Vault jumpsuit (Fallout: New Vegas)

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For an overview of various vault jumpsuits in the Fallout series of games, see vault jumpsuit.
Vault jumpsuit
FNV Vault 21 Jumpsuit.png
DT0Item HP100
Weight1Value6
EffectsMelee Weapons +2
Speech +2
Repair
Most other vault jumpsuits
VariantsArmored Vault 13 jumpsuit
Armored Vault 21 jumpsuit
Vault 3 utility jumpsuit
Vault 34 security armor
Vault lab uniform
base id000efb23 (Vault 3)
0012b966 (Vault 11)
001300af (Vault 19)
00104184 (Vault 21)
000fd175 (Vault 22)
001300b0 (Vault 24) Cut contentIcon cut.png
0012b965 (Vault 34)
 
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Vault jumpsuits are a piece of clothing in Fallout: New Vegas.

Background[edit | edit source]

Main article: Vault jumpsuit

A rugged jumpsuit variant designed for heavy use among Vault-Tec machinery and infrastructure. Rather than extruded rubber, the suit uses a combination of denim - a quintessentially American material - and natural leather,[1][2][3] combined to create a particularly rugged piece of equipment. The suit is less form fitting than other jumpsuit variants, but provides a good deal of comfort. Like other versions, it's a single-piece uniform, with a zipper down the front, leather armguards, and spacious pockets on the waist and thighs. Reinforced elbows and knees give it extra durability under heavy use, with the interface port over the left breast used for a variety of purposes. Depending on the job assignment, the jumpsuit is designed to accommodate a variety of belts, including simple leather bands for children, rugged multi-purpose belts for general use, and specialized equipment for utility, lab, and security work.[4][5]

Characteristics[edit | edit source]

As in Fallout 3, the sturdy Vault jumpsuit was the standard garb of Vault dwellers. Although it has no damage threshold, it provides a modest +2 to Speech and Melee Weapons. Nearly all of the jumpsuits are can be repaired with spare copies of other jumpsuits.

Available variants are:

Notably, jumpsuits can be traded in to Sarah Weintraub as part of Suits You, Sarah. However, she will only accept regular jumpsuits or Boomer suits (after passing a Barter 65 check). She will also refuse to accept Vault 21 or Vault 24 jumpsuits (as the former have to be stolen from her guests and the latter are not used in the game).

Locations[edit | edit source]

Vault 3 jumpsuit
  • Vault 3: In the old living quarters, scattered inside the dressers, a total of 24 can be found.
  • Vault 21: In the locked dresser in Sarah's room, by the one the player can rent. They are also sold by Sarah,
  • Freeside: Sold at Mick and Ralph's, a total of 2. Four more can be stolen from the dressers upstairs, for a total of 6.
Vault 11 jumpsuit
  • Vault 11: Found in the dressers in the old living quarters, a total of 28.
Vault 19 jumpsuit
  • Vault 19: In the dressers inside the living quarters on both sides, a total of 4.
Vault 21 jumpsuit
Vault 22 jumpsuit
Vault 34 jumpsuit
  • Vault 34: In the dressers and lockers of the living quarters. Ghouls found at the location also drop them randomly.
  • Aerotech Office Park: Worn by Horowitz and his fellow survivors if the player decides to help them.

Behind the scenes[edit | edit source]

Gallery[edit | edit source]

  1. The Courier: "Sarah, stop right there. Do you actually have any vault gear?"
    Sarah Weintraub: "Okay, I do, but who wants a lame sensor module, or a nitrogen canister, anyway? All the popular stuff has been sold - especially the vault suits. I need to find more because people buy them like hot cakes."
    (Sarah Weintraub's dialogue)
  2. Vault 21 terminals; Vault 21 Guest Terminal, Gift Catalogue
  3. Vault 21 terminals; Vault 21 Reception Terminal and Sarah's Terminal, Our Influential Friends.
  4. Different types of belts on the jumpsuits.
  5. Conceptual Design: "The Vault Suit
    Designing, or redesigning the vault suit meant adhering to canon, and updating the textures and tactile feel for the detail we can achieve now in games. I opted for a more durable denim like material, something quintessentially American and, suited to carrying out vault tasks involving heavy machinery and crawling through metal pipes.
    Overall, the vault suit seems to represent an Everyman/Everywoman uniform of conformity, and a blank canvas for accessorizing once the wearer had escaped into the harsh environment of the wasteland. Preserving the retro 50’s flavor seemed to support this, and I wanted the suit to feel at home in a classic 50’s sci-fi film like Forbidden Planet. The reinforced elbows and knees seemed to introduce a bit of that flair to the otherwise oppressively Orwellian environment."