Veronica without her hood
Well, thanks for taking a chance on a naive young girl from California with stars in her eyes and a pneumatic gauntlet on her hand. Let's hit the road, huh?”
Background[edit | edit source]
With regret comes a girl... smiling sad, brown robe, name Veronica, half here. Wraps her and her heart up like a pack, in the pack, a key, some say. Forecast: Cloudy, with a chance of friendship.”— The Forecaster
Veronica is a Brotherhood of Steel journeyman scribe who has been indefinitely assigned to the role of "procurement specialist", responsible for venturing out of the Brotherhood bunker to find and acquire resources that the Brotherhood cannot create on its own such as food. Irritated by what she sees as the Brotherhood’s unrealistic and uninformed views of themselves and the world, Veronica is a perpetual outsider caught between her loyalty to the Brotherhood and troubling doubts about the validity of their current course.
Veronica was born and raised in the Brotherhood. Her father was a paladin, her mother a scribe. In her youth she fell in love with a woman, Christine Royce, but Father Elijah split them up. Because the Brotherhood is not open to outsiders, many of its members felt that it was their duty to procreate and frowned upon same-sex relationships. Later in dialogue, she laments that both of her parents were killed in the same battle defending a position whose name and significance she no longer remembers, saying "Guess it seemed important at the time."
After following the Brotherhood to the Mojave Wasteland from California, Veronica became disillusioned with their goals. The Mojave Chapter's Elder and her personal mentor, Elijah, had changed the direction of the Brotherhood somewhat by dispatching Scribes to recover beneficial technology instead of just weaponry, but after he abandoned the Brotherhood after their defeat at Helios One, his successor, Nolan McNamara, upped stakes and holed up in the Hidden Valley bunker, dispatching scouts only to assess the threat posed by the NCR. She felt that McNamara was too much of an isolationist, and by hiding away and hoarding technology instead of using it to win favor with the people of the Wasteland and attract new recruits, he was just going to "wait in a hole for everyone else to die".
Veronica felt that if the Brotherhood was to survive, things were going to have to change. She began to speak up about her beliefs, questioning the direction the Brotherhood was taking. In order to keep her out of the Brotherhood's hair and to stop her dissent from spreading, the Head Scribe sent her on longer and longer excursions out into the wasteland, allegedly to collect resources. It is on such an excursion that her fateful meeting with the Courier occurs.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is essential. Essential characters cannot be killed.|
|This character is a permanent party member. They grant the Scribe Assistant perk.|
|This character starts quests.|
|This character is involved in quests.|
Quests[edit | edit source]
- Beyond the Beef: The player can offer Veronica to Mortimer as a substitute for Ted Gunderson for the banquet.
- I Could Make You Care: Veronica will ask the player to take her to Hidden Valley, where she will talk to the Elder about the Brotherhood's collapse, and how it will need to grow and change to stay alive. The player is then asked by Veronica to find some technology to convince the Elder.
- If Veronica is convinced to leave, the player will have to go to the Follower's outpost and talk to Alvarez in getting her to join the Followers of the Apocalypse, but the doctor who decides who joins the Followers of the Apocalypse is out for the day and the player will then have to wait a day. After waiting a day, a few rogue Paladins have destroyed the outpost, killing everyone. She then blames herself for what happens. Afterward, she earns the Causeless Rebel perk, giving her an increase of attack rate by 30%.
- If she decides to stay, the quest is completed and she will gain the Bonds of Steel perk, giving her +4 DT.
- You Make Me Feel Like a Woman: Veronica has a long-held dream of wearing a dress. Giving her Formal Wear will make her very happy, and in return she will teach the player the special unarmed move, Scribe Counter. This can be completed by adding White Glove Society attire or Formal Wear to her inventory. The attire can be removed from her inventory without penalty after the courier obtains the Scribe Counter.
Effects of player actions[edit | edit source]
- If you talk negatively about the Brotherhood in your first conversation, she won't join you.
- If you have destroyed the Brotherhood Bunker in Hidden Valley before recruiting her, she will come up to you and ask you what you know about the Brotherhood at 188 trading post. If you tell her what you did, she will say "Well in that case: This is for them." and attack the player.
- Veronica will leave you if your reputation with the Brotherhood of Steel drops to Vilified. However, it seems that with a reputation even as low as Merciful Thug, she will continue to happily accompany you on your travels. It should be noted that she will remain a companion upon destruction of the Hidden Valley bunker, although she warns it is your last chance, similar to what happens with Craig Boone if you work too closely with the Legion, or Rose of Sharon Cassidy if you gain negative Karma while she is your companion.
- Veronica will enable the player to access Hidden Valley on much friendlier terms without being stripped of gear, having an Explosive collar put on and having to get rid of Ranger Dobson from one of the bunkers. Without her, the player will have everything mentioned before done to them and will have to get rid of Dobson from Hidden Valley to prove that the player is trustworthy.
- If you complete her companion quest in favor of the Followers of the Apocalypse, Veronica won't enter the Brotherhood bunker anymore.
Other interactions[edit | edit source]
- If you give her formal wear or any pre-War outfits, she will say one of the following lines randomly:
- "Aw, you shouldn't have. It's just my taste. Thank you."
- "Hey, a dress! Thank you! I'm totally trying this on later."
- Giving Veronica formal wear will complete the quest You Make Me Feel Like a Woman. See the quests section for full details.
Non-player character comments[edit | edit source]
- Nightkin: Book girl has hard decision to make.
- NCR civilians: Your lady friend seems out of place here.
- NCR tourist: Your friend seems too civilized for a place like this.
- Boomers: I can spot a Brotherhood spy from a thousand yards. Even the cute ones.
- Brotherhood of Steel: If you're planning to take Veronica with you, be sure to have a good pair of earplugs with you. I'm kidding, Veronica! Put the power fist down!; Keep an eye on Veronica here. She's a sharp one.; Try to keep Veronica out of trouble, would you?
- Powder Gangers: Now there's a fine-looking woman. Just needs to ditch the robe.
- Great Khans: Your friend's cute - is she single?
- Followers: I didn't know the Brotherhood had any people out here.
- Freesiders: Your lady friend needs to lighten up.
- The Kings: Your girl's kinda cute, but not my type at all. I don't go for smart chicks.
- Omertas: Let me know if the pretty lady with you is looking for some work.
- Outer Vegas denizens: Your friend's not from the desert, is she?
Endings[edit | edit source]
|#||Slide||Voice-over narration||In-game condition|
|1||At odds with leadership over the Brotherhood's future, Veronica looked to the Mojave Wasteland for an answer both she and they could live with. But the answer would never come, and the dangers of the world that had left the Brotherhood of Steel behind would eventually claim her life.||Veronica dies.|
|2||Hoping to lead the Mojave Brotherhood down a new path, Veronica sought to learn from the thriving cultures of the desert. Absent a firm solution, Veronica's expression of frustration with Brotherhood leadership would lead to her banishment. She ended her days a wandering tinker.||Do not Complete I Could Make You Care.|
|3||Despite her departure from the group, the Brotherhood's peace treaty with NCR came as some relief to Veronica. Though she remained friendly with surface patrols, she was never again permitted to enter the bunker she once called home. Fearing for the safety of anyone she associated with, she continued her solitary life as a scavenger. But reports would emerge from Mojave scientists and social workers of old equipment miraculously repaired and research notes mysteriously completed.||Complete I Could Make You Care by encouraging Veronica to join the Followers of the Apocalypse. Form a truce between the Brotherhood of Steel and the NCR during the quest For the Republic, Part 2.|
|4||Though she'd seen the writing on the wall, the destruction of the Mojave Brotherhood came far more suddenly than Veronica had expected. The news devastated her. Despite her best efforts to leave her past behind, she found herself compelled to make one final journey to Hidden Valley. There, she paid her last respects to the only family she had ever known.||Complete I Could Make You Care by encouraging Veronica to join the Followers of the Apocalypse. Destroy the Brotherhood of Steel in the Hidden Valley bunker.|
|5||The Brotherhood's open aggression along the New Vegas highways troubled Veronica greatly. Nevertheless, it removed all doubt from her mind that in leaving them she had made the right choice. Eventually she would take to the road, less in hopes of finding a new home than of leaving memories of the old one behind her.||Complete I Could Make You Care by encouraging Veronica to join the Followers of the Apocalypse. Complete No Gods, No Masters.|
|6||The peace with NCR served to ease Veronica's worries about the Brotherhood's immediate future. Still, a distance had arisen between her and her fellow members that would never be bridged. She began secluding herself in crumbling libraries of the Old World, learning of promising technologies she knew the Brotherhood would never adopt.||Complete I Could Make You Care by encouraging Veronica to stay with the Brotherhood of Steel. Form a truce between the Brotherhood of Steel and the NCR during the quest For the Republic, Part 2.|
|7||The death of the Mojave Brotherhood came much too soon for Veronica, and in their absence, she felt truly lost. Yet in its wake, she took small comfort in her decision to remain by their side through their few remaining days.||Complete I Could Make You Care by encouraging Veronica to stay with the Brotherhood. Destroy the bunker in any quest.|
|8||Veronica put her moral sensibilities aside and supported the Brotherhood's new campaign of aggression as best she could. Yet deep down, she understood that it meant their end would surely be soon to follow.||Complete I Could Make You Care by encouraging Veronica to stay with the Brotherhood, do not destroy the Hidden Valley bunker and complete No Gods, No Masters. Do not complete Eyesight to the Blind or Tend to Your Business.|
Dead Money[edit | edit source]
After completion of Dead Money, the player can retrieve Elijah's holomessage from his console in the Abandoned Brotherhood of Steel Bunker and give it to Veronica, but only after exhausting all of Veronica's dialogue options regarding Father Elijah. In the same conversation, the player can choose to keep the holotape's knowledge for themselves, gaining the Elijah's Ramblings perk. If you choose to give Veronica the message, she will gain the Elijah's Last Words perk.
Inventory[edit | edit source]
Veronica's armored robes
|Veronica's power fist|
Veronica's 10mm pistol
Drops on death
Notes[edit | edit source]
- Veronica is openly homosexual. When you ask her 'Have you ever been in love?', she will tell you about her formative years, and how she'd been romantically involved with another female member of the Brotherhood of Steel, a woman who chose to leave the Brotherhood behind when her parents' insistence that she procreate became too much. (At least, this is the story as Veronica knows it; while the girlfriend's name is not given, it is clearly implied that Christine Royce was the object of Veronica's affection, and that Elijah had been instrumental in driving them apart). When she's asked to stay close, if the player is male, she makes the comment "This is as far as I get until you turn into a leggy brunette."
- It is unknown if Veronica's love is Christine because at some point, she claims that her love left the Brotherhood because of her parents.
- Even though Veronica strongly prefers unarmed combat, she is adept with Energy Weapons.
- Veronica is capable of wearing power armor, so long as it is either non-faction or Brotherhood-faction armor.
- She will still continue to wear Brotherhood-faction armor even if she leaves them.
- She will still "open" the door to the bunker when visiting it with her for the first time even if the player has already gained access by dealing with the NCR Ranger, leading to a rather amusing situation where Veronica asks the intercom to unlock an already opened door.
- To complete the Mr. House or Caesar's Legion main quest lines, it will be necessary to destroy the Brotherhood of Steel bunker in Hidden Valley, which will usually put the player below Veronica's reputation threshold. Recovering any gear you have given her beforehand is recommended unless you are prepared to kill her, as she is not keen on giving it back.
- It is possible to complete either the Mr. House or Caesar's Legion main quest lines and not have Veronica turn hostile by first making Veronica inactive (sending her to the Lucky 38) and then stealthily killing every single Brotherhood member in the bunker. As long as you never receive the message that Brotherhood of Steel infamy has been gained, you can report back to either House or Caesar and complete the quest, and Veronica will remain a permanent companion, since you've just eliminated all risk of her ever leaving you again.
- Veronica receives a fair amount of commentary from non-player characters, and can be seen talking (though there is no dialogue) with non-player characters from all non-hostile factions.
- When talking to her about the Brotherhood and its past disagreements between its members on using their technology to protect wastelanders, she will mention that "one chapter had a small civil war over it," referring to the conflict between the Brotherhood of Steel and the Brotherhood Outcasts in the Capital Wasteland.
- Veronica and Melissa Watkins seem to have a personal vendetta against each other, as they will not be too happy upon seeing each other.
- Veronica seems to be shy about showing her hair, as she is always wearing her hood when no other headgear is provided. Apprentice Watkins will even comment on this when walking through the VR Simulation area of the bunker. Veronica will first say, "I almost don't notice your lazy eye any more, Watkins," to which Watkins will retort, "I see you're still hiding your hair."
- As with other non-player characters, Veronica will appear bald if wearing the atomic-valence tri-radii-oscillator or the valence radii-accentuator from Old World Blues, but combining these with the space suit helmet will give her extremely short brown hair.
- If you dismiss her as a companion and instruct her to go to the Lucky 38, she may drink beverages that have been left out; she often chooses Nuka-Cola Victory and/or Nuka-Cola Quartz. When this happens, even if you are far away on a quest, your screen will turn blue. Even if you put the consumables into a drawer or special location, she is known to still be able to search them out. This effect seems to be doubled if she and Arcade Gannon are both dismissed but waiting in the Lucky 38, in which your screen may turn blue multiple times.
- If she is low on health, she will comment on how she would rather have been an actress. She will also ask the player to be buried in a dress, showing her fondness for dresses even further.
- If you do all of the Brotherhood's quests before you meet Veronica and recruit her, there is no way to get either of her own perks. As a result, her ending will not show once the game is finished.
- When the player asks The Forecaster about "Here" he will say (about Veronica) "... the forcast: cloudy, with a chance of Friendship."
- Veronica will wear a Breathing Mask given to her, which gives a full view of her hair. See also bugs section regarding Lobotomite goggles.
- If given the choice among all 'fist-worn' melee weapons, her preferences (in order) seem to be 1.) Pushy, 2.) Love and Hate, 3.) Embrace of the Mantis King, and lastly, 4.) Displacer Glove.
- Veronica will not equip the industrial hand despite the fact that it has the highest DPS of all Unarmed weapons. This is because the Industrial Hand is marked as a player-only Weapon.
Notable quotes[edit | edit source]
- "Great. Thanks. Thank you. I'll encourage people to name their non-ugly children after you. Seriously."
- "Well, thanks for taking a chance on a naive young girl from California with stars in her eyes and a pneumatic gauntlet on her hand. Let's hit the road, huh?"
- "Sorry about that. Just because I love them doesn't mean some of them aren't assholes." (After some Paladins confront you about addressing the Elder during I Could Make You Care.)
- "Ooo. Got something good for me? Is it a dress?" (When trading equipment.)
- "You're making me carry the heavy stuff, aren't you?" (When trading equipment.)
- "Probably die of natural causes eventually anyway." (LostToNormal)
- "A lifetime supply of Fancy Lads Snack Cakes, revenge against my enemies, and world peace. In that order." (When asking her about asking her questions.)
- "No, no. We only protect people from themselves, and only in the sense that we don't let them have the really good Pre-War toys. And sometimes it's more like we protect ourselves from them and hope to outlive them and become humanity's sole heirs. We've had people go rogue, though, and start helping people. One chapter had a small civil war over it. We take our isolationism seriously." (When asking about how the Brotherhood goes about protecting the people of the wastes.)
- "You mean like this melee weapon right here in my hand at this very second?" (When having her switch from ranged combat to melee combat.)
- "Yes! Finally. Everything's coming up Veronica." (When having her switch from ranged combat to melee combat.)
- "Does jumping at them with my fists count as ranged? <Sighs> Fine." (When having her switch from close range combat to ranged combat.)
Behind the scenes[edit | edit source]
First, I want to say that while I did design Veronica and her companion arc, the character was fully developed and written by Eric Fenstermaker. I think execution is more important than the idea.
Early on F:NV, I was thinking about what kind of character would make an interesting Brotherhood companion. A scribe sounded interesting, and I liked the idea that scribes were trained in unarmed techniques (or power-assisted Unarmed combat) for close-quarters combat in the bunkers.
Companions in crisis allow for a lot of criticism, self-reflection, and opportunities for the player to weigh in. Because the Mojave Chapter was going to be a bunch of depressing grognards overall, I liked the idea that Veronica was the young, sardonic, always-questioning member whom the others pushed out. Once Veronica was regularly interacting with the outside world, her perspective shifted even further from her brothers and sisters in the bunker.
Veronica means "true image", and that is what her character was meant to represent: a balanced and realistic way for the Brotherhood to move forward with the world instead of becoming part of its history.”— J.E. Sawyer
Bugs[edit | edit source]
- If you equip Brotherhood of Steel power armor inside Hidden Valley while Veronica is a follower, even if you are a "member" of the Brotherhood, she will react as if you have killed Brotherhood members, then repeatedly keep talking to you and saying "What?", every 3–8 seconds. In the PC version, turning off your console or restarting solves the problem.
- Formal Wear or White Glove Society Attire, she may thank you and say she'll teach you an unarmed move, and the screen will fade out and in, but the perk won't be added. According to the GECK, the object that does the timing for the fade out/in when she teaches the player the move is shared with the nine triggers used to start I Could Make You Care. The script for giving the move doesn't fully reset the object, so if any of the nine triggers have activated, she will no longer be able to give the perk. After giving Veronica
- prid 000e32a9 then SayTo player HVVeronicaEnter. At Hidden Valley, she may glitch and stay at the intercom and the door to the bunker will become locked. In the PC version, the following commands can be used to fix this glitch:
- 188 trading post and re-enlisting her, she will still not move. This possibly has to do with the ending fight of her quest. You can also make her appear in Gibson's Shack if you use the terminal to download the research notes.
After completing I Could Make You Care, she may stop following, but can still be interacted with. The compass will have an extra quest arrow pointing at Gibson's Shack even though the quest has been completed and the map won't have a marker on the location. She won't follow the player except for through certain loading doorways, upon which she will immediately initiate direct conversation. She won't move from this spot, or attack any enemies. Even upon removing her as a companion and returning to the
- Going to Gibson's Shack, Veronica will instantly appear when you enter. Use the computer and download the notes again. Walk outside and talk to her in normal dialog, tell her again what tech you will go for, and end the conversation. This seems to reset her and she will start to follow you as normal.
- this mod on New Vegas Nexus and consume the aid item it provides, then save the game, then disable the mod to fix this bug after it has occurred. PC players can download and install
- When Veronica is your companion, it is possible that she will not respond to any of the 'triggers' for the quest I Could Make You Care. It would seem that not replacing her with mods and not giving her any items helps prevent this bug (tested twice on PC).
When you try to give Veronica a dress, she will sometimes act like you haven't given her the dress. A possible way to fix the bug is to have Veronica with you when you sit down and stand up from any chair. You may need to access her inventory after you stand up. She will then act like you have just given her the dress and will teach you the Scribe Counter unarmed move, even if you have already taken the dress out of her inventory earlier.
- "e32a9".addscriptpackage 16740e. If this happens, PC players can manually trigger the dialogue with
- If you don't ask her to join during your first conversation with her, it is possible that the dialogue option for her to join never appears after that.
- Sometimes if you give Veronica weapons, she "loses" them when you leave a casino. If you look into her inventory, she will have no weapons.
- Silver Rush in front of the gun supply after she activates one of the triggers for her quest. Veronica can occasionally become stuck at the
- Vault 11, Veronica may get stuck and will permanently disappear for the rest of the game. To avoid this, tell Veronica to wait before exploring the underwater levels. When exploring the underwater levels of
- REPCONN Test Site offices level during the Come Fly With Me quest will cause Jason Bright to appear as hostile upon entry, and cause her to attack him without provocation. Telling her to wait outside the office entrance prevents this. Sometimes, taking Veronica into the
- Dawes the caps to enter the NCR Correctional Facility, she will randomly attack Dawes when you get in, but the Powder Gangers will not be hostile. When paying
- Sometimes, she will become trapped behind the first door (with a Very Hard lock) in Hidden Valley, rendering her unusable until the door can be locked. It will also prevent you for initiating dialogue with her, so you cannot use her to unlock the door.
- Euclid's C-Finder from Max at Freeside while with Veronica, it might automatically activate the quest I Could Make You Care but leave it in a glitched state where it can't be completed. When the player buy
- When initiating conversation via the companion wheel, Veronica will have two mouths; a regular mouth that remains stationary and a "ghost" mouth that will speak over the stationary mouth, while both are still visible.
- While in hardcore mode, Veronica can be of some use. A glitch can occur where she can carry infinite pounds of weight. This has worked with lighter objects like missiles or Nuka-Cola's when placed one at a time, but it doesn't seem to work if she is already over-encumbered.
- combat knife instead. Neither the power fist nor the combat knife shows up in her inventory, and giving her stronger melee weapons will not force her to switch. When waiting at the Lucky 38, she will walk around with her default power fist, however as soon as you tell her to follow you, she will switch back to the combat knife. Veronica stops using her default power fist and equips a
After destroying the Brotherhood bunker, Veronica will say how it is your last chance. After this, she will continuously engage conversation with you and you have to dismiss her to the Lucky 38.
- NOTE: This will sometimes continue even if you revert to a previous save (prior to the destruction of the bunker)
- After fast traveling to a location, she will occasionally start running away as quick as she can for no reason. To correct this either enter a building (That makes your game load a new area) or fast travel to another location.
- Sometimes when given a ballistic fist, Veronica will later start using her default pneumatic gauntlet and the ballistic fist will have disappeared from her inventory. At a later time, it is possible to recover the "lost" weapon which has spontaneously swapped to your inventory and become invisible.
- After giving Veronica her formal wear or White Glove Society dress, you may lose the option to tell her to go to the Lucky 38.
- Sometimes, when equipping Brotherhood power armor even outside of Hidden Valley, Veronica will become angered and accuse you of fighting the Brotherhood.
- Lobotomite goggles to Veronica's inventory, she will remove her hood and not put the goggles on at all. She will still wear glasses and other head wear, however. If you add
- Sometimes, Veronica's equipped weapon will disappear from her inventory when she is dismissed from your party. There is no way to get it back. This can be avoided by taking weapons from her before dismissing her.
- When giving her an unarmed weapon, the "wrist" part may dissapear, leaving only the part covering the hand visible.
Appearances[edit | edit source]
- Joshua Sawyer on Forumspring; October 25, 2010: "Who did the writing for Veronica? She's my favorite companion by far and quickly becoming one of my favorite female characters in gaming, period."
Eric "Hollywood" Fenstermaker."
- Meet the Companions
- The Courier: "What do you do for them?"
Veronica Santangelo: "I'm a procurement specialist. Like I said, it's basically grocery shopping. Except sometimes the groceries are scavenged parts and arcane technology. The elder who brought us to the Mojave, Father Elijah, usually had me looking for these old memory units. But he'd never tell me what they were for. Nowadays I'm usually sent to do business with traders at places like the 188. But sometimes I think it's just to keep me out of everyone's hair."
(Veronica Santangelo's dialogue)
- The Courier: "How did you get to be a member?"
Veronica Santangelo: "More sexual favors than I can even count. I am still tired from it. No, actually, you're born into it. My parents, their parents, so on. When you're young you can choose to leave. But it's home, so most people don't. We don't take on new members, really. You can do the math on our long-term prospects based on that point. I keep hoping we'll change that."
(Veronica Santangelo's dialogue)
- The Courier: "Do you have any other family in the Brotherhood?"
Veronica Santangelo: "Just my parents, but they haven't been around for a long time. Dad was a Paladin, Mom was a Scribe. They died in the same battle trying to hold off the NCR from... something. I don't remember what it was. Guess it seemed important at the time."
The Courier: "Who was this Father Elijah to you?"
Veronica Santangelo: "I would say he was my tutor, but that doesn't cover it. After my parents passed, he looked after me. The whole Brotherhood brought me up, really, but he made sure of it. I never had a grandfather - not that I knew, anyway - but Elijah was in some ways what I'd imagine a grandfather to be."
(Veronica Santangelo's dialogue) Note: Veronica was born in 2254 and states she was brought up by the Brotherhood, indicating they passed in her early childhood, which pins the earliest known instance of NCR-Brotherhood hostility in the 2250s/2260s range.
- 743.00 Hz ULF radio signal