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Vic's guard

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Vic's guard
Fo2 Vic's Guard.png
Biography and appearance
AffiliationSlavers Guild
RoleVic's guard
LocationThe Den, East side, Slavers Guild
Dialogue FileDcVicGrd.msg
SPECIALStrength: 6
Perception: 6
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 6
Luck: 5
Derived StatsHit points: 43
Armor class: 21
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 1
Sequence: 12
Healing rate: 1
Experience points: 75
Normal DT/DR: 2/25%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/20%
Tag SkillsSmall Guns: 58%
Big Guns: 23%
Energy Weapons: 19%
Melee Weapons: 47%
Proto id00000071 (Weak Gun Guard)

His name's Vic - some merchant that broke something of my boss's, or something like that. Not too sure.

Vic's guard is a slaver tasked with guarding Vic in Fallout 2.


A young, pleasant slaver working for Metzger, his job is simple: Keep people out and make sure that Vic is working on the radio.

Interactions with the player character

Interactions overview

Perk empathy synthesizer.png
This character is involved in quests.



Icon armored vault suit.png
Leather armor
Assault carbine icon.png
10mm auto pistol
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death


Vic's guard appears only in Fallout 2.

Behind the scenes

There is a subtle cultural reference to The Wizard of Oz, if the Chosen One asks who his boss is. He will respond by questioning why you would walk into a place you know nothing about. At which point the Chosen One can respond that they thought that they were in Kansas.[1]


  1. The Chosen One: "{287}{}{Who's your boss?}"
    Vic's guard: "{310}{}{Huh? You just in the habit of walking around into places you don't know? This is the Slaver's Guild.}"
    The Chosen One: "{312}{}{Oh, that's where I am? I though I was in Kansas.}"
    Vic's guard: "{320}{}{Where? No, never heard of it. This is the Den. Not sure about that place, but I don't get out much. Sorry.}"