Virgil's rifle

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Virgil's rifle
Fo4 Institute Rifle.png
TypeInstitute rifle
Damage
DamageVariable
Damage TypeEnergy
Attacks
Ammo TypeFusion cell
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
Special Effects
Mutant Slayer's
Does 50% more damage against Super Mutants.
Weapon Modification
Default Mods
Grip
Any stock
Weapon Versions

[[Category:Fallout 4 institute rifles]]

 
Gametitle-FO4.png
Gametitle-FO4.png

Virgil's rifle is a unique energy weapon that can be found and obtained within the Commonwealth, in Fallout 4.

Characteristics[edit | edit source]

Virgil's rifle is a unique Institute rifle, that dishes out 50% bonus damage against super mutants. It's pre-set to spawn as a rifle, but otherwise, its contents are entirely level-dependent.

Mods[edit | edit source]

Capacitor[edit | edit source]

Slot Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Standard Base +2.5% +2.5% 1x Adhesive
2x Circuitry
1x Crystal
2x Nuclear Material
6x Plastic
3x Screw
None
Photon Exciter (Better Criticals I) +100% critical charge

+100% critical damage multiplier

0 0 +10% +10% +5% 1x Adhesive
2x Circuitry
2x Crystal
2x Nuclear Material
6x Plastic
3x Screw
None
Beta Wave Tuner

(Armor Piercing I)

Sets target on fire for 3 sec (3x magnitude) +10% +10% +10% 2x Adhesive
2x Circuitry
2x Crystal
2x Nuclear Material
6x Plastic
3x Screw
None
Boosted Capacitor

(More Damage I)

+25% +10%

-10% capacity

+15% 3x Adhesive
5x Circuitry
4x Crystal
4x Nuclear Material
7x Plastic
3x Screw
1x Silver
None
Photon Agitator

(Better Critcials II)

+200% critical damage multiplier +20% capacity +15% +20% +20% 4x Adhesive
5x Circuitry
4x Crystal
4x Nuclear Material
7x Plastic
3x Screw
2x Silver
Science! 1
Gamma Wave Emitter

(Armor Piercing II)

Sets target on fire for 3 sec (5x magnitude) +20% capacity +20% +20% +25% 5x Adhesive
5x Circuitry
4x Crystal
4x Nuclear Material
8x Plastic
3x Screw
2x Silver
Science! 1
Maximized Capacitor

(More Damage II)

+50% damage +20% +30% 5x Adhesive
6x Circuitry
5x Crystal
4x Nuclear Material
8x Screw
3x Screw
2x Silver
Science! 2
Boosted Photon Agitator

(More Damage + Better Criticals II)

+25% damage

+200% critical damage multiplier

+30% capacity +15% +30% +35% 6x Adhesive
6x Circuitry
5x Crystal
10x Fiberglass
2x Gold
5x Nuclear Material
3x Screw
Science! 2
Boosted Gamma Wave Emitter

(More Damage + Armor Piercing II)

+25% damage

Sets target on fire for 3 sec (5x magnitude)

+20% +30% +30% 7x Adhesive
6x Circuitry
5x Crystal
11x Fiberglass
2x Gold
5x Nuclear Material
3x Screw
Science! 2
Overcharged Capacitor

(More Damage III)

+75% damage +10% capacity +30% +45% 8x Adhesive
8x Circuitry
6x Crystal
12x Fiberglass
3x Gold
6x Nuclear Material
3x Screw
Science! 3

Barrel[edit | edit source]

Slot Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Short Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +5% 1x Adhesive
1x Circuitry
2x Fiber optics
2x Glass
2x Plastic
2x Screw
None
Long Barrel +9.6% +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +10% 1x Adhesive
2x Circuitry
3x Fiber Optics
2x Glass
5x Plastic
3x Screw
None
Automatic Barrel -25% Full auto

+25% AP cost

+3% iron sights transition

-10% capacity

16 x Base +20% sighted accuracy

-100% hip fire accuracy

+60% +15% 2x Adhesive
2x Circuitry
3x Crystal
5x Fiber Optics
4x Gear
7x Plastic
4x Screw
2x Silver
Science! 1
Improved Short Barrel +21% -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +25% 3x Adhesive
2x Circuitry
3x Crystal
3x Fiber Optics
2x Fiberglass
2x Screw
3x Silver
Science! 1
Improved Long Barrel +34% +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire

-15% recoil

+50% +30% 4x Adhesive
3x Circuitry
4x Crystal
6x Fiber Optics
5x Fiberglass
4x Screw
4x Silver
Science! 2
Improved Automatic Barrel -15% Full auto

+25% rate of fire

+25% AP cost

+3% iron sights transition

-10% capacity

16 x Base +20% sighted accuracy

-100% hip fire accuracy

+60% +35% 4x Adhesive
4x Circuitry
5x Crystal
10x Fiber Optics
7x Fiberglass
6x Gear
3x Gold
5x Screw
Science! 2

Grip[edit | edit source]

Adding a stock will turn the pistol into a Institute rifle.
Slot Damage Fire Rate Accuracy Weight Value Resources Required Perks
Standard Grip -50% bash damage -10% AP cost +2.5% +2.5% 1x Adhesive
2x Plastic
2x Screw
None
Full Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30% +30% 4x Adhesive
10x Plastic
6x Screw
None

Sights[edit | edit source]

Slot Effect Accuracy Weight Value Resources Required Perks
Standard Sights Base +2.5% +2.5% 1x Adhesive
2x Plastic
None
Reflex Sight x2 zoom

-15% AP cost -10% iron sights transition

+15% sighted accuracy 0+10% +25% 2x Adhesive
2x Fiber Optics
2x Fiberglass
2x Glass
1x Nuclear Material
2x Screw
1x Silver
None
Short Scope x4 scope

+10% iron sight transition +30% AP cost

-20% stability

+20% sighted accuracy

+20% +20% 2x Adhesive
2x Glass
4x Plastic
2x Screw
None
Medium Scope x6 scope

+40% AP cost +15% iron sights transition

-20% stability

+20% sighted accuracy

+25% +40% 3x Adhesive
3x Glass
5x Plastic
2x Screw
Science! 1
Long Scope x10 scope

+50% AP cost +2% sighted transition

-20% stability

+20% sighted accuracy

+30% +50% 4x Adhesive
5x Glass
6x Plastic
2x Screw
Science! 2
Short Night Vision x4 scope (night vision)

+10% iron sight transition +30% AP cost

-20% stability

+20% sighted accuracy

+20% +20% 4x Adhesive
2x Circuitry
3x Fiber Optics
3x Glass
2x Nuclear Material
2x Screw
2x Silver
Science! 2
Medium Night Vision x6 scope (night vision)

+40% AP cost +15% iron sights transition

-20% stability

+20% sighted accuracy

+25% +75% 4x Adhesive
3x Circuitry
5x Fiber Optics
5x Fiberglass
5x Glass
3x Nuclear Material
2x Screw
2x Silver
Science! 2
Long Night Vision x10 scope (night vision)

+50% AP cost +2% sighted transition

-20% stability

+20% sighted accuracy

+30% +85% 5x Adhesive
5x Circuitry
6x Fiber optics
6x Fiberglass
6x Glass
2x Nuclear Material
2x Screw
Science! 3
Short Recon Scope x4 scope (monochrome, tracks targets)

+10% iron sight transition +30% AP cost

-20% stability

+20% sighted accuracy

+20% +100% 5x Adhesive
6x Circuitry
8x Crystal
8x Fiber Optics
6x Fiberglass
3x Nuclear Material
3x Screw
Science! 3
Long Recon Scope x10 scope (monochrome, tracks targets)

+50% AP cost +2% sighted transition

-20% stability

+20% sighted accuracy

+35% +100% 5x Adhesive
6x Circuitry
8x Crystal
8x Fiber Optics
6x Fiberglass
3x Gold
5x Nuclear Material
3x Screw
Science! 3

Muzzle[edit | edit source]

Slot Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
No Muzzle 0 0 0 0 0 0 None None
Beam Splitter (scattergun) +10% damage

Splits beam into four projectiles

-10% -2 x Base

Damage nullified beyond maximum range

Override: High recoil, low accuracy +15% +10% 3x Adhesive
2x Glass
4x Plastic
3x Screw
2x Silver
Science! 1
Beam Focuser (extended range) +2 x Base +20% accuracy

-15% recoil

+20% +15% 3x Adhesive
2x Glass
4x Plastic
2x Screw
2x Silver
Science! 1
Gyro Compensating Lens (compensator) -1 x Base -25% recoil +30% +20% 2x Adhesive
2x Circuitry
3x Glass
5x Plastic
2x Screw
3x Silver
2x Spring
Science! 1
Amplified Beam Splitter (scattergun II) +10% damage

Splits beam into four projectiles

-10% -2 x Base

Damage nullified beyond maximum range

Override: High recoil, low accuracy (+25% accuracy vs. regular splitter) +15% +40% 4x Adhesive
6x Fiberglass
4x Glass
3x Glass
4x Glass
3x Gold
4x Screw
Science! 2
Fine-Tuned Beam Focuser (extended range II) +3 x Base +30% accuracy

-15% recoil

+20% +30% 4x Adhesive
7x Fiberglass
3x Glass
3x Gold
4x Screw
Science! 2
Quantum Gyro Compensating Lens (compensator II) -1 x Base -35% recoil +30% +35% 5x Adhesive
2x Circuitry
8x Fiberglass
4x Glass
3x Gold
5x Screw
3x Spring
Science! 3

Location[edit | edit source]

  • This weapon is carried by Virgil, and can be acquired from his corpse or pickpocketed with the required perks.