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Visions in the Fog is a main quest in the Fallout 4 add-on Far Harbor.

Quick walkthrough[]

Far Harbor quest: Visions in the Fog 
Drink from the spring 
Follow the figure 
Investigate the holy site 
Unlock the cache 
Collect the icon 
Return to the Grand Zealot 
Reward: 400 XP
Robes of Atom's Devoted
Access to the Nucleus
Member of the Children of Atom 
Leads to: What Atom Requires 

Detailed walkthrough[]

Upon speaking with Grand Zealot Richter outside of the Nucleus. He explains that to join the Children of Atom, the Sole Survivor must drink water from the sacred spring.

Journey to the spring and drink the water by interacting with it. One will then enter a hallucinatory state and a ghostly, dark figure (known as the Mother of the Fog) covered in black smoke will appear. Following the figure will eventually lead the player character to a shrine, which is guarded by feral ghouls.

After eliminating the feral ghouls, enter the shrine. The marker will point to an icon located behind a maglocked security door that can only be opened with a password-protected terminal. To get the terminal's password, read the note on the shelf, which hints at the password's location on the side of a locker near a periodic table. Retrieve the icon and bring it back to Richter, who will allow the Survivor to join the Children of Atom and enter the Nucleus.

Quests stages[]

Quest stages
StageStatusDescriptionLog Entry
10 Drink from the SpringThe Children of Atom require a ritual before allowing anyone into their sanctuary. Looks like I'll have to drink from a nearby spring. Bottom's up, I guess.
20 Follow the FigureA ghostly woman beckoned me to follow her through the woods. Let's see where this goes...
40 Investigate the Holy SiteThe ghostly figure directed me to a small holy site. Suppose I should check it out.
50 Investigate the Holy SiteA ghostly woman beckoned me to follow her through the woods. Let's see where this goes...
60 Unlock the CacheThis site appears to be some kind of shrine. And there's a strange carving locked away in a cage. I need to figure out how to get it open. Must be a clue around here...
70 Unlock the CacheI figured out the code to the terminal. "Mother." Now to unlock the cage and grab the carving.
80 Collect the Icon
100Quest finishedReturn to the Grand ZealotThe carving appears to be some sort of religious icon, maybe to this "Mother?" I should ask the Grand Zealot about it.
150Quest finishedReturn to the Grand ZealotTurns out this "Mother" who led me through the woods was a messenger from Atom. Who knew? Now I can finally enter as an official Child of Atom.
750Quest failedQuest Failed

Companion reactions[]

Return to the Grand Zealot
EventCaitCodsworthCurieDanseDeaconHancockMacCreadyPiperPrestonStrongValentineX6-88LongfellowGage
Make something up. Claim that you saw a "Lurk-taur"LikeNo reactionNo reactionNo reactionLikeLikeLikeLikeNo reactionNo reactionNo reactionNo reactionNo reactionNo reaction
Agree to joinDislikesDislikesDislikesDislikesDislikesDislikesDislikesDislikesDislikesDislikesDislikesDislikesHatesNo reaction
Tell Richter that you're willing to learnNo reactionNo reactionNo reactionDislikesDislikesDislikesDislikesNo reactionDislikesDislikesNo reactionDislikesDislikesNo reaction
Decline to joinLikeNo reactionNo reactionLikeLikeLikeLikeNo reactionLikeLikeNo reactionLikeLikeNo reaction

Notes[]

  • Drinking from the spring will give the player character rads equal to 15% of their max hit points.
  • Throughout the journey to the Children of Atom shrine, shadowy masses resembling creatures appear on the side of the road including radstags, gulpers, and a fog crawler.
  • The player may wander away from their vision guide and travel freely on foot. The hallucination effects will still be in place. Fast traveling will cause the effects to go away. After this, the player character may still discover the Children of Atom Shrine and continue the quest with no other changes to the quest lines.
  • Companions may die while hallucinated and be sent back to their last home location.
  • A unique music track plays while hallucinating, titled Atom's Whisper. The melody begins with a woman singing the Fallout 3 death motif, followed by the Fallout: New Vegas death motif. This repeats once before the melody progresses. It can be difficult to hear in-game, due to a competing ambient track consisting of muffled wailing and strange echoing noises.
  • While the functional solution to the puzzle is "MoThEr," following the instructions on the nearby periodic table yields a different result: "EsThEr."
  • This quest resembles the Walking with Spirits quest in Point Lookout, in that the player character must complete a rite of passage involving hallucinogens to infiltrate a cult.

Behind the scenes[]

Every element in the MoThEr password note left by the hermit (molybdenum, thorium, and erbium) has some connection with nuclear technology. Molybdenum is part of an alloy used to create missile parts, thorium can be used as nuclear fuel and be converted into uranium, and erbium is used as a control rod (an item that absorbs neutrons) within nuclear reactors.

While the atomic number is given for the elements thorium and erbium (see the password on the locker), the number 99 is incorrectly given for molybdenum - the atomic number of molybdenum is 42. The number 99 might refer to the isotope molybdenum-99. This isotope is converted to technetium-99, which is also used in nuclear medicine.

Gallery[]

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