Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Vortis

From The Vault - Fallout Wiki
Jump to: navigation, search
Vortis
Fo2 Vortis.png
Biography and appearance
RaceHuman
GenderMale
AffiliationSlavers Guild
RoleSlave Master
LocationShady Sands, Bazaar, Vortis' Holding Center
Dialogue FileScvortis.msg
Gameplay
QuestsGet the map from the NCR Rangers, for Vortis the slaver.
Free the slaves in the slave pen, for the Rangers.
Statistics
SPECIALStrength: 4
Perception: 8
Endurance: 4
Charisma: 7
Intelligence: 6
Agility: 7
Luck: 9
Derived StatsHit points: 55
Armor class: 22
Action points: 8
Carry weight: 125
Unarmed damage: 0
Melee damage: 1
Sequence: 16
Healing rate: 1
Experience points: 120
Normal DT/DR: 2/25%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/20%
Tag SkillsSmall Guns: 80%
Big Guns: 75%
Energy Weapons: 70%
Unarmed: 80%
Melee Weapons: 85%
Barter: 135%
Technical
Proto id00000142 (Grand Master Trader)
 
Gametitle-FO2.png
Gametitle-FO2.png

New California Republic - nothing but temperance types and merchants. Got a bug about slavers and slavery, but what the hell, it makes my business.

Vortis is a slaver running a thinly-veiled slaving operation right outside Shady Sands in Fallout 2.

Background[edit | edit source]

A slaver best described as ancient, Vortis is a scrawny creature with three teeth left, clothes and fingers stained with ink, glasses at the end of his nose, and a faded Slavers Guild tattoo on his forehead.[1] However, it is not his physique that's important, but his intellect. He knows the NCR laws well, better than most of its citizens, and used that knowledge to establish a business for slave owners: Since the Republic has outlawed slavery in its territories, he set up a holding center outside its capital's gates (i.e. outside its territory, technically), where slave owners can store their slaves whenever they visit the capital. He defends it as a legitimate business to whomever dares object, even citing that he allegedly has licences to operate it.[2]

He doesn't particularly care about the Republic, as while they make his business, they are also the hosts of his biggest problem: New California Republic Rangers, an abolitionist militia that seeks to eradicate slavers and slavery.[3][4] Information on where these Ranger operate would greatly benefit his business.[5]

Interactions with the player[edit | edit source]

Interactions overview[edit | edit source]

GoodNatured.png
This character starts quests.
Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

Inventory[edit | edit source]

x
Icon armored vault suit.png
Apparel
Clothing
Assault carbine icon.png
Weapon
Desert Eagle .44
+ x40 .44 Magnum FMJ
+ x40 .44 Magnum JHP
Icon briefcase.png
Carried items
Super stimpak
x3 Stimpak
Icon male severed head.png
Drops on death
empty

Appearances[edit | edit source]

Vortis appears only in Fallout 2.

References

  1. Vortis' character description: "{100}{}{You see a scrawny old guy with a pen stuck behind his ear and spectacles balanced on the end of his nose.}"
    Vortis: "{101}{}{It's Vortis, the owner of this slave pen.}"
    Vortis: "{102}{}{He's got about three teeth. His fingers and shirt are stained with blue ink. There's a really faded slaver's tattoo on his forehead.}"
    (Scvortis.msg)
  2. The Chosen One: "{113}{}{What's this place do?}"
    Vortis: "{106}{}{This place is my place and I, Vortis, run an honest and legitimate busines no matter what anybody in NCR tells you. Since NCR doesn't allow slaves inside the gates, I mind them for folks who've got business inside.}"
    The Chosen One: "{113}{}{What's this place do?}"
    Vortis: "{107}{}{What are you, dense? This is a slave pen. I got licenses for it.}"
    (Scvortis.msg)
  3. The Chosen One: "{120}{}{What can you tell me about this town?}"
    Vortis: "{135}{}{New California Republic - nothing but temperance types and merchants. Got a bug about slavers and slavery, but what the hell, it makes my business.}"
    (Scvortis.msg)
  4. The Chosen One: "{110}{}{I'm looking for work.}"
    Vortis: "{124}{}{Work? Well...there might be something. You ever hear of the New California Rangers?}"
    The Chosen One: "{126}{}{No.}"
    Vortis: "{150}{}{Let me tell you, then. These Rangers have got it in their heads to wipe out slavery and slavers - by force. They've been creating a lot of trouble for hard working folks.}"
    The Chosen One: "{155}{}{So what you want me to do?}"
    Vortis: "{152}{}{Jeez, I got to spell this out for you? They raid slavers, drive off the stock, and smuggle 'em down south to NCR lands where slavery's illegal. So you interested?}"
    (Scvortis.msg)
  5. The Chosen One: "{110}{}{I'm looking for work.}"
    Vortis: "{124}{}{Work? Well...there might be something. You ever hear of the New California Rangers?}"
    The Chosen One: "{125}{}{Yes.}"
    Vortis: "{147}{}{Well then, you should know some folks see them as a potential problem. It would be extremely useful if we had a map of their safe houses through the north - New Reno, Klamath, wherever. I'd be willing to pay, oh say, $500 for something like that. You think you could get that for me?}"
    (Scvortis.msg)
  6. The Chosen One: "{157}{}{Where am I going to find a map?}"
    Vortis: "{160}{}{How the hell should I know!? If I knew, I'd have it, wouldn't I? Look, there's supposed to be a cell in town. Find them and see what you can do.}"
    (Scvortis.msg)