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{{for|more background information about the T-51b and its appearances in other games|T-51b power armor|an overview of power armor models in general|power armor}}
{{Fallout 3 locations project}}
 
{{Infobox location
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{{Infobox armor gamebryo
|games =FO3
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|games =FNV
|type =monument
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|type =armor
|image =Jeffersonmemorial.jpg
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|icon =Icon power armor.png
|map marker image =Jefferson Memorial loc.jpg
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|image =T51 power armor.png
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<!-- ####### First armor ####### -->
|map marker ='''Jefferson Memorial'''
 
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|item name =T-51b power armor
|quests ='''[[Scientific Pursuits]]'''<br />'''[[The Waters of Life]]'''<br />'''[[Take it Back!]]'''<br />[[Holy Water (quest)|Holy Water]] {{icon|FO3BS|link=Broken Steel}}<br />[[Protecting the Water Way]] {{icon|FO3BS|link=Broken Steel}}<br />[[The Amazing Aqua Cura!]] {{icon|FO3BS|link=Broken Steel}}
 
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|dt =25
|creatures =[[Vault 87 super mutant|Super mutants]]
 
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|hp =2000
|robots =[[Automated turret (Fallout 3)|Automated turrets]]
 
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|effects =[[Strength]] +1<br />[[Radiation Resistance]] +25
|cell name =Jefferson (exterior)<br />PPurity01 (rotunda)<br />PPurity02 (museum/shop)<br />PPurity03 (sub-basement)<br />PPurity05 (pump control)<br />PPurity06 (sift pump)<br />PPFront (front JM)<br />PPBack (back JM)
 
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|weight =40
|refid ={{ID|000dd2}} (exterior)<br />{{ID|00018520}} (Rotunda)<br />{{ID|00018521}} (Museum/shop)<br />{{ID|0001deb0}} (Sub-basem.)<br />{{ID|0001deae}} (Pump contr.)<br />{{ID|0001deb1}} (Sift pump)<br />{{ID|00d83b}} (front JM)<br />{{ID|000dd1}} (back JM)
 
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|value =5200
|footer =[[File:Activated Purifier.jpg|240px]]<br />The activated [[Project Purity|Purifier]] in ''Broken Steel''.
 
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|repair =T-51b power armor<br />[[Brotherhood T-51b power armor]]<br />[[T-45d power armor (Fallout: New Vegas)|T-45d power armor]]<br />[[Jury Rigging#Heavy armor|Heavy armor]] {{icon|jury|big|link=Jury Rigging}}
}}{{Games|FO3}}
 
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|baseid ={{ID|000a6f77}}
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<!-- ####### Second armor ####### -->
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|item name2 =T-51b power helmet
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|dt2 =6
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|hp2 =100
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|effects2 =[[Charisma]] +1<br />[[Radiation Resistance]] +8
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|weight2 =4
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|value2 =2000
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|repair2 =Power helmet<br />[[Jury Rigging#Headgear|Headgear]] {{icon|jury|big|link=Jury Rigging}}
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|baseid2 ={{ID|000a6f78}}
 
}}{{Games|FNV}}
   
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The '''T-51b power armor''' is a type of [[Fallout: New Vegas armor and clothing|armor]] in ''[[Fallout: New Vegas]]''.
'''Jefferson Memorial''' is a [[Fallout 3 locations|monument]] in the [[Capital Wasteland]] in [[Timeline#2277|2277]]. It has five interiors that can be accessed.
 
   
==Background==
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==Characteristics==
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The Mojave variant of the T-51b is a type of [[T-51b power armor|powered infantry armor]]. In order to wear the armor, the player must first acquire [[Power Armor Training]], which can be obtained by completing the quest [[Still in the Dark]] and then completing [[Eyesight to the Blind]] or [[Tend to Your Business]], or by completing [[For Auld Lang Syne]]. The armor is relatively rare in the Mojave Wasteland, as the [[Brotherhood of Steel]], the only faction which regularly uses power armor, has their own [[Brotherhood T-51b power armor|faction-specific version of the armor]].
The Jefferson Memorial was a memorial in [[Washington, D.C.]] dedicated to the 18th century politician [[Wikipedia:Thomas Jefferson|Thomas Jefferson]]. Jefferson was the author of the [[Declaration of Independence]] and the third President of the [[United States of America]]. This 20th century monument was built on the bank of the [[Tidal Basin]] of the [[River Potomac]], and it was a major tourist site, perhaps second only to the [[Washington Monument]]. Unlike many other monuments in the city which were severely damaged or destroyed in the [[Great War]] of [[Timeline#2077|2077]], the Jefferson Memorial survived relatively intact into the 23rd century.
 
   
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The armor is fitted with a back-mounted TX-28 MicroFusion Pack which generates an output power of 100,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. Made of a poly-laminate composite, the outer shell of the T-51b is lightweight and capable of absorbing over 6500 Joules of kinetic impact. The 10-micron-thick silver ablative coating can reflect laser and other radiation emissions without damage to the composite subsurface, and the eyeslit for the helmet is made of bullet proof glass to protect the wearer from any projectiles.<ref>Dialog response with [[Ricky]]</ref> The armor usually carries enough fuel to last for about a century. The armor is completely sealed, and offers excellent protection from Radiation.
In the 2250s, the Memorial was selected by project lead [[James (Fallout 3)|James]] for [[Project Purity]], primarily due to its location. The project's stated aim was for converting the Memorial into a [[water purifier]] where the river's water could be cleansed of radiation for use by residents of the Capital Wasteland. Project Purity was abandoned after James' wife [[Catherine (Fallout 3)|Catherine]] died giving birth to their [[Lone Wanderer|child]], and then picked up again 20 years later.
 
   
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==Variants==
The statue of Thomas Jefferson can be seen in pristine condition submerged within the Project Purity facility as it is activated.
 
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* [[Brotherhood T-51b power armor]] - the faction-specific variant used exclusively by the Mojave chapter of the [[Brotherhood of Steel]].
   
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==Locations==
In the [[Fallout 3 add-ons|add-on]] ''[[Broken Steel]]'', the Purifier is operational. [[Brotherhood of Steel]] Knights and [[Scribe (Fallout 3)|Scribe]]s work inside and patrol the outside of the Memorial under the direction of [[Bigsley]], overseeing the ongoing operation of Project Purity and organizing distribution of the [[Aqua Pura]] it generates. Additional Knights patrol the catwalks and shore for dying [[mirelurk]]s, which apparently are being poisoned by the clean water. This may be due to the fact that mirelurks evolved after much of the Wasteland's water was irradiated, and can thus only survive in radioactive water.
 
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<!-- Do not add locations for the Brotherhood T-51b variant. This section should only contain locations of NON-FACTION T-51b power armor -->
 
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* One can be purchased at the armory in [[Hidden Valley bunker]] from [[Torres|Knight Torres]], the Brotherhood quartermaster, along with helmets and [[T-45d power armor (Fallout: New Vegas)|T-45d power armor]] for repairing (after completing Still in the Dark and then Eyesight to the Blind or Tend to Your Business).
The water caravans that depart from the Jefferson Memorial take a C-Route from the Memorial, west to Smith Casey's Garage, Northeast to Paradise Falls and then continues to the Republic of Dave where it turns around back on its route.
 
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* Another T-51b power armor and a helmet can be found in the [[deathclaw promontory]] on a dead prospector.
 
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* Another non-faction related T-51b can be found at [[Brotherhood of Steel Safehouse]] after downloading [[Fallout: New Vegas patch 1.2.0.31x|patch 1.02 on PS3 and Xbox 360 or 1.20 on PC]].
==Layout==
 
===Exterior===
 
The exterior of the Jefferson Memorial has a variety of platforms as well as a few [[Vault 87 super mutant|super mutant]] patrols. The entrance to the memorial is through the gift shop doors on either side of the platforms.
 
 
===Interior===
 
Upon entering the memorial from the gift shop side entrance you come upon a long hallway. At the other end of this hallway is a rubble filled room with a sewer grate hatch that is accessible and is a main part during the [[Waters of Life]] quest. Taking a right down the hall leads to some sort of lobby that has the gift shop and a turret emplaced on the roof, [[Bigsley]]'s office during ''[[Broken Steel]]'', to the left and ruined bathrooms to the right. Once past the second double doors you enter an area of ruined corridors and entrances to the Rotunda and the Memorial sub-basement. Before the [[Waters of Life]] quest these areas are filled with level dependent [[Vault 87 super mutant|super mutant]]s, including [[Vault 87 super mutant#Super mutant overlord (Broken Steel)|super mutant overlord]]s in higher levels. This area includes many random junk items, and one [[Nuka-Cola (Fallout 3)|Nuka-Cola]] vending machine.
 
 
====Rotunda====
 
The Rotunda is home to the Project Purity Purifier, the purifier itself is built around the statue of Thomas Jefferson. The Rotunda floor is covered in water and can not be swam through. The purifier has two levels of catwalks that hang over the pool of water that was the Rotunda floor. The first level catwalk encircles the purifier with a dead end at one end and a staircase leading to the second level on the other. The second level is an enclosed catwalk of steel and glass window walls. The activation panel is located here along with the Auxiliary Filtration Input system panel for which the [[modified FEV]] can be injected into. Two leveled [[Vault 87 super mutant|super mutant]]s will spawn here, one on the first level catwalk and the other on the second level.
 
 
====Memorial sub-basement====
 
Going down the stairs you enter into a room filled with ruined desks and shelves and a [[Gore Bag]] left from the super mutants. In the middle of this room is a fence surrounded opening that looks down onto the flood pools on the below level. To the left of this opening is the Mainframe which can only be accessed during and after the [[Waters of Life]] quest. To the left is a hall leading to a room on the left and the stairwell to the below level. The room on the left of this hall is a small clinic with a examination table and medical and surgical tools on a tray.
 
 
Down the stairs you enter into what used to be the living quarters for the Project Purity Science Team filled with bunkbeds, footlockers, and filing cabinets. Past this room you come to a four way intersection of hallways. Taking a right leads to the flood pools. Taking a left leads you to the Flood Control switch and your [[James (Fallout 3)|father's]] sleeping quarters. Going straight forward leads you to a turn and a room on the right at the end of the hallway. This room leads to another room where the Auxiliary Power Fuse Box is located. This room and the flood pools area are connected here by a small hallway. This area is filled with level dependent [[Vault 87 super mutant|super mutants]], and the Memorial sub-basement plays a key role during the [[Waters of Life]] quest.
 
 
If you have the ''[[Broken Steel]]'' [[Fallout 3 add-ons|add-on]], then when you return to the Jefferson Memorial after completing [[Take it Back!]], the door to the Memorial sub-basement will be boarded up.
 
 
==Related quests==
 
{{Columns|3|
 
* '''[[Scientific Pursuits]]'''
 
* '''[[The Waters of Life]]'''
 
* '''[[Take it Back!]]'''
 
* [[Holy Water (quest)|Holy Water]] {{icon|FO3BS|link=Broken Steel}}
 
* [[Protecting the Water Way]] {{icon|FO3BS|link=Broken Steel}}
 
* [[The Amazing Aqua Cura!]] {{icon|FO3BS|link=Broken Steel}}
 
}}
 
   
 
==Notes==
 
==Notes==
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* The T-51b power armor is different from the Brotherhood T-51b power armor because the chest, shoulder, and calf armor pieces, as well as a few other parts, are green instead of white/gray. This is similar to the differences between ''[[Fallout 3]]'s'' version of the [[T-51b power armor (Fallout 3)|T-51b power armor]] and the [[winterized T-51b power armor]].
* People will call this location "Project Purity" during and after ''Broken Steel'' events.
 
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* When wearing this armor, back-sheathed weapons will be holstered differently than if the player was not wearing this armor. For example, when not wearing power armor, the player holsters the hunting shotgun with the butt of the gun behind the players right shoulder. With the armor on, the butt of the gun will now be behind the players right hip.
* In the room in which you find the "[[Better Days]]" note, there is a framed [[Revelation 21:6]], a passage of the bible which holds special significance due to the connection to the [[Lone Wanderer]]'s mother.
 
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* T-51b power armor, with 2000&nbsp;hp, is the most durable armor in the entire game (without any [[Fallout: New Vegas add-ons|add-ons]] installed), surpassing even Remnants armor, which has only 400&nbsp;hp. In the lore, the [[Remnants power armor]] (advanced power armor, Mk. I) would greatly surpass the T-51b's ability to withstand damage, although it does provide 5 more DT.
* When fast traveling to the Jefferson Memorial Building after beginning the ''Broken Steel'' quest-line, the western bridge of Project Purity will be the site of a battle between Enclave forces consisting of 2-4 soldiers and a sentry bot, and Project Purity defenders including 2-3 Rivet City security officers, a [[scavenger]], a Brotherhood of Steel Knight, and a Scribe. All combatants respawn after 72 hours, making this a good place to recover BoS [[Brotherhood of Steel holotag|holotags]] and [[Scribe robe (Fallout 3)|scribe robe]]s as well as Enclave equipment. *Sometimes the NPC's do not respawn after 72 hours, see bugs for more info on this.
 
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* Unlike the [[T-51b power armor (Fallout 3)|T-51b power armor]] in ''Fallout 3'', this one gives a Strength bonus.
* If you started the [[Strictly Business]] quest and used the [[Mesmetron]] on [[Flak]], his buddy [[Shrapnel]] will wander around this area and will help you shoot down the [[Vault 87 super mutant|super mutant]]s or Enclave that spawn in the area.
 
* If the player is in the area when a caravan passes through, super mutants at the nearby camp may kill both the merchant and his guard.
 
* It is possible to get on the Memorial, though you must have the purifier activated. All you have to do is jump on the yellow barrels near the fences and do a catwalk on the fence. Then jump over the rails and onto the steps.
 
* At the back of the rotunda there is an elevator that is inaccessible.
 
* If you follow [[Liberty Prime]] to the Memorial, but do not complete the quest, by returning to the Memorial later via the same route you can find Liberty Prime still there fighting 4 or 5 more Enclave soldiers.
 
* On the east side of the purified Tidal Basin, there will be a few Brotherhood of Steel initiates burning dead mirelurks with [[Flamer (Fallout 3)|flamer]]s.
 
* In Bigsley's [[Bigsley#Quests|office]] there is a [[Fallout 3 and New Vegas miscellaneous world objects#Electronics|radio]] that is marked as an owned object. Activating it will cause Bigsley and the scribes outside his office to turn hostile as if the player had instead stolen an item.
 
* The room in which the Lone Wanderer was born can be found on the sub-basement level. After exiting the stairwell leading to the sub-basement take the corridor to the right and immediately turn left. On your first visit to the level, the room will contain the first [[Vault 87 super mutant|Super Mutant]] you will encounter. The room contains a hospital bed and medical equipment, but no notable loot. The gene projector can be found folded up against the ceiling.
 
* {{icon|FO3BS|link=Broken Steel}} After completing [[The Waters of Life]], Enclave troopers will storm the memorial, and (most of the time) get killed by [[Brotherhood of Steel]] knights/paladins. They will respawn every 3 days, so this is a great source of [[Enclave power armor (Fallout 3)|power armor]], and energy weapons.
 
* [[Centaur|Centaurs]] will still wander into the outside area after you secure the place.
 
* If you use console command "tcl" to cross the pulse fields before Liberty Prime destroys them, some Enclave personnel inside will be friendly.
 
* After completing [[Take it Back!]] the water in the basin will still be irradiated.
 
 
==Appearances==
 
Jefferson Memorial only appears in ''[[Fallout 3]]''.
 
   
 
==Bugs==
 
==Bugs==
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* {{Platforms|ps3|pc|xbox360}} When you sit down the shoulder pads will rotate and clip inside the body. The same glitch also occurs with the T-45d. It will only occur if the player sits on a chair. Sitting on a sofa will not make the shoulder pads clip through the armor, although sometimes this will be reversed. {{Verify|verified}}
* {{Platforms|xbox360}} After [[The Waters of Life]] there are two non-hostile Enclave troops behind the memorial, but the only things they will say is "Yeah" and "Bye."
 
* {{Platforms|ps3|pc|xbox360}} After the [[Waters of Life]] quest, part of the fence is missing and so you can walk inside, also the Enclave troops within are non-hostile.
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* {{Platforms|ps3|pc|xbox360}} When using large weapons like [[Minigun (Fallout: New Vegas)|minigun]]s, the armor's hip will become see-through, and the player will appear hipless. {{Verify|verified}}
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* {{Platforms|pc}} If spawning the armor portion of this set from the console, and if the PC is currently wearing it as well, the armor will not show up in inventory. It will apply the weight associated with carrying the armor however. This seems to be due to the fact that although you cannot view nor interact with the item it is indeed in your inventory. If you drop the set you are currently wearing, the newly spawned armor will appear in your inventory. {{Verify|verified}}
 
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* {{Platforms|ps3|xbox360}} If you give the armor to a companion to wear, and the response is "This follower will not wear this faction's armor," the armor might disappear. The only way to resolve this is reload a save. {{Verify|verified}}
==Gallery==
 
<gallery widths="180">
 
Memorial m.jpg
 
Jefferson Mem CA1.jpg|Concept art by [[Adam Adamowicz]]
 
Jefferson Mem CA2.jpg
 
Jefferson Mem CA3.jpg
 
Jefferson Mem CA4.jpg
 
Jefferson Mem CA5.jpg
 
Jefferson Mem CA6.jpg
 
AquaPlant.jpg|Water processing after Broken Steel
 
Jefferson.JPG|The statue inside the Rotunda
 
Gift ShopBroken Steel.jpg|Memorial gift shop under BOS control
 
Jefferson Memorial working pumps.jpg|Pumping water after ''[[Broken Steel]]''.
 
</gallery>
 
   
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==References==
{{Navbox locations FO3}}
 
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{{References}}
   
 
{{Navbox armors FNV}}
[[Category:Fallout 3 locations]]
 
   
 
[[Category:Fallout: New Vegas armor and clothing]]
[[ru:Мемориал Джефферсона]]
 
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[[Category:Power armor]]
[[pl:Pomnik Jeffersona]]
 
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[[ru:Силовая броня T-51b (Fallout: New Vegas)]]
[[de:Jefferson Memorial]]
 
[[es:Monumento a Jefferson]]
 
[[it:Jefferson Memorial]]
 
[[zh:Jefferson Memorial]]
 

Revision as of 03:53, 25 May 2014

 
Gametitle-FNV
Gametitle-FNV

The T-51b power armor is a type of armor in Fallout: New Vegas.

Characteristics

The Mojave variant of the T-51b is a type of powered infantry armor. In order to wear the armor, the player must first acquire Power Armor Training, which can be obtained by completing the quest Still in the Dark and then completing Eyesight to the Blind or Tend to Your Business, or by completing For Auld Lang Syne. The armor is relatively rare in the Mojave Wasteland, as the Brotherhood of Steel, the only faction which regularly uses power armor, has their own faction-specific version of the armor.

The armor is fitted with a back-mounted TX-28 MicroFusion Pack which generates an output power of 100,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. Made of a poly-laminate composite, the outer shell of the T-51b is lightweight and capable of absorbing over 6500 Joules of kinetic impact. The 10-micron-thick silver ablative coating can reflect laser and other radiation emissions without damage to the composite subsurface, and the eyeslit for the helmet is made of bullet proof glass to protect the wearer from any projectiles.[1] The armor usually carries enough fuel to last for about a century. The armor is completely sealed, and offers excellent protection from Radiation.

Variants

Locations

Notes

  • The T-51b power armor is different from the Brotherhood T-51b power armor because the chest, shoulder, and calf armor pieces, as well as a few other parts, are green instead of white/gray. This is similar to the differences between Fallout 3's version of the T-51b power armor and the winterized T-51b power armor.
  • When wearing this armor, back-sheathed weapons will be holstered differently than if the player was not wearing this armor. For example, when not wearing power armor, the player holsters the hunting shotgun with the butt of the gun behind the players right shoulder. With the armor on, the butt of the gun will now be behind the players right hip.
  • T-51b power armor, with 2000 hp, is the most durable armor in the entire game (without any add-ons installed), surpassing even Remnants armor, which has only 400 hp. In the lore, the Remnants power armor (advanced power armor, Mk. I) would greatly surpass the T-51b's ability to withstand damage, although it does provide 5 more DT.
  • Unlike the T-51b power armor in Fallout 3, this one gives a Strength bonus.

Bugs

  • Playstation 3Playstation 3Playstation 3 When you sit down the shoulder pads will rotate and clip inside the body. The same glitch also occurs with the T-45d. It will only occur if the player sits on a chair. Sitting on a sofa will not make the shoulder pads clip through the armor, although sometimes this will be reversed. [verified]
  • Playstation 3Playstation 3Playstation 3 When using large weapons like miniguns, the armor's hip will become see-through, and the player will appear hipless. [verified]
  • PCPC If spawning the armor portion of this set from the console, and if the PC is currently wearing it as well, the armor will not show up in inventory. It will apply the weight associated with carrying the armor however. This seems to be due to the fact that although you cannot view nor interact with the item it is indeed in your inventory. If you drop the set you are currently wearing, the newly spawned armor will appear in your inventory. [verified]
  • Playstation 3Playstation 3Playstation 3 If you give the armor to a companion to wear, and the response is "This follower will not wear this faction's armor," the armor might disappear. The only way to resolve this is reload a save. [verified]

References

  1. Dialog response with Ricky