We are currently performing an upgrade to our software. This upgrade will bring MediaWiki from version 1.31 to 1.33. While the upgrade is being performed on your wiki it will be in read-only mode. For more information check here.
WORLDMAP.TXT
![]() | The following article contains the transcript of a text file containing localized strings used by the game's characters, items, scripts, or interface. |
---|
Note: Transcribe contents to Fallout 2 special encounters
; ; Worldmap datafile ; Fallout 2 ; ; Note: Max line length is _MAX_PATH, which is 144 under watcom 10.6/Dos ; Note: For speedup, it could save out *all* of this info into a file ; and if the timestamp on the source is later than this saved file, ; just rebuild the file. This would be a good idea for speed ; purposes, especially if this takes a while to parse, but would ; require extra coding for saving/loading this information. ; Note: This could also affect patches with regards to savegames, ; because some of this information is saved and not dynamically ; re-read from the original file. This means that some things ; wouldn't change unless we had a way of forcing them. However, ; it also means that things that aren't saved *WILL* be changed ; if they are patched. So we could change frequencies of ; encounters, or what the encounters *are*, even though a save ; in a random encounter map might not be in the same state (have ; to keep track of this to prevent possible problems.) ; Note: Scripts need accessor functions to turn on/off locations, ; as well as (possibly) mark world tiles as known/unknown (?). ; This sets up the default values for data that is used by the worldmap [Data] ; Encounter frequency percentages: Forced=100% ; This shouldn't change Frequent=38% ; Was 9/3d6 Common=22% ; Was 8/3d6 Uncommon=12% ; Was 6/3d6 Rare=4% ; Was 5/3d6 None=0% ; This shouldn't change ; Terrain types: ; WIP! # is the number of pixels drawn before skipping? ;terrain_types=Desert:2, Mountain:4, City:1, Ocean:1 terrain_types=Desert:1, Mountain:2, City:1, Ocean:1 ; These short names are used for debugging only terrain_short_names=DES, MNT, CTY, OCN ; WIP!WIP!WIP! ; These determine which maps are randomly chosen from for normal ; random encounters [Random Maps: Desert] map_00=Desert Encounter 1 map_01=Desert Encounter 2 map_02=Desert Encounter 3 map_03=Desert Encounter 4 map_04=Desert Encounter 5 map_05=Desert Encounter 6 map_06=Desert Encounter 7 map_07=Desert Encounter 8 map_08=Desert Encounter 9 map_09=Desert Encounter 10 map_10=Desert Encounter 11 map_11=Desert Encounter 12 [Random Maps: Mountain] map_00=Cavern Encounter 0 map_01=Mountain Encounter 1 map_02=Mountain Encounter 2 map_03=Mountain Encounter 3 map_04=Mountain Encounter 4 map_05=Mountain Encounter 5 map_06=Mountain Encounter 6 map_07=Cavern Encounter 1 map_08=Cavern Encounter 2 map_09=Cavern Encounter 3 map_10=Cavern Encounter 4 map_11=Cavern Encounter 5 [Random Maps: City] map_00=City Encounter 1 map_01=City Encounter 2 map_02=City Encounter 3 map_03=City Encounter 4 map_04=City Encounter 5 map_05=City Encounter 6 map_06=City Encounter 7 map_07=City Encounter 8 [Random Maps: Ocean] map_00=Coast Encounter 1 map_01=Coast Encounter 2 map_02=Coast Encounter 3 map_03=Coast Encounter 4 map_04=Coast Encounter 5 map_05=Coast Encounter 6 map_06=Coast Encounter 7 map_07=Coast Encounter 8 map_08=Coast Encounter 9 map_09=Coast Encounter 10 map_10=Coast Encounter 11 map_11=Coast Encounter 12 ; WIP! Ability to specify scenery art for scenery? Build scenery lists? ; Random encounter tables ;[Pid Lists] ;pid0000=16777219,Male ;Good Raider ;pid0001=16777220,Female ;Average Raider ;pid0002=16777221,Scorp ;Raider Leader ;pid0003=16777222,Big Scorp ;Peasant ;pid0003=16777223,Claw ;pid0003=16777224,Big Claw ;pid0003=16777225,Dog ;pid0003=16777226,Brahmin ;pid0003=16777227,Rat ;pid0003=16777228,Mantis ;pid0004=71,Mutated Fruit ;[Item Lists] ;list000=Name:Dead Loser Items, Item:(5-25)Caps, Item:Knife ; Scripts: 255-Raider attacks Player ; Scripts: 256-Peasant flees Player ; Scripts: 257-Merchant ; Scripts: 258-Guard Protects Merchant ; Scripts: 269-Gecko ; Scripts: 270-Golden Gecko ; Type Subinfo: ;------------- ; Ratio:#% determines frequency of occurrence ; pid:<#> determines what this critter's pid is ; pid:<string> looks up the pid # from the string ; Script:<#> overrides the default script with a new one ; Dead means that the critter starts out in a dead state ; Item:<#> gives an item of a given pid # ; Item:<string> dictates an item (from a lookup table) that this critter has ; Item:(#)<string> the # dictates quantity of the item, possibly a range ; Item:(<string>) -- give a whole *list* of items ; If:<something> -- conditionals, allows <,>,<=,>=,==,& as well as tests ; on Player(<stat/attribute/skill/etc.>), Enctr(Num_Critters), ; Time, Global(<variable index>), Rand(Chance%) ; Distance:# -- Forces the distance for a particular critter (if possible) ; <type_#>(TileNum) -- Forces this object to appear at the same tile # as ; the object listed at <type_#> (this means the last one if there were ; multiples of that type). ; TileNum:# -- Forces this object to appear at a given tile # ; Spatial:<string> -- attaches a spatial script to the map [Encounter: Raiders] ; WIP! May need to make these <#>'s! ;display_idx=147 ; Good raider, average raider, raider leader (forced) if more than 3 ; critters in encounter, dead peasant critter, and you were in the ; process of going to pick up an object on the desert ground. ;;type_00=Ratio:40%, pid:Good Raider, Item:Colt 10mm Pistol type_00=Ratio:35%, pid:16777252, Item:8{Wielded}, Item:40, Script:255 ;;type_01=Ratio:60%, pid:Average Raider, Item:Colt 10mm Pistol type_01=Ratio:45%, pid:16777249, Item:7, Script:255 ;type_02=Ratio:20%, Dead, pid:16777220, Item:40, Script:256 type_02=Dead, pid:16777220, Item:40, Script:256 type_03=Dead, pid:16777268, Script:256 ; Kid type_04=Dead, pid:16777225, Script:256 ; Dog type_05=pid:71, Distance:10 ;;type_03=Dead, pid:Peasant, Item:{Dead Loser Items}, Script:RDeadlsr ;;type_04=Spatial:tripwire, TileNum:type_03{TileNum} ; Body is trapped ;;type_05=pid:Mutated Fruit, TileNum:Player{TileNum} ; Also, you found a mutated fruit (at your feet) team_num=45 ; Grouped|Surrounding, Spacing:# = hexes between them (spread/density) position=Surrounding, Spacing:5, Distance:Player(Perception) ; This is the default Distance ; Note: Engine can make a perception check (awareness counts as automatic ; success) to determine distance. ; WIP! team:# -- Note, this is partially inherited? [Encounter: Rad_Scorpions] type_00=Ratio:100%, pid:16777221 position=Surrounding [Encounter: Giant_Rats] type_00=Ratio:100%, pid:16777227 position=Surrounding [Encounter: Merchant_Party] ; WIP! ;map=Desert Merchant Map ; WIP! type_00=pid:16777274, Script:258 type_01=Ratio:35%, pid:16777262, Item:8{Wielded}, Script:259 type_02=Ratio:15%, pid:16777263, Item:8{Wielded}, Script:259 type_03=Ratio:35%, pid:16777258, Item:4{Wielded}, Script:259 type_04=Ratio:15%, pid:16777259, Item:7{Wielded}, Script:259 position=Surrounding [Encounter: Manti] type_00=Ratio:100%, pid:16777228, Script:20 position=Surrounding [Encounter: Easy_Deathclaw] type_00=Ratio:100%, pid:16777223, Script:21 position=Surrounding [Encounter: Easy_Gecko] type_00=Ratio:100%, pid:16777296, Script:269 position=Surrounding [Encounter: Easy_MoleRat] type_00=Ratio:100%, pid:16777326, Script:18 position=Surrounding [Encounter: Easy_Pigrat] type_00=Ratio:100%, pid:16777328, Script:18 position=Surrounding [Encounter: Dog] type_00=Ratio:100%, pid:16777225 position=Surrounding [Encounter: Brahmin] type_00=Ratio:100%, pid:16777226, Script:202 position=Surrounding ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;; Newly added Random Encounter Types for Fallout2 ;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;; RWH2 June 19, 1998 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;[Critters] ;[Pid List] ;pid = 16777296 Small Silver Gecko ;pid = 16777297 Tough Silver Gecko ;pid = 16777299 Golden Gecko ;pid = 16777302 Tough Golden Gecko ; ;pid = 16777221 Small Radscorpion ;pid = 16777222 Large Radscorpion ; ;pid = 16777227 Regular Rat ; ;pid = 16777232 Spore Plant ; ;pid = 16777328 Regular Pig Rat ;pid = 16777329 Tough Pig Rat ; ;pid = 16777326 Molerat ;pid = 16777327 Greater Molerat ; ;pid = 16777277 Master Merchant Female ;pid = 16777272 Bad Merchant Male ; ;pid = 16777219 Primitive Male ;pid = 16777220 Primitive Female ;[Item] ;[Pid List] ;pid = 271 Broc Flower ;pid = 272 Xander Root ;pid = 365 Plant Spike ;[Item Lists] ;[Scripts] [Encounter: ARRO_Rats] type_00=ratio:95%, pid:16777227, Script:617 ; Rats type_01=ratio:5%, pid:16777328, Script:617 ; Pig Rats type_02=pid:271, Distance:10, If (Rand(5%)) ; Xander Root position=huddle, spacing:3 ;Player(Perception) [Encounter: ARRO_Pig_Rats] type_00=ratio:95%, pid:16777328, Script:617 ; Pig Rats type_01=ratio:5%, pid:272, Distance:12 ; Broc Flower type_02=pid:16777326, If (Rand(5%)), Script:617 ; Mole Rats ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:3 [Encounter: ARRO_Sm_Scorpions] type_00=ratio:100%, pid:16777221, Script:616 ; Small Radscorpions type_01=Dead, pid:16777219, Item:7, If (Rand(10%)) ; Dead Primitive Male w/ Spear type_02=Dead, pid:16777220, Item:273, If (Rand(10%)) ; Dead Primitive Female w/ Healing Herb ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:4 [Encounter: ARRO_Silver_Geckos] type_00=ratio:90%, pid:16777296, Script:615 ; Silver Gecko type_01=ratio:10%, pid:16777297, Script:615 ; Tough Silver Gecko position=huddle, spacing:5 [Encounter: ARRO_Spore_Plants] type_00=ratio:100%, pid:16777232,Item:(2-6)365, Script:614 ; Spore Plant w/ Spikes type_01=pid:271, Distance:10, If (Rand(10%)) ; Xander Root type_02=pid:272, Distance: 15, If (Rand(10%)) ; Broc Flower type_03=Dead, pid:16777220, Item:(0-10)41, Script:622, if (Rand(5%)) ; Primitive Female position=Surrounding, spacing:3 ;position=straight_line, spacing:1 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:1 ;position=huddle, spacing:1 [Encounter: ARRO_Hunting_Party] type_00=pid:16777418, Item:280(wielded), Item:(0-10)41, Script:484 ; Male Hunter w/ Sharp Spear (Leader) type_01=ratio:60%, pid:16777418, Item:7(wielded), Item:(0-10)41, Script:484 ; Male Hunter w/ Spear type_02=ratio:40%, pid:16777419, Item:7(wielded), Item:(0-10)41, Script:484 ; Female Hunter w/ Spear type_03=Dead, pid:16777296, Distance:7 ; Dead Silver Gecko position=wedge, spacing:2 [Encounter: ARRO_War_Party] type_00=ratio:30%, pid:16777418, Item:280(wielded), Item:(3-6)320, Item:(0-10)41, Script:618 ; Male Hunter w/ Sharp Spear ;type_01=ratio:30%, pid:16777420, Item:4(wielded), Item:(0-10)41, Script:618 ; Male Cannibal w/ Knife type_01=ratio:20%, pid:16777419, Item:280(wielded), Item:(3-6)320, Item:(0-10)41, Script:618 ; Female Hunter w/ Sharp Spear ;type_03=ratio:20%, pid:16777421, Item:4:(wielded), Item:(0-10)41, Script:618 ; Female Cannibal w/ Knife ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 position=wedge, spacing:2 ;position=cone, spacing:2 ;position=huddle, spacing:2 [Encounter: ARRO_Cannibals] type_00=ratio:30%, pid:16777420, Item:4(wielded), Item:(3-7)19, Script:619 ; Male Cannibal w/ Knife type_01=ratio:30%, pid:16777421, Item:4(wielded), Item:(3-7)19, Script:619 ; Female Cannibal w/ Knife ;type_02=ratio:20%, pid:16777420, Item:7(wielded), Script:619 ; Male Cannibal w/ Spear ;type_03=ratio:20%, pid:16777421, Item:280(wielded), Script:619, If(Player(Level) > 3) ; Female Cannibal w/ Sharpened Spear type_04=Dead, pid:16777418 ; Dead Male Hunter position=wedge, spacing:2 [Encounter: ARRO_Outcasts] type_00=ratio:60%, pid:16777420, Script:620 ; Male Cannibal type_01=ratio:20%, pid:16777421, Script:620 ; Female Cannibal type_02=ratio:10%, pid:16777420, Item:4(wielded), Script:620 ; Male Cannibal w/ Knife type_03=ratio:10%, pid:16777421, Item:4(wielded), Script:620 ; Female Cannibal w/ Knife position=huddle, spacing:3 [Encounter: ARRO_Holy_People] type_00=ratio:70%, pid:16777422, Item:7(wielded), Item:(0-10)41, Script:621 ; Holy Man w/ Spear type_01=ratio:30%, pid:16777423, Item:4(wielded), Item:(0-10)41, Script:621 ; Holy Woman w/ Knife position=huddle, spacing:2 [Encounter: ARRO_Nomads] type_00=ratio:50%, pid:16777424, Item:49, Item:284, Item:7, Item:(0-10)41, Script:622 ; Male Nomad w/ Antidote, Meat Jerky, and Spear type_01=ratio:50%, pid:16777426, Item:273, Item:4, Item:(0-10)41, Script:622 ; Female Nomad w/ Healing Powder and Knife type_02=pid:16777226, If (Rand(10%)), Script:477 ; Male Orphan type_03=pid:16777226, If (Rand(15%)), Script:477 ; Female Orphan position=cone, spacing:2 [Encounter: ARROK_Molerats] type_00=ratio:85%, pid:16777326, Script:617 ; Molerats type_01=ratio:15%, pid:16777327, Script:617 ; Greater Molerats type_02=Dead, pid:16777296, Distance:10, If (Rand(15%)) ; Dead Silver Gecko position=huddle, spacing:2 [Encounter: ARROK_Geckos] type_00=ratio:85%, pid:16777297, Script:615 ; Tough Silver Geckos type_01=ratio:15%, pid:16777299, Script:615 ; Golden Gecko type_02=Dead, pid:16777219, Item:7 ; Dead Primitieve Male W/ spear type_03=pid:320, Distance:15 ; Sharpened Pole ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:3 [Encounter: KLA_Trappers] type_00=ratio:33%, pid:16777311, Item:7(wielded), Item:(0-10)41, Script:509 ; Male Trapper w/ Club type_01=ratio:33%, pid:16777311, Item:280(wielded), Item:(0-10)41, Script:509 ; Male Trapper w/ Sharpened Spear type_02=ratio:17%, pid:16777312, Item:7(wielded), Item:(0-10)41, Script:509 ; Female Trapper w/ Spear type_03=ratio:17%, pid:16777312, Item:4(wielded), Item:(0-10)41, Script:509 ; Female Trapper w/ Knife position=huddle, spacing:5 [Encounter: KLA_Bandits] ;type_00=pid:16777248, Item:4(wielded), Item:40, Item:(1-3)273, Script:624 ; Melee Thug (Bandit Leader) w/ Sledgehammer, Stim, Healing Powder type_00=ratio:33%, pid:16777285, Item:7(wielded), Item:(0-10)41, Script:624 ; Weak Melee Guard (male) w/ Crowbar type_01=ratio:33%, pid:16777428, Item:4(wielded), Item:(0-10)41, Script:624 ; Bandit (male) w/ Knife type_02=ratio:33%, pid:16777429, Item:280(wielded), Item:(0-10)41, Script:624 ; Bandit (female) w/ Club ;type_04=ratio:25%, pid:16777429, Item:7(wielded), Item:(0-10)41, Script:624 ;Bandit (female) w/ Spear type_05=Dead, pid:16777272, Distance:7 ; Dead Bad Merchant type_06=Dead, pid:16777287, Distance:8 ; Dead Male Weak Gun Guard type_07=Dead, pid:16777288, Distance:9 ; Dead Female Weak Gun Guard position=double_line, spacing:2 [Encounter: KLA_Homeless] type_00=ratio:33%, pid:16777284, Item:4(wielded), Script:623 ; Strong Peasant Female w/ Club type_01=ratio:33%, pid:16777283, Item:21(wielded), Script:623 ; Strong Peasant Male w/ Brass Knuckles type_02=ratio:15%, pid:16777279, Item:320, Script:623 ; Weak Peasant Male w/ Sharpened Pole type_03=ratio:15%, pid:16777280, Item:4, Script:623 ; Weak Peasant Female w/ Knife type_04=ratio:4%, pid:16777270, Script:1129 ; Male Loser type_05=pid:16777269, Script:1129 ; Female Child type_06=pid:16777270, Script:1129 ; Male Child type_07=Dead, pid:16777298 ; Dead Dog position=Surrounding, Spacing:6, Distance:7 [Encounter: KLA_Farmers] type_00=ratio:67%, pid:16777281, Item:9, Item:(0-3)71, Item:(0-10)41, Script:493 ; Average Peasant Male w/ 10mm SMG and Fruit type_01=ratio:25%, pid:16777282, Item:299, Item:(1-2)71, Item:(0-10)41, Script:493 ; Average Peasant Female w/ Hunting Rifle and Fruit type_02=ratio:4%, pid:16777269, Item:71, Script:1129 ; Female Child w/ Fruit type_03=ratio:4%, pid:16777270, Script:1129 ; Male Child type_04=Dead, pid:16777298 ; Dead Dog ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:1 [Encounter: KLA_Golden_Geckos] type_00=ratio:85%, pid:16777299, Script:615 ; Golden Gecko type_01=ratio:15%, pid:16777297, Script:615 ; Tough Silver Gecko type_02=pid:16777302, Script:615, If (Rand(10%)) ; Tough Golden Gecko type_03=Dead, pid:16777311, Item:49 ; Dead male Trapper w/ Antidote position=huddle, spacing:4 [Encounter: KLAD_Caravan] type_00=pid:16777274, Item:5(wielded), Item:(0-20)41, Script:258 ; Average Merchant Male w/ Club type_01=pid:16777285, Item:280(wielded), Item:(0-10)41, Script:259 ; Weak Melee Guard Male w/ Sharpened Spear type_02=pid:16777286, Item:280(wielded), Item:(0-10)41, Script:259 ; Weak Melee Guard Felame w/ Sharpened Spear type_03=pid:16777285, Item:8(wielded), Item:(0-10)41, Script:259 ; Weak Melee Guard Male w/ Sledge Hammer position=huddle, spacing:2 [Encounter: KLAD_Scorpions] type_00=ratio:70%, pid:16777221, Script:616 ; Small Radscorpions type_01=ratio:30%, pid:16777222, Script:616 ; Large Radscorpions type_02=Dead, pid:16777275 ; Dead Average Female Merchant position=huddle, spacing:3 [Encounter: KLAD_Mole_Pig_Rat] type_00=ratio:40%, pid:16777326, Script:617 ; Mole Rat type_01=ratio:20%, pid:16777327, Script:617 ; Greater Mole Rat type_02=ratio:40%, pid:16777328, Script:617 ; Pig Rats position=huddle, spacing:3 [Encounter: DMRV_Caravan] type_00=pid:16777274, Item:9(wielded), Item:40, Item:(0-20)41, Script:776 ; Male Slaver w/ Hunting Rifle and Stimpak type_01=ratio:40%, pid:16777262, Item:10(wielded), Item:(0-10)41, Script:259 ; Male Gun Guard w/ Hunting Rifle type_02=ratio:30%, pid:16777233, Item:(0-10)41, Script:628 ; Cute Female Slave type_03=ratio:30%, pid:16777240, Item:(0-10)41, Script:628 ; Combat Male Slave type_04=pid:16777434, Item:9(wielded), Item:40, Item:(0-10)41, Script:258, If (Rand(15%)) ; Female Slaver w/ 10mm SMG and Stimpak type_05=pid:16777225, If (Rand(10%)) ; Dog ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:2 [Encounter: DMRV_Robbers] type_00=pid:16777247, Item:10(wielded), Item:40, Item:(0-15)41, Item:259, Script:625 ; Tough Female Thug w/ Hunting Rifle, Stimpak, Jet type_01=ratio:40%, pid:16777248, Item:234(wielded), Item:(0-10)41, Item:40, Script:625 ; Melee Male Thug w/ Spiked Knuckles and Stimpak type_02=ratio:40%, pid:16777249, Item:236(wielded), Item:(0-10)41, Script:625 ; Melee Female Thug w/ Combat Knife type_03=ratio:10%, pid:16777252, Item:8(wielded), Item:(0-10)41, Script:625 ; Male Gun Thug w/ 10mm pistol type_04=ratio:10%, pid:16777253, Item:8(wielded), Item:(0-10)41, Script:625, If(Player(Level) > 6) ; Female Gun Thug w/ 10mm pistol position=wedge, spacing:2 [Encounter: DMRV_Highwaymen] type_00=pid:16777246, Item:10(wielded), Item:40, Item:(0-15)41, Item:259, Script:626 ; Tough Male Thug w/ Hunting Rifle, Stimpak, Jet type_01=ratio:35%, pid:16777250, Item:236(wielded), Item:(0-10)41, Item:40, Script:626 ; Agile Male Thug w/ Combat Knife and Stimpak type_02=ratio:35%, pid:16777251, Item:280(wielded), Item:(0-10)41, Item:40, Script:626 ; Agile Female Thug w/ sharp spear and Stimpak type_03=ratio:15%, pid:16777252, Item:8(wielded), Item:(0-10)41, Item:259, Script:626, If(Player(Level) > 6) ; Male Gun Thug w/ 10mm Pistol and Jet type_04=ratio:15%, pid:16777253, Item:8(wielded), Item:(0-10)41, Item:259, Script:626 ; Female Gun Thug w/ 10mm Pistol and Jet position=wedge, spacing:2 [Encounter: DMRV_Golden_Geckos] type_00=ratio:20%, pid:16777302, Script:615 ; Tough Golden Gecko type_01=ratio:80%, pid:16777299, Script:615 ; Golden Gecko position=huddle, spacing:3 [Encounter: DMRV_Scorpions] type_00=ratio:100%, pid:16777222, Script:616 ; Large Radscorpion type_01=Dead, pid:16777221 ; Dead Small Scorpion position=Surrounding, Spacing:3 [Encounter: DEN_Slavers] type_00=ratio:20%, pid:16777433, Item:18(wielded), Item:(0-10)41, Item:40, Script:508 ; Male Slaver w/ Desert Eagle and Stimpak type_01=ratio:20%, pid:16777434, Item:9(wielded), Item:(0-10)41, Item:40, Script:508 ; Female Slaver w/ Springer Rifle and Stimpak type_02=ratio:20%, pid:16777233, Script:628 ; Cute Female Slave type_03=ratio:20%, pid:16777238, Script:628 ; Strong Male Slave type_04=ratio:10%, pid:16777243, Script:628 ; Generic Female Slave type_05=ratio:10%, pid:16777244, Script:628 ; Generic Male Slave ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 position=wedge, spacing:2 ;position=cone, spacing:2 ;position=huddle, spacing:1 [Encounter: DEN_Slave_Run] type_00=ratio:50%, pid:16777433, Item:5(wielded), Item:(0-10)41, Script:627 ; Male Slaver w/ Club type_01=ratio:50%, pid:16777434, Item:20(wielded), Item:(0-10)41, Script:627 ; Female Slaver w/ Crowbar position=Surrounding [Encounter: DEN_Slaves] type_00=ratio:40%, pid:16777235, Item:299(wielded), Script:628 ; Healthy Female Slave w/ Knife type_01=ratio:40%, pid:16777236, Item:4(wielded), Script:628 ; Healthy Male Slave w/ Spear type_02=ratio:10%, pid:16777266, Script:1129 ; Male Orphan type_03=ratio:10%, pid:16777267, Script:1129 ; Female Orphan position=Surrounding, Spacing:4 [Encounter: DEN_Rave_Party] type_00=ratio:25%, pid:16777279, Item:259, Item:(0-10)41, Script:629 ; Weak Peasant Male w/ Jet type_01=ratio:25%, pid:16777280, Item:271, Item:(0-10)41, Script:629 ; Weak Peasant Female w/ Broc Flower type_02=ratio:25%, pid:16777281, Item:(0-10)41, Script:629 ; Average Peasant Male type_03=ratio:25%, pid:16777282, Item:(0-10)41, Script:629 ; Average Peasant Female position=Surrounding, Spacing:5, Distance:15 [Encounter: DEN_Molerats] type_00=ratio:60%, pid:16777327, Script:617 ; Greater Molerats type_01=ratio:40%, pid:16777326, Script:617 ; Regular Molerats position=huddle, spacing:3 [Encounter: MOD_Moonshiners] type_00=pid:16777246, Item:94(wielded), Item:(0-15)41, Item:95, Script:1294 ; Tough Male Thug w/ Shotgun and Shells type_01=ratio:40%, pid:16777246, Item:94(wielded), Item:(0-15)41, Item:95, Script:505 ; Tough Male Thug w/ Shotgun and Shells type_02=ratio:40%, pid:16777247, Item:18(wielded), Item:(0-15)41, Script:505 ; Tough Female Thug w/ Desert Eagle type_03=ratio:10%, pid:16777239, Item:8(wielded), Item:(0-15)41, Script:505 ; Female Combat Slave w/ Zip Gun type_04=ratio:10%, pid:16777240, Item:319(wielded), Item:(0-15)41, Script:505 ; Male Combat Slave w/ Switchblade type_05=pid:33555432, Distance:14, If (Rand(20%)) ; Still position=Surrounding, Spacing:7 [Encounter: MOD_Wild_Brahmin] type_00=ratio:30%, pid:16777226, Script:631 ; Brahmin type_01=ratio:20%, pid:16777330, Script:631 ; Weak Brahmin type_02=ratio:50%, pid:16777435, Script:631 ; Wild Brahmin ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:2 [Encounter: MOD_Mantis] type_00=ratio:40%, pid:16777228, Script:630 ; Mantis from Arroyo Caves type_01=ratio:60%, pid:16777432, Script:630 ; Medium Mantis type_02=Dead, pid:16777222, If (Rand(15%)) ; Dead Large Radscorpion position=huddle, spacing:3 [Encounter: DVMV_Robbers] type_00=ratio:10%, pid:16777246, Item:94(wielded), Item:(0-15)41, Item:95, Script:625 ; Tough Male Thug w/ Shotgun and shells type_01=ratio:40%, pid:16777247, Item:18(wielded), Item:(0-15)41, Script:625 ; Tough Female Thug w/ Desert Eagle type_02=ratio:40%, pid:16777248, Item:236(wielded), Item:(0-15)41, Item:40, Item:259, Script:625 ; Agile Male Thug w/ Combat knife, Stimpak and Jet type_03=ratio:10%, pid:16777249, Item:9(wielded), Item:(0-15)41, Item:259, Script:625 ; Agile Female Thug w/ 10mm SMG and Jet position=cone, spacing:2 [Encounter: DVMV_Highwaymen] type_00=ratio:30%, pid:16777246, Item:313(wielded), Item:(0-15)41, Script:626, If(Player(Level) > 5) ; Tough Male Thug w/ .44 Magnum revolver and stimpak type_01=ratio:20%, pid:16777247, Item:351(wielded), Item:(0-15)41, Item:363, Script:626 ; Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak type_02=ratio:30%, pid:16777246, Item:236(wielded), Item:(0-15)41, Script:626 ; Tough Male Thug w/ Combat Knife type_03=ratio:20%, pid:16777247, Item:94(wielded), Item:(0-15)41, Item:95, Script:626 ; Tough Female Thug w/ Shotgun, shells, and Healing Powder position=cone, spacing:2 [Encounter: DVMV_Wild_Dogs] type_00=ratio:80%, pid:16777298, Script:632 ; Wild Dog type_01=Dead, ratio:20%, pid:16777426 ; Dead Female Nomad position=huddle, spacing:3 [Encounter: DVMV_Mantis_Swarm] type_00=ratio:80%, pid:16777432, Script:630 ; Medium Mantis type_01=Dead, ratio:20%, pid:16777226 ; Dead Brahmin position=huddle, spacing:1 [Encounter: DVMV_Caravan] type_00=pid:16777276, Item:236(wielded), Item:(2-4)259, Item:(0-30)41, Item:40, Script:258 ; Male Master Merchant w/ Combat Knife, Jet, Stimpak type_01=ratio:50%, pid:16777262, Item:9(wielded), Item:29, Item:(0-15)41, Item:40, Script:259 ; Male Gun Guard w/ 10mm SMG, 10mm JHP, Stimpak type_02=ratio:50%, pid:16777263, Item:351(wielded), Item:40, Item:(0-15)41, Script:259 ; Female Gun Guard w/ FN FAL, Stimpak position=huddle, spacing:2 [Encounter: WILD1_Trader] type_00=pid:16777274, Item:9(wielded), Item:(0-20)41, Script:741 ; Average Male Merchant w/ Combat Knife type_01=ratio:50%, pid:16777262, Item:122(wielded), Script:259 ; Male Gun Guard w/ 9mm Mauser type_02=ratio:50%, pid:16777263, Item:10(wielded), Script:259 ; Female Gun Guard w/ Hunting Rifle ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:2 [Encounter: WILD2_Mutated_Molerats] type_00=ratio:90%, pid:16777333, Script:617 ; Mutated Molerats type_01=Dead, ratio:10%, pid:16777256 ; Dead Tough Male Guard position=huddle, spacing:2 [Encounter: WILD2_Mutated_Pig_Rats] type_00=ratio:70%, pid:16777334, Script:617 ; Mutated Pig Rat type_01=ratio:20%, pid:16777332, Script:617 ; Mutated Rat type_02=Dead, ratio:10%, pid:16777257 ; Dead Tough Female Guard position=huddle, spacing:2 [Encounter: WILD2_Hermit] type_00=pid:16777422, Item:236(wielded), Item:(0-10)41, Item:(0-2)273, Script:773 ; Holy Man w/ combat knife and Healing Powder position=huddle, spacing:2, Distance:3 [Encounter: VPAT_Patrol] type_00=ratio:25%, pid:16777438, Item:23(wielded), Item:(0-20)41, Item:40, Script:491 ; Vault City Male Patrol w/ Assault Rifle and Stimpak type_01=ratio:25%, pid:16777439, Item:23(wielded), Item:(0-20)41, Item:40, Script:491 ; Vault City Female Patrol w/ Assault Rifle and Stimpak type_02=ratio:25%, pid:16777438, Item:18(wielded), Item:(0-20)41, Item:40, Script:491 ; Vault City Male Patrol w/ Desert Eagle and Stimpak type_03=ratio:25%, pid:16777439, Item:18(wielded), Item:(0-20)41, Item:40, Script:491 ; Vault City Female Patrol w/ Desert Eagle and Stimpak position=wedge, spacing:2 [Encounter: VPAT_Strong_Slavers] type_00=ratio:25%, pid:16777440, Item:9(wielded), Item:(0-20)41, Item:159, Script:508 ; Strong Male Slaver w/ 10mm SMG and Molotov Cocktail type_01=ratio:25%, pid:16777441, Item:280(wielded), Item:(0-20)41, Script:508 ; Strong Female Slaver w/ Sharpened Spear type_02=ratio:10%, pid:16777440, Item:268(wielded), Item:(0-20)41, Item:(0-2)259, Script:508 ; Strong Male Slaver w/ H&K CAWS and Jet type_03=ratio:40%, pid:16777441, Item:236(wielded), Item:(0-20)41, Item:(0-1)259, Script:508 ; Strong Female Slaver w/ Combat Knife and Jet ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 position=wedge, spacing:2 ;position=cone, spacing:2 ;position=huddle, spacing:2 [Encounter: GECK_Ghoul_Crazies] type_00=ratio:35%, pid:16777442, Item:385(wielded), Item:(0-20)41, Item:280, Script:767 ; Crazy w/ Sawed off shotgun and Sharpened spear type_01=ratio:50%, pid:16777442, Item:10(wielded), Item:(0-20)41, Script:767 ; Crazy w/ Hunting Rifle type_02=ratio:15%, pid:16777442, Item:23(wielded), Item:(0-20)41, Script:767 ; Crazy w/ Assault Rifle position=Surrounding, spacing:3, distance:1 [Encounter: GECK_Crazies] type_00=ratio:25%, pid:16777442, Item:94(wielded), Item:(0-20)41, Script:767 ; Crazy w/ Shotgun type_01=ratio:25%, pid:16777442, Item:10(wielded), Item:(0-20)41, Script:767 ; Crazy w/ Hunting Rifle type_02=ratio:50%, pid:16777444, Item:(0-20)41, Script:767 ; Glowing Crazy position=Surrounding, spacing:3, distance:2 [Encounter: GECK_Ghoul_Scavs] type_00=ratio:25%, pid:16777443, Item:8(wielded), Item:(0-20)41, Script:742 ; Scavenger w/ 10mmm Pistol type_01=ratio:33%, pid:16777443, Item:(5-8)19(wielded), Item:(0-20)41, Script:742 ; Scavenger w/ rocks type_02=ratio:32%, pid:16777443, Item:21(wielded), Item:(0-20)41, Script:742 ; Scavenger w/ Brass Knuckles type_03=ratio:10%, pid:16777443, Item:159(wielded), Item:(0-20)41, Script:742 ; Scavenger w/ Molotov Cocktail position=Surrounding, spacing:3, distance:3 [Encounter: GECK_Scavs] type_00=ratio:15%, pid:16777443, Item:9(wielded), Item:(0-20)41, Script:742 ; Scavenger w/ 10mm SMG type_01=ratio:35%, pid:16777443, Item:18(wielded), Item:(0-20)41, Script:742 ; Scavenger w/ Desert Eagle type_02=ratio:50%, pid:16777445, Item:(0-20)41, Script:742 ; Glowing Scavenger position=Surrounding, spacing:3, distance:4 [Encounter: GECK_Mutated_Rats] type_00=ratio:100%, pid:16777332, Script:617 ; Mutated Rats position=huddle, spacing:2 [Encounter: GECK_Geckos] type_00=ratio:30%, pid:16777297, Script:615 ; Tough Silver Gecko type_01=ratio:30%, pid:16777299, Script:615 ; Golden Gecko type_02=ratio:40%, pid:16777302, Script:615 ; Tough Golden Gecko position=huddle, spacing:3 [Encounter: FISH_Fisherman] type_00=ratio:30%, pid:16777446, Item:280(wielded), Item:(0-10)41, Script:507 ; Male Fisherman w/ Sharp Spear type_01=ratio:30%, pid:16777447, Item:280(wielded), Item:(0-10)41, Script:507 ; Female Fisherman w/ Sharp Spear type_02=ratio:20%, pid:16777446, Item:4(wielded), Item:(0-10)41, Script:507 ; Male Fisherman w/ Knife type_03=ratio:20%, pid:16777447, Item:4(wielded), Item:(0-10)41, Script:507 ; Female Fisherman w/ Knife ;position=Surrounding ;position=straight_line, spacing:1 position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 ;position=huddle, spacing:2 [Encounter: FISH_Wilder] type_00=ratio:70%, pid:16777448, Script:735 ; Male Wilder type_01=ratio:30%, pid:16777449, Script:735 ; Female Wilder position=huddle, spacing:2 [Encounter: DNRV_Den_Caravan] type_00=pid:16777272, Item:(0-20)41, Script:776 ; Bad Merchant Male type_01=ratio:20%, pid:16777440, Item:236(wielded), Item:(0-10)41, Script:508 ; Strong Slaver Male w/ Combat KNife type_02=ratio:50%, pid:16777356, Item:9(wielded), Item:(0-10)41, Script:508 ; Slaver Guard w/ 10mm SMG type_03=ratio:15%, pid:16777235, Script:628 ; Healthy Female Slave type_04=ratio:15%, pid:16777236, Script:628 ; Healthy Male Slave position=huddle, spacing:2 [Encounter: DNRV_Vault_Caravan] type_00=pid:16777274, Item:(0-30)41, Script:789 ; Average Merchant Male type_01=ratio:25%,pid:16777256, Item:10(wielded), Item:(0-20)41, Script:259 ; Tough Male Guard w/ Hunting Rifle type_02=ratio:25%,pid:16777257, Item:8(wielded), Item:(0-20)41, Script:259 ; Tough Female Guard w/ 10mm pistol type_03=ratio:25%,pid:16777256, Item:9(wielded), Item:(0-20)41, Script:259 ; Tough Male Guard w/ 10mm SMG type_04=ratio:25%,pid:16777257, Item:18(wielded), Item:(0-20)41, Script:259 ; Tough Female Guard w/ Desert Eagle position=huddle, spacing:2 [Encounter: DNRV_Reno_Caravan] type_00=pid:16777275, Item:(0-40)41, Item:40, Script:777 ; Average Merchant Female type_01=ratio:25%, pid:16777262, Item:268(wielded), Item:(0-20)41, Item:40, Script:259 ; Gun guard male w/ HK CAWS type_02=ratio:25%, pid:16777263, Item:23(wielded), Item:(0-20)41, Item:40, Script:259 ; Gun Guard female w/ Assault Rifle type_03=ratio:25%, pid:16777258, Item:6(wielded), Item:(0-20)41, Item:40, Script:259 ; Male Melee guard w/ Sledge type_04=ratio:25%, pid:16777261, Item:(3-6)25(wielded), Item:236, Item:(0-20)41, Item:40, Item:95, Script:259 ; Female Agile guard w/ Sawed off shotgun and Shells position=huddle, spacing:2 [Encounter: DNRV_Redding_Caravan] type_00=pid:16777277, Item:(0-30)41, Script:778 ; Master Merchant Female type_01=ratio:25%, pid:16777262, Item:23(wielded), Item:(0-20)41, Script:259 ; Male Gun Guard w/ Assault Rifle type_02=ratio:25%, pid:16777264, Item:12(wielded), Item:(0-20)41, Script:259 ; Male Big Gun Guard w/ Minigun type_03=ratio:25%, pid:16777263, Item:22(wielded), Item:(0-20)41, Script:259 ; Female Gun Guard w/ 14mm Pistol type_04=ratio:25%, pid:16777263, Item:332(wielded), Item:(0-20)41, Script:259 ; Female Gun Guard w/ Grease Gun position=huddle, spacing:2 [Encounter: RED_Bootlegger] type_00=pid:16777450, Item:6(wielded), Item:(0-20)41, Script:1116 ; Bootlegger male w/ Super Sledgehammer type_01=ratio:25%, pid:16777450, Item:6(wielded), Item:(0-20)41, Script:505 ; Bootlegger male w/ Sledgehammer type_02=ratio:25%, pid:16777450, Item:354(wielded), Item:(0-20)41, Script:505 ; Bootlegger male w/ Pancor Jackhammer type_03=ratio:25%, pid:16777451, Item:332(wielded), Item:(0-20)41, Script:505 ; Bootlegger female w/ Grease Gun type_04=ratio:25%, pid:16777451, Item:22(wielded), Item:(0-20)41, Script:505 ; Bootlegger female w/ 14mm type_05=pid:33555432, Distance:14, If (Rand(10%)) ; Still position=huddle, spacing:2 [Encounter: RED_Trappers] type_00=ratio:25%, pid:16777248, Item:22(wielded), Item:(0-20)41, Script:509 ; Melee Thug male w/ 14mm type_01=ratio:25%, pid:16777248, Item:9(wielded), Item:(0-20)41, Script:509 ; Melee Thug male w/ 10mm SMG type_02=ratio:25%, pid:16777249, Item:236(wielded), Item:(0-20)41, Script:509 ; Melee Thug female w/ Combat Knife type_03=ratio:25%, pid:16777249, Item:9(wielded), Item:(0-20)41, Script:509 ; Melee Thug female w/ 10mm SMG position=Surrounding, spacing:5, distance:5 [Encounter: RED_Prospector] type_00=pid:16777452, Item:6(wielded), Item:(0-20)41, Script:1115 ; Prospector male w/ Sledge type_01=ratio:25%, pid:16777452, Item:23(wielded), Item:(0-20)41, Script:763 ; Prospector male w/ Assulat Rifle type_02=ratio:25%, pid:16777452, Item:354(wielded), Item:(0-20)41, Script:763 ; Prospector male w/ Pancor Jackhammer type_03=ratio:25%, pid:16777453, Item:236(wielded), Item:(0-20)41, Script:763 ; Prospector female w/ type_04=ratio:25%, pid:16777453, Item:268(wielded), Item:(0-20)41, Script:763 ; Prospector female w/ H&K CAWS position=Surrounding, Spacing:4, distance:4 [Encounter: RED_Claim_Jumper] type_00=ratio:25%, pid:16777252, Item:242(wielded), Item:(0-20)41, Script:768 ; Gun Thug male w/ Combat Shotgun type_01=ratio:25%, pid:16777252, Item:6(wielded), Item:(0-20)41, Script:768 ; Gun Thug male w/ Sledgehammer type_02=ratio:25%, pid:16777253, Item:387(wielded), Item:(0-20)41, Script:768 ; Gun Thug female w/ M60 type_03=ratio:25%, pid:16777253, Item:388(wielded), Item:(0-20)41, Script:768 ; Gun Thug female w/ Needler Pistol ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 position=wedge, spacing:2 ;position=cone, spacing:2 ;position=huddle, spacing:2 [Encounter: RED_Wolves] type_00=ratio:100%, pid:16777298, Script:632 ; Wild Dog position=Surrounding [Encounter: RED_Homesteaders] type_00=ratio:25%, pid:16777436, Item:332(wielded), Item:(0-20)41, Script:786 ; Homesteader male w/ Grease Gun type_01=ratio:25%, pid:16777436, Item:160(wielded), Item:(0-20)41, Script:786 ; Homesteader male w/ Cattle Prod type_02=ratio:25%, pid:16777437, Item:268(wielded), Item:(0-20)41, Script:787 ; Homesteader female w/ H&K CAWS type_03=ratio:25%, pid:16777437, Item:352(wielded), Item:(0-20)41, Script:787 ; Homesteader female w/ H&K G11 position=huddle, spacing:2 [Encounter: RDRC_Broken_Hills_Caravan] type_00=pid:16777277, Item:268(wielded), Item:(0-40)41, Script:779 ; Master Trader female w/ H&K CAWS type_01=ratio:50%, pid:16777264, Item:12(wielded), Item:(0-30)41, Script:259 ; Big Gun Guard male w/ Minigun type_02=ratio:50%, pid:16777265, Item:12(wielded), Item:(0-30)41, Script:259 ; Big Gun Guard female w/ Minigun position=huddle, spacing:2 [Encounter: RDRC_Gecko_Caravan] type_00=pid:16777375, Item:94(wielded), Item:(0-30)41, Script:780 ; Generic Ghoul w/ Shotgun (Caravan Leader) type_01=ratio:50%, pid:16777375, Item:10(wielded), Item:(0-20)41, Script:259 ; Reactor Ghoul w/ Hunting rifle type_02=ratio:50%, pid:16777375, Item:23(wielded), Item:(0-20)41, Script:259 ; Reactor Ghoul w/ Assault Rifle position=huddle, spacing:2 [Encounter: RDRC_Raiders] type_00=ratio:35%, pid:16777454, Item:23(wielded), Item:(0-30)41, Script:256 ; Raider male w/ Assault Rifle type_01=ratio:15%, pid:16777454, Item:242(wielded), Item:(0-30)41, Script:256 ; Raider male w/ Combat Shotgun type_02=ratio:15%, pid:16777455, Item:332(wielded), Item:(0-30)41, Script:256 ; Raider female w/ H&K CAWS type_03=ratio:35%, pid:16777455, Item:332(wielded), Item:(0-30)41, Script:256 ; Raider female w/ Grease Gun position=cone, spacing:2 [Encounter: EPA_Fire_Geckos] type_00=ratio:100%, pid:16777456, Item:427(wielded), Script:615 ; Fire Gecko w/ Flame Breath ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:1 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:3 [Encounter: EPA_Tough_Fire_Geckos] type_00=ratio:40%, pid:16777456, Item:427(wielded), Script:615 ; Fire Gecko w/ Flame Breath type_01=ratio:60%, pid:16777457, Item:427(wielded), Script:615 ; Tough Fire Geckos w/ Flame Breath position=huddle, spacing:3 [Encounter: EPA_Alien] type_00=ratio:100%, pid:16777458, Script:790 ; Alien position=huddle, spacing:3 [Encounter: EPA_Tough_Alien] type_00=ratio:30%, pid:16777458, Script:790 ; Alien type_01=ratio:70%, pid:16777459, Script:790 ; Tough Alien position=huddle, spacing:3 [Encounter: EPA_Deathclaws] type_00=ratio:70%, pid:16777460, Item:371(wielded), Script:791 ; Sm. Tough Deathclaw w/ Claw 1 type_01=ratio:15%, pid:16777461, Item:371(wielded), Script:791 ; Tough Deathclaw w/ Claw 1 type_02=ratio:15%, pid:16777461, Item:372(wielded), Script:791, If(Rand(10%)) ; Tough Deathclaw w/ Claw 2 position=huddle, spacing:3 [Encounter: EPA_Centaurs] type_00=ratio:40%, pid:16777464, Script:793 ; Centaur type_01=ratio:60%, pid:16777465, Script:793 ; Mean Centaur position=huddle, spacing:3 [Encounter: EPA_Floaters] type_00=ratio:40%, pid:16777462, Script:792 ; Floater type_01=ratio:60%, pid:16777463, Script:792 ; Nasty Floater position=huddle, spacing:2 [Encounter: EPA_Floater_Centaurs] type_00=ratio:20%, pid:16777464, Script:793 ; Centaur type_01=ratio:20%, pid:16777465, Script:793 ; Mean Centaur type_02=ratio:30%, pid:16777462, Script:792 ; Floater type_03=ratio:30%, pid:16777463, Script:792 ; Nasty Floater position=huddle, spacing:2 [Encounter: NAV_Enclave_Patrol] type_00=pid:16777466, Item:389(wielded), Item:236 Item:(0-50)41, Script:794, If(Rand(10%)) ; Enclave Patrol male w/ Avenger Minigun type_01=ratio:25%, pid:16777466, Item:24(wielded), Item:(0-50)41, Script:794 ; Enclave Patrol male w/ Plasma Pistol type_02=pid:16777466, Item:391(wielded), Item:(0-50)41, Script:794, If(Rand(10%)) ; Enclave Patrol male w/ H&K G11E type_03=ratio:25%, pid:16777467, Item:28(wielded), Item:(0-50)41, Script:794, If(Rand(10%)) ; Enclave Patrol female w/ Gatling Laser type_04=ratio:25%, pid:16777467, Item:396(wielded), Item:(0-50)41, Script:794 ; Enclave Patrol female w/ YK32 Pulse Pistol type_05=ratio:25%, pid:16777467, Item:394(wielded), Item:(0-50)41, Script:794 ; Enclave Patrol female w/ PPK12 Gauss Pistol ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 position=double_line, spacing:3 ;position=wedge, spacing:2 ;position=cone, spacing:2 ;position=huddle, spacing:3 [Encounter: FRAN_Mercenaries] type_00=ratio:25%, pid:16777470, Item:24(wielded), Item:(0-50)41, Script:486 ; Mercenary male w/ Solar Scorcher type_01=ratio:25%, pid:16777470, Item:388(wielded), Item:(0-50)41, Script:486 ; Mercenary male w/ Needler Pistol type_02=ratio:25%, pid:16777471, Item:(4-8)26(wielded), Item:(0-50)41, Script:486 ; Merceneary female w/ Plasma Grenade type_03=ratio:25%, pid:16777471, Item:116(wielded), Item:(0-50)41, Script:486 ; Merceneary female w/ Ripper position=double_line, spacing:2 [Encounter: FRAN_Elronologists] type_00=ratio:25%, pid:16777494, Item:235(wielded), Item:(0-50)41, Script:766 ; Elronologist Male w/ Power Fist type_01=ratio:25%, pid:16777494, Item:391(wielded), Item:(0-50)41, Script:766 ; Elronologist Male w/ Laser Rifle type_02=ratio:25%, pid:16777495, Item:(4-8)26(wielded), Item:(0-50)41, Script:766 ; Elronologist Female w/ Light Support Weapon type_03=ratio:25%, pid:16777495, Item:391(wielded), Item:(0-50)41, Script:766 ; Elronologist Female w/ Flamer position=huddle, spacing:3 [Encounter: FRAN_Press_Gang] type_00=ratio:25%, pid:16777468, Item:235(wielded), Item:(0-40)41, Script:764 ; Press Gang male w/ Power Fist type_01=ratio:25%, pid:16777468, item:116(wielded), Item:(0-40)41, Script:764 ; Press Gang male w/ Ripper type_02=ratio:25%, pid:16777469, Item:235(wielded), Item:(0-40)41, Script:764 ; Press Gang Female w/ Power Fist type_03=ratio:25%, pid:16777469, Item:116(wielded), Item:(0-40)41, Script:764 ; Press Gang female w/ Ripper position=Surrounding, Spacing:2, distance:5 [Encounter: FRAN2_San_Fran_Caravan] type_00=pid:16777358, Item:388(wielded), Item:(0-70)41, Script:781 ; Grand Master Trader male w/ Sniper Rifle type_01=ratio:25%, pid:16777438, Item:118(wielded), Item:(0-50)41, Script:259 ; Vault City patrol male w/ Laser Rifle type_02=ratio:25%, pid:16777438, Item:389(wielded), Item:236, Item:(0-50)41, Script:259 ; Vault City patrol male w/ Avenger Minigun type_03=ratio:25%, pid:16777439, Item:355(wielded), Item:(0-50)41, Script:259 ; Vault City patrol female w/ Light Support Weapon type_04=ratio:25%, pid:16777439, Item:296(wielded), Item:(0-50)41, Script:259 ; Vault City patrol female w/ H&K P90c position=huddle, spacing:2 [Encounter: BROK_Unity_Patrol] type_00=ratio:20%, pid:16777472, Item:12(wielded), Item:(0-30)41, Script:738 ; Nightkin w/ Minigun type_01=ratio:25%, pid:16777473, Item:13(wielded), Item:(0-30)41, Item:(3-5)37, Script:738 ; Tough Nightkin w/ Rocket Launcher and AP Rockets type_02=ratio:15%, pid:16777474, Item:242(wielded), Item:(0-30)41, Script:738 ; Tough Ghoul w/ Combat Shotgun type_03=ratio:15%, pid:16777474, Item:23(wielded), Item:(0-30)41, Script:738 ; Tough Ghoul w/ Assault Rifle type_04=ratio:12%, pid:16777264, Item:12(wielded), Item:(0-30)41, Script:738 ; Big Gun Guard male w/ Minigun type_05=ratio:13%, pid:16777265, Item:13(wielded), Item:(0-30)41, Item:(3-5)14, Script:738 ; Big Gun Guard female w/ Rocket Launcher and Explosive Rockets ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:3 ;position=wedge, spacing:2 position=cone, spacing:2 ;position=huddle, spacing:3 [Encounter: BROK_Rogues] type_00=ratio:25%, pid:16777252, Item:94(wielded), Item:95, Item:(0-30)41, Script:772 ; Gun Thug male w/ Needler Pistol type_01=ratio:25%, pid:16777253, Item:354(wielded), Item:(0-30)41, Script:772 ; Gun Thug female w/ Pancor Jackhammer type_02=ratio:10%, pid:16777255, Item:11(wielded), Item:(0-30)41, Script:772 ; Big Gun Thug female w/ Flamer type_03=ratio:40%, pid:16777254, Item:268(wielded), Item:(0-30)41, Script:772 ; Bug Gun Thug male w/ H&K CAWS position=wedge, spacing:2 [Encounter: NEW_Mobsters] type_00=pid:16777475, Item:283(wielded), Item:(0-40)41, Script:482 ; Mobster w/ Tommy Gun type_01=ratio:50%, pid:16777253, Item:283(wielded), Item:(0-40)41, Script:482 ; thug w/ tommy gun type_01=Ratio:50%, pid:16777252, Item:143(wielded), Item:(0-40)41, Script:482 ; thug w/ Sniper Rifle position=cone, spacing:2 [Encounter: NEW_Yakuza] type_00=ratio:50%, pid:16777476, Item:522(wielded), Item:(0-40)41, Script:734 ; Yakuza w/ Tommy Gun type_01=ratio:50%, pid:16777476, Item:522, Item:(4-7)45(wielded), Item:(0-40)41, Script:734 ; Yakuza w/ Throwing Knives position=wedge, spacing:2 [Encounter: NEW_Gang] type_00=ratio:25%, pid:16777252, Item:242(wielded), Item:(0-30)41, Script:774, If(Rand(20%)) ; Gun Thug male w/ Combat Shotgun type_01=ratio:25%, pid:16777251, Item:22(wielded), Item:(0-30)41, Script:774 ; Gun Thug female w/ 14mm Pistol type_02=ratio:25%, pid:16777255, Item:11(wielded), Item:(0-30)41, Script:774 ; Big Gun Thug female w/ Flamer type_03=ratio:25%, pid:16777246, Item:241(wielded), Item:(0-30)41, Script:774 ; Tough Thug Male w/ .223 Autoloader position=huddle, spacing:3 [Encounter: NEW_Traveller] type_00=pid:16777437, Item:236(wielded), Item:(0-30)41, Script:496 ; Female Homesteader w/ Combat Knife position=huddle, spacing:2 [Encounter: NCR_Rangers] type_00=ratio:25%, pid:16777477, Item:242(wielded), Item:(0-40)41, Script:485 ; NCR Ranger male w/ Combat Shotgun type_01=ratio:25%, pid:16777477, Item:11(wielded), Item:(0-40)41, Script:485 ; NCR Ranger male w/ Flamer type_02=ratio:25%, pid:16777478, Item:268(wielded), Item:(0-40)41, Script:485 ; NCR Ranger female w/ H&K CAWS type_03=ratio:25%, pid:16777478, Item:332(wielded), Item:(0-40)41, Script:485 ; NCR Ranger female w/ Grease Gun ;position=double_line, spacing:3 [Encounter: NCR_Marauders] type_00=ratio:25%, pid:16777479, Item:268(wielded), Item:(0-30)41, Script:771 ; Maurader male w/ H&K CAWS type_01=ratio:25%, pid:16777479, Item:296(wielded), Item:(0-30)41, Script:771 ; Maurader male w/ H&K P90c type_02=ratio:25%, pid:16777480, Item:280(wielded), Item:(0-30)41, Script:771 ; Maurader female w/ Sharpened Spear type_03=ratio:25%, pid:16777480, Item:236(wielded), Item:(0-30)41, Script:771 ; Maurader female w/ Combat KNife position=wedge, spacing:2 [Encounter: NCR_Masters_Army] type_00=ratio:25%, pid:16777473, Item:118(wielded), Script:762 ; Tough Nightkin w/ Laser Rifle type_01=ratio:10%, pid:16777472, Item:13(wielded), Item:(2-5)14, Script:762 ; Nightkin w/ Rocket Launcher and Explosive Rocket type_02=ratio:35%, pid:16777464, Script:793 ; Centaur type_03=ratio:30%, pid:16777462, Script:792 ; Floater ;position=Surrounding ;position=straight_line, spacing:1 ;position=straight_line, spacing:2 ;position=double_line, spacing:3 ;position=wedge, spacing:2 ;position=cone, spacing:2 position=huddle, spacing:5 [Encounter: NCR_Caravan] type_00=pid:16777277, Item:332(wielded), Item:(0-60)41, Script:782 ; Master Trader female w/ Needler Pistol type_01=ratio:25%, pid:16777477, Item:242(wielded), Item:(0-30)41, Script:259 ; NCR Ranger male w/ Combat Shotgun type_02=ratio:25%, pid:16777477, Item:11(wielded), Item:(0-40)41, Script:259 ; NCR Ranger male w/ Flamer type_03=ratio:25%, pid:16777478, Item:268(wielded), Item:(0-30)41, Script:259 ; NCR Ranger female w/ H&K CAWS type_04=ratio:25%, pid:16777478, Item:332(wielded), Item:(0-40)41, Script:259 ; NCR Ranger female w/ Grease Gun position=huddle, spacing:2 [Encounter: V15_Caravan] type_00=pid:16777277, Item:332(wielded), Item:(0-50)41, Script:783 ; Master Trader female w/ Grease Gun type_01=ratio:25%, pid:16777477, Item:242(wielded), Item:(0-30)41, Script:259 ; NCR Ranger male w/ Combat Shotgun type_02=ratio:25%, pid:16777477, Item:11(wielded), Item:(0-30)41, Script:259 ; NCR Ranger male w/ Flamer type_03=ratio:25%, pid:16777478, Item:268(wielded), Item:(0-30)41, Script:259 ; NCR Ranger female w/ H&K CAWS type_04=ratio:25%, pid:16777478, Item:332(wielded), Item:(0-30)41, Script:259 ; NCR Ranger female w/ Grease Gun position=huddle, spacing:2 [Encounter: V15_Squatters] type_00=ratio:50%, pid:16777452, Item:242(wielded), Item:(0-30)41, Script:503 ; Prospector Male w/ Combat Shotgun type_01=ratio:50%, pid:16777453, Item:236(wielded), Item:(0-30)41, Script:503 ; Prospector Female w/ Combat Knife position=huddle, spacing:3 [Encounter: Special1] type_00=ratio:0%, pid:19 [Encounter: Bounty_Hunter_Low] type_00=pid:16777397, Item:10(wielded), Item:(1-3)273, Item:(10-20)41, Script:836 type_01=ratio:100%, pid:16777398, Item:18(wielded), Item:273, Item:(5-15)41, Script:836 position=Surrounding, Spacing:2, distance:4 [Encounter: Bounty_Hunter_Low_Mid] type_00=pid:16777399, Item:143(wielded), Item:236 Item:(1-2)40, Item:(20-50)41, Script:836 type_01=pid:16777397, Item:10(wielded), Item:(1-3)273, Item:(10-20)41, Script:836 type_02=ratio:30%, pid:16777400, Item:22(wielded), Item:40, Item:(15-30)41, Script:836 type_03=ratio:20%, pid:16777400, Item:115(wielded), Item:40, Item:(15-30)41, Script:836 type_04=ratio:30%, pid:16777401, Item:23, Item:(3-8)25(wielded), Item:40, Item:(15-30)41, Script:836, If(Global(1) > 1) type_05=ratio:20%, pid:16777401, Item:23, Item:(3-8)25(wielded), Item:40, Item:(15-30)41, Script:836, If(Rand(15%)) position=Surrounding, Spacing:2, distance:4 [Encounter: Bounty_Hunter_High_Mid] type_00=pid:16777402, Item:118(wielded), Item:39, Item:(1-2)40, Item:(30-70)41, Script:836 type_01=pid:16777399, Item:143(wielded), Item:236, Item:(1-2)40, Item:(20-50)41, Script:836 type_02=ratio:25%, pid:16777403, Item:16(wielded), Item:40, Item:(25-40)41, Script:836 type_03=ratio:25%, pid:16777403, Item:296, Item:(2-5)25(wielded), Item:40, Item:(25-40)41, Script:836, If(Global(1) > 1) type_04=ratio:50%, pid:16777403, Item:235(wielded), Item:(2-5)25, Item:40, Item:(25-40)41, Script:836 position=Surrounding, Spacing:2, distance:4 [Encounter: Bounty_Hunter_High] type_00=pid:16777405, Item:392(wielded), Item:(2-4)40, Item:(40-80)41, Script:836 type_01=pid:16777402, Item:118(wielded), Item:39, Item:(1-2)40, Item:(30-70)41, Script:836 type_02=pid:16777406, Item:116(wielded), Item:(2-4)26, Item:(1-2)40, Item:(35-50)41, Script:836 ; Ripper type_03=pid:16777406, Item:15(wielded), Item:(1-2)40, Item:(35-50)41, Script:836, If(Global(1) < 2) ; plasma pistol type_04=pid:16777406, Item:389(wielded), Item:(1-2)40, Item:(35-50)41, Script:836, If(Global(1) > 1) ; Avanger type_05=pid:16777406, Item:24, Item:(2-4)26(wielded), Item:(1-2)40, Item:(35-50)41, Script:836, If(Player(Level) > 27) ; Avenger Minigun position=Surrounding, Spacing:2, distance:4 [Encounter: Morton_Brother] type_00=pid:16777454, Item:268(wielded), Script:1026, If(Global(386) == 1) ; Toad Morton (Raider) w/ H&K CAWS type_01=pid:16777500, Item:355(wielded), Script:1026, If(Global(386) == 3) ; Newt Morton (Bounty Hunter 13-18) w/ Light Support Weapon type_02=pid:16777403, Item:391(wielded), Script:1026, If(Global(386) == 5) ; Snake Morton (Mysterious Stranger) w/ H&K G11E type_03=ratio:25%, pid:16777252, Item:242(wielded), Item:(0-30)41, Script:774 ; Gun Thug male w/ Combat Shotgun type_04=ratio:25%, pid:16777251, Item:22(wielded), Item:(0-30)41, Script:774 ; Gun Thug female w/ 14mm Pistol type_05=ratio:25%, pid:16777255, Item:11(wielded), Item:(0-30)41, Script:774 ; Big Gun Thug female w/ Flamer type_06=ratio:25%, pid:16777246, Item:241(wielded), Item:(0-30)41, Script:774 ; Tough Thug Male w/ .223 Autoloader position=Surrounding, Spacing:2, distance:4 [Encounter: ARRO_Ants] type_00=ratio:100%, pid:16777598, Script:617 ; Ants [Encounter: Game_Foreshadowing] type_00=ratio:0%, pid:19 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;; End of Newly added Encounter Types ;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Encounter area types: ; Individual Encounter Tables [Encounter Table 0] lookup_name=DstN maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 ; WIP! scenery:Normal, ; Custom:Caravan enc_00=Chance:50%,Enc:(2-5) Raiders AMBUSH Player,Scenery:Normal,If(Player(Level) > 4) enc_01=Chance:25%,Enc:(3-8) Rad_Scorpions AMBUSH Player enc_02=Chance:15%,Enc:(5-15) Giant_Rats AMBUSH Player,If(Player(Level) < 9) enc_03=Chance:9%,Enc:(5-7) Merchant_Party enc_04=Chance:1%,Special,If(Player(Level) > 3) ; >1% chance ; Actually, Special is > 100% because Luck adds into this roll ;enc_03=Map_Script:rnddsrt ;enc_02:Chance:15%,Check (Survival:Hard) ; Lose time/hit points [Encounter Table 1] lookup_name=DstS maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:20%,Enc:(2-5) Raiders AMBUSH Player,If(Player(Level) > 4) enc_01=Chance:10%,Enc:(2-5) Manti AMBUSH Player enc_02=Chance:10%,Enc:(2-5) Easy_Gecko AMBUSH Player enc_03=Chance:10%,Enc:(2-5) Easy_MoleRat AMBUSH Player enc_04=Chance:25%,Enc:(3-8) Rad_Scorpions AMBUSH Player enc_05=Chance:15%,Enc:(5-15) Giant_Rats AMBUSH Player,If(Player(Level) < 9) enc_06=Chance:9%,Enc:(5-7) Merchant_Party enc_07=Chance:1%,Special,If(Player(Level) > 3) ; >1% chance [Encounter Table 2] lookup_name=MtnN maps=Desert Encounter 1 enc_00=Chance:51%,Enc:(2-5) Raiders AMBUSH Player enc_01=Chance:25%,Enc:(3-8) Rad_Scorpions AMBUSH Player enc_02=Chance:15%,Enc:(5-15) Giant_Rats AMBUSH Player enc_03=Chance:9%,Enc:(5-7) Merchant_Party enc_04=Chance:1%,Special ; >1% chance [Encounter Table 3] lookup_name=MtnS maps=Desert Encounter 1 enc_00=Chance:50%,Enc:(2-5) Raiders AMBUSH Player [Encounter Table 4] lookup_name=Vault maps=Desert Encounter 1 enc_00=Chance:50%,Enc:(2-5) Raiders AMBUSH Player [Encounter Table 5] lookup_name=Coast maps=Desert Encounter 1 enc_00=Chance:50%,Enc:(2-5) Raiders AMBUSH Player ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;; Newly added Random Encounter Tables for Fallout 2 ;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;; RWH2 June 19, 1998 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [Encounter Table 6] lookup_name=Arro_M ; Areas around Arroyo to nearly the ocean maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5 ; No Caverns here enc_00=Chance:9%,Enc:(2-4) ARRO_War_Party AMBUSH Player enc_01=Chance:9%,Enc:(2-4) ARRO_Cannibals AMBUSH Player enc_02=Chance:9%,Enc:(2-4) ARRO_Spore_Plants AND (1-2) ARRO_Silver_Geckos FIGHTING Player enc_03=Chance:12%,Enc:(1-4) ARRO_Silver_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:12%,Enc:(3-6) ARRO_Sm_Scorpions AMBUSH Player enc_14=Chance:12%,Enc:(3-6) ARRO_Spore_Plants AMBUSH Player enc_15=Chance:12%,Enc:(4-8) ARRO_Pig_Rats AMBUSH Player enc_16=Chance:12%,Enc:(6-10) ARRO_Rats AMBUSH Player enc_17=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-4) ARRO_Cannibals enc_18=chance:3%,Enc:(6-9) ARRO_Ants AMBUSH Player enc_19=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-6) ARRO_Sm_Scorpions enc_20=Chance:3%,Enc:(2-4) ARRO_Pig_Rats AMBUSH Player enc_21=Chance:4%,Enc:(2-4) ARRO_Sm_Scorpions AMBUSH Player enc_22=Chance:4%,Enc:(5-8) ARRO_Ants enc_23=Chance:5%,Enc:(3-6) ARRO_Hunting_Party enc_24=Chance:5%,Enc:(3-5) ARRO_Nomads enc_25=Chance:1%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 7] lookup_name=Arro_D ; Areas around Arroyo to nearly the ocean maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 8, Desert Encounter 9 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1) enc_03=Chance:9%,Enc:(2-4) ARRO_War_Party AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:8%,Enc:(2-4) ARRO_Cannibals AMBUSH Player enc_14=Chance:10%,Enc:(2-4) ARRO_Spore_Plants AND (1-2) ARRO_Silver_Geckos FIGHTING Player enc_15=Chance:12%,Enc:(1-4) ARRO_Silver_Geckos AMBUSH Player enc_16=Chance:12%,Enc:(3-6) ARRO_Sm_Scorpions AMBUSH Player enc_17=Chance:12%,Enc:(3-5) ARRO_Spore_Plants AMBUSH Player enc_18=Chance:12%,Enc:(4-8) ARRO_Pig_Rats AMBUSH Player enc_19=Chance:12%,Enc:(6-10) ARRO_Rats AMBUSH Player enc_20=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-4) ARRO_Cannibals enc_21=chance:3%,Enc:(6-9) ARRO_Ants AMBUSH Player enc_22=Chance:3%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-6) ARRO_Sm_Scorpions enc_23=Chance:2%,Enc:(4-6) ARRO_Pig_Rats enc_24=Chance:4%,Enc:(2-4) ARRO_Sm_Scorpions enc_25=Chance:4%,Enc:(5-8) ARRO_Ants enc_26=Chance:5%,Enc:(3-6) ARRO_Hunting_Party enc_27=Chance:5%,Enc:(3-5) ARRO_Nomads enc_28=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_32=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_33=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_34=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 8] lookup_name=Arro_O ; Areas around Arroyo to nearly the ocean maps=Coast Encounter 9, Coast Encounter 8, Coast Encounter 4, Coast Encounter 3 enc_00=Chance:9%,Enc:(2-4) ARRO_War_Party AMBUSH Player enc_01=Chance:9%,Enc:(2-4) ARRO_Cannibals AMBUSH Player enc_02=Chance:9%,Enc:(2-4) ARRO_Spore_Plants AND (1-2) ARRO_Silver_Geckos FIGHTING Player enc_03=Chance:12%,Enc:(1-4) ARRO_Silver_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:12%,Enc:(3-6) ARRO_Sm_Scorpions AMBUSH Player enc_14=Chance:12%,Enc:(3-5) ARRO_Spore_Plants AMBUSH Player enc_15=Chance:12%,Enc:(4-8) ARRO_Pig_Rats AMBUSH Player enc_16=Chance:12%,Enc:(6-10) ARRO_Rats AMBUSH Player enc_17=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-4) ARRO_Cannibals enc_18=chance:3%,Enc:(6-9) ARRO_Ants AMBUSH Player enc_19=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-6) ARRO_Sm_Scorpions enc_20=Chance:4%,Enc:(4-6) ARRO_Pig_Rats AMBUSH Player enc_21=Chance:4%,Enc:(2-4) ARRO_Sm_Scorpions AMBUSH Player enc_22=Chance:4%,Enc:(5-8) ARRO_Ants AMBUSH Player enc_23=Chance:5%,Enc:(3-6) ARRO_Hunting_Party enc_24=Chance:5%,Enc:(3-5) ARRO_Nomads [Encounter Table 9] lookup_name=Arrok_D ; Arroyo Klamath Trade Route maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 8, Desert Encounter 10 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(2-5) ARRO_Outcasts AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(3-5) ARRO_Holy_People AMBUSH Player enc_14=Chance:10%,Enc:(1-2) ARRO_Silver_Geckos AND (2-4) ARRO_Spore_Plants AMBUSH Player enc_15=Chance:10%,Enc:(1-4) ARROK_Geckos AMBUSH Player enc_16=Chance:9%,Enc:(3-6) ARRO_Sm_Scorpions AND (2-4) ARRO_Spore_Plants AMBUSH Player enc_17=Chance:10%,Enc:(3-5) ARRO_Spore_Plants AMBUSH Player enc_18=Chance:10%,Enc:(4-7) ARRO_Sm_Scorpions AMBUSH Player enc_19=Chance:10%,Enc:(2-4) ARROK_Molerats AMBUSH Player enc_20=Chance:3%,Enc:(4-6) ARRO_Holy_People FIGHTING (2-4) ARRO_War_Party enc_21=Chance:6%,Enc:(2-4) ARRO_Nomads enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 10] lookup_name=Arrok_M ; Arroyo Klamath Trade Route maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0, Mountain Encounter 3, Mountain Encounter 4, Cavern Encounter 2 enc_00=Chance:10%,Enc:(2-4) ARRO_Outcasts AMBUSH Player enc_01=Chance:10%,Enc:(3-5) ARRO_Holy_People AMBUSH Player enc_02=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_05=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_09=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_10=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_11=Chance:10%,Enc:(4-6) ARRO_Silver_Geckos AND (5-7) ARRO_Spore_Plants AMBUSH Player enc_12=Chance:10%,Enc:(3-7) ARROK_Geckos AMBUSH Player enc_13=Chance:9%,Enc:(3-8) ARRO_Sm_Scorpions AND (5-8) ARRO_Spore_Plants AMBUSH Player enc_14=Chance:10%,Enc:(6-9) ARRO_Spore_Plants AMBUSH Player enc_15=Chance:10%,Enc:(4-7) ARRO_Sm_Scorpions AMBUSH Player enc_16=Chance:10%,Enc:(4-7) ARROK_Molerats AMBUSH Player enc_17=Chance:3%,Enc:(4-6) ARRO_Holy_People FIGHTING (2-4) ARRO_War_Party enc_18=Chance:6%,Enc:(2-4) ARRO_Nomads enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 11] lookup_name=Kla_D ; Areas around Klamath maps=Desert Encounter 2, Desert Encounter 4, Desert Encounter 6, Desert Encounter 12, Desert Encounter 11 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1) enc_03=Chance:0%,Enc:(4-8) KLA_Golden_Geckos AND (3-6) ARRO_Sm_Scorpions AMBUSH Player enc_04=Chance:10%,Enc:(3-6) KLA_Bandits AMBUSH Player enc_05=Chance:10%,Enc:(4-8) KLA_Homeless AMBUSH Player enc_06=Chance:10%,Enc:(4-8) KLA_Golden_Geckos AMBUSH Player enc_07=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_08=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_09=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_10=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_11=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_12=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_13=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_14=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_15=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_16=Chance:10%,Enc:(6-8) ARRO_Sm_Scorpions AMBUSH Player enc_17=Chance:10%,Enc:(6-10) ARRO_Spore_Plants AMBUSH Player enc_18=Chance:2%,Enc:(3-5) KLA_Bandits FIGHTING (2-4) KLA_Golden_Geckos enc_19=Chance:0%,Enc:(2-4) KLA_Farmers FIGHTING (3-5) ARROK_Geckos enc_20=Chance:0%,Enc:(2-4) KLA_Farmers FIGHTING (2-4) KLA_Golden_Geckos enc_21=Chance:2%,Enc:(3-5) KLA_Trappers FIGHTING (2-3) KLA_Golden_Geckos enc_22=Chance:0%,Enc:(2-4) KLA_Trappers FIGHTING (3-6) KLA_Bandits enc_23=Chance:2%,Enc:(4-6) KLA_Trappers FIGHTING (3-6) ARROK_Geckos enc_24=Chance:0%,Enc:(3-6) KLA_Bandits FIGHTING (2-5) KLA_Homeless enc_25=Chance:3%,Enc:(3-5) KLA_Homeless FIGHTING (2-4) KLA_Farmers enc_26=Chance:3%,Enc:(3-6) KLA_Bandits FIGHTING (2-4) KLA_Farmers enc_27=Chance:0%,Enc:(2-5) KLA_Farmers FIGHTING (3-4) ARRO_Sm_Scorpions enc_28=Chance:0%,Enc:(3-5) KLA_Trappers FIGHTING (4-7) ARRO_Sm_Scorpions enc_29=Chance:2%,Enc:(2-4) KLA_Trappers FIGHTING (3-6) ARRO_Pig_Rats enc_30=Chance:2%,Enc:(2-3) KLA_Farmers FIGHTING (3-6) ARRO_Pig_Rats enc_31=Chance:7%,Enc:(2-4) KLA_Farmers enc_32=Chance:8%,Enc:(4-7) KLA_Trappers enc_33=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_34=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_35=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_36=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_37=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_38=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_39=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 12] lookup_name=Kla_M ; Areas around Klamath maps=Mountain Encounter 6, Mountain Encounter 2, Cavern Encounter 1, Cavern Encounter 3, Cavern Encounter 5 enc_00=Chance:0%,Enc:(4-8) KLA_Golden_Geckos AND (3-6) ARRO_Sm_Scorpions AMBUSH Player enc_01=Chance:8%,Enc:(3-4) KLA_Bandits AMBUSH Player enc_02=Chance:10%,Enc:(4-8) KLA_Homeless AMBUSH Player enc_03=Chance:2%,Enc:(1-3) KLA_Golden_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(6-8) ARRO_Sm_Scorpions AMBUSH Player enc_14=Chance:10%,Enc:(6-10) ARRO_Spore_Plants AMBUSH Player enc_15=Chance:2%,Enc:(3-5) KLA_Bandits FIGHTING (2-4) KLA_Golden_Geckos enc_16=Chance:0%,Enc:(2-4) KLA_Farmers FIGHTING (3-5) ARROK_Geckos enc_17=Chance:0%,Enc:(2-4) KLA_Farmers FIGHTING (2-4) KLA_Golden_Geckos enc_18=Chance:2%,Enc:(3-5) KLA_Trappers FIGHTING (3-7) KLA_Golden_Geckos enc_19=Chance:0%,Enc:(2-4) KLA_Trappers FIGHTING (3-6) KLA_Bandits enc_20=Chance:2%,Enc:(4-6) KLA_Trappers FIGHTING (3-6) ARROK_Geckos enc_21=Chance:0%,Enc:(3-6) KLA_Bandits FIGHTING (2-5) KLA_Homeless enc_22=Chance:2%,Enc:(3-5) KLA_Homeless FIGHTING (2-4) KLA_Farmers enc_23=Chance:2%,Enc:(3-6) KLA_Bandits FIGHTING (2-4) KLA_Farmers enc_24=Chance:0%,Enc:(2-5) KLA_Farmers FIGHTING (3-4) ARRO_Sm_Scorpions enc_25=Chance:0%,Enc:(3-5) KLA_Trappers FIGHTING (4-7) ARRO_Sm_Scorpions enc_26=Chance:2%,Enc:(2-4) KLA_Trappers FIGHTING (3-6) ARRO_Pig_Rats enc_27=Chance:2%,Enc:(2-3) KLA_Farmers FIGHTING (3-6) ARRO_Pig_Rats enc_28=Chance:7%,Enc:(2-4) KLA_Farmers enc_29=Chance:8%,Enc:(4-7) KLA_Trappers enc_30=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 13] lookup_name=Klad_D ; Klamath-Den Trade Route maps=Desert Encounter 5, Desert Encounter 4, Desert Encounter 9, Desert Encounter 10 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(4-5) KLAD_Caravan enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Enc:(4-7) KLA_Trappers enc_14=Chance:3%,Enc:(3-6) KLA_Bandits FIGHTING (4-5) KLAD_Caravan enc_15=Chance:0%,Enc:(4-8) KLA_Bandits FIGHTING (3-6) KLA_Trappers enc_16=Chance:3%,Enc:(4-8) KLAD_Scorpions FIGHTING (4-5) KLAD_Caravan enc_17=Chance:3%,Enc:(4-6) KLA_Trappers FIGHTING (4-9) KLAD_Scorpions enc_18=Chance:9%,Enc:(4-8) KLAD_Scorpions AMBUSH Player enc_19=Chance:9%,Enc:(5-9) KLAD_Mole_Pig_Rat AMBUSH Player enc_20=Chance:9%,Enc:(5-8) KLA_Bandits AMBUSH Player enc_21=Chance:2%,Enc:(3-5) KLA_Trappers FIGHTING (3-5) KLA_Golden_Geckos enc_22=Chance:0%,Enc:(4-7) KLAD_Scorpions FIGHTING (4-8) KLA_Golden_Geckos enc_23=Chance:0%,Enc:(4-8) KLAD_Scorpions AND (3-6) KLAD_Mole_Pig_Rat AMBUSH Player enc_24=Chance:3%,Enc:(3-6) KLA_Trappers AND (4-5) KLAD_Caravan FIGHTING (8-12) KLA_Bandits enc_25=Chance:10%,Enc:(6-10) KLA_Golden_Geckos AMBUSH Player enc_26=Chance:0%,Enc:(3-5) KLA_Trappers FIGHTING (6-8) KLAD_Mole_Pig_Rat enc_27=Chance:0%,Enc:(4-5) KLAD_Caravan FIGHTING (6-10) KLAD_Mole_Pig_Rat enc_28=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_32=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_33=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_34=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 14] lookup_name=DMRV_D ; Den-Modoc-Vault City-Redding Trade Route maps=Desert Encounter 5, Desert Encounter 4, Desert Encounter 9, Desert Encounter 10 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(608) < 1) enc_03=Chance:7%,Enc:(2-5) DMRV_Highwaymen AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(2-5) DMRV_Robbers AMBUSH Player enc_14=Chance:2%,Enc:(2-4) DMRV_Robbers AND (2-4) DMRV_Highwaymen AMBUSH Player enc_15=Chance:0%,Enc:(3-6) DMRV_Golden_Geckos AND (3-6) DMRV_Scorpions AMBUSH Player enc_16=Chance:7%,Enc:(3-5) DMRV_Golden_Geckos AMBUSH Player enc_17=Chance:7%,Enc:(3-6) KLAD_Mole_Pig_Rat AMBUSH Player enc_18=Chance:7%,Enc:(3-5) DMRV_Scorpions AMBUSH Player enc_19=Chance:7%,Enc:(6-10) ARRO_Spore_Plants AMBUSH Player enc_20=Chance:0%,Enc:(3-5) DMRV_Robbers FIGHTING (3-5) DMRV_Highwaymen enc_21=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (3-7) DMRV_Highwaymen enc_22=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (4-7) DMRV_Robbers enc_23=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (4-7) DMRV_Scorpions enc_24=Chance:0%,Enc:(5-8) DMRV_Golden_Geckos FIGHTING (5-8) DMRV_Scorpions enc_25=Chance:15%,Enc:(6-8) DMRV_Caravan enc_26=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_32=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 15] lookup_name=DMRV_M ; Den-Modoc-Redding-Vault City Trade Route maps=Mountain Encounter 5, Mountain Encounter 4, Cavern Encounter 1, Cavern Encounter 4, Cavern Encounter 2 enc_00=Chance:7%,Enc:(2-5) DMRV_Highwaymen AMBUSH Player enc_01=Chance:7%,Enc:(2-5) DMRV_Robbers AMBUSH Player enc_02=Chance:7%,Enc:(2-4) DMRV_Robbers AND (2-4) DMRV_Highwaymen AMBUSH Player enc_03=Chance:0%,Enc:(3-6) DMRV_Golden_Geckos AND (3-6) DMRV_Scorpions AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(3-6) DMRV_Golden_Geckos AMBUSH Player enc_14=Chance:7%,Enc:(3-6) KLAD_Mole_Pig_Rat AMBUSH Player enc_15=Chance:7%,Enc:(3-5) DMRV_Scorpions AMBUSH Player enc_16=Chance:7%,Enc:(5-8) ARRO_Spore_Plants AMBUSH Player enc_17=Chance:0%,Enc:(5-8) DMRV_Robbers FIGHTING (5-8) DMRV_Highwaymen enc_18=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (3-7) DMRV_Highwaymen enc_19=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (3-6) DMRV_Robbers enc_20=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (4-7) DMRV_Scorpions enc_21=Chance:0%,Enc:(5-8) DMRV_Golden_Geckos FIGHTING (5-8) DMRV_Scorpions enc_22=Chance:15%,Enc:(6-8) DMRV_Caravan enc_23=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 16] lookup_name=Den_D ; Areas around the Den maps=Desert Encounter 8, Desert Encounter 9, Desert Encounter 10, Desert Encounter 7 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1) enc_03=Chance:8%,Enc:(4-9) DEN_Slavers AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:8%,Enc:(3-5) DMRV_Highwaymen AMBUSH Player enc_14=Chance:8%,Enc:(2-5) DMRV_Robbers AMBUSH Player enc_15=Chance:8%,Enc:(2-4) DMRV_Golden_Geckos AND (4-8) ARRO_Spore_Plants AMBUSH Player enc_16=Chance:0%,Enc:(3-5) DMRV_Scorpions AND (4-8) DEN_Molerats AMBUSH Player enc_17=Chance:8%,Enc:(4-7) DMRV_Scorpions AMBUSH Player enc_18=Chance:8%,Enc:(4-7) DEN_Molerats AMBUSH Player enc_19=Chance:0%,Enc:(3-5) DMRV_Robbers FIGHTING (4-6) DMRV_Highwaymen enc_20=Chance:4%,Enc:(3-5) DEN_Slave_Run FIGHTING (3-6) DEN_Slaves enc_21=Chance:1%,Enc:(4-6) DEN_Slavers FIGHTING (3-6) DMRV_Robbers enc_22=Chance:1%,Enc:(4-6) DEN_Slavers FIGHTING (3-5) DMRV_Golden_Geckos enc_23=Chance:1%,Map:Desert Encounter 7,Enc:(3-5) DMRV_Scorpions FIGHTING (6-10) DEN_Rave_Party, If(time_of_day > 19) enc_24=Chance:8%,Map:Desert Encounter 7,Enc:(6-10) DEN_Rave_Party, If(time_of_day > 19) enc_25=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 17] lookup_name=Den_M ; Areas around the Den maps=Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 0, Cavern Encounter 2 enc_00=Chance:10%,Enc:(4-9) DEN_Slavers AMBUSH Player enc_01=Chance:10%,Enc:(3-6) DMRV_Highwaymen AMBUSH Player enc_02=Chance:10%,Enc:(3-5) DMRV_Robbers AMBUSH Player enc_03=Chance:10%,Enc:(2-4) DMRV_Golden_Geckos AND (3-6) ARRO_Spore_Plants AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:0%,Enc:(3-5) DMRV_Scorpions AND (4-8) DEN_Molerats AMBUSH Player enc_14=Chance:10%,Enc:(3-5) DMRV_Scorpions AMBUSH Player enc_15=Chance:8%,Enc:(3-5) DEN_Molerats AMBUSH Player enc_16=Chance:0%,Enc:(3-5) DMRV_Robbers FIGHTING (4-6) DMRV_Highwaymen enc_17=Chance:4%,Enc:(3-5) DEN_Slave_Run FIGHTING (3-5) DEN_Slaves enc_18=Chance:2%,Enc:(4-6) DEN_Slavers FIGHTING (3-5) DMRV_Robbers enc_19=Chance:2%,Enc:(6-8) DEN_Slavers FIGHTING (3-6) DMRV_Golden_Geckos enc_20=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 18] lookup_name=Band_M ; Bandits Pass maps=Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 0, Cavern Encounter 5, Cavern Encounter 3 enc_00=Chance:5%,Enc:(2-4) DMRV_Highwaymen AND (2-4) DMRV_Robbers AMBUSH Player enc_01=Chance:10%,Enc:(2-5) DMRV_Highwaymen AMBUSH Player enc_02=Chance:10%,Enc:(3-5) DMRV_Golden_Geckos AMBUSH Player enc_03=Chance:10%,Enc:(3-5) DMRV_Scorpions AND (3-6) ARRO_Spore_Plants AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:2%,Enc:(3-5) DMRV_Robbers FIGHTING (3-6) DMRV_Scorpions enc_14=Chance:15%,Enc:(2-4) DMRV_Robbers AMBUSH Player enc_15=Chance:3%,Enc:(4-5) DMRV_Caravan FIGHTING (3-5) DMRV_Highwaymen enc_16=Chance:4%,Enc:(4-5) DMRV_Caravan FIGHTING (3-5) DMRV_Robbers enc_17=Chance:0%,Enc:(3-6) DMRV_Highwaymen FIGHTING (6-12) ARRO_Spore_Plants enc_18=Chance:10%,Enc:(4-5) DMRV_Caravan enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 19] lookup_name=Mod_M ; Areas around Modoc maps=Mountain Encounter 6, Mountain Encounter 5, Mountain Encounter 3, Cavern Encounter 4,Cavern Encounter 5 enc_00=Chance:7%,Enc:(3-5) DMRV_Highwaymen AMBUSH Player enc_01=Chance:7%,Enc:(3-6) DMRV_Robbers AMBUSH Player enc_02=Chance:7%,Enc:(5-8) KLA_Homeless AMBUSH Player enc_03=Chance:0%,Enc:(4-7) DMRV_Golden_Geckos AND (6-12) MOD_Mantis AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:6%,Enc:(4-8) MOD_Wild_Brahmin AMBUSH Player enc_14=Chance:6%,Enc:(5-7) KLAD_Scorpions AMBUSH Player enc_15=Chance:3%,Enc:(3-4) MOD_Moonshiners FIGHTING (2-4) DMRV_Highwaymen enc_16=Chance:0%,Enc:(6-9) DMRV_Highwaymen FIGHTING (3-6) KLA_Homeless enc_17=Chance:2%,Enc:(3-4) MOD_Moonshiners AND (3-5) KLA_Farmers enc_18=Chance:3%,Enc:(5-8) MOD_Mantis FIGHTING (3-5) KLA_Farmers enc_19=Chance:0%,Enc:(3-5) MOD_Moonshiners FIGHTING (3-6) KLA_Farmers enc_20=Chance:4%,Enc:(4-7) MOD_Mantis AMBUSH Player enc_21=Chance:0%,Enc:(5-9) MOD_Mantis FIGHTING (3-6) DEN_Molerats enc_22=Chance:7%,Enc:(4-6) MOD_Moonshiners enc_23=Chance:7%,Enc:(3-5) KLA_Farmers enc_24=Chance:100%,Counter:1,Special,Map:Bess Dead,Enc:Special1, If(Global(299) > 0) enc_25=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 20] lookup_name=DVMV_M ; Den - Vault City - Modoc Trade Route maps=Mountain Encounter 3, Mountain Encounter 4, Cavern Encounter 0, Cavern Encounter 3 enc_00=Chance:8%,Enc:(3-6) DVMV_Highwaymen AND (2-5) DVMV_Wild_Dogs AMBUSH Player enc_01=Chance:8%,Enc:(2-5) DVMV_Robbers AND (3-6) DVMV_Wild_Dogs AMBUSH Player enc_02=Chance:8%,Enc:(3-6) DVMV_Robbers AMBUSH Player enc_03=Chance:8%,Enc:(3-6) DVMV_Highwaymen AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:1%,Enc:(5-8) DVMV_Mantis_Swarm AND (2-5) ARRO_Spore_Plants AMBUSH Player enc_14=Chance:7%,Enc:(3-5) DVMV_Wild_Dogs AND (6-8) ARRO_Spore_Plants AMBUSH Player enc_15=Chance:8%,Enc:(6-10) DVMV_Mantis_Swarm AMBUSH Player enc_16=Chance:8%,Enc:(4-8) DVMV_Wild_Dogs AMBUSH Player enc_17=Chance:1%,Enc:(2-4) DVMV_Robbers FIGHTING (3-6) DVMV_Wild_Dogs enc_18=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Wild_Dogs enc_19=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Robbers enc_20=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Highwaymen enc_21=Chance:10%,Enc:(6-8) DVMV_Caravan enc_22=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 21] lookup_name=DVMV_D ; Den - Vault City - Modoc Trade Route maps=Desert Encounter 11, Desert Encounter 6, Desert Encounter 9, Desert Encounter 12 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:8%,Enc:(3-6) DVMV_Highwaymen AND (2-5) DVMV_Wild_Dogs AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:8%,Enc:(2-5) DVMV_Robbers AND (3-6) DVMV_Wild_Dogs AMBUSH Player enc_14=Chance:8%,Enc:(3-6) DVMV_Robbers AMBUSH Player enc_15=Chance:8%,Enc:(3-6) DVMV_Highwaymen AMBUSH Player enc_16=Chance:1%,Enc:(5-8) DVMV_Mantis_Swarm AND (2-5) ARRO_Spore_Plants AMBUSH Player enc_17=Chance:7%,Enc:(3-5) DVMV_Wild_Dogs AND (6-8) ARRO_Spore_Plants AMBUSH Player enc_18=Chance:8%,Enc:(6-10) DVMV_Mantis_Swarm AMBUSH Player enc_19=Chance:8%,Enc:(4-8) DVMV_Wild_Dogs AMBUSH Player enc_20=Chance:1%,Enc:(2-4) DVMV_Robbers FIGHTING (3-6) DVMV_Wild_Dogs enc_21=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Wild_Dogs enc_22=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Robbers enc_23=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Highwaymen enc_24=Chance:10%,Enc:(6-8) DVMV_Caravan enc_25=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 22] lookup_name=Wild1_M ; Wilderness North of Modoc maps=Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5 enc_00=Chance:10%,Enc:(4-7) DMRV_Golden_Geckos AMBUSH Player enc_01=Chance:10%,Enc:(6-8) DVMV_Mantis_Swarm AMBUSH Player enc_02=Chance:10%,Enc:(4-8) DMRV_Scorpions AMBUSH Player enc_03=Chance:10%,Enc:(4-8) MOD_Wild_Brahmin enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:1%,Enc:(3-5) WILD1_Trader FIGHTING (3-6) DMRV_Golden_Geckos enc_14=Chance:1%,Enc:(6-10) DVMV_Mantis_Swarm FIGHTING (3-5) WILD1_Trader enc_15=Chance:0%,Enc:(6-8) DVMV_Mantis_Swarm FIGHTING (5-8) MOD_Wild_Brahmin enc_16=Chance:0%,Enc:(3-6) DMRV_Scorpions FIGHTING (6-10) DVMV_Mantis_Swarm enc_17=Chance:0%,Enc:(6-10) DMRV_Scorpions FIGHTING (6-8) MOD_Wild_Brahmin enc_18=Chance:10%,Enc:(3-6) WILD1_Trader enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 23] lookup_name=Wild1_D ; Wilderness North of Modoc maps=Desert Encounter 12, Desert Encounter 8, Desert Encounter 10, Desert Encounter 6 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(4-7) DMRV_Golden_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(6-8) DVMV_Mantis_Swarm AMBUSH Player enc_14=Chance:10%,Enc:(4-8) DMRV_Scorpions AMBUSH Player enc_15=Chance:10%,Enc:(6-10) MOD_Wild_Brahmin enc_16=Chance:1%,Enc:(3-6) WILD1_Trader FIGHTING (3-6) DMRV_Golden_Geckos enc_17=Chance:1%,Enc:(6-10) DVMV_Mantis_Swarm FIGHTING (3-5) WILD1_Trader enc_18=Chance:0%,Enc:(6-8) DVMV_Mantis_Swarm FIGHTING (5-8) MOD_Wild_Brahmin enc_19=Chance:0%,Enc:(3-6) DMRV_Scorpions FIGHTING (6-10) DVMV_Mantis_Swarm enc_20=Chance:0%,Enc:(6-10) DMRV_Scorpions FIGHTING (6-8) MOD_Wild_Brahmin enc_21=Chance:10%,Enc:(3-6) WILD1_Trader enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 24] lookup_name=Wild2_D ; Wilderness North of Vault City maps=Desert Encounter 1, Desert Encounter 3, Desert Encounter 8, Desert Encounter 10 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(2-4) WILD2_Mutated_Molerats AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(3-6) WILD2_Mutated_Pig_Rats AMBUSH Player enc_14=Chance:10%,Enc:(4-8) ARRO_Spore_Plants enc_15=Chance:10%,Enc:(3-5) DVMV_Wild_Dogs AND (1-2) WILD2_Hermit FIGHTING (5-8) WILD2_Mutated_Molerats enc_16=Chance:1%,Enc:(1-2) WILD2_Hermit FIGHTING (3-5) DVMV_Wild_Dogs enc_17=Chance:1%,Enc:(1-2) WILD2_Hermit FIGHTING (3-5) WILD2_Mutated_Pig_Rats enc_18=Chance:1%,Enc:(1-2) WILD2_Hermit AND (3-5) DVMV_Wild_Dogs FIGHTING (3-6) WILD2_Mutated_Molerats enc_19=Chance:0%,Enc:(3-5) WILD2_Mutated_Molerats FIGHTING (4-6) WILD2_Mutated_Pig_Rats enc_20=Chance:0%,Enc:(5-9) WILD2_Mutated_Molerats FIGHTING (6-12) ARRO_Spore_Plants enc_21=Chance:0%,Enc:(3-5) WILD2_Mutated_Pig_Rats FIGHTING (5-8) DVMV_Wild_Dogs enc_22=Chance:5%,Enc:(1-2) WILD2_Hermit enc_23=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 25] lookup_name=Wild2_M ; Wilderness North of Vault City maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0, Cavern Encounter 4 enc_00=Chance:10%,Enc:(2-4) WILD2_Mutated_Molerats AMBUSH Player enc_01=Chance:10%,Enc:(3-6) WILD2_Mutated_Pig_Rats AMBUSH Player enc_02=Chance:10%,Enc:(6-8) ARRO_Spore_Plants enc_03=Chance:10%,Enc:(3-5) DVMV_Wild_Dogs AND (1-2) WILD2_Hermit FIGHTING (5-8) WILD2_Mutated_Molerats enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:1%,Enc:(1-2) WILD2_Hermit FIGHTING (3-5) DVMV_Wild_Dogs enc_14=Chance:1%,Enc:(1-2) WILD2_Hermit FIGHTING (3-5) WILD2_Mutated_Pig_Rats enc_15=Chance:1%,Enc:(1-2) WILD2_Hermit AND (3-5) DVMV_Wild_Dogs FIGHTING (3-6) WILD2_Mutated_Molerats enc_16=Chance:0%,Enc:(3-5) WILD2_Mutated_Molerats FIGHTING (4-6) WILD2_Mutated_Pig_Rats enc_17=Chance:0%,Enc:(5-9) WILD2_Mutated_Molerats FIGHTING (6-12) ARRO_Spore_Plants enc_18=Chance:0%,Enc:(3-5) WILD2_Mutated_Pig_Rats FIGHTING (5-8) DVMV_Wild_Dogs enc_19=Chance:5%,Enc:(1-2) WILD2_Hermit enc_20=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 26] ; Areas around Vault City lookup_name=VPat_M maps=Mountain Encounter 5, Mountain Encounter 6, Mountain Encounter 2, Mountain Encounter 3 enc_00=Chance:10%,Enc:(3-6) VPAT_Strong_Slavers AND (3-4) DVMV_Wild_Dogs AMBUSH Player enc_01=Chance:10%,Enc:(4-7) VPAT_Strong_Slavers AMBUSH Player enc_02=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AMBUSH Player enc_03=Chance:10%,Enc:(5-8) DVMV_Wild_Dogs AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Enc:(3-6) VPAT_Patrol AND (2-4) DVMV_Wild_Dogs FIGHTING (6-8) VPAT_Strong_Slavers enc_14=Chance:1%,Enc:(4-7) VPAT_Strong_Slavers FIGHTING (5-8) DMRV_Golden_Geckos enc_15=Chance:10%,Enc:(5-8) VPAT_Patrol FIGHTING (4-6) VPAT_Strong_Slavers enc_16=Chance:1%,Enc:(3-5) VPAT_Patrol FIGHTING (5-8) DMRV_Golden_Geckos enc_17=Chance:1%,Enc:(3-5) VPAT_Patrol FIGHTING (6-10) DVMV_Wild_Dogs enc_18=Chance:10%,Enc:(5-8) VPAT_Patrol enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 27] lookup_name=VPat_D ; Areas around Vault City maps=Desert Encounter 4, Desert Encounter 9, Desert Encounter 11, Desert Encounter 12 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(3-6) VPAT_Strong_Slavers AND (3-4) DVMV_Wild_Dogs AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(4-7) VPAT_Strong_Slavers AMBUSH Player enc_14=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AMBUSH Player enc_15=Chance:10%,Enc:(5-8) DVMV_Wild_Dogs AMBUSH Player enc_16=Chance:5%,Enc:(3-6) VPAT_Patrol AND (2-4) DVMV_Wild_Dogs FIGHTING (6-8) VPAT_Strong_Slavers enc_17=Chance:2%,Enc:(4-7) VPAT_Strong_Slavers FIGHTING (5-8) DMRV_Golden_Geckos enc_18=Chance:10%,Enc:(5-8) VPAT_Patrol FIGHTING (4-6) VPAT_Strong_Slavers enc_19=Chance:1%,Enc:(3-5) VPAT_Patrol FIGHTING (5-8) DMRV_Golden_Geckos enc_20=Chance:1%,Enc:(3-5) VPAT_Patrol FIGHTING (8-10) DVMV_Wild_Dogs enc_21=Chance:10%,Enc:(5-8) VPAT_Patrol enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 28] lookup_name=Geck_M ; Areas around Gecko maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 1, Cavern Encounter 2 enc_00=Chance:10%,Enc:(5-8) GECK_Scavs AMBUSH Player enc_01=Chance:10%,Enc:(6-10) GECK_Ghoul_Scavs AMBUSH Player enc_02=Chance:10%,Enc:(4-8) GECK_Crazies AMBUSH Player enc_03=Chance:10%,Enc:(5-8) GECK_Ghoul_Crazies AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Enc:(5-9) GECK_Geckos AMBUSH Player enc_14=Chance:5%,Enc:(6-10) DVMV_Wild_Dogs AMBUSH Player enc_15=Chance:5%,Enc:(6-10) DMRV_Scorpions AMBUSH Player enc_16=Chance:5%,Enc:(6-8) WILD2_Mutated_Pig_Rats AMBUSH Player enc_17=Chance:5%,Enc:(10-15) GECK_Mutated_Rats AMBUSH Player enc_18=Chance:1%,Enc:(6-9) GECK_Scavs FIGHTING (5-8) GECK_Crazies enc_19=Chance:1%,Enc:(5-9) GECK_Ghoul_Scavs FIGHTING (6-10) GECK_Crazies enc_20=Chance:1%,Enc:(7-12) GECK_Geckos FIGHTING (3-6) GECK_Crazies enc_21=Chance:1%,Enc:(5-9) WILD2_Mutated_Pig_Rats FIGHTING (2-5) GECK_Ghoul_Scavs enc_22=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 29] lookup_name=Geck_D ; Areas around Gecko maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(5-8) GECK_Scavs AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(6-10) GECK_Ghoul_Scavs AMBUSH Player enc_14=Chance:10%,Enc:(4-8) GECK_Crazies AMBUSH Player enc_15=Chance:10%,Enc:(4-8) GECK_Ghoul_Crazies AMBUSH Player enc_16=Chance:5%,Enc:(5-9) GECK_Geckos AMBUSH Player enc_17=Chance:5%,Enc:(6-10) DVMV_Wild_Dogs AMBUSH Player enc_18=Chance:5%,Enc:(6-10) DMRV_Scorpions AMBUSH Player enc_19=Chance:5%,Enc:(6-8) WILD2_Mutated_Pig_Rats AMBUSH Player enc_20=Chance:5%,Enc:(10-15) GECK_Mutated_Rats AMBUSH Player enc_21=Chance:1%,Enc:(6-9) GECK_Scavs FIGHTING (5-8) GECK_Crazies enc_22=Chance:1%,Enc:(5-9) GECK_Ghoul_Scavs FIGHTING (6-10) GECK_Crazies enc_23=Chance:1%,Enc:(7-12) GECK_Geckos FIGHTING (3-6) GECK_Crazies enc_24=Chance:1%,Enc:(5-9) WILD2_Mutated_Pig_Rats FIGHTING (2-5) GECK_Ghoul_Scavs enc_25=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 30] lookup_name=Fish_O ; Coastal Regions of the north maps=Coast Encounter 5, Coast Encounter 4, Coast Encounter 1, Coast Encounter 8 enc_00=Chance:10%,Enc:(4-7) ARRO_Cannibals AMBUSH Player enc_01=Chance:10%,Enc:(5-7) FISH_Wilder AMBUSH Player enc_02=Chance:10%,Enc:(4-8) ARRO_War_Party AMBUSH Player enc_03=Chance:10%,Enc:(4-8) ARRO_Outcasts AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(3-6) DMRV_Scorpions AMBUSH Player enc_14=Chance:10%,Enc:(4-7) DEN_Molerats AMBUSH Player enc_15=Chance:10%,Enc:(3-5) FISH_Fisherman FIGHTING (3-6) ARRO_Cannibals enc_16=Chance:0%,Enc:(4-7) ARRO_Cannibals FIGHTING (3-5) FISH_Wilder enc_17=Chance:1%,Enc:(4-8) DMRV_Scorpions FIGHTING (3-6) FISH_Wilder enc_18=Chance:10%,Enc:(3-6) FISH_Fisherman [Encounter Table 31] lookup_name=Prim_D ; Primitive Tribe Region maps=Desert Encounter 1, Desert Encounter 4, Desert Encounter 5, Desert Encounter 8 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:7%,Enc:(4-8) ARRO_Cannibals AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(3-6) ARRO_Outcasts AMBUSH Player enc_14=Chance:8%,Enc:(4-6) FISH_Wilder AMBUSH Player enc_15=Chance:8%,Enc:(4-6) ARRO_War_Party AMBUSH Player enc_16=Chance:7%,Enc:(2-4) KLA_Golden_Geckos AND (3-6) ARRO_Spore_Plants AMBUSH Player enc_17=Chance:0%,Enc:(2-5) KLA_Golden_Geckos AND (3-5) ARRO_Sm_Scorpions AMBUSH Player enc_18=Chance:7%,Enc:(4-8) KLA_Golden_Geckos AMBUSH Player enc_19=Chance:7%,Enc:(4-8) DMRV_Scorpions AND (2-4) ARRO_Spore_Plants AMBUSH Player enc_20=Chance:7%,Enc:(4-9) ARRO_Sm_Scorpions AMBUSH Player enc_21=Chance:1%,Enc:(3-5) KLA_Golden_Geckos FIGHTING (2-4) ARRO_Outcasts enc_22=Chance:1%,Enc:(3-5) KLA_Golden_Geckos FIGHTING (3-5) FISH_Wilder enc_23=Chance:7%,Enc:(4-8) KLAD_Scorpions FIGHTING (3-6) ARRO_Cannibals enc_24=Chance:7%,Enc:(3-6) ARRO_Sm_Scorpions FIGHTING (1-2) WILD2_Hermit enc_25=Chance:10%,Enc:(1-2) WILD2_Hermit enc_26=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_32=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 32] lookup_name=Prim_M ; Primitive Tribe Region maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 2, Cavern Encounter 3 enc_00=Chance:7%,Enc:(4-8) ARRO_Cannibals AMBUSH Player enc_01=Chance:7%,Enc:(3-6) ARRO_Outcasts AMBUSH Player enc_02=Chance:8%,Enc:(4-6) FISH_Wilder AMBUSH Player enc_03=Chance:8%,Enc:(4-6) ARRO_War_Party AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(2-5) KLA_Golden_Geckos AND (3-6) ARRO_Spore_Plants AMBUSH Player enc_14=Chance:0%,Enc:(2-5) KLA_Golden_Geckos AND (3-5) ARRO_Sm_Scorpions AMBUSH Player enc_15=Chance:7%,Enc:(4-8) KLA_Golden_Geckos AMBUSH Player enc_16=Chance:7%,Enc:(4-8) DMRV_Scorpions AND (2-4) ARRO_Spore_Plants AMBUSH Player enc_17=Chance:7%,Enc:(4-9) ARRO_Sm_Scorpions AMBUSH Player enc_18=Chance:1%,Enc:(3-5) KLA_Golden_Geckos FIGHTING (2-4) ARRO_Outcasts enc_19=Chance:1%,Enc:(3-5) KLA_Golden_Geckos FIGHTING (3-5) FISH_Wilder enc_20=Chance:7%,Enc:(4-8) KLAD_Scorpions FIGHTING (3-6) ARRO_Cannibals enc_21=Chance:7%,Enc:(3-6) ARRO_Sm_Scorpions FIGHTING (1-2) WILD2_Hermit enc_22=Chance:10%,Enc:(1-2) WILD2_Hermit enc_23=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 33] lookup_name=DNRV_D ; Den - New Reno - Redding - Vault City Caravan Route maps=Desert Encounter 8, Desert Encounter 9, Desert Encounter 10 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(5-8) DNRV_Den_Caravan AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:1%,Enc:(2-4) DVMV_Highwaymen AND (2-4) DVMV_Robbers AMBUSH Player enc_14=Chance:10%,Enc:(6-9) DVMV_Highwaymen AMBUSH Player enc_15=Chance:10%,Enc:(6-9) DVMV_Robbers AMBUSH Player enc_16=Chance:3%,Enc:(4-7) DNRV_Redding_Caravan FIGHTING (4-7) DVMV_Highwaymen enc_17=Chance:5%,Enc:(4-8) DNRV_Reno_Caravan FIGHTING (4-7) DVMV_Robbers enc_18=Chance:5%,Enc:(4-8) DNRV_Den_Caravan FIGHTING (4-7) DVMV_Highwaymen enc_19=Chance:10%,Enc:(2-5) DVMV_Robbers FIGHTING (4-7) DNRV_Vault_Caravan enc_20=Chance:1%,Enc:(4-8) DNRV_Den_Caravan FIGHTING (4-8) DNRV_Vault_Caravan enc_21=Chance:0%,Enc:(6-8) DVMV_Highwaymen FIGHTING (6-10) DVMV_Robbers enc_22=Chance:5%,Enc:(6-8) DNRV_Vault_Caravan enc_23=Chance:7%,Enc:(4-8) DNRV_Den_Caravan enc_24=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 34] lookup_name=DNRV_M ; Den - New Reno - Redding - Vault City Caravan Route maps=Mountain Encounter 3, Mountain Encounter 4, Cavern Encounter 3, Cavern Encounter 4 enc_00=Chance:10%,Enc:(5-8) DNRV_Den_Caravan AMBUSH Player enc_01=Chance:1%,Enc:(2-4) DVMV_Highwaymen AND (2-4) DVMV_Robbers AMBUSH Player enc_02=Chance:10%,Enc:(6-9) DVMV_Highwaymen AMBUSH Player enc_03=Chance:10%,Enc:(6-9) DVMV_Robbers AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:3%,Enc:(4-8) DNRV_Redding_Caravan FIGHTING (4-8) DVMV_Highwaymen enc_14=Chance:5%,Enc:(4-8) DNRV_Reno_Caravan FIGHTING (4-8) DVMV_Robbers enc_15=Chance:5%,Enc:(4-8) DNRV_Den_Caravan FIGHTING (4-8) DVMV_Highwaymen enc_16=Chance:5%,Enc:(3-5) DVMV_Robbers FIGHTING (4-7) DNRV_Vault_Caravan enc_17=Chance:1%,Enc:(4-8) DNRV_Den_Caravan FIGHTING (4-8) DNRV_Vault_Caravan enc_18=Chance:0%,Enc:(6-8) DVMV_Highwaymen FIGHTING (6-10) DVMV_Robbers enc_19=Chance:5%,Enc:(6-8) DNRV_Vault_Caravan enc_20=Chance:7%,Enc:(4-8) DNRV_Den_Caravan enc_21=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 35] lookup_name=Red_D ; Area around Redding maps=Desert Encounter 4, Desert Encounter 5, Desert Encounter 6, Desert Encounter 9, Desert Encounter 7 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AND (4-6) RED_Wolves AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(4-8) RED_Claim_Jumper AMBUSH Player enc_14=Chance:10%,Enc:(6-10) RED_Wolves AMBUSH Player enc_15=Chance:10%,Enc:(5-8) DMRV_Golden_Geckos AMBUSH Player enc_16=Chance:2%,Enc:(3-5) RED_Prospector FIGHTING (2-4) RED_Claim_Jumper, If(Player(Level) > 9) enc_17=Chance:5%,Enc:(4-6) RED_Trappers FIGHTING (2-4) DMRV_Golden_Geckos enc_18=Chance:1%,Enc:(2-4) RED_Bootlegger FIGHTING (5-8) RED_Wolves enc_19=Chance:1%,Enc:(2-4) RED_Homesteaders FIGHTING (3-5) RED_Claim_Jumper, If(Player(Level) > 9) enc_20=Chance:5%,Enc:(4-6) RED_Homesteaders FIGHTING (4-8) RED_Wolves enc_21=Chance:7%,Enc:(4-6) RED_Bootlegger enc_22=Chance:7%,Enc:(4-6) RED_Trappers enc_23=Chance:7%,Enc:(3-6) RED_Prospector enc_24=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 36] lookup_name=Red_M ; Area Around Redding maps=Mountain Encounter 2, Mountain Encounter 4, Cavern Encounter 4, Mountain Encounter 5, Cavern Encounter 5 enc_00=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AND (4-6) RED_Wolves AMBUSH Player enc_01=Chance:10%,Enc:(4-6) RED_Claim_Jumper AMBUSH Player enc_02=Chance:10%,Enc:(6-10) RED_Wolves AMBUSH Player enc_03=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:2%,Enc:(3-5) RED_Prospector FIGHTING (2-4) RED_Claim_Jumper, If(Player(Level) > 9) enc_14=Chance:10%,Enc:(4-6) RED_Trappers FIGHTING (2-4) DMRV_Golden_Geckos enc_15=Chance:1%,Enc:(2-4) RED_Bootlegger FIGHTING (5-8) RED_Wolves enc_16=Chance:1%,Enc:(2-4) RED_Homesteaders FIGHTING (6-8) RED_Claim_Jumper, If(Player(Level) > 9) enc_17=Chance:5%,Enc:(4-6) RED_Homesteaders FIGHTING (4-8) RED_Wolves enc_18=Chance:7%,Enc:(4-6) RED_Bootlegger enc_19=Chance:7%,Enc:(4-6) RED_Trappers enc_20=Chance:7%,Enc:(3-6) RED_Prospector enc_21=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 37] lookup_name=Wild3_M ; Wild area between Redding and Raiders maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0 enc_00=Chance:1%,Enc:(3-6) RED_Wolves AND (3-6) WILD2_Mutated_Molerats AMBUSH Player enc_01=Chance:0%,Enc:(5-10) DMRV_Scorpions AND (5-10) RED_Wolves AMBUSH Player enc_02=Chance:0%,Enc:(4-9) WILD2_Mutated_Molerats AND (6-10) DMRV_Scorpions AMBUSH Player enc_03=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(6-8) RED_Wolves AMBUSH Player enc_14=Chance:10%,Enc:(5-10) WILD2_Mutated_Molerats AMBUSH Player enc_15=Chance:10%,Enc:(7-10) DMRV_Scorpions AMBUSH Player enc_16=Chance:0%,Enc:(7-12) RED_Wolves FIGHTING (5-8) DMRV_Golden_Geckos enc_17=Chance:0%,Enc:(4-9) WILD2_Mutated_Molerats FIGHTING (7-12) DMRV_Golden_Geckos enc_18=Chance:0%,Enc:(5-9) WILD2_Mutated_Molerats FIGHTING (6-9) DMRV_Scorpions enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 38] lookup_name=RDRC_M ; Vault City - New Reno - Gecko - Broken Hills Trade Route maps=Mountain Encounter 1, Mountain Encounter 5, Cavern Encounter 1, Cavern Encounter 4 enc_00=Chance:25%,Enc:(4-6) RDRC_Raiders AMBUSH Player, If(Global(600) < 1) enc_01=Chance:15%,Enc:(6-8) Red_Wolves AMBUSH Player enc_02=Chance:5%,Enc:(6-10) DNRV_Vault_Caravan FIGHTING (6-8) RDRC_Raiders, If(Global(600) < 1) enc_03=Chance:5%,Enc:(4-8) DNRV_Reno_Caravan FIGHTING (3-7) RDRC_Raiders, If(Global(600) < 1) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Enc:(6-8) RDRC_Broken_Hills_Caravan FIGHTING (8-12) RDRC_Raiders, If(Global(600) < 1) enc_14=Chance:3%,Enc:(6-10) RDRC_Gecko_Caravan FIGHTING (7-10) RDRC_Raiders, If(Global(600) < 1) enc_15=Chance:6%,Enc:(6-10) DNRV_Vault_Caravan enc_16=Chance:6%,Enc:(6-10) DNRV_Reno_Caravan enc_17=Chance:6%,Enc:(6-10) RDRC_Broken_Hills_Caravan enc_18=Chance:6%,Enc:(6-10) RDRC_Gecko_Caravan enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 39] lookup_name=RDRC_D ; Vault City - New Reno - Gecko - Broken Hills Trade Route maps=Desert Encounter 4, Desert Encounter 5, Desert Encounter 8, Desert Encounter 9 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:25%,Enc:(4-6) RDRC_Raiders AMBUSH Player, If(Global(600) < 1) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(6-8) Red_Wolves AMBUSH Player enc_14=Chance:5%,Enc:(6-10) DNRV_Vault_Caravan FIGHTING (6-8) RDRC_Raiders, If(Global(600) < 1) enc_15=Chance:5%,Enc:(4-8) DNRV_Reno_Caravan FIGHTING (3-6) RDRC_Raiders, If(Global(600) < 1) enc_16=Chance:3%,Enc:(6-8) RDRC_Broken_Hills_Caravan FIGHTING (6-8) RDRC_Raiders, If(Global(600) < 1) enc_17=Chance:9%,Enc:(6-10) RDRC_Gecko_Caravan FIGHTING (6-8) RDRC_Raiders, If(Global(600) < 1) enc_18=Chance:6%,Enc:(6-10) DNRV_Vault_Caravan enc_19=Chance:6%,Enc:(6-10) DNRV_Reno_Caravan enc_20=Chance:6%,Enc:(6-10) RDRC_Broken_Hills_Caravan enc_21=Chance:6%,Enc:(6-10) RDRC_Gecko_Caravan enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 40] lookup_name=Raid_M ; Areas patroled by the Raiders maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 1, Cavern Encounter 3, Cavern Encounter 5 enc_00=Chance:15%,Enc:(3-6) RDRC_Raiders AND (4-7) RED_Wolves AMBUSH Player, If(Global(600) < 1) enc_01=Chance:15%,Enc:(4-10) ARRO_Spore_Plants AND (5-10) RED_Wolves AMBUSH Player enc_02=Chance:30%,Enc:(4-7) RDRC_Raiders AMBUSH Player, If(Global(600) < 1) enc_03=Chance:15%,Enc:(6-10) RED_Wolves AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(7-10) DMRV_Scorpions AMBUSH Player enc_14=Chance:1%,Enc:(5-10) RED_Wolves FIGHTING (4-6) RDRC_Raiders, If(Global(600) < 1) enc_15=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_16=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 41] lookup_name=Raid_D ; Areas patroled by the Raiders maps=Desert Encounter 7, Desert Encounter 5, Desert Encounter 7, Desert Encounter 12 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:15%,Enc:(3-6) RDRC_Raiders AND (4-7) RED_Wolves AMBUSH Player, If(Global(600) < 1) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(4-10) ARRO_Spore_Plants AND (5-10) RED_Wolves AMBUSH Player enc_14=Chance:30%,Enc:(6-10) RDRC_Raiders AMBUSH Player, If(Global(600) < 1) enc_15=Chance:15%,Enc:(6-10) RED_Wolves AMBUSH Player enc_16=Chance:15%,Enc:(7-10) DMRV_Scorpions AMBUSH Player enc_17=Chance:1%,Enc:(5-10) RED_Wolves FIGHTING (4-6) RDRC_Raiders, If(Global(600) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 42] lookup_name=Nav_D ; Areas around Navarro maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:100%,Enc:(4-7) NAV_Enclave_Patrol AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_14=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_15=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_16=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_17=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1) [Encounter Table 43] lookup_name=Nav_M ; Areas around Navarro maps=Mountain Encounter 1, Mountain Encounter 2 enc_00=Chance:100%,Enc:(4-7) NAV_Enclave_Patrol AMBUSH Player enc_01=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_02=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_04=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_08=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_09=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_10=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_11=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 44] lookup_name=Nav_O ; Areas around Navarro maps=Coast Encounter 3, Coast Encounter 4, Coast Encounter 4, Coast Encounter 8 enc_00=Chance:100%,Enc:(4-7) NAV_Enclave_Patrol AMBUSH Player enc_01=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_02=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_04=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_08=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_09=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) [Encounter Table 45] lookup_name=EPA_D ; Area around the EPA maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:4%,Enc:(3-6) EPA_Tough_Alien AND (3-5) EPA_Deathclaws AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:12%,Enc:(6-8) EPA_Floater_Centaurs AMBUSH Player enc_14=Chance:12%,Enc:(5-7) EPA_Tough_Fire_Geckos AMBUSH Player enc_15=Chance:12%,Enc:(5-8) EPA_Tough_Alien AMBUSH Player enc_16=Chance:12%,Enc:(4-6) EPA_Deathclaws AMBUSH Player enc_17=Chance:12%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player enc_18=Chance:12%,Enc:(6-9) EPA_Alien AMBUSH Player enc_19=Chance:12%,Enc:(6-8) EPA_Centaurs AMBUSH Player enc_20=Chance:12%,Enc:(6-10) EPA_Floaters AMBUSH Player enc_21=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1) [Encounter Table 46] lookup_name=EPA_M ; Area around the EPA maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0, Cavern Encounter 2, Cavern Encounter 4 enc_00=Chance:4%,Enc:(3-6) EPA_Tough_Alien AND (2-4) EPA_Deathclaws AMBUSH Player enc_01=Chance:12%,Enc:(6-8) EPA_Floater_Centaurs AMBUSH Player enc_02=Chance:12%,Enc:(5-7) EPA_Tough_Fire_Geckos AMBUSH Player enc_03=Chance:12%,Enc:(5-8) EPA_Tough_Alien AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:12%,Enc:(4-6) EPA_Deathclaws AMBUSH Player enc_14=Chance:12%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player enc_15=Chance:12%,Enc:(6-9) EPA_Alien AMBUSH Player enc_16=Chance:12%,Enc:(6-8) EPA_Centaurs AMBUSH Player enc_17=Chance:12%,Enc:(6-10) EPA_Floaters AMBUSH Player enc_18=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 47] lookup_name=EPA_C ; Area around the EPA maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8 enc_00=Chance:4%,Enc:(3-6) EPA_Tough_Alien AND (3-5) EPA_Deathclaws AMBUSH Player enc_01=Chance:12%,Enc:(6-8) EPA_Floater_Centaurs AMBUSH Player enc_02=Chance:12%,Enc:(5-7) EPA_Tough_Fire_Geckos AMBUSH Player enc_03=Chance:12%,Enc:(5-8) EPA_Tough_Alien AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:12%,Enc:(4-6) EPA_Deathclaws AMBUSH Player enc_14=Chance:12%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player enc_15=Chance:12%,Enc:(6-9) EPA_Alien AMBUSH Player enc_16=Chance:12%,Enc:(6-8) EPA_Centaurs AMBUSH Player enc_17=Chance:12%,Enc:(6-10) EPA_Floaters AMBUSH Player [Encounter Table 48] lookup_name=Wild4_D ; Area Between EPA and Coast maps=Desert Encounter 9, Desert Encounter 8, Desert Encounter 11 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:40%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:40%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player enc_14=Chance:20%,Enc:(6-12) DMRV_Golden_Geckos AMBUSH Player enc_15=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_16=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_17=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1) [Encounter Table 49] lookup_name=Wild4_M ; Area Between EPA and Coast maps=Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 0, Cavern Encounter 2, Cavern Encounter 4 enc_00=Chance:40%,Enc:(8-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_01=Chance:40%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player enc_02=Chance:20%,Enc:(6-12) DMRV_Golden_Geckos AMBUSH Player enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_06=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_10=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_11=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_12=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_13=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 50] lookup_name=Wild4_O ; Area between EPA and Coast maps=Coast Encounter 1, Coast Encounter 2 enc_00=Chance:40%,Enc:(8-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_01=Chance:40%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player enc_02=Chance:20%,Enc:(6-12) DMRV_Golden_Geckos AMBUSH Player enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_06=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_10=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_11=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) [Encounter Table 51] lookup_name=SRNRRN_D ; San Fran - NCR - Redding - Reno Trade route maps=Desert Encounter 4, Desert Encounter 2, Desert Encounter 3, Desert Encounter 5 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(4-6) EPA_Deathclaws AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(5-8) EPA_Fire_Geckos AMBUSH Player enc_14=Chance:3%,Enc:(6-9) DNRV_Reno_Caravan FIGHTING (3-5) EPA_Deathclaws enc_15=Chance:3%,Enc:(6-10) FRAN2_San_Fran_Caravan FIGHTING (4-7) EPA_Deathclaws enc_16=Chance:8%,Enc:(5-8) DNRV_Redding_Caravan FIGHTING (4-6) EPA_Fire_Geckos enc_17=Chance:8%,Enc:(7-11) NCR_Caravan FIGHTING (4-7) EPA_Fire_Geckos enc_18=Chance:10%,Enc:(6-10) FRAN2_San_Fran_Caravan enc_19=Chance:20%,Enc:(5-8) DNRV_Redding_Caravan enc_20=Chance:15%,Enc:(6-9) DNRV_Reno_Caravan enc_21=Chance:13%,Enc:(7-11) NCR_Caravan enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 52] lookup_name=SRNRRN_M ; San Fran - NCR - Redding - Reno Trade route maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 0 enc_00=Chance:10%,Enc:(4-7) EPA_Deathclaws AMBUSH Player enc_01=Chance:15%,Enc:(5-8) EPA_Fire_Geckos AMBUSH Player enc_02=Chance:3%,Enc:(6-9) DNRV_Reno_Caravan FIGHTING (3-5) EPA_Deathclaws enc_03=Chance:3%,Enc:(6-10) FRAN2_San_Fran_Caravan FIGHTING (4-7) EPA_Deathclaws enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:8%,Enc:(5-8) DNRV_Redding_Caravan FIGHTING (4-6) EPA_Fire_Geckos enc_14=Chance:8%,Enc:(7-11) NCR_Caravan FIGHTING (3-7) EPA_Fire_Geckos enc_15=Chance:10%,Enc:(6-10) FRAN2_San_Fran_Caravan enc_16=Chance:20%,Enc:(5-8) DNRV_Redding_Caravan enc_17=Chance:15%,Enc:(6-9) DNRV_Reno_Caravan enc_18=Chance:13%,Enc:(7-11) NCR_Caravan enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 53] lookup_name=New_D ; Areas around New Reno maps=Desert Encounter 7, Desert Encounter 2, Desert Encounter 6, Desert Encounter 5 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:15%,Enc:(4-8) NEW_Yakuza AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(4-7) NEW_Gang AMBUSH Player enc_14=Chance:10%,Enc:(7-10) RED_Wolves AMBUSH Player enc_15=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Yakuza enc_16=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Gang enc_17=Chance:20%,Enc:(4-8) NEW_Mobsters enc_18=Chance:10%,Enc:(1-2) NEW_Traveller enc_19=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1) [Encounter Table 54] lookup_name=New_M ; Areas around New Reno maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5 enc_00=Chance:15%,Enc:(4-8) NEW_Yakuza AMBUSH Player enc_01=Chance:15%,Enc:(4-7) NEW_Gang AMBUSH Player enc_02=Chance:10%,Enc:(7-10) RED_Wolves AMBUSH Player enc_03=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Yakuza enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Gang enc_14=Chance:20%,Enc:(4-8) NEW_Mobsters enc_15=Chance:10%,Enc:(1-2) NEW_Traveller enc_16=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_17=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 55] lookup_name=New_C ; Areas around New Reno maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8 enc_00=Chance:15%,Enc:(4-8) NEW_Yakuza AMBUSH Player enc_01=Chance:15%,Enc:(4-7) NEW_Gang AMBUSH Player enc_02=Chance:10%,Enc:(7-10) RED_Wolves AMBUSH Player enc_03=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Yakuza enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Gang enc_14=Chance:20%,Enc:(4-8) NEW_Mobsters enc_15=Chance:10%,Enc:(1-2) NEW_Traveller [Encounter Table 56] ; Areas around Broken Hills lookup_name=Brok_D maps=Desert Encounter 8, Desert Encounter 9, Desert Encounter 10, Desert Encounter 11 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(606) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_03=Chance:10%,Enc:(2-6) BROK_Rogues AND (3-5) RED_Wolves AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:20%,Enc:(4-8) BROK_Rogues AMBUSH Player enc_14=Chance:10%,Enc:(6-10) RED_Wolves AMBUSH Player enc_15=Chance:10%,Enc:(6-12) DMRV_Scorpions AMBUSH Player enc_16=Chance:10%,Enc:(8-12) ARRO_Spore_Plants AMBUSH Player enc_17=Chance:5%,Enc:(6-10) BROK_Unity_Patrol FIGHTING (3-6) BROK_Rogues enc_18=Chance:5%,Enc:(5-8) BROK_Unity_Patrol FIGHTING (8-12) RED_Wolves enc_19=Chance:20%,Enc:(8-10) BROK_Unity_Patrol enc_20=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) [Encounter Table 57] lookup_name=Brok_M ; Areas around Broken Hills maps=Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 2, Cavern Encounter 5 enc_00=Chance:10%,Enc:(2-6) BROK_Rogues AND (3-5) RED_Wolves AMBUSH Player enc_01=Chance:20%,Enc:(4-8) BROK_Rogues AMBUSH Player enc_02=Chance:10%,Enc:(6-10) RED_Wolves AMBUSH Player enc_03=Chance:10%,Enc:(6-12) DMRV_Scorpions AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(8-12) ARRO_Spore_Plants AMBUSH Player enc_14=Chance:5%,Enc:(6-10) BROK_Unity_Patrol FIGHTING (3-6) BROK_Rogues enc_15=Chance:5%,Enc:(5-8) BROK_Unity_Patrol FIGHTING (8-12) RED_Wolves enc_16=Chance:20%,Enc:(8-12) BROK_Unity_Patrol enc_17=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 58] lookup_name=Fran_O ; Areas around San Francisco maps=Coast Encounter 7, Coast Encounter 8, Coast Encounter 10, Coast Encounter 5, Coast Encounter 11 enc_00=Chance:15%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player enc_01=Chance:15%,Enc:(7-10) FRAN_Press_Gang AMBUSH Player enc_02=Chance:7%,Enc:(4-7) EPA_Deathclaws AMBUSH Player enc_03=Chance:7%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player enc_14=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Mercenaries enc_15=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Press_Gang enc_16=Chance:20%,Enc:(4-8) FRAN_Elronologists [Encounter Table 59] lookup_name=Fran_M ; Areas around San Francisco maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0, Cavern Encounter 3, Mountain Encounter 4 enc_00=Chance:15%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player enc_01=Chance:15%,Enc:(7-10) FRAN_Press_Gang AMBUSH Player enc_02=Chance:7%,Enc:(4-7) EPA_Deathclaws AMBUSH Player enc_03=Chance:7%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player enc_14=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Mercenaries enc_15=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Press_Gang enc_16=Chance:20%,Enc:(4-8) FRAN_Elronologists enc_17=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 60] lookup_name=Fran_C ; Areas around San Francisco maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8 enc_00=Chance:15%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player enc_01=Chance:15%,Enc:(7-10) FRAN_Press_Gang AMBUSH Player enc_02=Chance:7%,Enc:(4-7) EPA_Deathclaws AMBUSH Player enc_03=Chance:7%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player enc_14=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Mercenaries enc_15=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Press_Gang enc_16=Chance:20%,Enc:(4-8) FRAN_Elronologists [Encounter Table 61] lookup_name=Fran_D ; Areas around San Francisco maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:15%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(7-10) FRAN_Press_Gang AMBUSH Player enc_14=Chance:7%,Enc:(4-7) EPA_Deathclaws AMBUSH Player enc_15=Chance:7%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_16=Chance:7%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player enc_17=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Mercenaries enc_18=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Press_Gang enc_19=Chance:20%,Enc:(4-8) FRAN_Elronologists enc_20=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1) [Encounter Table 62] lookup_name=Fran2_D ; San Francisco - Redding Trade Route maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(5-9) EPA_Deathclaws AMBUSH Player enc_14=Chance:10%,Enc:(8-12) EPA_Tough_Fire_Geckos enc_15=Chance:10%,Enc:(8-12) EPA_Tough_Alien AMBUSH Player enc_16=Chance:3%,Enc:(4-8) FRAN2_San_Fran_Caravan FIGHTING (3-6) FRAN_Mercenaries enc_17=Chance:3%,Enc:(6-8) DNRV_Redding_Caravan FIGHTING (3-6) FRAN_Mercenaries enc_18=Chance:3%,Enc:(4-8) FRAN2_San_Fran_Caravan FIGHTING (3-6) EPA_Tough_Fire_Geckos enc_19=Chance:3%,Enc:(6-8) DNRV_Redding_Caravan FIGHTING (3-6) EPA_Tough_Alien enc_20=Chance:10%,Enc:(4-8) FRAN2_San_Fran_Caravan enc_21=Chance:10%,Enc:(6-8) DNRV_Redding_Caravan enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1) [Encounter Table 63] lookup_name=Fran2_C ; San Francisco - Redding Trade Route maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8 enc_00=Chance:10%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player enc_01=Chance:10%,Enc:(5-9) EPA_Deathclaws AMBUSH Player enc_02=Chance:10%,Enc:(8-12) EPA_Tough_Fire_Geckos enc_03=Chance:10%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:3%,Enc:(4-8) FRAN2_San_Fran_Caravan FIGHTING (3-6) FRAN_Mercenaries enc_14=Chance:3%,Enc:(6-8) DNRV_Redding_Caravan FIGHTING (3-6) FRAN_Mercenaries enc_15=Chance:3%,Enc:(4-8) FRAN2_San_Fran_Caravan FIGHTING (3-6) EPA_Tough_Fire_Geckos enc_16=Chance:3%,Enc:(6-8) DNRV_Redding_Caravan FIGHTING (3-6) EPA_Tough_Alien enc_17=Chance:10%,Enc:(4-8) FRAN2_San_Fran_Caravan enc_18=Chance:10%,Enc:(6-8) DNRV_Redding_Caravan [Encounter Table 64] lookup_name=Wild5_D ; Areas between San Francisco and NCR maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:0%,Enc:(5-8) NAV_Enclave_Patrol AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:20%,Enc:(4-9) NCR_Masters_Army AMBUSH Player enc_14=Chance:20%,Enc:(3-6) EPA_Deathclaws AMBUSH Player enc_15=Chance:35%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player enc_16=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_17=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1) [Encounter Table 65] lookup_name=Wild5_M ; Areas between San Francisco and NCR maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0 enc_00=Chance:0%,Enc:(5-8) NAV_Enclave_Patrol AMBUSH Player enc_01=Chance:10%,Enc:(4-9) NCR_Masters_Army AMBUSH Player enc_02=Chance:20%,Enc:(3-6) EPA_Deathclaws AMBUSH Player enc_03=Chance:35%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_14=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 66] lookup_name=NRNR_D ; NCR - New Reno - Redding Trade Route maps=Desert Encounter 4, Desert Encounter 5, Desert Encounter 9, Desert Encounter 10 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:3%,Enc:(6-10) NCR_Caravan FIGHTING (4-8) NCR_Masters_Army enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:3%,Enc:(6-10) DNRV_Reno_Caravan FIGHTING (4-8) NCR_Masters_Army enc_14=Chance:1%,Enc:(6-10) DNRV_Redding_Caravan FIGHTING (3-6) EPA_Deathclaws enc_15=Chance:13%,Enc:(6-10) DNRV_Redding_Caravan enc_16=Chance:13%,Enc:(6-10) DNRV_Reno_Caravan enc_17=Chance:13%,Enc:(6-10) NCR_Caravan enc_18=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1) [Encounter Table 67] lookup_name=NRNR_M ; NCR - New Reno - Redding Trade Route maps=Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 2, Cavern Encounter 4, Cavern Encounter 5 enc_00=Chance:3%,Enc:(6-10) NCR_Caravan FIGHTING (4-8) NCR_Masters_Army enc_01=Chance:3%,Enc:(6-10) DNRV_Reno_Caravan FIGHTING (4-8) NCR_Masters_Army enc_02=Chance:1%,Enc:(6-10) DNRV_Redding_Caravan FIGHTING (3-6) EPA_Deathclaws enc_03=Chance:13%,Enc:(6-10) DNRV_Redding_Caravan enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:13%,Enc:(6-10) DNRV_Reno_Caravan enc_14=Chance:13%,Enc:(6-10) NCR_Caravan enc_15=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_16=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 68] lookup_name=Wild6_M ; Area between New Reno and NCR maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0 enc_00=Chance:33%,Enc:(8-12) RED_Wolves AMBUSH Player enc_01=Chance:33%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player enc_02=Chance:33%,Enc:(8-12) DMRV_Scorpions AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_11=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_12=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_13=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 69] lookup_name=Wild6_D ; Area between New Reno and NCR maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:33%,Enc:(8-12) RED_Wolves AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:33%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player enc_14=Chance:33%,Enc:(8-12) DMRV_Scorpions AMBUSH Player enc_15=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_16=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_17=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1) [Encounter Table 70] lookup_name=VNNB_D ; Vault 15 - New Reno - NCR - Broken Hills maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 5 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:20%,Enc:(6-10) NCR_Marauders AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(8-10) RED_Wolves enc_14=Chance:10%,Enc:(7-10) DMRV_Scorpions AMBUSH Player enc_15=Chance:3%,Enc:(5-9) RDRC_Broken_Hills_Caravan FIGHTING (3-6) NCR_Marauders enc_16=Chance:3%,Enc:(6-9) DNRV_Reno_Caravan FIGHTING (3-6) NCR_Marauders enc_17=Chance:1%,Enc:(5-10) NCR_Caravan FIGHTING (4-8) RED_Wolves enc_18=Chance:0%,Enc:(4-8) V15_Caravan FIGHTING (4-9) DMRV_Scorpions enc_19=Chance:5%,Enc:(5-9) RDRC_Broken_Hills_Caravan enc_20=Chance:5%,Enc:(6-9) DNRV_Reno_Caravan enc_21=Chance:5%,Enc:(5-10) NCR_Caravan enc_22=Chance:5%,Enc:(4-8) V15_Caravan enc_23=Chance:8%,Enc:(1-2) New_Traveller enc_24=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1) [Encounter Table 71] lookup_name=VNNB_M ; Vault 15 - New Reno - NCR - Broken Hills maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5 enc_00=Chance:20%,Enc:(6-10) NCR_Marauders AMBUSH Player enc_01=Chance:10%,Enc:(8-10) RED_Wolves enc_02=Chance:10%,Enc:(7-10) DMRV_Scorpions AMBUSH Player enc_03=Chance:3%,Enc:(5-9) RDRC_Broken_Hills_Caravan FIGHTING (3-6) NCR_Marauders enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:3%,Enc:(6-9) DNRV_Reno_Caravan FIGHTING (3-6) NCR_Marauders enc_14=Chance:8%,Enc:(5-10) NCR_Caravan FIGHTING (6-8) RED_Wolves enc_15=Chance:0%,Enc:(4-8) V15_Caravan FIGHTING (4-9) DMRV_Scorpions enc_16=Chance:5%,Enc:(5-9) RDRC_Broken_Hills_Caravan enc_17=Chance:5%,Enc:(6-9) DNRV_Reno_Caravan enc_18=Chance:5%,Enc:(5-10) NCR_Caravan enc_19=Chance:5%,Enc:(4-8) V15_Caravan enc_20=Chance:8%,Enc:(1-2) New_Traveller enc_21=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 72] lookup_name=NCR_M ; Area arounc NCR maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 5, Mountain Encounter 6, Mountain Encounter 4 enc_00=Chance:10%,Enc:(4-7) NCR_Masters_Army AMBUSH Player enc_01=Chance:15%,Enc:(6-10) NCR_Marauders AMBUSH Player enc_02=Chance:2%,Enc:(5-9) NCR_Rangers FIGHTING (4-6) NCR_Masters_Army enc_03=Chance:10%,Enc:(5-10) NCR_Rangers FIGHTING (4-9) NCR_Marauders enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:2%,Enc:(2-6) KLA_Farmers FIGHTING (5-9) NCR_Masters_Army enc_14=Chance:10%,Enc:(3-6) KLA_Farmers FIGHTING (6-9) NCR_Marauders enc_15=Chance:20%,Enc:(6-10) NCR_Rangers enc_16=Chance:10%,Enc:(3-5) KLA_Farmers enc_17=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 73] lookup_name=NCR_D ; Area arounc NCR maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 5, Desert Encounter 6, Desert Encounter 11 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(5-7) NCR_Masters_Army AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(6-10) NCR_Marauders AMBUSH Player enc_14=Chance:2%,Enc:(5-9) NCR_Rangers FIGHTING (4-6) NCR_Masters_Army enc_15=Chance:10%,Enc:(5-10) NCR_Rangers FIGHTING (4-9) NCR_Marauders enc_16=Chance:2%,Enc:(2-6) KLA_Farmers FIGHTING (5-9) NCR_Masters_Army enc_17=Chance:10%,Enc:(3-6) KLA_Farmers FIGHTING (6-9) NCR_Marauders enc_18=Chance:20%,Enc:(6-10) NCR_Rangers enc_19=Chance:10%,Enc:(3-5) KLA_Farmers enc_20=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1) [Encounter Table 74] lookup_name=V15_M ; Area arounc Vault 15 maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0 enc_00=Chance:0%,Enc:(5-9) NCR_Masters_Army FIGHTING (8-12) Wild2_Mutated_Molerats enc_01=Chance:8%,Enc:(4-8) NCR_Masters_Army AMBUSH Player enc_02=Chance:20%,Enc:(8-10) DVMV_Mantis_Swarm AMBUSH Player enc_03=Chance:10%,Enc:(4-8) Wild2_Mutated_Molerats AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:20%,Enc:(6-12) DMRV_Scorpions AMBUSH Player enc_14=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_15=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1) [Encounter Table 75] lookup_name=V15_D ; Area arounc Vault 15 maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:0%,Enc:(5-9) NCR_Masters_Army FIGHTING (8-12) Wild2_Mutated_Molerats enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:8%,Enc:(4-8) NCR_Masters_Army AMBUSH Player enc_14=Chance:20%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player enc_15=Chance:20%,Enc:(4-8) Wild2_Mutated_Molerats AMBUSH Player enc_16=Chance:20%,Enc:(6-12) DMRV_Scorpions AMBUSH Player enc_17=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;; End of Newly added Encounter Tables ;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; All of the Tile information: [Tile Data] num_horizontal_tiles=4 ; Known means that you have heard of a place (partial fog and button ; shows up) ; Visited means that you have been there (no fog at all, button is ; available) ; Not really sure if these are necessary... ; 7 X 6 [Tile 0] art_idx=339 encounter_difficulty=0 walk_mask_name=wrldmp00 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,Fill_W,None,None,None,Fish_O 0_1=Ocean,Fill_W,None,None,None,Fish_O 0_2=Ocean,Fill_W,None,None,None,Fish_O 0_3=Ocean,Fill_W,None,None,None,Fish_O 0_4=Ocean,Fill_W,None,None,None,Fish_O 0_5=Ocean,Fill_W,None,None,None,Fish_O 1_0=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O 1_1=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O 1_2=Ocean,Fill_W,Rare,Rare,Rare,Fish_O 1_3=Ocean,Fill_W,Rare,Rare,Rare,Fish_O 1_4=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O 1_5=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 2_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Arro_O 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 2_3=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Arro_D 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 3_1=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 3_2=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 3_3=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Arro_D 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 4_1=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 4_2=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 4_3=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Arro_D 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 5_1=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 5_2=Desert,No_Fill,Rare,Rare,Rare,Arrok_D 5_3=Desert,No_Fill,Rare,Rare,Rare,Arro_D 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 6_2=Mountain,No_Fill,Rare,Rare,Rare,Arrok_M 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D [Tile 1] art_idx=340 encounter_difficulty=0 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 0_2=Mountain,No_Fill,Rare,Rare,Rare,Kla_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Klad_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Klad_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Klad_D 2_5=Desert,No_Fill,Frequent,Frequent,Frequent,Den_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 3_3=Desert,No_Fill,Common,Common,Common,DMRV_D 3_4=Desert,No_Fill,Common,Common,Common,DMRV_D 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_D 4_3=Desert,No_Fill,Common,Common,Common,DMRV_D 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_M 6_3=Mountain,No_Fill,Common,Common,Common,Band_M 6_4=Mountain,No_Fill,Common,Common,Common,Band_M 6_5=Mountain,No_Fill,Common,Common,Common,Band_M [Tile 2] art_idx=341 encounter_difficulty=-15 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M 0_2=Mountain,No_Fill,Common,Common,Common,DMRV_M 0_3=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M 0_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M 0_5=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M 1_2=Mountain,No_Fill,Common,Common,Common,DMRV_M 1_3=Mountain,No_Fill,Common,Common,Common,Band_M 1_4=Mountain,No_Fill,Common,Common,Common,Band_M 1_5=Mountain,No_Fill,Common,Common,Common,Band_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 2_2=Mountain,No_Fill,Common,Common,Common,DMRV_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D 3_2=Mountain,No_Fill,Common,Common,Common,DMRV_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 4_2=Mountain,No_Fill,Common,Common,Common,DMRV_M 4_3=Desert,No_Fill,Common,Common,Common,DMRV_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_D 4_5=Mountain,No_Fill,Rare,Rare,Rare,Mod_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_M 5_4=Desert,No_Fill,Rare,Rare,Rare,DVMV_D 5_5=Mountain,No_Fill,Rare,Rare,Rare,Mod_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_M 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DVMV_D 6_5=Mountain,No_Fill,Rare,Rare,Rare,Mod_M [Tile 3] art_idx=342 encounter_difficulty=-15 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_D 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_D 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DVMV_M 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DVMV_M 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DVMV_D 2_5=Mountain,No_Fill,Rare,Rare,Rare,DVMV_M 3_0=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 3_1=Desert,No_Fill,Rare,Rare,Rare,Wild2_D 3_2=Desert,No_Fill,Rare,Rare,Rare,Wild2_D 3_3=Desert,No_Fill,Rare,Rare,Rare,Geck_D 3_4=Mountain,No_Fill,Rare,Rare,Rare,Geck_M 3_5=Desert,No_Fill,Rare,Rare,Rare,DVMV_D 4_0=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 4_1=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 4_2=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 4_3=Mountain,No_Fill,Rare,Rare,Rare,Geck_M 4_4=Desert,No_Fill,Rare,Rare,Rare,Geck_D 4_5=Desert,No_Fill,Rare,Rare,Rare,DVMV_D 5_0=Mountain,No_Fill,Common,Common,Common,Wild2_M 5_1=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 5_2=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 5_3=Desert,No_Fill,Rare,Rare,Rare,Geck_D 5_4=Mountain,No_Fill,Rare,Rare,Rare,Geck_M 5_5=Mountain,No_Fill,Rare,Rare,Rare,Geck_M 6_0=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 6_1=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 6_2=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Geck_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Geck_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Geck_D [Tile 4] art_idx=343 encounter_difficulty=0 walk_mask_name=wrldmp04 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,Fill_W,None,None,None,Fish_O 0_1=Ocean,Fill_W,Rare,Rare,Rare,Fish_O 0_2=Ocean,No_Fill,Rare,Rare,Common,Fish_O 0_3=Ocean,No_Fill,Common,Common,Common,Fish_O 0_4=Ocean,No_Fill,Common,Common,Common,Fish_O 0_5=Ocean,Fill_W,None,None,None,Fish_O 1_0=Ocean,Fill_W,Rare,Rare,Rare,Fish_O 1_1=Ocean,Fill_W,Rare,Rare,Rare,Fish_O 1_2=Mountain,No_Fill,Rare,Rare,Rare,Prim_M 1_3=Mountain,No_Fill,Common,Common,Common,Prim_M 1_4=Mountain,No_Fill,Common,Common,Common,Fish_O 1_5=Ocean,Fill_W,Common,Common,Common,Fish_O 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 2_1=Mountain,No_Fill,Rare,Rare,Rare,Prim_M 2_2=Mountain,No_Fill,Rare,Rare,Rare,Prim_M 2_3=Mountain,No_Fill,Common,Common,Common,Prim_M 2_4=Mountain,No_Fill,Common,Common,Common,Prim_M 2_5=Desert,No_Fill,Common,Common,Common,Prim_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M [Tile 5] art_idx=344 encounter_difficulty=-20 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D 2_2=Mountain,No_Fill,Common,Common,Common,DNRV_M 2_3=Mountain,No_Fill,Common,Common,Common,DNRV_M 2_4=Mountain,No_Fill,Common,Common,Common,DNRV_M 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 3_3=Mountain,No_Fill,Rare,Rare,Rare,Red_M 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D 3_5=Desert,No_Fill,Rare,Rare,Rare,DNRV_D 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 4_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 5_3=Mountain,No_Fill,Rare,Rare,Rare,Red_M 5_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M 5_5=Desert,No_Fill,Rare,Rare,Rare,Red_D 6_0=Mountain,No_Fill,Common,Common,Common,Band_M 6_1=Mountain,No_Fill,Common,Common,Common,Band_M 6_2=Mountain,No_Fill,Rare,Rare,Rare,Red_M 6_3=Mountain,No_Fill,Rare,Rare,Rare,Red_M 6_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M 6_5=Mountain,No_Fill,Rare,Rare,Rare,Red_M [Tile 6] art_idx=345 encounter_difficulty=-15 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M 0_1=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 0_3=Mountain,No_Fill,Rare,Rare,Rare,Red_M 0_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M 0_5=Mountain,No_Fill,Rare,Rare,Rare,Red_M 1_0=Mountain,No_Fill,Common,Common,Common,Band_M 1_1=Mountain,No_Fill,Common,Common,Common,Band_M 1_2=Mountain,No_Fill,Rare,Rare,Rare,Red_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 1_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M 1_5=Mountain,No_Fill,Rare,Rare,Rare,Red_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 2_2=Mountain,No_Fill,Rare,Rare,Rare,Red_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 2_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M 2_5=Mountain,No_Fill,Rare,Rare,Rare,Red_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 3_2=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 4_2=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M 4_3=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 5_4=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M [Tile 7] art_idx=346 encounter_difficulty=-35 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 2_0=Mountain,No_Fill,Rare,Rare,Rare,VPat_M 2_1=Mountain,No_Fill,Rare,Rare,Rare,VPat_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 3_0=Desert,No_Fill,Common,Common,Common,VPat_D 3_1=Mountain,No_Fill,Rare,Rare,Rare,VPat_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 4_0=Desert,No_Fill,Rare,Rare,Rare,VPat_D 4_1=Desert,No_Fill,Rare,Rare,Rare,VPat_D 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D [Tile 8] art_idx=347 encounter_difficulty=-40 walk_mask_name=wrldmp08 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,Fill_W,None,None,None,Fish_O 0_1=Ocean,Fill_W,None,None,None,Fish_O 0_2=Ocean,Fill_W,None,None,None,Nav_O 0_3=Ocean,Fill_W,None,None,None,Nav_O 0_4=Ocean,Fill_W,None,None,None,Nav_O 0_5=Ocean,Fill_W,None,None,None,nav_O 1_0=Ocean,Fill_W,None,None,None,Fish_O 1_1=Ocean,Fill_W,None,None,None,Fish_O 1_2=Ocean,Fill_W,None,None,None,Nav_O 1_3=Ocean,Fill_W,None,None,None,Nav_O 1_4=Ocean,Fill_W,None,None,None,Nav_O 1_5=Ocean,Fill_W,None,None,None,Nav_O 2_0=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O 2_1=Ocean,Fill_W,Rare,Rare,Rare,Fish_O 2_2=Ocean,Fill_W,Rare,Rare,Rare,Nav_O 2_3=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Nav_O 2_4=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Nav_O 2_5=Ocean,Fill_W,None,None,None,Nav_O 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 3_2=Mountain,No_Fill,Common,Common,Common,Nav_M 3_3=Mountain,No_Fill,Common,Common,Common,Nav_M 3_4=Mountain,Fill_W,Common,Common,Common,Nav_M 3_5=Mountain,Fill_W,Frequent,Frequent,Frequent,Nav_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 4_2=Mountain,No_Fill,Common,Common,Common,Nav_M 4_3=Desert,No_Fill,Common,Common,Common,Nav_D 4_4=Mountain,No_Fill,Common,Common,Common,Nav_M 4_5=Mountain,No_Fill,Common,Common,Common,Nav_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 5_2=Mountain,No_Fill,Common,Common,Common,Nav_M 5_3=Desert,No_Fill,Common,Common,Common,Nav_D 5_4=Desert,No_Fill,Common,Common,Common,Nav_D 5_5=Mountain,No_Fill,Common,Common,Common,Nav_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 6_2=Mountain,No_Fill,Common,Common,Common,Nav_M 6_3=Desert,No_Fill,Common,Common,Common,Nav_D 6_4=Desert,No_Fill,Common,Common,Common,Nav_D 6_5=Mountain,No_Fill,Common,Common,Common,Nav_M [Tile 9] art_idx=348 encounter_difficulty=-40 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 2_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 2_5=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 3_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 3_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 4_4=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 4_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 5_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 5_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 6_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 6_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D [Tile 10] art_idx=349 encounter_difficulty=-40 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Rare,Rare,Rare,Red_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_M 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 0_4=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 0_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 1_1=Mountain,No_Fill,Common,Common,Common,Red_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_M 1_4=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 1_5=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 2_0=Mountain,No_Fill,Rare,Rare,Rare,Red_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 3_1=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 4_3=Mountain,No_Fill,Rare,Rare,Rare,New_M 4_4=Mountain,No_Fill,Rare,Rare,Rare,New_M 4_5=City,No_Fill,Common,Common,Common,New_C 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 5_3=Mountain,No_Fill,Rare,Rare,Rare,New_M 5_4=Mountain,No_Fill,Rare,Rare,Rare,New_M 5_5=City,No_Fill,Common,Common,Common,New_C 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 6_3=Mountain,No_Fill,Rare,Rare,Rare,New_M 6_4=Mountain,No_Fill,Rare,Rare,Rare,New_M 6_5=City,No_Fill,Common,Common,Common,New_C [Tile 11] art_idx=350 encounter_difficulty=-55 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 1_0=Mountain,No_Fill,Common,Common,Common,Raid_M 1_1=Mountain,No_Fill,Common,Common,Common,Raid_M 1_2=Mountain,No_Fill,Common,Common,Common,Raid_M 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 1_4=Desert,No_Fill,Rare,Rare,Rare,Brok_D 1_5=Desert,No_Fill,Rare,Rare,Rare,Brok_D 2_0=Mountain,No_Fill,Common,Common,Common,Raid_M 2_1=Mountain,No_Fill,Frequent,Frequent,Frequent,Raid_M 2_2=Desert,No_Fill,Common,Common,Common,RDRC_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 2_4=Desert,No_Fill,Rare,Rare,Rare,Brok_D 2_5=Desert,No_Fill,Rare,Rare,Rare,Brok_D 3_0=Mountain,No_Fill,Frequent,Frequent,Frequent,RDRC_M 3_1=Desert,No_Fill,Frequent,Frequent,Frequent,RDRC_D 3_2=Desert,No_Fill,Common,Common,Common,RDRC_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 3_4=Mountain,No_Fill,Rare,Rare,Rare,Brok_M 3_5=Mountain,No_Fill,Rare,Rare,Rare,Brok_M 4_0=Desert,No_Fill,Frequent,Frequent,Frequent,RDRC_D 4_1=Desert,No_Fill,Frequent,Frequent,Frequent,RDRC_D 4_2=Desert,No_Fill,Common,Common,Common,RDRC_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 5_0=Desert,No_Fill,Common,Common,Common,RDRC_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D 5_2=Desert,No_Fill,Rare,Rare,Rare,Raid_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D 6_2=Mountain,No_Fill,Rare,Rare,Rare,Raid_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M [Tile 12] art_idx=351 encounter_difficulty=-25 walk_mask_name=wrldmp12 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,Fill_W,None,None,None,Nav_O 0_1=Ocean,Fill_W,None,None,None,Nav_O 0_2=Ocean,Fill_W,None,None,None,Nav_O 0_3=Ocean,Fill_W,None,None,None,Wild4_O 0_4=Ocean,Fill_W,None,None,None,Wild4_O 0_5=Ocean,Fill_W,None,None,None,Wild4_O 1_0=Ocean,Fill_W,None,None,None,Nav_O 1_1=Ocean,Fill_W,None,None,None,Nav_O 1_2=Ocean,Fill_W,None,None,None,Nav_O 1_3=Ocean,Fill_W,None,None,None,Wild4_O 1_4=Ocean,Fill_W,None,None,None,Wild4_O 1_5=Ocean,Fill_W,None,None,None,Wild4_O 2_0=Ocean,Fill_W,None,None,None,Nav_O 2_1=Ocean,Fill_W,None,None,None,Nav_O 2_2=Ocean,Fill_W,None,None,None,Nav_O 2_3=Ocean,Fill_W,None,None,None,Wild4_O 2_4=Ocean,Fill_W,None,None,None,Wild4_O 2_5=Ocean,Fill_W,None,None,None,Wild4_O 3_0=Ocean,Fill_W,Common,Common,Common,Nav_O 3_1=Ocean,No_Fill,Common,Common,Common,Nav_O 3_2=Ocean,No_Fill,None,None,None,Nav_O 3_3=Ocean,No_Fill,None,None,None,Wild4_O 3_4=Ocean,No_Fill,None,None,None,Wild4_O 3_5=Ocean,No_Fill,None,None,None,Wild4_O 4_0=Mountain,No_Fill,Common,Common,Common,Nav_M 4_1=Ocean,Fill_W,Common,Common,Common,Nav_O 4_2=Ocean,No_Fill,Common,Common,Common,Nav_O 4_3=Ocean,No_Fill,None,None,None,Wild4_O 4_4=Ocean,No_Fill,None,None,None,Wild4_O 4_5=Ocean,No_Fill,None,None,None,Wild4_O 5_0=Desert,No_Fill,Common,Common,Common,Nav_D 5_1=Mountain,No_Fill,Common,Common,Common,Nav_M 5_2=Ocean,Fill_W,Common,Common,Common,Nav_O 5_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_O 5_4=Ocean,No_Fill,None,None,None,Wild4_O 5_5=Ocean,No_Fill,None,None,None,Wild4_O 6_0=Desert,No_Fill,Common,Common,Common,Nav_D 6_1=Desert,No_Fill,Common,Common,Common,Nav_D 6_2=Mountain,No_Fill,Common,Common,Common,Nav_M 6_3=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Wild4_O 6_4=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Wild4_O 6_5=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Wild4_O [Tile 13] art_idx=352 encounter_difficulty=-50 walk_mask_name=wrldmp13 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 0_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Fran_O 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 1_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Fran_O 2_0=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 2_1=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 2_2=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 2_3=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 2_4=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 2_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Fran_O 3_0=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 3_1=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 3_2=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 3_3=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 3_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran_D 4_0=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 4_1=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 4_2=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 4_3=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 4_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran_D 5_0=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 5_1=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 5_2=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_M 5_3=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 5_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_D 6_0=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 6_1=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 6_2=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 6_3=City,No_Fill,Frequent,Frequent,Frequent,EPA_C 6_4=City,No_Fill,Frequent,Frequent,Frequent,EPA_C 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D [Tile 14] art_idx=353 encounter_difficulty=-30 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 0_1=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 0_2=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 0_3=City,No_Fill,Frequent,Frequent,Frequent,EPA_C 0_4=City,No_Fill,Frequent,Frequent,Frequent,EPA_C 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D 1_0=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 1_1=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 1_2=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 1_3=City,No_Fill,Frequent,Frequent,Frequent,EPA_C 1_4=City,No_Fill,Frequent,Frequent,Frequent,EPA_C 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 4_0=City,No_Fill,Common,Common,Common,New_C 4_1=City,No_Fill,Common,Common,Common,New_C 4_2=City,No_Fill,Uncommon,Uncommon,Uncommon,New_C 4_3=City,No_Fill,Common,Common,Common,New_C 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 5_0=Mountain,No_Fill,Frequent,Frequent,Frequent,New_M 5_1=City,No_Fill,Common,Common,Common,New_C 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 5_3=Mountain,No_Fill,Common,Common,Common,New_M 5_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Wild6_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Common,Wild6_M 6_0=City,No_Fill,Common,Common,Common,New_C 6_1=City,No_Fill,Common,Common,Common,New_C 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 6_3=Mountain,No_Fill,Common,Common,Common,New_M 6_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Wild6_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M [Tile 15] art_idx=354 encounter_difficulty=-45 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 1_0=Mountain,No_Fill,Rare,Rare,Rare,Brok_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 2_0=Desert,No_Fill,Rare,Rare,Rare,Brok_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 3_0=Mountain,No_Fill,Rare,Rare,Rare,Brok_M 3_1=Desert,No_Fill,Common,Common,Common,Brok_D 3_2=Desert,No_Fill,Frequent,Frequent,Frequent,Wild6_D 3_3=Mountain,No_Fill,Common,Common,Common,Wild6_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 4_1=Mountain,No_Fill,Common,Common,Common,Brok_M 4_2=Mountain,No_Fill,Frequent,Frequent,Frequent,Wild6_M 4_3=Mountain,No_Fill,Common,Common,Common,Wild6_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M [Tile 16] art_idx=355 encounter_difficulty=0 walk_mask_name=wrldmp16 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,Fill_W,None,None,None,Fran_O 0_1=Ocean,Fill_W,None,None,None,Fran_O 0_2=Ocean,Fill_W,None,None,None,Fran_O 0_3=Ocean,Fill_W,None,None,None,Fran_O 0_4=Ocean,Fill_W,None,None,None,Fran_O 0_5=Ocean,Fill_W,None,None,None,Fran_O 1_0=Ocean,Fill_W,None,None,None,Fran_O 1_1=Ocean,Fill_W,None,None,None,Fran_O 1_2=Ocean,Fill_W,None,None,None,Fran_O 1_3=Ocean,Fill_W,None,None,None,Fran_O 1_4=Ocean,Fill_W,None,None,None,Fran_O 1_5=Ocean,Fill_W,None,None,None,Fran_O 2_0=Ocean,Fill_W,None,None,None,Fran_O 2_1=Ocean,Fill_W,None,None,None,Fran_O 2_2=Ocean,Fill_W,None,None,None,Fran_O 2_3=Ocean,Fill_W,None,None,None,Fran_O 2_4=Ocean,Fill_W,None,None,None,Fran_O 2_5=Ocean,Fill_W,None,None,None,Fran_O 3_0=Ocean,Fill_W,None,None,None,Fran_O 3_1=Ocean,Fill_W,None,None,None,Fran_O 3_2=Ocean,Fill_W,None,None,None,Fran_O 3_3=Ocean,Fill_W,None,None,None,Fran_O 3_4=Ocean,Fill_W,None,None,None,Fran_O 3_5=Ocean,Fill_W,None,None,None,Fran_O 4_0=Ocean,Fill_W,None,None,None,Fran_O 4_1=Ocean,Fill_W,None,None,None,Fran_O 4_2=Ocean,Fill_W,None,None,None,Fran_O 4_3=Ocean,Fill_W,None,None,None,Fran_O 4_4=Ocean,Fill_W,None,None,None,Fran_O 4_5=Ocean,Fill_W,None,None,None,Fran_O 5_0=Ocean,Fill_W,None,None,None,Fran_O 5_1=Ocean,Fill_W,None,None,None,Fran_O 5_2=Ocean,Fill_W,None,None,None,Fran_O 5_3=Ocean,Fill_W,None,None,None,Fran_O 5_4=Ocean,Fill_W,None,None,None,Fran_O 5_5=Ocean,Fill_W,None,None,None,Fran_O 6_0=Ocean,Fill_W,None,None,None,Fran_O 6_1=Ocean,Fill_W,None,None,None,Fran_O 6_2=Ocean,Fill_W,None,None,None,Fran_O 6_3=Ocean,Fill_W,None,None,None,Fran_O 6_4=Ocean,Fill_W,None,None,None,Fran_O 6_5=Ocean,Fill_W,None,None,None,Fran_O [Tile 17] art_idx=356 encounter_difficulty=-50 walk_mask_name=wrldmp17 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fran_O 0_1=Ocean,Fill_W,None,None,None,Fran_O 0_2=Ocean,Fill_W,None,None,None,Fran_O 0_3=Ocean,Fill_W,None,None,None,Fran_O 0_4=Ocean,Fill_W,None,None,None,Fran_O 0_5=Ocean,Fill_W,None,None,None,Fran_O 1_0=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fran_O 1_1=Ocean,Fill_W,Rare,Rare,Rare,Fran_O 1_2=Ocean,Fill_W,Rare,Rare,Rare,Fran_O 1_3=Ocean,Fill_W,Rare,Rare,Rare,Fran_O 1_4=Ocean,Fill_W,Rare,Rare,Rare,Fran_O 1_5=Ocean,Fill_W,None,None,None,Fran_O 2_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Fran_O 2_1=Ocean,No_Fill,Rare,Rare,Rare,Fran_O 2_2=City,No_Fill,Frequent,Frequent,Frequent,Fran_C 2_3=City,Fill_W,Uncommon,Uncommon,Uncommon,Fran2_C 2_4=Ocean,Fill_W,Rare,Rare,Rare,Fran_O 2_5=Ocean,Fill_W,Rare,Rare,Rare,Fran_O 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M 3_1=City,No_Fill,Common,Common,Common,Fran_C 3_2=City,No_Fill,Common,Common,Common,Fran_C 3_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran_C 3_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C 3_5=Ocean,No_Fill,Rare,Rare,Rare,Fran_O 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M 4_1=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C 4_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C 4_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C 4_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C 4_5=Ocean,No_Fill,Rare,Rare,Rare,Fran_O 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_D 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran_D 5_5=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran_C 6_0=Desert,No_Fill,Common,Common,Common,Wild5_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 6_2=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M 6_3=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M 6_4=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M 6_5=Desert,No_Fill,Rare,Rare,Rare,Wild5_D [Tile 18] art_idx=357 encounter_difficulty=-70 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Desert,No_Fill,Common,Common,Common,NRNR_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D 0_2=Desert,No_Fill,Rare,Rare,Rare,Wild5_D 0_3=Desert,No_Fill,Rare,Rare,Rare,Wild5_D 0_4=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M 0_5=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M 1_0=Desert,No_Fill,Common,Common,Common,NRNR_D 1_1=Mountain,No_Fill,Common,Common,Common,NRNR_M 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 2_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 3_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 4_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M 4_4=Desert,No_Fill,Rare,Rare,Rare,Wild5_D 4_5=Desert,No_Fill,Rare,Rare,Rare,Wild5_D 5_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M 5_4=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M 5_5=Desert,No_Fill,Rare,Rare,Rare,Wild5_D 6_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NCR_M 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NCR_D 6_5=Desert,No_Fill,Rare,Rare,Rare,NCR_D [Tile 19] art_idx=358 encounter_difficulty=-50 ; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type 0_0=Mountain,No_Fill,Common,Common,Common,VNNB_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 0_3=Mountain,No_Fill,Rare,Rare,Rare,NCR_M 0_4=Desert,No_Fill,Rare,Rare,Rare,NCR_D 0_5=Desert,No_Fill,Rare,Rare,Rare,NCR_D 1_0=Mountain,No_Fill,Common,Common,Common,VNNB_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_M 1_3=Mountain,No_Fill,Rare,Rare,Rare,NCR_M 1_4=Mountain,No_Fill,Common,Common,Common,NCR_M 1_5=Mountain,No_Fill,Rare,Rare,Rare,NCR_M 2_0=Mountain,No_Fill,Common,Common,Common,VNNB_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 2_3=Mountain,No_Fill,Rare,Rare,Rare,NCR_M 2_4=Mountain,No_Fill,Rare,Rare,Rare,NCR_M 2_5=Mountain,No_Fill,Rare,Rare,Rare,NCR_M 3_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 4_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 5_0=Desert,No_Fill,Common,Common,Common,Wild5_D 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D 6_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D