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User:The Gunny/Userpage section

SANDBOX AT DID

my sandbox over at The Graveyard has been set up. http://graveyard.wikia.com/wiki/User%3ADr._0/sandbox Dr. 0 03:22, June 20, 2013 (UTC)

Archive

I see. Do you know the code, or someone who might? Energy X 08:23, June 20, 2013 (UTC)

DiD

I'm at the graveyard...ive got about an hour.Dr. 0 21:41, June 20, 2013 (UTC)

hey just saw your message, sorry about that, i just changed it again thinking nothing happened the first time. i dont plan on making an account, its just that i just experienced the same as the glitch listed and found a way around it and figured why not share. if you dont want to leave it there thats fine. i appreciate the work you guys do here

Some time

I've got about 45 minutes if you are on and want to explain the template to me. Dr. 0 21:51, June 21, 2013 (UTC)

Is Chat down?

Is Nuka Chat down or is it just my computer? Thanks! <BR\> OnionRings (talk) 16:20, June 24, 2013 (UTC)

Value

Why is it exactly that we have dollar signs as a link for bottle caps in our infobox templates? The symbol suggests American currency, which isn't present in the Fallout games. (Except as a symbol for NCR Dollars). I would suggest a change to the template where Value perhaps links to bottle caps, as opposed to the Dollar Sign. I just find it a bit misleading when I glance at it.--TwoBearsHigh-Fiving Intercom01 08:21, June 26, 2013 (UTC)

Hm. I feel like Jspoel could help us out, in the mean time I'll search for something that we can agree on. Then we can go from there and I can commission Bearbot to apply the changes.--TwoBearsHigh-Fiving Intercom01 05:05, June 27, 2013 (UTC)

Template Protection Part 2

Hey Gunny. Awhile ago I left you a message about possibly lowering the protection of the Community Messages Template and my reasons behind it. You'd said you'd think on it, but never got back to me. So I was wondering if you had a chance to think it over yet and give me a decision. It's all good if you hadn't yet, I just thought no harm in asking right? Anyways have a great day Gunny. Yours Always; --The Old World Relics (talk/blog/contributions) 14:07, June 26, 2013 (UTC)

I think we can lower the protection level one degree, to "block new and unregistered users". That way people like OWR can update it. The community messages aren't optimal updated; a few extra pair of eyes can help. Jspoel Speech Jspoel 14:15, June 26, 2013 (UTC)

hola The Gunny

hola The Gunny Higgey the Scotsman (talk page) 17:28, June 27, 2013 (UTC)

Collapsible Content

Just a matter of aesthetic appeal. For me, I prefer just having the word expand present, as well as the lack of unnecessary parameters when I simply want to have some content to temporarily hide. ForGaroux Some Assembly Required! 19:40, June 27, 2013 (UTC)

I like to keep my options open and varied - the same reason why I introduced the alternative nav-boxes awhile back. In this case, I like the more simplified variation, as I want to keep any content I have hidden as simple as possible and not in the way of everything else around it. Nothing wrong with multiple choices to choose from. ForGaroux Some Assembly Required! 20:02, June 27, 2013 (UTC)
I'm comparing the two, and I'm preferring my option more. Is there a way to manually make yours a bit smaller? ForGaroux Some Assembly Required! 20:16, June 27, 2013 (UTC)
Collaspible content

{{Expandable content|Expandable content}}

Hmm. Yours was showing up as larger in my sandbox. Not sure what the difference is now, but if they're both the same size, then I'll go ahead and remove mine. ForGaroux Some Assembly Required!
Oh, no, that wasn't the problem, as I could change what it said manually without touching the template itself anyways. I was mostly looking at the sizing between the two, as I prefer less intrusive text when temporarily hiding content. It was showing up with yours being larger in my sandbox, so I was looking at other options. But on your talk-page, they were both sharing the same size. So I'll just look more into yours. ForGaroux Some Assembly Required! 20:32, June 27, 2013 (UTC)

Community Messages

I'll be moving the Moose back on-top. It specifically says this when editing the community messages: " All Official Wiki news goes in this section, in order of the most recent post at the top. Please try to keep notices to a maximum of 5 lines." And as was determined, the Moose does fit into both the news and community news categories. ForGaroux Some Assembly Required! 20:18, June 27, 2013 (UTC)

Determined by whom? The Gunny  380px-USMC-E7 svg 20:21, June 27, 2013 (UTC)
It was determined by the Bureaucrats after Cartman! had a fit over me classifying the Moose as news without permission. ForGaroux Some Assembly Required! 20:22, June 27, 2013 (UTC)
It's archived - I've never removed messages from my TP. ForGaroux Some Assembly Required! 20:29, June 27, 2013 (UTC)

S.P.E.C.I.A.L.

Yeah I just determined that a S.P.E.C.I.A.L. can go over 10 for an NPC, but I didn't know that it also worked for the player. I'm assuming there's something about that in the bugs page. 69.125.134.190 20:25, June 27, 2013 (UTC)

Inactivity

Bongiorno, Gunny. As you may have noticed, my activity has dipped somewhat over the past few weeks. It's unfortunate, but due to a myriad of reasons I can no longer remain active here. I intend to return, but I will not be able to do so until life slows down a bit. As such, I would like you to move me to the inactive patrollers list. I will still be popping in from time to time, and will maintain activity in areas concerning policy changes and votes/proposals. Thanks for everything and best of luck for the time being. FollowersApocalypseLogoōrdō āb chao 22:01, June 27, 2013 (UTC)

Value parameters

You probably won't like it having spent much time on adding the bottlecap links into the infobox, but I'm suggesting a change again (after reading TB's request to you). I don't like the $ sign that much in the infobox after all. Also a bottlecap image doesn't work that good (for me anyway). What bugs me is that it doesn't sync well with the rest of the infobox which are all just plain numbers. What do you think of removing the $ sign and instead make the value parameter link to the Currency overview page? Just like the Base id or DR link. Jspoel Speech Jspoel 23:13, June 27, 2013 (UTC)

Hey Gunny, I agree with Jspoel, if you agree I can go ahead and start the changes. Er, I never did much template editing, so can you link the template for me so I can change it? --TwoBearsHigh-Fiving Intercom01 04:37, June 28, 2013 (UTC)
I actually meant changing the word "value" in the infobox, not the value itself. That's consistent with links like DR and Base ID. Can you adjust it? Jspoel Speech Jspoel 17:02, June 28, 2013 (UTC)

Categories R Us

Sorry it took me so long to answer back - I had to rush out to the hospital for a bit. Anyways, yeah, that is a bit of an unfair advantage. I had went for both since I'm a bit of news, and a bit of community. But in the end, I'm more community than news, so J's correction will be the one I'll go with. ForGaroux Some Assembly Required! 23:46, June 27, 2013 (UTC)

I think you nailed it 1 for 1

Time has passed & folks have begun to get a grip on what it means to have one account and the responsibilities that come with making a vote.

~ You said "Quote" I'm still not seeing much consensus on this. If we break the vote down 4 ways, folks who want option1 with BC control, folks who want option1 with admin control, folks who want option2 and folks who want option3, I'm not sure which one has the most support. I'm seriously considering having this policy vote rewritten and revoted for better clarity so all the options are allowed for and much clearer. Is there any serious resistance to that? "End Quote"

Maybe now that it has been thoroughly discussed folks might better understand the vote as its simplest terms

  • "One member = one vote. Having more than one clearly recognisable accounts is OK but they should never be used to stack votes with comments as if they are from more than 1 user.

Over all it looks like you are well on top of this so I just wanted to voice exactly why I support your proposition.

"Quote"* Only one vote per person, not account."End Quote"

SaintPain TinySaintPainThat was broke afore I got here." 02:11, July 1, 2013 (UTC)

I was just wondering why you took down my edit on Abilene Kid LE BB gun? I tested the fact that it does have the ability to one-hit-kill a legendary deathclaw with a sneak attack critical to the head, on my Xbox, about an hour ago.

I was wondering why you took down my edit on Abilene Kid LE BB gun? I tested that it, in fact, can take down a legendary deathclaw in one hit, with all the perks I listed. --TheItalianMafia (talk) 20:39, July 1, 2013 (UTC)

OK, thanks for clearing that up. --TheItalianMafia (talk) 20:51, July 1, 2013 (UTC)

TV

It won't happen again. Enclavesymbol 01:46, July 4, 2013 (UTC)

Botwork

Can do Gunny, have a good 4th. --TwoBearsHigh-Fiving Intercom01 17:43, July 4, 2013 (UTC)

Alright, I had the bot remove all instances of "$" "$". Let me know if it missed anything. The articles that were changed look good now.--TwoBearsHigh-Fiving Intercom01 18:47, July 4, 2013 (UTC)

New SPECIAL Template

I used the new S.P.E.C.I.A.L. template for Abraham Washington. It works fine, and it's looking great, but I just have a few questions about it: 1. Do we still need it to say "base SPECIAL" if it's combined into one S.P.E.C.I.A.L.? 2. Do you just want to add in the modified stats/tag skills in parenthesis just until you are able to make something new for them like I did on the Abraham Washington page? 69.125.134.190 18:23, July 4, 2013 (UTC)

Okay well I'm just going to go back and add in some more data to the stats table before I start adding in all that info to characters. I'd like to get a little further with the table before we start a project (If we actually start one). 69.125.134.190 23:55, July 4, 2013 (UTC)

Few things

Hey Gunny. I noticed that the multiple accounts policy enforcement is going ahead, and I was curious if we could, at bureaucratic discretion, lower the permissions level for multiple accounts down to administrator? I think several users, including myself, would appreciate this change. And another thing: I feel that now is an appropriate time to ratify policy on reconfirmation process, as there is nothing "official" on the matter in our policies. I remember you had something awhile go regarding this and was wondering if we could bring this topic up again and get some closure on it. Please let me know. --Skire (talk) 20:35, July 4, 2013 (UTC)

Fair enough, I can understand. And regarding the reconfirmations, I recall this forum discussion we had some time ago, and several users (yourself, Agent c, and Clyde) brought up ideas to formalise the process. However, nothing was ever voted on. Personally, anything that would set up prerequisites and other rules for reconfirmation and other disciplinary action against users with extra rights is satisfiable for me, but I just want to get something in the book. Perhaps we can set up another forum discussion, linking to the earlier one, and bring up a few propositions to discuss on before going to a vote. --Skire (talk) 13:54, July 5, 2013 (UTC)

Chat

Check your PM from me before heading off of chat tonight. If anything comes up on your end, let me know, and I'll jump into chat so we can talk about it. Thanks for your time, and happy 4th of July! ForGaroux Some Assembly Required! 03:27, July 5, 2013 (UTC)

Good. Although, I find it strange that my bot account didn't come up on your end. ForGaroux Some Assembly Required! 20:15, July 5, 2013 (UTC)
I got you. xD And sounds interesting. I must have missed that forum, because I have no recollections of it. ForGaroux Some Assembly Required! 20:28, July 5, 2013 (UTC)

Dolan accounts

I would have done the same thing Chris did. It seems to me that they're openly mocking policies. I guess I can't say much now that it's policy, but it seemed Chris was just doing his job, maintaining chat with a modicum of professionalism. --TwoBearsHigh-Fiving Intercom01 02:29, July 7, 2013 (UTC)

Project

I'll sign my name on, and I'll start adding in the modified S.P.E.C.I.A.L. for the characters I have done on the table. After that, I can add more characters to the table until you can do something for derived stats so that we can add that in too. 69.l25 (talk) 17:49, July 7, 2013 (UTC)

Do you want to use another image for the project template instead of the default? It doesn't really bother me, but it was used for another project in the past. 69.l25 (talk) 03:17, July 8, 2013 (UTC)
I'm fine with the default image. 69.l25 (talk) 19:23, July 8, 2013 (UTC)
Do you want to sign as the project leader? 69.l25 (talk) 20:00, July 8, 2013 (UTC)

Justified text

Hey G.

I was wondering if you could take a look at the justified text gadget, I just noticed it doesn't seem to be working anymore. I've checked it and unchecked it to see if that'd work, and it hasn't. Can you fix it if you have a minute please?

-- GOTW User | Talk 17:29, July 8, 2013 (UTC)

Thanks Gunny, that'd be great. No hurry, just be nice for my pages to look professional again! :p -- GOTW User | Talk 01:18, July 9, 2013 (UTC)
You have new messages
Hello, The Gunny-fduser. You have new messages at Skire's talk page.
You can remove this notice at any time by removing the {{Talkback}} or {{Tb}} template.

Adminship vs Tenure

Is there any requirement for a revision of one's adminship after a set period(s) of time? I think we have a couple admins who've maybe held on too long. I've compared the ratio of total days here to total edits, and I've been surprised at the results.

When simplified, this ratio presents the average number of daily edits made by a user. There's an admin with an average daily edit count of five. That means he/she could capitalize words on five different articles and be done for the day. I randomly chose seven admins, and their average edit count combined is thirteen daily edits.

I will point out that this does not calculate the size/magnitude of each edit; however, I've found that many edits from the admins I looked at go to forums which doesn't even require adminship anyway.

Again, I just want to know if there are any rules requiring admins to be reviewed? 69.l25 (talk) 01:47, July 9, 2013 (UTC)

Fair enough. The only problem that I keep hearing is people speaking for all admins.

I've gone through some recent history, and I've found that a few admins simply make a few edits on talk pages and a few edits on forums and are done for the day. And this has been going on for months.

I really just can't see why these very few people have administrative abilities anymore. Anyone can comment on a forum. Anyone can comment on a talk page, and everyone's opinion is welcome in both. I'm just worried it's about a sense of community rather than a real need for administrative abilities. 69.l25 (talk) 20:59, July 9, 2013 (UTC)

Got another one for you

Can you check out this edit for validity? Jspoel Speech Jspoel 14:24, July 9, 2013 (UTC)

Reconfirmation forum

Hi Gunny. I have posted a few more comments, in addition to withdrawing my objections against Article II clause 1. As for solutions to those clauses with significant opposition, I can support a minimum of either 3 or 5 petitioners (preferably 5) for Article III clause 1; for article III clause 3 I would support time extension (minimum 3 days is ok) granted at bureaucratic discretion. I'm hoping we can move this on as the forum discussion begins to die out a bit. --Skire (talk) 01:20, July 10, 2013 (UTC)

You have new messages
Hello, The Gunny-fduser. You have new messages at Skire's talk page.
You can remove this notice at any time by removing the {{Talkback}} or {{Tb}} template.

11,000th sandbox edit

ChemReliant
You have been given a party with you and your friends.
Your efforts and diligence have not gone unnoticed, and you have been given a small token of appreciation.
Good job getting 11,000 sandbox edits. Dead Gunner's SMG JPG1 "Semper Invictus" 19:41, July 10, 2013 (UTC)

You're still hanging on =P. --Skire (talk) 19:43, July 10, 2013 (UTC)

I'd suggest giving you a Lieutennats bar as recognition, but not sure if you would consider that a promotion or demotion ;-) Congrats. Agent c (talk) 19:46, July 10, 2013 (UTC)

Future of the Stats Project

There really isn't one. There just isn't enough support to be able to add in information for several hundreds of characters. The current infobox includes a base S.P.E.C.I.A.L. which should be enough to indicate that stats are changeable in-game, and it's unrealistic to attempt to add in the "changed information". Plus it's really not needed so long as there is an understanding that these statistics can be modified and that the S.P.E.C.I.A.L. listed isn't always the one that appears in-game. 69.l25 (talk) 20:29, July 10, 2013 (UTC)

Do you have any interest in just ending the project completely? 69.l25 (talk) 07:08, July 12, 2013 (UTC)
Okay. I added in some new info today. Hopefully we can decide if we should go through with this once all the templates/date are/is complete. 69.l25 (talk) 21:40, July 12, 2013 (UTC)

Add Pengmunk back to chat

Add Pengmunk back to chat. She was super cool. Thanks. 23.30.140.221 21:22, July 10, 2013 (UTC)

Add Pengmunk

do it 23.30.140.221 21:25, July 10, 2013 (UTC)

^ LOL agreed 88.150.203.215 21:27, July 10, 2013 (UTC)

Yo, add Pengmunk back

Pengmunk was banned because she was planning an Omegle meet up. That's an unfair reason to be banned. She didn't even get a say in anything. Please respond. Thanks. 94.242.231.34 21:35, July 10, 2013 (UTC)

Blog/Forum Comments

Hello, Gunny. I hate to do this, but I would like to request for you to step in as a neutral judge over a few recent incidents involving the professionalism between myself and Jasper. I personally feel as if actions should be taken, for the reasons that I will be outlining below, but I understand that at this point, I've become much too involved, and it would be wholly unfair of me to take any form of action.

  • July 2nd - On the multiple accounts policy forum, I had expressed my concerns over privacy issues, and how those of us with secondary accounts shouldn't be called out for the idiocy of a few. Jasper joined in on the debate, which eventually escalated to baseless insinuations from his end, and an outright lie about said insinuations when the matter was moved onto his TP to keep from distracting the forum's original topic.
  • ""And we'd rather keep those accounts secret, as they might interfere in inter-wiki relations." What does that even mean? To you regularly troll the killzone wiki and don;t want other wikis to know?"
  • "Have fun with your "totally not troll accounts", because I fail to see why else you'd "hurt wiki relations"."
  • "I see no reason why telling people that you have other accounts could do any damage, either interwiki or outeriwki, unless you intend to do something bad with that account"
  • " End of the day, if you have a second account and don't tell people who it is, I think you must have something to hide."

When called out for making those plainly seen accusations, all he had to say was this, which I personally consider a lie: "Did I say "you can't possibly be using them for anything good"? No. I said unless you're not using them for anything bad I fail to see how telling people about them would hurt you or wiki relations."

On top of this, he later went into chat and continued making his lies and accusations in an attempt to defame me.

  • [09:39] <JASPER42> Leon called us Nazis for wanting to have seconds accounts revealed.
  • [09:41] <JASPER42> Cant wait for him to troll me with his "totally not malicious accounts"
  • [09:41] <JASPER42> He's so fucking self centered
  • [09:42] <JASPER42> Do you think I can tell him what I really think of him without getting a ban?
  • [09:47] <JASPER42> BRB making 200 accounts to "Not do anything bad with" but I cant tell you thier names or It;ll hurt wiki relations
  • [09:51] <JASPER42> Unless Leon has a good reason to want to hide his accounts, I don't see how it can hurt "wiki relations"
  • [09:52] <JASPER42> It was an insult. He was calling us fascists, he can't take the high ground and act all hurt when I sink as low as him
  • [09:53] <JASPER42> If he called us "Stormstroopers" I highlu doubt he would be talking about starwars
  • [09:54] <JASPER42> because I really want to tell him to shove it up his arse
  • [09:56] <JASPER42> Leon got all hurt because the only reason to hide something is if you have something to hide

And now, as of today, he went onto Eden's blog and made a comment specifically flame-baiting the topic: "What the hell is it with you people? The Enclave is not real. Stop preaching their ways or screaming hate for them already. Y'all are getting too wound up over a fictional faction. yeesh." and then continues to lie on my talk-page about his intent with comments like this: "I wasn't looking for a negative response. Thus it wasnt flame baiting. Thus this whole convo is pointless."

Anyways, I'm sorry for dragging you into this, but I'm frankly sick of having to correct people in chat when I find out that lies have been made about me, and then having to address personal attacks and flame-baiting, just to be met with coyness. ForGaroux Some Assembly Required! 21:48, July 10, 2013 (UTC)

I appreciate you looking into it. I figured it was about time I stopped on my end, as we essentially just degraded to bulling each other. ForGaroux Some Assembly Required! 21:59, July 10, 2013 (UTC)

Leon

Noted. Will do. JASPER//"Do you like hurting other people?"UserRichard 22:11, July 10, 2013 (UTC)

Final Judgment

Nah, I like what you said. There's only one point I'd like to correct: I don't hold grudges. Whether it's fighting with Ghost, Clyde, you, Eden, etc., I always treat the people that I disagree with like any other person after the incident. So you don't have to worry about me judging or acting like a tool while around Jas. Aside from that, I agree, and I'm up for dropping this. I'm a bit miffed that lying was involved with this incident, but you are more than likely correct in that I'm a bit sensitive to people not actually talking to me about their grievances. Thanks for looking into this. ForGaroux Some Assembly Required! 02:15, July 11, 2013 (UTC)

Life is just too short to hold irrelevant past incidents against others. I'm sure everything will be fine, though. I was in chat earlier, and we didn't rip each other's throats out. ;D ForGaroux Some Assembly Required! 21:21, July 11, 2013 (UTC)

Chat Issue

Hey Gunny I'm having an issue with the chat. It loads up just fine but every single thing is blank. IE the chat window and the users on list. Did I get a temp ban or something? LancelotLoire (talk) 17:48, July 11, 2013 (UTC)

Chatbot

Hi! I've noticed, that you have a bot, that makes a chat logs. Please, can you explain, what kind of software do you use for runnig this bot (as I understood, scripts here are performed by only a supporting role)? Where can I get this soft? Looking forward to your answer :) =Wildream=| |talk 16:42, July 12, 2013 (UTC)

Oh, I've already understood, how it works. Thanks anyway) =Wildream=| |talk 19:35, July 12, 2013 (UTC)

Template Building

Hi Gunny,

Wonder if I can get your help in making some templates. I'm looking to refresh the look and feel of the news, using the heading and boxes Wikia created for the Apprentice as a guide. (I'm using this sandbox as my testbed)

What I'm looking to do is imbed the start content into a greater template with some switches, with an option to also include an image set at 200px. So idealy instead of

Start Template including heading name
Image set at 200px, with a switch to change between left and right alignment.
Content
End Template

I'm thinking instead it could be

Start template including heading name, Image, and choice of left/right alignment
Content
End template

I'm thinking also if there's a way we can future proof it a bit to allow for a different heading line graphic (that the text in the headings go ontop) and background colour, to allow me to mix up colours, that would be awesome, but I'm not sure how the wikia template works on that, so it might not be possible and/or need another solution. I'm thinking things like the Relic, and Josh's formspring comments could have their own unique colours/style/Logo, etc.

I'm still very much in the early stages in how to do the refresh, so if you have any thoughts on how I might be able to achieve this, or any other look improvement suggestions, that would be awesome. Agent c (talk) 22:27, July 12, 2013 (UTC)

Project

It's more than good enough. It's looking great. That just leaves tag skills, right? 69.l25 (talk) 19:08, July 13, 2013 (UTC)

We can take Skill Rate out. I'm not really familiar with how Fallout 1 and 2 work, so I don't know how/if you should make the template usable for characters in those games. 69.l25 (talk) 17:01, July 14, 2013 (UTC)
Just wanted to give you a quick rundown of the stats and a: if they are used and b: if we need them:
  • Action Points: Unused; No
  • Base Health: Used; Possibly
  • Carry Weight: Likely used by all NPCs; Probably
  • Critical Chance: Yes
  • DR: Yes
  • Fatigue: Unused; No
  • Melee Damage: Unused; No
  • Unarmed Damage: Yes
  • Poison Resistance: Yes
  • Rad. Resistance: Yes
  • Reloading Speed: Unknown; Possibly
  • Speed Mult. %: Used; Possibly
  • Skill Rate: Possibly used by NPCs; Probably not
I've known that info like Fatigue and Melee Damage are said to be unused on the G.E.C.K.'s website, but I have yet to completely confirm this in-game which is why I've been including them so far. 69.l25 (talk) 23:23, July 20, 2013 (UTC)

Shizz

Wunderbar. Agent c (talk) 19:10, July 13, 2013 (UTC)

Ban

Wasson has been unbanned. I still had to have some source to read from; I was not present at the moment and was only told what happened. In matters like these I need a source and banning someone just because someone told me to is unjust. Energy X 21:20, July 15, 2013 (UTC)

Character infobox

Can we have another look at the infobox template changes? The derived stats section in your sandbox example is growing way out of control in my opinion, much too long. The icons look pretty, but now one stat takes 2 lines of space. There's also something like giving too much information, and it also leaves less room for content on the left side. Maybe if we make the derived stats collapsed it could work. But how I look at it now I think first let us see if we can get all basic stats in the infobox already (without clothing stat modifications), then the rest will come later. And I noticed something unexpected on 69's page; he added a sort of inactive tag on his userpage. And he is the driving force behind this, so I'm not sure about the progress of the project. Also been thinking about all these tags we have on pages. While they're at the top of pages they seem to interfere with good display on mobile phones (first thing people see) and I've been told 25% of our visitors use that nowadays to browse the wiki, so something worth looking at. Jspoel Speech Jspoel 14:03, July 16, 2013 (UTC)

How would that mbox notice look on our pages then? Point is, the less space it takes up on the article page, the better it is. And can you give me 1 or 2 examples on Wikipedia? Jspoel Speech Jspoel 22:57, July 16, 2013 (UTC)
That could work. One mbox notice with just 1 line, refering to 1 or more projects on the article's talkpage. We really need to do something about those current tags. Two tags alone are already covering the total screen/first look on a mobile, as you can see from Agent c's images, and that's clearly not what we want. I think my idea isn't that bad either, but your idea looks ok too. Jspoel Speech Jspoel 00:35, July 17, 2013 (UTC)

IP check/Ban

Gunknee, you know this is the utmost of importance if I contact you on your talk page, ya old man. Anyways, I would like to request an IP check on this user User:Elizabeth_Sitka. Upon entering the chat, everything seemed normal until Chris linked an article containing this user's avi. Before the link, the user said she/he(it) was from Australia then moved to Alaska. Where as the bio mentioned nothing of Aussieland. Upon question, the user in question tried to stick to the bio in the link, upon failure, (s)he(it) left the chat room which furthered suspicion. I afterwords banned the user under precaution, if the IP check yields, nothing I will unban this user. Detroit lions Hawk da Barber 2012 - BSHU Graduate 05:22, July 18, 2013 (UTC)

Well, uh it was just disabled so, yeah. Detroit lions Hawk da Barber 2012 - BSHU Graduate 05:26, July 18, 2013 (UTC)

Administration conduct policy

So it seems the policy has been passed. Where should we add it in? I would suggest giving it its own section in FW:AP. --Skire (talk) 14:55, July 18, 2013 (UTC)

Oh I see. Sorry for the bother then. --Skire (talk) 21:49, July 18, 2013 (UTC)

Thank You

Thank you for posting that over there at Lone Hunter's talk page...I have been very busy over the past few weeks simply put MASS ZOMBIE KILLING! Have you already posted that in the forums like you said you would on his talk page?Dr. 0 22:49, July 19, 2013 (UTC)

Altered to 10 Rnds .

I never said it wasn`t a 10 rnd magazine.I only said they were issued with 5 rnds. If you couldn`t stop `em with 5 you won`t be needing 10!.I was told the same at basic training using the 303 smle while Bro` was the proof of it. Not with a bolt action rim cartridge anyway. But have now altered it again to prevent arguements.--1000HrsFallout3 (talk) 08:17, July 21, 2013 (UTC)

Derived Stats

Great! The only thing we need to do now with the derived stats is determine what is needed and not needed for all character pages. This is what I say for Fallout 3 and NV:

Include
Carry Weight
Critical Chance
DT/DR
Hit Points
Poison Resistance
Radiation Resistance
Unarmed Damage
Don't Include
AP
Armor Class
Fatigue
Melee Damage

If I didn't mention something it's because I'm trying to still trying to determine if it's needed. So, does this sound good?

Yeah, I understand. I just wanted to make it clear as to what should be added so that we don't end up with a jumbled mess like we have now with some pages. I can add in a better version of the table on the project page to display what info should be added. 69.l25 (talk) 23:25, July 21, 2013 (UTC)

Well, I've cut out some of the stats, so I don't imagine the section being unmanageably big with the revised data. Does this look good for FO3 and FNV? 69.l25 (talk) 00:07, July 22, 2013 (UTC)

I honestly don't really get the DR/DT thing between the games, but I'll move DR to "use". 69.l25 (talk) 00:18, July 22, 2013 (UTC)

Template

Hey Gunny. Despite my relative lack of technical prowess, I have managed to create a template for appearances (in my sandbox here). It has two parameters - one for the game abbreviation, and one for whether or not the editor wants a link around the game (depending on the circumstances). My question is: is it better to have to substitute the template (as it is now) or leave an un-substituted {{PAGENAME}}? {{Abb}} will have to be un-substituted. Perhaps you could take a look at it and if there are any alternate solutions, let me know?

P.S. Please be proud of me ;)

--Skire (talk) 17:36, July 22, 2013 (UTC)

Right, the second (link or no link) parameter if just for convenience, and so can be changed around based on whether or not there is another link to the game nearby. My intention is to use this primarily for FO4, since most appearances sections are written out exactly as such with only one game. Obviously, this shouldn't be used for all pages but only ones that fit. However, it can work for any game supported by {{Abb}} (which is all of them). Currently the template must be substituted or it will not work. Is there a way to get the PAGENAME to be substituted without having to substitute the entire template? --Skire (talk) 17:49, July 23, 2013 (UTC)
I see. That's a good idea, makes things a little more straightforward. Let me know if you find a solution, because I had accidentally substituted the entire Abb template when I was making the template, which turned out a mess. --Skire (talk) 01:32, July 25, 2013 (UTC)

A Thing

I'm working on a community thing and I need a couple new templates for it, Chad recommended I talk to you about it. Give me a shout in chat about it when you're free. Thanks. JASPER//"Do you like hurting other people?"UserRichard 16:15, July 26, 2013 (UTC)

Templates

There's a couple of things. First is a 2 x 2 table to display 4 images and then text under each image. The other is a speech bubble (which can point either left or right) to have text in. JASPER//"Do you like hurting other people?"UserRichard 16:20, July 27, 2013 (UTC)

I can't think of any specific style or colouration really. Just something reasonably simple and nice looking. JASPER//"Do you like hurting other people?"UserRichard 16:42, July 27, 2013 (UTC)
That looks pretty much perfect, thanks. JASPER//"Do you like hurting other people?"UserRichard 02:44, August 2, 2013 (UTC)

I`m a pistol man myself

I shot 9 inch 0.22 rim fire Drulov and scope from a sand bag on the army range at 100 yards. AThe first shot was marked with a 3 inch day glo disk held in place with a brass screw set into my fist shot hole. The next two shots the marker was not moved and the fourth shot the day glo marker fluttered out of sight into the bunker. That was the end of my shoot. When I got clearance to go to the targets the dayglo disk was laid on a table with the brass screw pressed sideways into the card. The bullet had hit the head of the screw slightly off centre driving it sideways skewed through the target board. I still have the disk 28 years later as a reminder of what strange things can happen. For full bore pistol I made all my own ammo. 250 rnds a week we shot, week in week out for years until I finally shot a 300 on the Police Pistol Mander using a Model 52 S & W auto.Then the bastard Government took all my pistols away.Now only the criminals go armed.--1000HrsFallout3 (talk) 20:09, August 1, 2013 (UTC)

Mindreader

Damn Guns, youre a mindreader. Been thinking about asking you to make something like that to solve my "how to present new audio" conundrum. Agent c (talk) 15:08, August 4, 2013 (UTC)

Hey Guns,

Any chance you can Checkuser Dakota.Wolf? Suspected Alaska. Agent c (talk) 02:18, August 6, 2013 (UTC)

FNV Weapons page edits

I think that user was taking the information from the individual weapon pages. One thing I had asked about earlier on the talk page there no one responded to. I asked about the DPS on the shotgun weapons not matching what was on the individual weapon pages. For instance, the DPS listed for the Sawed-off shotgun is listed at 28.2 on the FNV weapon page but listed at 234.4 on the Sawed-off shotgun (Fallout: New Vegas) page. What confuses me on that one itself is that the DPS is lower than the DAM the weapon produces with one shot. Great Mara (talk) 06:14, August 11, 2013 (UTC)

Although the 28.2 matches the DPS (Reload) value but not the DPS. But I don't know the difference between DPS and DPS reload. Some of the other shotguns seem to be using the DPS in that column and not the DPS reload Great Mara (talk) 06:18, August 11, 2013 (UTC)

To Gunny about my recent edit changes, there are some issues with the consistency between weapon damage, DPS, and fire rate. I had checked both the individual pages of each weapon and took into common knowledge that a grenade rifle that does 100 damage with a DPS of about 41 does not equate to a fire rate of 2.1. For example, "Lucky", the unique .32 revolver. The stat had claimed that the gun had a fire rate of 1.75 (meaning, it could fire about 1.75 shots every second), although taking the DPS and dividing by the DAM had gotten a different claim. Also, on the individual page, it shows that the fire rate of "Lucky" is actually 2.75, not 1.75. And the above individual is also right about the fire rate of the Sawed-Off Shotgun and that the DPS doesn't calculate in correctly. the Fire Rate is about 2.34 or whatever, and that it's DPS would be 234, if we assume that all base damage hits something, and it's base damage is 100 like Great mara has claimed.

I noticed you were an admin, so I guess I am sorry for not bringing this information to you before deciding to make my changes, but nevertheless changes do need to be made to clarify that the stats are accurate. 141.0.9.76 16:32, August 11, 2013 (UTC)

So the weapons page should be using the 'DPS (Reload)' value and not the 'DPS' value? Because a good chunk of the weapons are using the 'DPS' value instead of 'DPS (Reload)' in the tables. Great Mara (talk) 18:20, August 11, 2013 (UTC)

Tag Skills

Great! So that's all we need, right? I guess it's just down to filling in all the info now. How do you modify carry weight though? I tried "carry weight mod=x" but that didn't do anything. 69.125.134.190 02:28, August 14, 2013 (UTC)

Unban me, OR FACE MY WRATH...(I'll probably think of something, trust me.)

Mod Rights

Hi Gunny; I have been back recently more (not for a couple of days) which the others can attest to but if that it is the decision then so be it! :) User talk:Miss"Even In Death May You Be Triumphant" 05:22, August 21, 2013 (UTC)

Re: Inactivity

Hi, Gunny. As you may know, I've moved to The Vault during the split. Even there, I'm being relatively inactive lately, due to lack of free time. Therefore, I really doubt I'll be actively contributing to Nukapedia in the nearest future. So please, feel free to revoke my admin rights. Have a nice day. :) veryblackraven 09:29, August 21, 2013 (UTC)

Double check on Lincoln Repeater Item HP

I'm wondering about the Item HP value of the Lincoln's repeater because the infobox on it lists an item HP of 600 (durability of 400 shots) and other tables are listing its HP value at 500 (for a total of around 333 shots) Great Mara (talk) 07:05, August 25, 2013 (UTC)

Carry Weight

If what we've been using is correct, then any modification to Strength will affect carry weight. (Carry Weight = 150 + (Strength x 10)) I'm still not sure if this is true for NPCs, and I think I tried testing it before in the G.E.C.K., but there's no function that could test for it directly. 69.125.134.190 21:45, August 25, 2013 (UTC)

Forum

Taking a look now, sorry for my inactivity! Been horribly busy these last couple of weeks! Hugs MadeMan2 "Say 'ello to my little friend!"

This is Kilo 3 Bravo 2 how copy over. I'm a former 0311 myself, Lcpl for life though. I think it's badass that in addition to being a devil you're a fallout guru as well. Rah Gunny, Semper Fi

Message response

Thanks for the assist The Gunny. I got your message, and yes, I still have confusion about where and what to add. I figured editing in "talk" or the links suggested for edits were what to do...but I'll ease up on that now, I don't mean to interfere with the main wiki. I have never been on a wiki before, but I do love Fallout games, and this wiki has been the best for walkthrough and info. I need to know where to go for general talk and sharing tips or opinions. I was informed about starting a blog about all the fun so I'll try to figure out how to do that. I know there is a live chat but I have so much to say...they rarely seem interested...so I figure I'll do a blog I'm just not sure if anyone reads them! Is there a forum or something closer to what I want to do? Thank you.(Not2shabbyBABY (talk) 14:28, August 27, 2013 (UTC))

Issues With Stats

I've noticed a couple of things with the new stats that I was wondering if you could take a look at:

  • "Lockpick mod" doesn't seem to be working. You can check it on the Three Dog page. I put it the lockpick mod part but it isn't showing up in the infobox
  • In the derived stats section, adding in "enmod=+x" is giving an incorrect number of modified hit points. You can check Ken Ewers for an example. (It added 20hp instead of 5hp)
  • Radiation and Poison Resistance doesn't seem to be showing up at all for some characters
  • Could you add in a critical chance mod? We're going to need it for some characters.
  • Adding mods to tag skills isn't always rendering whole numbers like it should. (Here's an example)

Hopefully we can get all this cleared up soon. 69.125.134.190 18:52, August 28, 2013 (UTC)

Yes, Hit Points and Endurance function differently for NPCs. +1 Endurance translates to +5 Hit Points (FO3 and FNV). For Critical Chance, I was talking about adding in a way to show it modified by armor. Salt-Upon-Wounds, for example, has armor that modified Critical Chance, but there's no way to show that. Other than that, I think we're good for now. Thanks for the help! 69.125.134.190 19:57, August 28, 2013 (UTC)
Sounds good. 69.125.134.190 20:14, August 28, 2013 (UTC)

Is there anything you can do to prevent tag skills from going over 100? 69.125.134.190 23:19, August 28, 2013 (UTC)

Okay thanks. 69.125.134.190 23:43, August 28, 2013 (UTC)

I ran into a small problem regarding unarmed damage. Essentially, +1 to the Unarmed skill translates to +0.05 to Unarmed Damage, but the infoboxes haven't been set up to take this into account. Do you think you could look into that? 69.125.134.190 17:02, August 29, 2013 (UTC)

Intro and info...(boxes)

Just thought I'd come and say hello... Hello! As you may or may not know I've been doing some work on the infobox stats, I'd been dabbling before but I really got started yesterday, anyway that was me going back and forth from 69|125, you've both been very helpful (even if you didn't know it at the time!). I'll try and get a power session in today see how many of the FO3's I can do. And of course, as any fixes/changes come into effect or any issues arise, things can be a more direct. --Tribal Wisdom (talk) 11:08, August 29, 2013 (UTC)

Infobox stat blues

Today Tribal Wisdom has worked on the using the tag skill- and derived stats skill template on pages. As you can see here it doesn't work well yet. The template aligns the numbers but somehow it uses too much space for the derived stat itself. Two-worded stats are split over two lines which makes it look terrible as you can see in the example of Jericho. Can you look at that? I also decreased the line height on the 2 templates; it's too large. May be we can even get rid of the alternate line height all together and just use the standard one if you ask me. The infoboxes already stretch large as it is. Jspoel Speech Jspoel 13:35, August 29, 2013 (UTC)

Tables request

Hey Gunny. I was wondering if you could give me a hand with tables... I have made a new project here and require some progress tables, the first column of which being the pages of Category:Military conflicts (listed alphabetically, preferably), the second column being "title," the third "infobox," the fourth "article body," the fifth "peer review," and finally "complete" for the sixth. Don't worry if this is too inconvenient for you right now, since I do understand that there are other matters you must tend to. On a related note, knowing your general disliking of project stagnation, I can guarantee completion for this project within two months. So whaddaya say? --Skire (talk) 19:01, August 30, 2013 (UTC)

I managed to get that table done, so there's not need to go through any trouble making it. I noticed one thing for the stats project though. It's starting to get a little bulky, specifically on Allen Mack's page. Is there anything you can do to make it look smoother if you feel it needs to? 69.125.134.190 20:24, August 30, 2013 (UTC)

More on Infoboxes

I don't know about the collapsed sections, as they really just hide the problem instead of fixing it. I'd imagine that using icons would give us some more space, and it could work, but I'm not sure everyone would know what we're talking about if it's just a bunch of pictures and numbers. I guess having the image read "Critical Chance", for example , when you scroll over it might solve this problem though.

As I've been going through the character pages, I've been noticing that the infoboxes/inventory charts get very cluttered with info for characters that are randomized and level with the player (i.e. Raider (Fallout 3), Enclave Soldier (Fallout 3), Talon Company Merc, Fiends and so on). I've been adding in a "Variants" section (here's an example) for some of those types of pages. I'm just looking to see if you think this could solve the problem of cluttered infoboxes for this type of character and if so, if you have any ideas to improve/change the "Variant" section. 69.125.134.190 00:43, August 31, 2013 (UTC)

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