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{{Fallout 3 locations project}}
{{for|general information about Caesar's Legion|Caesar's Legion}}
 
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{{Infobox location
[[File:CaesarLegionSymbol.png|thumb|250px|Legion banner]]
 
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|game =FO3
'''Caesar’s Legion''' is an imperialist organization, led by the charismatic, cunning, and powerful [[Caesar]]. The legionnaires are a well-organized, jingoistic fighting force that mainly operate east of the [[Grand Canyon]] and in [[Arizona]]. The Legion is composed mostly of reconditioned tribals and their young offspring.
 
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|name =Vault 101
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|type =vault
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|image =Vault_101_entrance_ext.jpg
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|loc =Vault 101 loc.jpg
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|marker ='''Vault 101'''
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|leader =[[Vault 101's original Overseer]] (23rd October 2077)<br />[[Vault 101's second Overseer]] (2127)<br />[[Unnamed Vault 101 Overseer]] (before 2241)<br />[[Alphonse Almodovar]] (before 2258)
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|doctor =[[James (Fallout 3)|James]] (2258)<br />[[Andy (Fallout 3)|Andy]] (2277)
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|quests =[[Baby Steps]]<br />[[Growing Up Fast]]<br />[[Future Imperfect]]<br />[[Escape!]]<br />[[Trouble on the Homefront]]
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|cell =Vault101Exterior (exterior)<br />Vault101a (outer door)<br />Vault101aMS16 (vault door)<br />Vault101b (atrium)<br />Vault101bMS16 (upper level)<br />Vault101d (DeLoria residence)<br />Vault101dMS16 (Lower level)<br />Vault101Reactor (reactor sublevel)<br />Vault101ReactorMS16 (vlt sublevel)
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|refid ={{ID|0010c1}} (exterior)<br />{{ID|024512}} (outer door)<br />{{ID|099e9e}} (vault door)<br />{{ID|024511}} (atrium)<br />{{ID|099e9d}} (upper level)<br />{{ID|028138}} (DeLoria res.)<br />{{ID|099e9b}} (lower level)<br />{{ID|02a186}} (react. sublevel)<br />{{ID|099e9a}} (vlt sublevel)
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}}{{Games|FO3}}
   
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{{quotation|For on the fateful day, when fire rained from the sky, the giant steel door of Vault 101 slid closed... and never reopened. It was here you were born. It is here you will die. Because, in Vault 101: no one ever enters, and no one ever leaves.|[[Ron Perlman|Narrator]]|[[Fallout 3 intro|''Fallout 3'' intro]]}}
==Origins==
 
[[Edward Sallow]], who would be known as Caesar, was born in [[2226]]. His family once lived near the [[Boneyard]] until his father was killed by [[raider]]s when he was two years old, forcing his mother and him to flee - eventually finding sanctuary with the [[Followers of the Apocalypse]] in [[2231]]. He received a free education from the Followers and eventually became a full member - a scribe specializing in anthropology and linguistics (though he is also well-versed in modern history, as evidenced by his knowledge of the [[Enclave]]).
 
   
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'''Vault 101''' is one of the [[vault]] series of fallout shelters developed by [[Vault-Tec]] in the north-west area of [[Washington, D.C.]] near [[Wikipedia:Tysons Corner, Virginia|Tysons Corner]]. This vault is located northwest to [[Megaton]] and east to [[Springvale]]. It was the home of the [[Lone Wanderer]] until he left in search of his [[James (Fallout 3)|father]].
In [[2246]], at the age of 20, Sallow and [[Bill Calhoun]], a fellow Follower, were sent east to study tribal dialects (which he considers, in hindsight, a waste of time). He was instructed to meet with a Mormon missionary named [[Joshua Graham]] who was a tribal specialist. They then embarked on a journey to the region known formerly as Arizona as part of a nine-person expedition. During this expedition, they also discovered a cache of books about [[Wikipedia:Ancient Rome|Ancient Rome]]. While he had known some basic facts about ancient history, these books shed new light on some of the details. Reading first ''The History of the Decline and Fall of the Roman Empire'' and then Julius Caesar's own ''Commentarii'', personal accounts of his military conquests, changed his life and was the starting point of his grand plan. He intended to use the ''Commentarii'' as a blueprint - after all, which illiterate tribal would know that he was not the original Caesar, and his "Rome" was merely a copy of a civilization long gone.
 
   
==Rise to Power==
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==Background==
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===Construction and purpose===
[[File:Caesar2.png|thumb|250px|Caesar]]
 
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It's not exactly known when the construction of Vault 101 began but it was probably constructed in the 2060s like the other vaults in [[Washington, D.C.]] Vault 101 is also infested by [[radroach]]es, making it susceptible to an occasional large infestation. Their source is unknown (they could possibly come from surface excursions or defects in the vault's construction). One of the main objectives of Vault 101 security is containing and killing these nuisances.
At some point in [[2247]], Graham, Calhoun and the future Caesar were staying with the [[Blackfoot]] tribe. For an unconfirmed reason, the expedition was not allowed to leave. At the time the tribe was at war with seven other tribes, a war they were inevitably going to lose. Unwilling to be destroyed along with them, and against the wishes of his companions, Caesar chose to use his knowledge to train the Blackfoot tribe in the art of warfare after witnessing their lack of knowledge first hand. He showed them how to clean and maintain guns, operate with small unit tactics, create their own explosives and to strike at their weakest enemies first: ''divide et impera'' - divide and conquer. He quickly impressed them enough to the point where he was made their leader and took the name "Caesar". Free to go, Joshua Graham preferred to stay with Caesar and was recruited by him as a translator first, rapidly becoming their leader in battle.
 
   
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The purpose of Vault 101 in the [[Vault experiment]] was to stay closed indefinitely, as a study of the human condition, the genetic impact of a small group of individuals breeding through several generations, and the role of the [[Overseer]] when a vault never opened, though the limited genetic material would probably result in inbreeding. Vault 101 was supplied with all the equipment it would need to keep functioning indefinitely like spare parts for the water processor, but the vault didn't receive a [[Garden of Eden Creation Kit|GECK]], a piece of technology that can only be used on the surface.
He soon introduced the concept of total war to the tribes around them - Caesar knew that though the tribes had always fought each other via occasional skirmishes, he considered them to only be "playing at war" and did not face warfare at its most destructive and barbaric extent. The concept of total war was an entirely new and terrifying facet to his strategy that they had never confronted before and would form the core of the Legion's tactics and outlook. They defeated the weakest of their enemies first, the [[Ridgers]], and enslaved many of the able-bodied survivors but Caesar had the rest, including women and children, killed and their remains piled high. When they confronted the next tribe, the [[Kaibabs]], they brought an emissary back to view the carnage. Eventually, all seven tribes were either destroyed or incorporated in what now became known as Caesar's Legion, founded by [[Caesar]] himself and Graham.
 
   
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===Early years===
[[File:Caesarslegionmember.jpg|thumb|250px|A member of the Legion]]
 
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Just after the [[Great War]] on October 23, 2077, the [[Vault 101's original Overseer|first Vault 101 Overseer]], in order to prevent anyone from leaving the vault, created the illusion that the outside world was an uninhabitable nuclear-ravaged [[wasteland]] with absolutely no hope of existence outside of the vault with regular fake radio transmissions (recorded before the Great War), increasing the idea among Vault 101 dwellers that the only hope of survival was in the vault. The first Vault 101 Overseer died of natural causes in 2127 and beforehand, prepared a subordinate to continue the vault experiments.
Joshua Graham became Caesar's right-hand man and the first Legate, now known as the Malpais Legate. While Calhoun was sent back to the Followers to inform them of what he was doing, the other six members of the expedition were killed on the self-proclaimed Emperor's orders. Caesar formed his Legion out of the tribes that had either been conquered or had chosen to capitulate to avoid total destruction. He chose the concept of the Roman Empire to model the Legion after because of its parallels to what he considered the status-quo of the post-apocalyptic world. Ideologically, the Roman Empire was also appealing to him for its ability to assimilate those it conquered, the destruction of such "tribal" identities a key goal to the Legion's long-term strategy of unification. He intended to erase their individual identities and replace them all with a single, monolithic culture - the Legion - where individuals have no value outside of what they offer the greater whole - long term stability at all costs.
 
   
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The [[Vault 101's second Overseer|second Vault 101 Overseer]] led Vault 101 dwellers according to the same isolationist doctrine preached by his predecessor, but also attempted to garner as many senior vault dwellers to become complicit in the vault experiments. In addition, the second Vault 101 Overseer was the first Overseer able to communicate with, and even visit, the outside world by using the secret tunnel in the Overseer's office. However, for all other intents and purposes, the vault dwellers were sealed in with the motto "we are born in the vault, we live in the vault, and we die in the vault".
By [[2250]], Caesar had declared himself the son of [[Wikipedia:Mars|Mars]], Roman god of war, and five years later he established his first capital in the ruins of [[Flagstaff]], Arizona. Together with the Malpais Legate, he used the power base they established to attack and press more tribes into the Legion. For decades, they fought and absorbed lesser tribes, erasing tribal identities and shaping them into a massive, fanatically loyal army that, in Caesar's eyes, embodies the concept of a perfect post-nuclear society. By [[2274]], he had conquered most of the tribes of northern Arizona, southwestern Colorado, western New Mexico and southwestern Utah, and became known as the "Conqueror of the 86 Tribes" whose Legion had never met any serious defeat until their confrontation with the [[New California Republic]].
 
   
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Sometime before [[Timeline#2241|2241]], the [[Unnamed Vault 101 Overseer|preceding]] Overseer of [[Alphonse Almodovar]] was strongly in favor of outside contact. In that context, he assembled a survey team led by [[Anne Palmer]], and together they began planning for their journey and theorizing types of mutations they might encounter. After that, they finally went to the outside world around Vault 101, going up to [[Megaton]] before February 10, 2241. The survey team returned to Vault 101 on February 10, 2241, analyzing their samples to see if the outside world was dangerously irradiated and if it was really able to sustain life. They studied the [[giant ant]] they killed and decided to revise their survey plans in light of what they have learned. [[Lewis]] and [[Agnes Taylor]], two members of the survey team remained in Megaton to serve as contacts between the two settlements and to further survey the surrounding environments. Agnes Taylor returned to Vault 101 sometime before in 2258, the preceding Overseer of Alphonse Almodovar vanished when another expedition to the Capital Wasteland failed.
==War with the NCR==
 
[[File:Legion.jpg|thumb|250px|A Legion chariot with vexilla]]
 
The NCR would have the dubious distinction of being recognized by Caesar as a worthy adversary. He views his campaign against NCR as similar to that of his namesake Julius Caesar who eventually seized power for himself after crossing the river [http://en.wikipedia.org/wiki/Rubicon Rubicon] and capturing Rome and fighting the [[wikipedia:Roman Civil War|Roman Civil War]].
 
   
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===Isolation===
After succeeding in destroying one of their major fortifications, [[Fort Aradesh]], Legion forces under the command of the Malpais Legate marched against the NCR garrison at Hoover Dam, in an attempt to take the strategic asset and river crossing. In what became known as the [[First Battle of Hoover Dam]], Legate Graham initially had the upper hand. Graham was able to push the NCR defenders back and lead his forces over the dam. Lead elements of the NCR, including members of the [[1st Recon]] Battalion and [[NCR Rangers]], executed a tactical retreat west across the dam and into [[Boulder City]], all the while using their prowess in marksmanship to kill the Legion officers (primarily Centurions and Decani). Graham, unable to adapt strategies in combat, chose to order his legionaries to push the rangers, not knowing the NCR had booby-trapped Boulder City, laying explosives along their line of retreat, and drawing the Legion into a trap. When the Legion forces entered the city, the NCR detonated the explosives and inflicted severe casualties among the Legion forces, crippling their offensive. The NCR forces then counter-attacked, pushing back and eventually routing the Legion forces who fled east back over the dam. Caesar, angered at the failure of his Legate, made an example of him. The [[Praetorian guard|Praetorian Guard]], Caesar's elite bodyguards, covered Legate Graham in pitch, set him on , and cast him into the depths of the [[Grand Canyon]].
 
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His successor, Alphonse Almodovar, became the new Overseer of Vault 101 sometime before 2258. Under his rule, the vault changed into a police state with a strict policy of isolationism. Early in Alphonse's tenure as Overseer around 2258-2259, [[James (Fallout 3)|James]] and his infant, later known as the [[Lone Wanderer]], came to the vault seeking shelter and arrived in front of Vault 101. James proposed to become Vault 101's new physician in return for entry into Vault 101, and Alphonse granted his request.
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After James and his child entered into the vault, he kept his child ignorant of their origins because of his agreement with Alphonse, convincing the Lone Wanderer that they were born in the Vault. In the late 2260s, [[Jonas Palmer]] was appointed to be James' assistant by Alphonse Almodovar, who hoped he would be a voice of reason. Between 2265-2267, a girl escaped Vault 101, and made her way to Megaton. She entered in the [[Craterside Supply]] and asked [[Moira Brown]] to reinforce her vault jumpsuit. But the girl never returned to pick it up, leaving her [[armored Vault 101 jumpsuit]] in the Craterside Supply in Megaton. On 12 July 2268, the water purifier begins to malfunction but it was repaired by [[Stanley Armstrong]]. On 13 July 2268, [[Butch DeLoria]], [[Wally Mack]] and [[Paul Hannon Jr.]] began looking for a name for their future gang, which later became known as the [[Tunnel Snakes]]. In 2272, another Vault 101 dweller escaped from Vault 101 and also made his way to Megaton. He made his way to [[Moriarty's Saloon]], telling [[Colin Moriarty]] that members of Vault 101 were brainwashed into believing the Overseer was the only voice of reason.
   
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Gradually, Alphonse Almodovar came to having an entire generation of Vault 101 dwellers who were playing along with the vault experiments, keeping the secrets from their children. He and his cronies continued to receive periodic information from the outside world, while those not in the know were told that things had gotten so bad that whoever was sending transmissions was no longer able to do so, reinforcing the thought that leaving the vault was sheer suicide.
By [[2281]], Caesar's Legion has reestablished its power in the west and is slowly encroaching on the city of [[New Vegas]]. They continue to contest NCR over all of the region, destroying several NCR bases such as [[Ranger Station Charlie]] and [[Camp Searchlight]], and creating unease and terror in the remaining bases. But the Caesar's Legion desires two things now: an equivalent of [[Wikipedia:Ancient Carthage|Carthage]] and an equivalent of [[Wikipedia:Ancient Rome|Rome]]. In the [[New California Republic|NCR]] he has at last found a grand adversary, against which he can wage a military campaign worthy of history books; in [[New Vegas|Vegas]], he has at last found a capital which he feels is truly worthy of being the keystone of a new great empire. His end goal is to return to his place of birth in the NCR and establish a new order with himself as total ruler. Caesar hopes to one day destroy the NCR senate and replace it with his dictatorship, just as Julius Caesar himself had done to the Rome Republic over two thousand years prior.
 
   
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===James' departure===
[[Category:History]]
 
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On August 17, 2277, a radroach infestation had started, and James took this moment to his advantage, quickly escaping the Vault once and for all. In the ensuing conflict between radroaches and the security team, [[Agnes Taylor]] dies of a heart attack, [[Floyd Lewis]] and [[Vikki Hannon]] are both killed and [[Paul Hannon Jr.]] is critically wounded by radroaches. Jonas Palmer is immediately questioned about why James has left, but in the procedure is brutally killed by [[Stevie Mack]]. Every member of the Vault 101 security force is then ordered to both contain the radroach infestation and capture the Lone Wanderer for questioning about James' departure. A few moments later, [[Amata Almodovar]], daughter of Overseer Alphonse Almodovar, wakes the Lone Wanderer, her best friend, and explains the situation.
[[Category:Caesar's Legion]]
 
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During the Lone Wanderer's escape in seeking the outside world for answers, [[Tom Holden]] and [[Mary Holden]] or officers [[O'Brian (Vault 101)|O'Brian]] and [[Richards (Vault 101)|Richards]] die. In front of the vault door, Amata Almodovar bids farewell to the Wanderer just before Officers [[Park (Vault 101)|Park]] and [[Wolfe (Vault 101)|Wolfe]] come and try to halt the escape but are killed by the Lone Wanderer. The vault door opens and the Lone Wanderer leaves Vault 101 for the [[Capital Wasteland]].
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Sometime after James' departure, Paul Hannon Jr. dies from a radroach bite after refusing treatment, and the Vault 101 Overseer becomes more oppressive with the Vault 101 dwellers than before. But all the vault dwellers living in blissful ignorance finally discover that the world outside could be accessed, life above ground is possible, some expedition was already done in the past and they have been living a lie. This discovery created a new crisis in Vault 101 and the vault became divided into two groups.
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===Vault experiments crisis===
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The group of rebels was led by Amata Almodovar, and included all of the young vault dwellers, who were holed up in the vault clinic. They wanted to open Vault 101, interact with the outside world, open up limited trade with nearby settlements and make excursions into the wasteland when necessary. The other group was led by the Vault 101 Overseer and he wanted to keep the vault closed permanently, in accordance with the vault experiments. Butch DeLoria himself wished to abandon the vault entirely and live on the surface.
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Some time later, the vault received radio contact from the [[Enclave]] seeking to gain entry into Vault 101 because their passwords to the vault door no longer matched their records (it was changed to "Amata" by Amata Almodovar to bring the Lone Wanderer later into Vault 101.), but after brief negotiation, the Vault 101 Overseer refused to let them in, thinking he can't expose his vault and its dwellers to an unknown factor, much less one that would so gallantly suggest abandoning the vault experiments, also thinking it was an additional reason to prevent the rebels from opening Vault 101 to the likes of them. After that, Amata Almodovar began to send out the [[Vault 101 emergency frequency]] around Vault 101 in the Capital Wasteland, hoping that the Lone Wanderer would come to aid them in their current crisis.
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It is unknown what exactly became of Vault 101 afterwards, if Amata Almodovar became the new Overseer or she was killed, if Alphonse Almodovar was still the Overseer or Allen Mack was the Overseer, if the group of rebels were deterred or if Vault 101 was open, kept closed, destroyed or thrown into chaos, and if the Lone Wanderer helped them for one of its possibilities. But at this time, the number of Vault 101 dwellers has fallen significantly in the two centuries since it was sealed (despite message encouraging procreation), and that without external input, the Vault 101's population will not remain genetically viable for more than a generation or so, and collapse inevitably due to genetic stagnation and inbreeding in some years if Vault 101 remains closed.
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==Layout==
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Vault 101 is divided into four sections by the game. These sections are the Main Entrance, Overseer's Tunnel, Atrium/Upper Level, and the Lower Level. The sections are separated by [[Vault 101 Hatch|doors]], and stairways connect floors and levels within two of the sections. Levels and rooms are identified by [[Vault 101 Sign|signs]]. There are two paths to the Capital Wasteland: a direct path from the Atrium and a hidden tunnel named the Overseer's Tunnel.
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It is important to note that the sections are not directly stacked upon each other. They are staggered with each section moving progressively more westward as the Vault burrows deeper into the earth.
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===Main entrance===
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This section connects the Capital Wasteland to the Vault. The rooms in this section are:
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* Natural rock tunnel connecting the Wasteland door to the Vault door
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* Entrance room
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* Control booth
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* Concealed room connecting the Overseer's Tunnel to the main entrance
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* Large generator room
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* Small generator room
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* Storage room
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===Overseer's tunnel===
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This section connects the Overseer's Office (in Atrium/Upper Level) with the Main Entrance.
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===Atrium/Upper level===
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This Atrium connects the main entrance to the lower level. This section is divided into two sub-sections: Admin and Atrium. The Atrium is located in the upper level of Vault 101. [[Vault Hatch|Access]] to this room is by a stairway connecting the [[Vault 101 Cafeteria|cafeteria]] to the Atrium. The Atrium is the main room of the Vault and is used by Vault residents for large social gatherings and ball sports.
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When returning to Vault 101 in the [[Trouble on the Homefront]] quest, someone has amusingly vandalized the "Thank You Overseer!" Sign in the middle of the room by replacing Thank You with "Fuck you" So in total the sign now reads "Fuck You Overseer!" This is an obvious note to the disagreements to the overseer when [[Lone Wanderer|you]] and [[James (Fallout 3)|your father]] left the vault
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In the early 2260's, at Wally's [[Birthday Party|birthday party]], the child's game [[Hunt the Mutant]] is played on the Atrium.
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Several years later, on July 13, [[2268]], a notice in the Cafeteria announces an upcoming [[baseball]] game on Saturday.
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If the player studies the local map carefully, he/she will note that the rooms with closed doors, ex. cafeteria, don't exist. It is, also, not evident how the Mack Family apartment is connected to the rest of the complex as the apartment door leads to a non-existent hallway. Regardless, the location of the apartment itself suggests how far up the ladder Allen Mack is in the command structure of the Vault as his family has one of the best apartments.
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Rooms in Admin are:
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* Overseer's office - Overseer's terminal
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* Reception room - Jonas Palmer dies ("[[Escape!]]")
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* Overseer's apartment - 3 rooms - dining/living room, Amata's bedroom, Alphonse's bedroom
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* Operations
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* Computer (inaccessible) - Location of Vault's mainframe
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* Security - Amata is interrogated ("Escape!"), holding cell - Mr. Brotch is detained ("[[Trouble on the Homefront]]")
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* Systems - Floyd Lewis dies here ("Escape!")
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Systems connects Admin to Atrium. Rooms in Atrium are located on two floors - a upper and a lower floor. Rooms on the upper floor are inaccessible. They are:
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* Dining/Living room of Mack Apartment - Allan Mack is yelling at the Lone Wanderer ("Escape!")
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* Utility (inaccessible)
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* Equipment (inaccessible)
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===Lower level===
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This is the final section of the Vault. Though named Lower Level, this section actually covers two levels: the Lower and the Reactor.
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Rooms in the lower level are:
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* Clinic
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* Physician's office
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** Vault 101 Medical Access Database terminal
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** Beatrice is dead ("Trouble on the Homefront")
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* Classroom
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** GOAT ("Future Imperfect")
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* Cafeteria (aka Diner)
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** Lone Wanderer's tenth birthday ("Growing Up Fast")
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** Grandma Taylor dies ("Escape!")
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* DeLoria apartment
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** 2 rooms - Dining/Living room, bedroom
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** Ellen DeLoria is attacked by radroaches ("Escape!")
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* Common room (inaccessible)
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* Cigar room (inaccessible)
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* Ladies restroom
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* Gentlemen's restroom
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* Lone Wanderer's apartment
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** Amata talks to the Lone Wanderer after James escapes ("Escape!")
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* Storage room
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: ''Note: The map for the DeLoria and Lone Wanderer's apartments in the official game guide have two beds in the bedroom; whereas, in the game, there is only one bed.''
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Rooms in the Reactor level are:
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* Generator room
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** James gives a [[BB gun (Fallout 3)|BB gun]] to the Lone Wanderer ("Growing Up Fast")
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* Filter room
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** Location of the Water Purifier and [[Water chip]]
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* Reactor room
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** Location of the Vault's geothermal reactor
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* Storage room
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** Lone Wanderer kills a radroach ("Growing Up Fast")
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: ''Note: The Official Game Guide identifies this level as the Vault 101 Atrium.''
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===Maintenance department===
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This department is responsible for cleaning and maintaining the Vault. Jobs within this department include [[Generalized Occupational Aptitude Test|garbage burner]]s, Pip-Boy programmers, waste management specialists, and [[Vault 101 Jukebox|Jukebox]] technicians.
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The accouterments of maintenance technicians are a [[Vault 101 utility jumpsuit|utility jumpsuit]] and work boots. Technicians sometimes carry a [[wrench]] or other tool with them and a [[Vault 101 utility key|utility key]].
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This department, and the technicians who work for the department, are viewed and treated with contempt by other vault residents. This department is the destination of individuals who displease the [[Overseer]] as the troublemakers will be overwhelmed with work and they will have little time for any other activities.
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==Inhabitants==
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{{Columns|3|
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* [[Allen Mack]]
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* [[Alphonse Almodovar]]
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* [[Amata Almodovar]]
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* [[Andy (Fallout 3)|Andy]]
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* [[Beatrice Armstrong]]
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* [[Butch DeLoria]]
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* [[Christine Kendall]]
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* [[Edwin Brotch]]
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* [[Ellen DeLoria]]
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* [[Freddie Gomez]]
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* [[Herman Gomez]]
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* [[James (Fallout 3)|James]]
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* [[John Kendall]]
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* [[Jonas Palmer]]
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* [[Lucy Palmer]]
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* [[Paul Hannon Jr.]]
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* [[Paul Hannon Sr.]]
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* [[Pepper Gomez]]
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* [[Stevie Mack]]
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* [[Wally Mack]]
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* [[Susie Mack]]
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* [[Stanley Armstrong]]
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}}
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==Notable loot==
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* [[Bobblehead - Medicine]]: In [[James (Fallout 3)|James']] clinic, on the lower level.
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* [[Schematics - Rock-It Launcher]] and 300 caps: In James' clinic, behind the an average locked wall plaque featuring your mother's favorite [[Revelation 21:6|Bible verse]].
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* [[Grognak the Barbarian (Fallout 3)|Grognak the Barbarian]]: In the diner, from [[Amata Almodovar|Amata]]. If you do not use it during your tenth birthday party, it will be in the dresser to the right when you escape the vault.
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==Related quests==
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{{Columns|3|
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* '''[[Baby Steps]]'''
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* '''[[Growing Up Fast]]'''
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* '''[[Future Imperfect]]'''
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* '''[[Escape!]]'''
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* ''[[Trouble on the Homefront]]''
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* ''[[Trapped Outside]]''
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* ''[[Amata's Fate]]''
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* ''[[Tunnel Snakes Forever!]]''
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}}
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==Notes==
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* Vault 101 is one of two fully functional vaults (the other being [[Vault 112]]) in the Capital Wasteland. All the other vaults have failed as results of the experiments within and have been left derelict.
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* It is suggested in the poem that the Lone Wanderer receives upon their tenth birthday that the dead of Vault 101 are incinerated in some sort of area built for this but this is never demonstrated in game.
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* At the [[Vault-Tec Headquarters]] in the D.C. Ruins, a replica of the Vault 101 door is hanging over the lobby area with spotlights illuminating it.
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* When you leave the vault in [[Escape!]], a security camera can be seen above the vault door, however in [[Trouble on the Homefront]], the camera is gone.
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* It should be noted that the Vault 101 location doesn't add to your "[[Fallout 3 locations|Locations]] Discovered" stat in your [[Pip-Boy 3000]] when exiting the vault at the beginning of your game, even though the marker is active on the map.
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* Just outside the inner door of Vault 101, there are some skeletons and several small, handwritten picket signs begging the original vault dwellers to let their authors in, possibly just after the Great War occurred.
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* [[Radscorpion]]s and [[deathclaw]]s can sometimes spawn when fast-traveling to the vault, even at low levels thus can kill an inexperienced player instantly .
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* A holotape, [[Springvale raider mining log]] near the vault inside [[Springvale School]], suggests that the raiders have been trying to get into this vault for years.
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* Looking at the door to the Capital Wasteland always makes it appear to be daytime outside, even if it is actually nighttime outside.
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* [[Andy (Fallout 3)|Andy]] says he had to amputate Beatrice's left leg due to a sprained big toe. However by looking at her corpse Andy removed the right leg, certainly [[Beatrice Armstrong|Beatrice's]] cause of death.
  +
* It's possible to enter the vault after completing [[Trouble on the Homefront]]. The player just needs to finish the quest, and the kill one of the residents, this will make the door open for the rest of the game.
  +
* Outside the vault there is a [[random encounter]] location. It has two spawn points. One down the road in either direction. It is activated by following the road south slightly past the elevated highway.
  +
* The Lone Wanderer's apartment only has one bed despite having two residents inside it.
  +
* Vaults 101, 112, 21, 3, 13, 15, 0, and [[Vault City]] are the only known remaining vaults that are in working order.
  +
  +
==Appearances==
  +
Vault 101 appears only in ''[[Fallout 3]]''.
  +
  +
==Behind the scenes==
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* In the cafeteria, there is a reference to ''[[Fallout]]''. On the bulletin board above the jukebox it advertises a bingo night in the diner, with the ball chosen being 13 and "First prize being a weeks supply of water rations!".
  +
  +
==Bugs==
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* {{Platforms|ps3}} Fast-traveling or approaching the Vault entrance will in some cases result in a massive frame-rate drop.
  +
* {{Platforms|pc}} Closing the Vault door manually using the outer console will work normally during [[Escape!]]. However, approaching the tunnel exit will result in the Vault door reopening behind you exactly when it is supposed to close if you don't tamper with the console.
  +
* {{Platforms|pc}} Using the console command {{console|activate}} on the Vault door or just using the {{console|ToggleCollision}} and simply walk through the door will grant you access at any time after leaving the Vault. However, if the [[Trouble on the Homefront]] quest is not in progress or available yet, the Vault will be completely empty of all residents, with the occasional exception of a lone security guard who will have no dialogue options and is prone to frequent and random disappearance. Entering using this method after the quest will allow you to remain there as long as you wish, with some residents having dialogue options available, such as [[Susie Mack]].
  +
* {{Platforms|ps3}} Whenever you enter third person mode before or during [[Butch]]'s laugh during the GOAT Mr.Brotch won't respond and you will need to reload a save.
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==Gallery==
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<gallery>
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Vault101.jpg|Vault 101 exterior
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Vault 101 atrium.jpg|Vault 101 atrium
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Deloria living room.jpg|DeLoria apartment
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DeLoria bedroom.jpg
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Lone wanderers apartment 2259 01.jpg|Lone Wanderer apartment
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</gallery>
  +
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==Sources==
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* ''[[Fallout 3 Official Game Guide]]''
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* [[Vault 101 terminal entries]]
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{{Navbox Vault 101}}
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{{Navbox vaults}}
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{{Navbox locations FO3}}
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[[Category:Fallout 3 locations]]
 
[[Category:Vault 101| ]]
 
[[Category:Vaults]]
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[[bg:Vault 101]]
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[[de:Vault 101]]
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[[es:Refugio 101]]
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[[fi:Vault 101]]
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[[hu:Vault 101]]
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[[it:Vault 101]]
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[[ko:볼트 101]]
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[[no:Vault 101]]
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[[pl:Krypta 101]]
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[[pt:Vault 101]]
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[[ru:Убежище 101]]
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[[zh:101号避难所]]

Revision as of 01:30, 26 December 2011

 
Gametitle-FO3
Gametitle-FO3
For on the fateful day, when fire rained from the sky, the giant steel door of Vault 101 slid closed... and never reopened. It was here you were born. It is here you will die. Because, in Vault 101: no one ever enters, and no one ever leaves.Narrator, Fallout 3 intro

Vault 101 is one of the vault series of fallout shelters developed by Vault-Tec in the north-west area of Washington, D.C. near Tysons Corner. This vault is located northwest to Megaton and east to Springvale. It was the home of the Lone Wanderer until he left in search of his father.

Background

Construction and purpose

It's not exactly known when the construction of Vault 101 began but it was probably constructed in the 2060s like the other vaults in Washington, D.C. Vault 101 is also infested by radroaches, making it susceptible to an occasional large infestation. Their source is unknown (they could possibly come from surface excursions or defects in the vault's construction). One of the main objectives of Vault 101 security is containing and killing these nuisances.

The purpose of Vault 101 in the Vault experiment was to stay closed indefinitely, as a study of the human condition, the genetic impact of a small group of individuals breeding through several generations, and the role of the Overseer when a vault never opened, though the limited genetic material would probably result in inbreeding. Vault 101 was supplied with all the equipment it would need to keep functioning indefinitely like spare parts for the water processor, but the vault didn't receive a GECK, a piece of technology that can only be used on the surface.

Early years

Just after the Great War on October 23, 2077, the first Vault 101 Overseer, in order to prevent anyone from leaving the vault, created the illusion that the outside world was an uninhabitable nuclear-ravaged wasteland with absolutely no hope of existence outside of the vault with regular fake radio transmissions (recorded before the Great War), increasing the idea among Vault 101 dwellers that the only hope of survival was in the vault. The first Vault 101 Overseer died of natural causes in 2127 and beforehand, prepared a subordinate to continue the vault experiments.

The second Vault 101 Overseer led Vault 101 dwellers according to the same isolationist doctrine preached by his predecessor, but also attempted to garner as many senior vault dwellers to become complicit in the vault experiments. In addition, the second Vault 101 Overseer was the first Overseer able to communicate with, and even visit, the outside world by using the secret tunnel in the Overseer's office. However, for all other intents and purposes, the vault dwellers were sealed in with the motto "we are born in the vault, we live in the vault, and we die in the vault".

Sometime before 2241, the preceding Overseer of Alphonse Almodovar was strongly in favor of outside contact. In that context, he assembled a survey team led by Anne Palmer, and together they began planning for their journey and theorizing types of mutations they might encounter. After that, they finally went to the outside world around Vault 101, going up to Megaton before February 10, 2241. The survey team returned to Vault 101 on February 10, 2241, analyzing their samples to see if the outside world was dangerously irradiated and if it was really able to sustain life. They studied the giant ant they killed and decided to revise their survey plans in light of what they have learned. Lewis and Agnes Taylor, two members of the survey team remained in Megaton to serve as contacts between the two settlements and to further survey the surrounding environments. Agnes Taylor returned to Vault 101 sometime before in 2258, the preceding Overseer of Alphonse Almodovar vanished when another expedition to the Capital Wasteland failed.

Isolation

His successor, Alphonse Almodovar, became the new Overseer of Vault 101 sometime before 2258. Under his rule, the vault changed into a police state with a strict policy of isolationism. Early in Alphonse's tenure as Overseer around 2258-2259, James and his infant, later known as the Lone Wanderer, came to the vault seeking shelter and arrived in front of Vault 101. James proposed to become Vault 101's new physician in return for entry into Vault 101, and Alphonse granted his request. After James and his child entered into the vault, he kept his child ignorant of their origins because of his agreement with Alphonse, convincing the Lone Wanderer that they were born in the Vault. In the late 2260s, Jonas Palmer was appointed to be James' assistant by Alphonse Almodovar, who hoped he would be a voice of reason. Between 2265-2267, a girl escaped Vault 101, and made her way to Megaton. She entered in the Craterside Supply and asked Moira Brown to reinforce her vault jumpsuit. But the girl never returned to pick it up, leaving her armored Vault 101 jumpsuit in the Craterside Supply in Megaton. On 12 July 2268, the water purifier begins to malfunction but it was repaired by Stanley Armstrong. On 13 July 2268, Butch DeLoria, Wally Mack and Paul Hannon Jr. began looking for a name for their future gang, which later became known as the Tunnel Snakes. In 2272, another Vault 101 dweller escaped from Vault 101 and also made his way to Megaton. He made his way to Moriarty's Saloon, telling Colin Moriarty that members of Vault 101 were brainwashed into believing the Overseer was the only voice of reason.

Gradually, Alphonse Almodovar came to having an entire generation of Vault 101 dwellers who were playing along with the vault experiments, keeping the secrets from their children. He and his cronies continued to receive periodic information from the outside world, while those not in the know were told that things had gotten so bad that whoever was sending transmissions was no longer able to do so, reinforcing the thought that leaving the vault was sheer suicide.

James' departure

On August 17, 2277, a radroach infestation had started, and James took this moment to his advantage, quickly escaping the Vault once and for all. In the ensuing conflict between radroaches and the security team, Agnes Taylor dies of a heart attack, Floyd Lewis and Vikki Hannon are both killed and Paul Hannon Jr. is critically wounded by radroaches. Jonas Palmer is immediately questioned about why James has left, but in the procedure is brutally killed by Stevie Mack. Every member of the Vault 101 security force is then ordered to both contain the radroach infestation and capture the Lone Wanderer for questioning about James' departure. A few moments later, Amata Almodovar, daughter of Overseer Alphonse Almodovar, wakes the Lone Wanderer, her best friend, and explains the situation.

During the Lone Wanderer's escape in seeking the outside world for answers, Tom Holden and Mary Holden or officers O'Brian and Richards die. In front of the vault door, Amata Almodovar bids farewell to the Wanderer just before Officers Park and Wolfe come and try to halt the escape but are killed by the Lone Wanderer. The vault door opens and the Lone Wanderer leaves Vault 101 for the Capital Wasteland.

Sometime after James' departure, Paul Hannon Jr. dies from a radroach bite after refusing treatment, and the Vault 101 Overseer becomes more oppressive with the Vault 101 dwellers than before. But all the vault dwellers living in blissful ignorance finally discover that the world outside could be accessed, life above ground is possible, some expedition was already done in the past and they have been living a lie. This discovery created a new crisis in Vault 101 and the vault became divided into two groups.

Vault experiments crisis

The group of rebels was led by Amata Almodovar, and included all of the young vault dwellers, who were holed up in the vault clinic. They wanted to open Vault 101, interact with the outside world, open up limited trade with nearby settlements and make excursions into the wasteland when necessary. The other group was led by the Vault 101 Overseer and he wanted to keep the vault closed permanently, in accordance with the vault experiments. Butch DeLoria himself wished to abandon the vault entirely and live on the surface.

Some time later, the vault received radio contact from the Enclave seeking to gain entry into Vault 101 because their passwords to the vault door no longer matched their records (it was changed to "Amata" by Amata Almodovar to bring the Lone Wanderer later into Vault 101.), but after brief negotiation, the Vault 101 Overseer refused to let them in, thinking he can't expose his vault and its dwellers to an unknown factor, much less one that would so gallantly suggest abandoning the vault experiments, also thinking it was an additional reason to prevent the rebels from opening Vault 101 to the likes of them. After that, Amata Almodovar began to send out the Vault 101 emergency frequency around Vault 101 in the Capital Wasteland, hoping that the Lone Wanderer would come to aid them in their current crisis.

It is unknown what exactly became of Vault 101 afterwards, if Amata Almodovar became the new Overseer or she was killed, if Alphonse Almodovar was still the Overseer or Allen Mack was the Overseer, if the group of rebels were deterred or if Vault 101 was open, kept closed, destroyed or thrown into chaos, and if the Lone Wanderer helped them for one of its possibilities. But at this time, the number of Vault 101 dwellers has fallen significantly in the two centuries since it was sealed (despite message encouraging procreation), and that without external input, the Vault 101's population will not remain genetically viable for more than a generation or so, and collapse inevitably due to genetic stagnation and inbreeding in some years if Vault 101 remains closed.

Layout

Vault 101 is divided into four sections by the game. These sections are the Main Entrance, Overseer's Tunnel, Atrium/Upper Level, and the Lower Level. The sections are separated by doors, and stairways connect floors and levels within two of the sections. Levels and rooms are identified by signs. There are two paths to the Capital Wasteland: a direct path from the Atrium and a hidden tunnel named the Overseer's Tunnel.

It is important to note that the sections are not directly stacked upon each other. They are staggered with each section moving progressively more westward as the Vault burrows deeper into the earth.

Main entrance

This section connects the Capital Wasteland to the Vault. The rooms in this section are:

  • Natural rock tunnel connecting the Wasteland door to the Vault door
  • Entrance room
  • Control booth
  • Concealed room connecting the Overseer's Tunnel to the main entrance
  • Large generator room
  • Small generator room
  • Storage room

Overseer's tunnel

This section connects the Overseer's Office (in Atrium/Upper Level) with the Main Entrance.

Atrium/Upper level

This Atrium connects the main entrance to the lower level. This section is divided into two sub-sections: Admin and Atrium. The Atrium is located in the upper level of Vault 101. Access to this room is by a stairway connecting the cafeteria to the Atrium. The Atrium is the main room of the Vault and is used by Vault residents for large social gatherings and ball sports.

When returning to Vault 101 in the Trouble on the Homefront quest, someone has amusingly vandalized the "Thank You Overseer!" Sign in the middle of the room by replacing Thank You with "Fuck you" So in total the sign now reads "Fuck You Overseer!" This is an obvious note to the disagreements to the overseer when you and your father left the vault

In the early 2260's, at Wally's birthday party, the child's game Hunt the Mutant is played on the Atrium.

Several years later, on July 13, 2268, a notice in the Cafeteria announces an upcoming baseball game on Saturday.

If the player studies the local map carefully, he/she will note that the rooms with closed doors, ex. cafeteria, don't exist. It is, also, not evident how the Mack Family apartment is connected to the rest of the complex as the apartment door leads to a non-existent hallway. Regardless, the location of the apartment itself suggests how far up the ladder Allen Mack is in the command structure of the Vault as his family has one of the best apartments.

Rooms in Admin are:

  • Overseer's office - Overseer's terminal
  • Reception room - Jonas Palmer dies ("Escape!")
  • Overseer's apartment - 3 rooms - dining/living room, Amata's bedroom, Alphonse's bedroom
  • Operations
  • Computer (inaccessible) - Location of Vault's mainframe
  • Security - Amata is interrogated ("Escape!"), holding cell - Mr. Brotch is detained ("Trouble on the Homefront")
  • Systems - Floyd Lewis dies here ("Escape!")

Systems connects Admin to Atrium. Rooms in Atrium are located on two floors - a upper and a lower floor. Rooms on the upper floor are inaccessible. They are:

  • Dining/Living room of Mack Apartment - Allan Mack is yelling at the Lone Wanderer ("Escape!")
  • Utility (inaccessible)
  • Equipment (inaccessible)

Lower level

This is the final section of the Vault. Though named Lower Level, this section actually covers two levels: the Lower and the Reactor.

Rooms in the lower level are:

  • Clinic
  • Physician's office
    • Vault 101 Medical Access Database terminal
    • Beatrice is dead ("Trouble on the Homefront")
  • Classroom
    • GOAT ("Future Imperfect")
  • Cafeteria (aka Diner)
    • Lone Wanderer's tenth birthday ("Growing Up Fast")
    • Grandma Taylor dies ("Escape!")
  • DeLoria apartment
    • 2 rooms - Dining/Living room, bedroom
    • Ellen DeLoria is attacked by radroaches ("Escape!")
  • Common room (inaccessible)
  • Cigar room (inaccessible)
  • Ladies restroom
  • Gentlemen's restroom
  • Lone Wanderer's apartment
    • Amata talks to the Lone Wanderer after James escapes ("Escape!")
  • Storage room
Note: The map for the DeLoria and Lone Wanderer's apartments in the official game guide have two beds in the bedroom; whereas, in the game, there is only one bed.

Rooms in the Reactor level are:

  • Generator room
    • James gives a BB gun to the Lone Wanderer ("Growing Up Fast")
  • Filter room
  • Reactor room
    • Location of the Vault's geothermal reactor
  • Storage room
    • Lone Wanderer kills a radroach ("Growing Up Fast")
Note: The Official Game Guide identifies this level as the Vault 101 Atrium.

Maintenance department

This department is responsible for cleaning and maintaining the Vault. Jobs within this department include garbage burners, Pip-Boy programmers, waste management specialists, and Jukebox technicians.

The accouterments of maintenance technicians are a utility jumpsuit and work boots. Technicians sometimes carry a wrench or other tool with them and a utility key.

This department, and the technicians who work for the department, are viewed and treated with contempt by other vault residents. This department is the destination of individuals who displease the Overseer as the troublemakers will be overwhelmed with work and they will have little time for any other activities.

Inhabitants

Notable loot

Related quests

Notes

  • Vault 101 is one of two fully functional vaults (the other being Vault 112) in the Capital Wasteland. All the other vaults have failed as results of the experiments within and have been left derelict.
  • It is suggested in the poem that the Lone Wanderer receives upon their tenth birthday that the dead of Vault 101 are incinerated in some sort of area built for this but this is never demonstrated in game.
  • At the Vault-Tec Headquarters in the D.C. Ruins, a replica of the Vault 101 door is hanging over the lobby area with spotlights illuminating it.
  • When you leave the vault in Escape!, a security camera can be seen above the vault door, however in Trouble on the Homefront, the camera is gone.
  • It should be noted that the Vault 101 location doesn't add to your "Locations Discovered" stat in your Pip-Boy 3000 when exiting the vault at the beginning of your game, even though the marker is active on the map.
  • Just outside the inner door of Vault 101, there are some skeletons and several small, handwritten picket signs begging the original vault dwellers to let their authors in, possibly just after the Great War occurred.
  • Radscorpions and deathclaws can sometimes spawn when fast-traveling to the vault, even at low levels thus can kill an inexperienced player instantly .
  • A holotape, Springvale raider mining log near the vault inside Springvale School, suggests that the raiders have been trying to get into this vault for years.
  • Looking at the door to the Capital Wasteland always makes it appear to be daytime outside, even if it is actually nighttime outside.
  • Andy says he had to amputate Beatrice's left leg due to a sprained big toe. However by looking at her corpse Andy removed the right leg, certainly Beatrice's cause of death.
  • It's possible to enter the vault after completing Trouble on the Homefront. The player just needs to finish the quest, and the kill one of the residents, this will make the door open for the rest of the game.
  • Outside the vault there is a random encounter location. It has two spawn points. One down the road in either direction. It is activated by following the road south slightly past the elevated highway.
  • The Lone Wanderer's apartment only has one bed despite having two residents inside it.
  • Vaults 101, 112, 21, 3, 13, 15, 0, and Vault City are the only known remaining vaults that are in working order.

Appearances

Vault 101 appears only in Fallout 3.

Behind the scenes

  • In the cafeteria, there is a reference to Fallout. On the bulletin board above the jukebox it advertises a bingo night in the diner, with the ball chosen being 13 and "First prize being a weeks supply of water rations!".

Bugs

  • Playstation 3Playstation 3Playstation 3 Fast-traveling or approaching the Vault entrance will in some cases result in a massive frame-rate drop.
  • PCPC Closing the Vault door manually using the outer console will work normally during Escape!. However, approaching the tunnel exit will result in the Vault door reopening behind you exactly when it is supposed to close if you don't tamper with the console.
  • PCPC Using the console command activate on the Vault door or just using the ToggleCollision and simply walk through the door will grant you access at any time after leaving the Vault. However, if the Trouble on the Homefront quest is not in progress or available yet, the Vault will be completely empty of all residents, with the occasional exception of a lone security guard who will have no dialogue options and is prone to frequent and random disappearance. Entering using this method after the quest will allow you to remain there as long as you wish, with some residents having dialogue options available, such as Susie Mack.
  • Playstation 3Playstation 3Playstation 3 Whenever you enter third person mode before or during Butch's laugh during the GOAT Mr.Brotch won't respond and you will need to reload a save.

Gallery

Sources

Vault 101