Background[edit | edit source]
A former trapper, Ware joined the cult out of pragmatism: While with the trappers he had to sleep with a knife just to avoid getting eaten, the Children offered three square meals a day, safe shelter, and a relatively low-risk job. He took it without second thoughts, killing the trappers he was allied to and freeing the captive High Confessor and his party.
As a former trapper, he's a competent warrior and chemist in his own right, Ware is a Zealot and a defender of the faith. Still, his newly found devotion to Atom does not mean he's blind to the fact that he has no radiation resistance, like the rest of the cult. Watching his friend, Brother Devin, waste away in a fast that will cause him to die, inevitably, is a source of much frustration.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character starts quests.|
Quests[edit | edit source]
- The Trial of Brother Devin: Ware asks the player to convince the rad-vulnerable lad to give up his fast.
Inventory[edit | edit source]
Marine armor (Zealot's pattern, incomplete)
Drops on death
Appearances[edit | edit source]