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Wasteland merchant (character)

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For ....., see Wastelander.
Wasteland merchant
Wasteland Merchant (Oasis encounter).png
Biography and appearance
RaceHuman, Caucasian
Hair StyleHigh Riser (HairCurly)Hair Color?
LocationRandom encounter
Capital Wasteland
Dialogue FileWasteland merchant's dialogue
Combat StyleDefault
assistanceHelps Nobody
Alignment0 Neutral
SPECIALStrength: 4
Perception: 5
Endurance: 4
Charisma: 7
Intelligence: 5
Agility: 6
Luck: 5
Derived StatsHit Points: 50
Fatigue: 50
Critical chance:
Melee damage:
Unarmed damage:
Poison resistance:
Radiation resistance:
Tag SkillsGun Merchant (VendorWeapons)
Barter: 34
Big Guns: 13
Energy Weapons: 30
Explosives: 15
Lockpick: 15
Medicine: 15
Melee Weapons: 13
Repair: 15
Science: 15
Small Guns: 32
Sneak: 17
Speech: 19
Throwing, unused: 0
Unarmed: 13
Calculated: 4 → 10
Editor RaceCaucasian
Editor IDFFEU20Scavenger
Base ID0006f703Ref ID000c47c1
Editor FactionsWastelanderFaction
Actor00019FC8 (MaleAdult02)

It's alive! The Wasteland is reborn!

The wasteland merchant is a dying man in a random encounter in the Capital Wasteland in Fallout 3.


The merchant appears high on some sort of drug, and rambles about the wasteland being alive. He dies as the Lone Wanderer tries to make sense out of him. The Wasteland merchant note which can be taken from his corpse tells you that he was offered a drink from the strange residents of some "green hill".

Interactions with the player character

Interactions overview

Mesmetron icon.png
This character can be enslaved with the Mesmetron.
This character is a merchant. Caps: small random amount
Sells: random inexpensive


Icon armored vault suit.png
Roving trader outfit
Roving trader hat
Assault carbine icon.png
Icon briefcase.png
Carried items
Wasteland merchant note
randomized inventory
Icon male severed head.png
Drops on death


  • After this encounter, a marker for Oasis will appear on your Pip-Boy map if it was not already there.


The wasteland merchant appears only in Fallout 3.


  • The merchant might be found dead before the player approaches him, thus making it impossible to talk to the merchant.