We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Weapon Handling

From The Vault - Fallout Wiki
Jump to: navigation, search
Weapon Handling
WeaponHandling.gif
Fallout 2, Fallout Tactics
RequirementsLevel 12, Agility 5, Strength < 7
Ranks1
EffectsEffective +3 Strength for weapon minimum Strength checks
Lionheart
RequirementsLevel 15, Agility 5, Strength < 7
Ranks1
Effects+1 to AG, +3 to One- and Two-Handed Melee
Fallout: New Vegas
RequirementsLevel 16, Strength < 10
Ranks1
EffectsWeapon Strength Requirements -2
base id00146097
 
Gametitle-FO2.pngGametitle-FOT.pngGametitle-LH.pngGametitle-FNV.png
Gametitle-FO2.pngGametitle-FOT.pngGametitle-LH.pngGametitle-FNV.png

Weapon Handling is a perk in Fallout 2, Fallout Tactics, Fallout: New Vegas, Fallout 4, and Lionheart.

Fallout 2 and Fallout Tactics

You can wield weapons much larger than normally allowed. You gain a +3 to your strength for the purposes of Strength checks when trying to wield weaponry.

in-game description, Fallout 2

+3 bonus to your Strength for the purposes of using and meeting the requirements for weapons. The perk is not a particularly good investment, as well distributed skill points provide a superior bonus.

  • The Fallout 2 manual – p.113 – erroneously states that the Strength requirement is 1-9, instead of 1-6.

Fallout: New Vegas

Reduces the Strength requirement of all weapons by 2. With a Strength of 8 and Weapon Handling, the player can use every weapon with no penalty (the minigun requires a Strength of 10 to use).

This perk allows an Explosives or Energy Weapons focused Courier to effectively use any weapon from those categories with a Strength no higher than 6 and the appropriate skill requirements.

Lionheart

Weapon Handling adds 1 to your Agility and 3 points to One-Handed and Two-Handed Melee skills.