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The weapon repair kit is a consumable item in Fallout: New Vegas.

Characteristics[]

A consumable item that restores a percentage of the condition of the Courier's currently-equipped weapon, similar to the alien epoxy in the Fallout 3 add-on Mothership Zeta.

The percentage of degraded weapon condition restored by using one is based on one's Repair skill level:

Repair skill Condition
0 - 24 +10%
25 - 49 +15%
50 - 74 +20%
75 - 99 +25%
100 +30%

Crafting[]

The weapon repair kit can be crafted at a workbench.

Creation requirements

Materials:Requirements:Produces:
Wrench (1)
Range
Repair: 50
Level
Weapon repair kit (1)

Locations[]

Component locations[]

  • A large amount of equipment needed for a weapon repair kit can be found at the gas station near Novac. However, they must be stolen.
  • Old Lady Gibson located at the Gibson scrap yard sells all the components needed to create one to two kits. Her stock respawns every three days, making her a good source for the components. There is also a workbench inside the scrapyard's building to create the kits.
  • Large amounts of materials for the kits can be found in the REPCONN test site, excluding duct tape. The components located most prevalently there are wonderglue, wrenches, and scrap metal.
  • The REPCONN headquarters contains a moderate amount of the components needed.
  • Gun Runners, in addition to selling completed kits, will also sell all the necessary components to make them.
  • Old World Blues (add-on) The Book Chute, with its mulching upgrade, will turn clipboards into duct tape and scrap metal (one of each). Muggy can convert coffee mugs into wonderglue and with his production upgrade, can produce 5 scrap electronics every 24 hours, a resource the Toaster can also provide by disassembling other toasters. The only item with no renewable method in the Sink is the wrench.

Notes[]

  • A weapon repair kit cannot be used on a weapon that is completely broken since broken weapons cannot be equipped. They must instead be repaired either through a weapon of the same kind, certain vendors, or the Jury Rigging perk.
  • Prior to patch 1.2.0.31x, the recipe required one additional scrap metal, wonderglue, and wrench.
  • When the weapon repair kit is used, the sound effect is the same as reading a skill book or magazine.
  • Using kits to repair weapons does not count toward the Fixin' Things challenge.
  • The total value of the components is 21 caps, whereas the finished product has a value of only 20 caps. However, the components have a higher encumbrance than the kit (6 vs. 1) and a lower value-to-weight ratio (3.5 vs. 20).

Behind the scenes[]

The repair kit script (RepairKitEffectSCRIPT) states that the code of the script was taken directly from the alien epoxy script from Fallout 3, except for a number of minor changes and improvements.[verified]

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Using a weapon repair kit on any weapon with a durability mod installed (such as a .357 Magnum revolver with an HD cylinder) will cause the weapon's health to decrease. This is caused by a specific function (SetWeaponHealthPerc) not properly accounting for modified weapon health. [verified]
  • PCPC Using a kit to repair a weapon with a duplicate in your inventory may cause that weapon to become invisible and temporarily hidden in the inventory list, especially when it becomes fully repaired. Dropping all instances of that object will cause the invisible items to reappear. This does not require weapon repair kits to happen, and is more common in full condition apparel.[verified]
  • PCPC Xbox 360Xbox 360 The repair kit can only repair 99% of the weapons.[verified]
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