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The weathered 10mm pistol is a weapon added with the Classic Pack, and later the Courier's Stash add-ons.

Characteristics[]

Weathered 10mm pistol blown up

Weathered 10mm pistol expanded

Compared to the standard 10mm pistol, the weathered 10mm pistol does more damage than the standard 10mm pistol and is far more durable. In addition, it has no Guns skill requirement compared to the standard's 25.

In terms of appearance, compared to the standard, it has a cleaner finish, albeit with slight wear and tear per its name. Unlike the standard 10mm pistol, this weapon is not considered a holdout weapon.

Durability[]

The weathered 10mm pistol can fire a total of about 545 standard rounds, the equivalent of 46 reloads, or 35 reloads when modded with the extended magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Extended mags
ShotsReloadsShotsReloads
Standard, HP & JHP5454654535

Modifications[]

Variants[]

  • 10mm pistol - the standard variant found throughout the Mojave Wasteland.
  • Veronica's 10mm pistol - a unique non-playable weapon used by Veronica. The only difference is its usage of companion ammunition.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
10mm pistol 22
60.52.75x122171.30.8123953750250254
10mm pistol With all weapon mods attached 22
60.52.75x122171.30.41639532900966.7254
Weathered 10mm pistol Courier's Stash24
662.75x124171.40.8125453120040004
Weathered 10mm pistol With all weapon mods attached Courier's Stash24
662.75x124171.40.416545333501116.704

Locations[]

It is automatically acquired upon awakening in Doc Mitchell's house during Ain't That a Kick in the Head if the Classic Pack or the Courier's Stash add-on(s) is installed.

Notes[]

The weathered 10mm pistol, the mercenary's grenade rifle, and the holorifle Dead Money are the only unique weapons that accept weapon modifications.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Applying modifications to this weapon will not update the weapon's appearance; this was introduced as a fix to the missing meshes bug. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Applying modifications to the weapon does update the weapon's appearance; however, the "laser" effect as seen with the standard 10mm pistol can be missing. [verified]
  • Xbox 360Xbox 360 Applying modifications to the weapon does not update the weapon's appearance, as well as extending the player character's fingers if they were to view in the third person. [verified]

Sounds[]

SingleShotVB ReloadVB
JamVB
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