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Westside militia

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For the characters belonging to this faction, see Westside militia member.
Westside militia
Westside Militia.jpg
Society
Notable MembersWestside militia
Territory
HeadquartersWestside
Notable LocationsWestside south entrance
Westside west entrance
 
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The Westside militia is a military group formed by Westside citizens to defend their homes and territory. It appears in Fallout: New Vegas.

Background[edit | edit source]

In response to the threats to Westside, the residents organized themselves into a loose militia and created an impressive, two-tier approach to defending the gates that leads into Westside.[1][2][3] Although suspicious of strangers, they are not immediately hostile, with the obvious exceptions of the Scorpions and the Fiends.[1]

The Scorpions are considered a minor nuisance, known mostly for mercenary work, selling chems and getting slaughtered by the main threat to the region, the Fiends.[3][4][5] The Fiends often harass and attempt to raid the settlement, but with the NCRA activelyalthough only partially focused on – eradicating them as a threat,[6] Westside has experienced a reprieve from them.[7]

Technology[edit | edit source]

The equipment of militia personnel is comprised of simple ballistic small arms and leather armor. They are also capable of designing and constructing defenses out of scrap material.

Appearances[edit | edit source]

The Westside Militia appears only in Fallout: New Vegas.

References

  1. 1.0 1.1 Fallout: New Vegas Official Game Guide Collector's Edition p.304: "[2.01] Westside West Entrance
    This conduit location is accessed numerous times during Quests.
    With Fiends a constant problem, the Westside Militia has created an impressive, two-tier approach to defending the gate that leads to Westside [Zone 2A]. The Militia are suspicious, but not violent if you haven't interacted with them before. Note the small garden (with plants ripe for picking) and a second, southern entrance [2.03]."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  2. The Courier: "What do you do around here?"
    Klamath Bob: "I run the liquor store in Westside. With things this rough, some folks need a lot of booze just to step out the door in the morning. After I close up shop, I walk around and help keep the peace. Not that I'm good with a gun, mind you, but someone's got to do it, you know?"
    (Klamath Bob's dialogue)
  3. 3.0 3.1 The Courier: "What do you do in Westside?"
    Judah Kreger: "I help tend the crops, stand watch for Fiends, and generally help keep things civilized."
    (Judah Kreger's dialogue)
  4. Fallout: New Vegas Official Game Guide Collector's Edition p.307: "[2.12] Monte Carlo Suites
    On the western edge of the New Vegas Conurbation and north of the Sunset Sarsaparilla Headquarters [2.17] is a run-down hotel littered with burned-out vehicles, mostly used for cover and not barricades. This is the lair of the Scorpion Gang, a scrappy and overconfident bunch of mercenaries. They don't listen to reason, so Sneak or attack the first gang member at the entrance."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  5. The Courier: "Can you tell me about Westside?"
    Klamath Bob: "Well, things aren't great here, but I've seen a lot worse. We've got the Fiends to the south of us, and that ain't good. The Scorpions hang out at the Monte Carlo when they aren't slinging chems or getting their heads blown off by the Fiends. Probably the best thing we've got going on is the co-op, run by Mr. Ettienne. Gets some help from of the Followers of the Apocalypse, I think."
    (Klamath Bob's dialogue)
  6. The Courier: "Are there more dangerous posts?"
    Ortega: "Oh, you'd better believe it. I feel sorry for the troops who are charged with keeping the Fiends from overrunning everything. The Fiends are scary because they're unpredictable. One day, they'll be taking potshots at you and then running off before you can shoot back. And the next day, they'll come rushing at you pumped full of drugs and not stopping until you or they are dead."
    The Courier: "If the Fiends are so dangerous, why hasn't the NCR wiped them out?"
    Ortega: "Current orders are to hold the line and nothing more. That's all we seem to do these days - hold the line. I guess it's a tricky situation since there's a vault in Fiend territory. If the NCR went after them, they'd just hole up."
    (Ortega's dialogue)
  7. The Courier: "Do you have a lot of run-ins with the Fiends?"
    Klamath Bob: "Not so much lately. The NCR is giving them hell any time they poke their damned heads out. Bless those boys and gals for getting rid of that vermin. I feel pity for any man or woman that gets addicted to chems, but when they prey on decent folk... well, then it's time to put 'em down."
    (Klamath Bob's dialogue)