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Whiskey Bob

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Whiskey Bob
Whiskey Bob.png
Biography and appearance
RoleLocal booze supplier
LocationKlamath Buckner House
Dialogue FileKCBOB.MSG
QuestsRefuel the still.
SPECIALStrength: 5
Perception: 6
Endurance: 5
Charisma: 6
Intelligence: 7
Agility: 5
Luck: 5
Derived StatsHit points: 49
Armor class: 5
Action points: 7
Carry weight: 150
Unarmed damage: 0
Melee damage: 1
Sequence: 12
Healing rate: 1
Experience points: 50
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
Tag SkillsSmall Guns: 63%
Big Guns: 22%
Unarmed: 61%
Melee Weapons: 66%
Speech: 68%
Barter: 80%
Proto id00000058 (Average Merchant)

Always nice to find another drinking buddy. Wanna buy me a drink? Talking always makes me thirsty.

Whiskey Bob is Klamath's premier supplier of booze in Fallout 2.


Bob is a man of age, with a beard that can be described only as scrawny and a large, red nose. He is, in essence, the stereotypical image of a moonshiner, one who enjoys his own product a little too much. He has a secret still just outside Klamath, fueled by firewood obtained from nearby trees. He keeps it a secret, though lately he's been unable to visit and take care of the latest batch of hooch. A gecko went to town on his leg a while back.[1]

He's a regular patron of the Buckner House and a treasure trove of information and gossip on the entire settlement.

Interactions with the player character

Interactions overview

This character starts quests.


  • Refuel the still.: The Chosen One can buy Bob a drink and offer to refuel his still in the woods $50 ($65 with a Barter check).


Icon armored vault suit.png
Assault carbine icon.png
Icon briefcase.png
Carried items
$ 7
2 meat jerky
2 Booze
Icon male severed head.png
Drops on death

Behind the scenes


Whiskey Bob appears only in Fallout 2.


  1. Whiskey Bob: "{100}{}{You see an older man with a scraggly beard and a big red nose.}"
  2. Whiskey Bob: "{360}{}{Not 'A den,' - 'The Den.' You'll not find a greater hive of scum and villainy. Now where did I hear that? In any case, it's a rough sort of place a few days travel south of Klamath. Anything can be had there for a price...even slaves. But you have to be very careful there - lots of short tempers attached to dangerous weapons. I don't think they have much to do with us, though; we're too poor here.}"