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|The following is based on the Wild Wasteland trait and has not been confirmed by canon sources.|
Wild Wasteland unleashes the most bizarre and silly elements of post-apocalyptic America. Not for the faint of heart or the serious of temperament.”— Fallout: New Vegas description
Wild Wasteland is a trait in Fallout: New Vegas. It adds (and in some cases changes) random encounters and locations with humor similar to that of Fallout, Fallout 2 and Fallout Tactics special encounters. Players without Wild Wasteland will find less humorous analogues in places of the Wild Wasteland encounters.
Events that are modified/triggered by Wild Wasteland are indicated by an "alien-esque" tune of the rattling of maracas and hum of a theremin and an on-screen message displaying "..." with an image of the Vault Boy with spirals for eyes, identical to the Wild Wasteland image.
- 1 Wild Wasteland encounters
- 1.1 That Fridge Was a Death Trap!
- 1.2 UFO! UFO!
- 1.3 What Is It, Boy?
- 1.4 Maud's Muggers
- 1.5 You're getting too close, Seamus!
- 1.6 R.O.U.S.
- 1.7 Owen and Beru
Romanes Eunt DomusRomani Ite Domum
- 1.9 I guess you could say he was... dead on
- 1.10 Stay out of trouble
- 1.11 The One
- 1.12 Time works the same way
- 1.13 Game over, man, game over!
- 1.14 Dammit, I'm an ambassador
- 1.15 Holy Frag Grenades of Antioch
- 1.16 Donnie and Marie
- 1.17 Pimp-Boy 3 Billion
- 1.18 Mr. New Vegas
- 1.19 EXTERMINATE!
- 1.20 Witch! Witch!
- 1.21 Cryin' all the time
- 1.22 Credits
- 2 Dead Money
- 3 Honest Hearts
- 4 Old World Blues
- 5 Lonesome Road
- 6 Notes
- 7 Behind the scenes
- 8 Bugs
- 9 References
Wild Wasteland encounters[edit | edit source]
There are 15 major Wild Wasteland encounters throughout Fallout: New Vegas. Besides encounters, Wild Wasteland also has a few effects on things that also occur in the base game. Although these changes or events are specific to taking the Wild Wasteland trait, their occurrence is not accompanied by the "..." message.
That Fridge Was a Death Trap![edit | edit source]
This is a reference to the fourth Indiana Jones film, Indiana Jones and the Kingdom of the Crystal Skull, in which Indy survives a nuclear blast by climbing into a lead-lined refrigerator and being catapulted miles away. Many consider this to be possibly one of the silliest stunts in the history of the Indiana Jones franchise, and "Indy's" appearance here seems to suggest the likelier outcome of trying to survive Armageddon inside a fridge.
UFO! UFO![edit | edit source]
As you close in on the area just north of Horowitz farmstead, what looked like a mercenary camp from a distance turns into an extraterrestrial landing, complete with broken spacecraft, and three stranded aliens. If you look closely at the UFO you can see cables and tubes hanging out a hatch. The UFO is exactly the same as the crashed one in Fallout 3, that initiates Mothership Zeta. The alien captain has the unique alien blaster (though he cannot use it) along with over 100 alien power cells. Two other aliens carry tri-beam laser rifles along with some energy cells and drained energy cells.
What Is It, Boy?[edit | edit source]
This encounter will only appear with Rex as your companion. At some point, Rex will speak to you with an "aroo!" You then divine that Little Jimmy may have fallen into a well, the location of which is unlocked on your Pip-Boy's world map (northeast of New Vegas, right outside the wall). The well contains a child's skeleton, a mole rat, the Abilene Kid LE BB gun, 200 BBs, and a rawhide cowboy hat.
This is a reference to a similar quest from Fallout 2, where the player is looking for a boy named Jimmy, and learns from Jimmy's dog Laddie that Jimmy has fallen into the town well and likely been eaten by a mole rat, dropping his BB gun. (Jimmy is later found to be alive at the end of the quest, if the player discovers the truth about his disappearance.) This in turn, is a reference to the 1954 Lassie TV series, where Timmy was frequently rescued after Lassie warned somebody. On the TV show Timmy never fell into a well, though he did get in a lot of similar predicaments.
Maud's Muggers[edit | edit source]
When you exit Cerulean Robotics, a group of three elderly women (known as Maud's Muggers) named Irate Ida, Rancorous Ruth and Malefic Maud wearing pre-War spring outfits and armed with rolling pins and switchblades will attack you. They often have a small amount of caps each showing the 'success' of previous muggings.
This is possibly a reference to a Monty Python sketch named Hell's Grannies. Any resident of Freeside may occasionally mention them.
You're getting too close, Seamus![edit | edit source]
During the quest I Put a Spell on You, if you unwittingly divulge to Captain "Ronald Curtis" aka Frumentarius Picus that you know a mole is using the Control Tower during the night and then stake it out, he ambushes you there. Right before the ambush occurs, "Ronald Curtis" says "You're getting too close, seamus!".
This is a reference to Carmen Sandiego.
R.O.U.S.[edit | edit source]
You may not think they exist, but in certain underground locations, such as the New Vegas sewers, the broc flower cave, or vaults with peeling election posters, are rats larger than normal. These are rodents of unusual size.
This is a reference to The Princess Bride and the R.O.U.S.'s that inhabit the Fire Swamp. This may also be a reference to an area in the town of Klamath in Fallout 2, where similar rats can be found and are referred to as R.O.U.S.'s.
Owen and Beru[edit | edit source]
Located just in front of a ruined Nipton house, to the right of the town hall, there are two corpses. One looks to be a male human, while the other is female, lying next to each other. They look like they've been charred. Looking at the burned corpses will reveal the male to be named "Owen" and the female "Beru".
Romanes Eunt Domus Romani Ite Domum[edit | edit source]
Scrawled on a concrete building in Cottonwood Cove, some upstart has scrawled the graffiti Romanes Eunt Domus.
This is a reference to Monty Python's Life of Brian where Brian is writing graffiti on the palace wall and uses the same incorrect inflection, trying to write "Romans go home" but instead writes "People called Romans they go the house".
I guess you could say he was... dead on[edit | edit source]
During the side quest Beyond the Beef, a dead investigator is discovered inside an Ultra-Luxe hotel room. Further investigation of this crime-scene reveals his name to be "Crusoe," with a shock of red hair, sunglasses and a business suit.
This is a reference to the popular TV series CSI: Miami, and more specifically, its main character, Horatio Caine, played by David Caruso.
Stay out of trouble[edit | edit source]
If you frame Heck Gunderson during the side quest Beyond the Beef you may hear the arresting Securitron say, "Dead or alive, you're coming with me" and "Your move, creep". Players may also over hear the Securitons saying this instead of their usual banter on the Strip.
This is a reference to the 1987 film RoboCop, when the protagonist confronts a criminal.
The One[edit | edit source]
Slightly northwest of the Devil's Throat is a large, unexploded bomb known as The One. Amid the crackle of your Geiger counter, you can open up the bomb, and scavenge some energy weapon ammunition. There is a super mutant encampment in very close vicinity to the bomb. Generally there are four to five super mutant masters lingering around, plus a few assorted ghouls.
Time works the same way[edit | edit source]
During Barton Thorn's quest, you're instructed to investigate an overlook south of Goodsprings. There's a dead Prospector up here named Johnny, wearing glasses, with a glass pitcher next to him, and five aces on the table. On the cliff are four balls in a line.
This is a reference to the failed game project Zybourne Clock, and more specifically to its protagonist, "Johnny Five-Aces", as well as a metaphorical explanation of time-travel involving four balls placed on the edge of a cliff. Initially announced on the Something Awful forums, the project featured questionable artwork and a somewhat convoluted plot material, and eventually became a forum meme.
Game over, man, game over![edit | edit source]
If you're listening to the NCR Emergency Radio during the Second Battle of Hoover Dam, among the chatter about positioning snipers and reinforcing positions you may hear lines "They're coming out of the walls man! They're coming outta the damn walls!" and "Game over, man! GAME OVER!".
Dammit, I'm an ambassador[edit | edit source]
During the quest Kings' Gambit, there is a dialogue option for the trait when discussing dealing with Pacer with Ambassador Crocker. You tell him that Pacer has a heart condition and is addicted to jet and insinuate that Crocker ought to be able to figure out what to do with that information. He responds with "Damn it, I'm an ambassador, not a doctor!".
Holy Frag Grenades of Antioch[edit | edit source]
Donnie and Marie[edit | edit source]
|The following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.|
There is also a script that would cause BoneGnash and GhashBone to be renamed to Donnie and Marie, though it is unused.
|End of information based on Fallout New Vegas cut content.|
Pimp-Boy 3 Billion[edit | edit source]
After you acquire the Pimp-Boy 3 Billion from Mick in Mick & Ralph's, a small quip of disco music will play every time the Pimp-Boy is equipped.
Mr. New Vegas[edit | edit source]
Mr. New Vegas has a number of special intro lines that only play with Wild Wasteland:
- "Stay classy, New Vegas." references the film Anchorman: The Legend of Ron Burgundy
- "Mojave, mo' problems, am I right?" references The Notorious B.I.G's song, Mo' Money, Mo' Problems.
- "You know, I tried to measure my charisma on a Vit-o-matic Vigor Tester once. The machine burst into flames.", which breaks the forth-wall and acknowledges the game's mechanics.
EXTERMINATE![edit | edit source]
Witch! Witch![edit | edit source]
Cryin' all the time[edit | edit source]
While in Freeside, Cass may be whistled at or otherwise hit on by members of the Kings, to which she will respond dismissively, "ain't nothing but a hound dog", instead of the normal response of "somebody's asking for a boot in their fusebox".
Credits[edit | edit source]
The credits are significantly changed with Wild Wasteland. Most names will now carry a rather silly nickname, and other nonsense messages from the developers are interjected semi-randomly. This is a holdover from the developer comment credits from the first two Fallout games. Also, most instances of the name Dead Money is replaced with "Dead Monkey".
Dead Money[edit | edit source]
G is for ghost people[edit | edit source]
In the add-on Dead Money, the companion Dog and God will say "OM NOM NOM" when eating ghost people. This is a reference to the internet meme, where OM NOM NOM represents eating something. The meme originates from the sound Cookie Monster makes while eating cookies in the Sesame Street TV series.
Get an axe![edit | edit source]
When Dean Domino kills his first ghost person he will say, "He's not dead... it's a trick. Get an axe." This is a reference to a scene near the beginning of Army of Darkness, wherein the series' hero Ashley "Ash" Williams cautions a knight against touching a seemingly deceased Deadite who, true to his warning, proves to be merely faking.
Are you my mummy?[edit | edit source]
In the wine cellar near the bell tower from which you trigger the Gala Event, the phrase "I AM NOT YOUR MUMMY" is scrawled on the central pillar. This is in reference to The Empty Child, a character Jamie from Doctor Who, referencing the gas-mask similarity between the character and the Ghosts.
Honest Hearts[edit | edit source]
Two-Bears-High-Fiving[edit | edit source]
A Dead Horses tribal named Two-Bears-High-Fiving will rush out of the Angel Cave. This refers to a mod from New Vegas Nexus that makes it optional to select the dialogue "Two bears high fiving" during the beginning of Fallout: New Vegas, while being tested by Doc Mitchell.
Take drugs! Kill a bear![edit | edit source]
When speaking to White Bird with the trait active, during the Rite of Passage quest, he will shout, "Take drugs! Kill a bear!" when giving the Courier the quest objective. This is presumably a reference to the "Advice dog" internet meme, which gives inherently bad advice.
Old World Blues[edit | edit source]
Walking eye[edit | edit source]
In the Magnetohydraulics complex are four robots known as walking eyes. One can be seen directly to the left, two others are in the flooded room to the left – one on the ceiling above the door frame and one on the desk. The last one is perched on top of the flooded room on the left corner (if you leave the flooded area and are on the crosswalk, jump and you will see it). This scene is a reference to the robotic spider in The Venture Bros. episode Fallen Arches and the classic Jonny Quest episode The Robot Spy.
Lobotomites! Wash the walking eye![edit | edit source]
While wandering the crater, you may hear a message over the intercom from Dr. 0 (voiced by James Urbaniak, who is Dr. Venture in the TV show The Venture Brothers) shouting "Lobotomites! Wash the walking eye!" This is also a reference to The Venture Bros. episode Fallen Arches mentioned above.
Stripe[edit | edit source]
Behind Dr. Borous' house in Higgs Village is a dog house containing a miniature deathclaw named Stripe that is roughly as difficult to kill as a legendary deathclaw and will probably kill you if you have less than 4 Agility. Its name is a reference to the Gremlins movie series, as is the "'chicken' leg" lying on the ground in front of the dog house.
...And then Explode and Die[edit | edit source]
Inside X-7a "Left Field" artillery launch, the player will hear a garbled intercom message that ends with "...and then explode and die." This is a reference to the film Serenity in which the same announcement is made over the ship's intercom.
Dogs Playing Poker[edit | edit source]
In the X-8 research center, after exiting the high school testing area, is a room with a window that looks into another room containing five cyberdogs. Where they would normally be sitting, staring obediently at an image of Vault Girl petting a contented dog (taken from the "Man's Best Friend" perk from Fallout: Brotherhood of Steel), with Wild Wasteland they are sitting around a table littered with cards, poker chips, and alcohol. This is a reference to the famous "Dogs Playing Poker" series of paintings. A similar scene appears in the Fallout Tactics special encounter Brahmin Poker.
Wolverines![edit | edit source]
In the X-8 research center's high school testing area, the word "Wolverines" has been spelled out on a wall. This is a reference to the film Red Dawn, where high school students fend off an invasion by Soviet forces.
Hi-ho! Hi-ho! It's off to work we go![edit | edit source]
At the construction site, there are seven intact garden gnomes positioned around the large red crystals, along with pickaxes and lanterns. There is a grave nearby. This is a reference to the film Snow White and the Seven Dwarfs.
Hey, who turned out the lights?![edit | edit source]
At multiple locations, including the X-12 research center and the Z-43 Innovative Toxins plant, it is possible to hear a Y-17 trauma override harness say "Hey who turned out the lights?!" This is a reference to the Doctor Who episodes "Silence in the Library" and "Forest of the Dead."
Rokit 88[edit | edit source]
Slightly northeast of the Big MT west tunnel is an abandoned military truck that has been cut in half by a hill. The fact that the truck has slipped and fused into the hill may be a reference to the urban legend of the Philadelphia Experiment where it is said a government cloaking and or teleportation experiment had warped dimensions of time and space, fusing crew members into the solid deck of their ship. Also, the trucks cargo area contains several barrels of radioactive waste and it has a New Jersey license plate that reads "Rokit 88." The license plate is a reference to the film The Adventures of Buckaroo Banzai Across the 8th Dimension in which a vehicle drives through a solid mountain.
Plan 9s from Outside somewhere[edit | edit source]
Kilroy Was Here[edit | edit source]
As you exit the Think Tank or The Sink, turn left and follow the dome's wall. On the wall is a piece of graffiti that reads "Kilroy was here." This phrase was popular with Allied soldiers (usually American) during World War II, who would leave the graffiti in various (occasionally unlikely) places.
Lonesome Road[edit | edit source]
Seymour Asses[edit | edit source]
A petrified corpse, frozen in solid dolomite, of a dog named Seymour can be found in the Cave of the Abaddon on the right side from the entrance next to Sunflower Summers' corpse on top of turned over cabinet.
You're already dead[edit | edit source]
Damn you, you maniacs![edit | edit source]
If you decide to launch Ulysses' missiles at both NCR and Caesar's Legion, you will be treated with a slide during the ending slideshow of the Mojave Outpost Ranger monument shown half-way buried under sand and what looks like one NCR Trooper (on his knees) and one NCR Veteran Ranger viewing the scene.
This is a reference the 1968 film Planet of the Apes where Charlton Heston's character is seen "damning them all to hell" as he witnesses the half-buried Statue of Liberty.
Try "Guest"[edit | edit source]
The password to the terminal at Third Street Municipal Building is "Guest" should the player have Wild Wasteland activated. A reference to the FX series "Archer" in which all the unknown passwords are "Guest"
Notes[edit | edit source]
- If you add Wild Wasteland via the Auto-Doc in The Sink, you will be able to enjoy ALL the encounters that come with it even if you previously passed a spot with a wild wasteland encounter. Unfortunately you can not get the alien blaster if you previously went to that spot. All other items you can get (e.g. if you already have a Pimp-Boy 3 Billion, you will hear disco music; if you already got the Abilene Kid LE BB gun you can get another one in Jimmy's well.)
- If Wild Wasteland is removed via the Auto-Doc in The Sink, then previously visited sites of occurrence will stay in the Wild Wasteland form.
- When at the alien crash site near Horowitz, The Wild Wasteland face will not appear, even when the alien blaster is acquired.
Behind the scenes[edit | edit source]
- In an interview with Chris Avellone on gametrailers, he notes that the Wild Wasteland trait adds more references to older content in Fallout and Fallout 2, in regards to special encounters.
- According to J.E. Sawyer, the trait was added as a compromise because different members of the team often suggested "wacky" content that others thought would be out of place.
Bugs[edit | edit source]
- The special dialogue on the NCR Emergency Radio channel may be processed while there are no radios tuned in to the station, causing the "..." message to appear for seemingly no reason.