Willy (Fallout 2)
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This little dandy just screams. "Don't mess with me!" The mere sight of it will send your enemies running. ...”
Background[edit | edit source]
A slick traveling salesman, Willy has learned his trade well, though relies on cue cards to make his intro. His skills tend to put people to sleep, but Willy doesn't mind. Well, as long as they make up their mind and buy when prompted to.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is a merchant.||Sells: weapons|
Wares[edit | edit source]
The weapon Willy sells is chosen at random from the following list (numbers denote minimal player level required and the level where the weapon disappears). If the alien blaster is rolled, the player character also has to pass a Luck check. Willy will sell the weapon for its base price, multiplied by a factor of (11 - Player's Luck). At 10 Luck, he'll sell the items at base price. Note that he will never reveal what the weapon actually is. This can only be identified by the price. $10,000 is the base for the alien blaster.
- 1+: Sharpened Spear, Spiked Knuckles
- 1-3: Knife, Rock, Spear
- 1-5: Throwing Knife, 10mm Pistol, Crowbar, Club, Brass Knuckles, Red Ryder BB Gun
- 1-10: Sharpened Pole
- 3-5: Combat Knife, Desert Eagle .44, Shotgun, Hunting Rifle
- 6-10: 10mm SMG
- 6+: 14mm Pistol, Cattle Prod
- 8+: Ripper
- 10+: Power Fist
- 11-15: Assault Rifle, Sniper Rifle
- 13+: Alien Blaster
- 15-20: Minigun
Inventory[edit | edit source]
|10mm SMG |
x5 of various random weapons
Drops on death
Appearances[edit | edit source]
Willy appears only in Fallout 2.