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It was a good idea at the time, y'know? Figured we'd try and set ourselves up down here. Just like Underworld, only better.

Wint is a ghoul found in the Old Olney underground in the year 2277.

Background[]

Part of Sanders' group of ghoul settlers, trying to set up a place like the Underworld (only better), Wint and his partner, Kidd, are the only survivors. What seemed like a good idea at the time turned out to be a complete disaster when the ghouls found out just why Old Olney was abandoned: Deathclaws came at them full bore when they knocked down walls in the undergrond to expand their living area.[1] Sanders had them settle right next to a deathclaw nest, and virtually all of Wint's friends paid the price.[2][Non-game 1]

The only reason he and Kidd survived was because they ran faster than the rest and managed to get clear of the nest while the deathclaws were busy ripping the rest of the ghouls apart.[3] If he could, Wint would kill Sanders himself for the disaster, but the deathclaws got to the man first.[Non-game 1] He doesn't dwell on it, as he wants to get as far from Old Olney as possible, as he doesn't enjoy the prospect of becoming lunchmeat.[4][5]

Anyone trying to go in the opposite direction, such as the Lone Wanderer searching for lost technology, is better off turning around and running away, in Wint's opinion.[6][7] And if they try to make Wint go back inside, they might as well shoot him, as he is dead set on getting out of Olney one way or another.[8]

Interactions with the player character[]

Interactions overview[]

Interactions
FO76 ui icon quest
This character is involved in quests.

Quest[]

Shock Value: Upon entering the Old Olney underground to find a Tesla coil, Wint and Kidd can be encountered fleeing the fledgling ghoul community. Wint can provide some information on what happened, after which he and Kidd will leave using the ladder and disappear permanently.

Inventory[]

Appearances[]

Wint appears only in the Fallout 3 add-on Broken Steel.

Behind the scenes[]

Wint and Kidd are named after the eponymous assassin pair from Ian Fleming's "Diamonds Are Forever" novel and its film adaptation. The latter is known for its portrayal of the assassins as a gay couple.[Meta 1]

References[]

  1. Lone Wanderer: "Why are you down here?"
    Wint: "Look, this wasn't how it was supposed to go down. It was a good idea at the time, y'know? Figured we'd try and set ourselves up down here. Just like Underworld, only better. Who's gonna bother a bunch of ghouls living underneath Old Olney, right? So we get down here, we start knockin' some walls down... And the next thing you know we're getting our faces chewed off by Deathclaws."
    (Wint's dialogue)
  2. Lone Wanderer: "I'm not afraid of Deathclaws."
    Wint: "Yeah? Well then you're stupid. Where you think they're all comin' from, huh? Goddamn nest down here. Take it from me, kid. You stay down here, you're gonna die. But hey, it's your funeral, right? Me and Kidd, we're getting out of here. Figure the way you came's gotta be pretty clear if you're still alive."
    (Wint's dialogue)
  3. Lone Wanderer: "If there are so many Deathclaws around, how'd you survive?"
    Wint: "Heh. We ran faster than the others, that's how. Ain't nothin' honorable about it, but we're still alive and they ain't. I can live with that. Listen, this wasn't my fault, okay? It wasn't my idea to tunnel down here, I just went along with it. But whatever. What's done is done. Me and Kidd, we're getting out of here. You came in that way, that means we can get back out. See ya later, kid."
    (Wint's dialogue)
  4. Lone Wanderer: "Who are you? What are you doing in here?"
    Wint: "Hey, uhh... I'm Wint. This is Kidd. We're, well it's kind of a long story. Only thing that matters now is that we're trying to steer clear of the Deathclaws on account of not wantin' to be lunchmeat."
    (Wint's dialogue)
  5. Lone Wanderer: "Oh, great. Ghouls. I hate ghouls."
    Wint: "Yeah, nice to see you too. Listen, I'd love to chat but I'm kind of trying to avoid getting killed. This place is crawlin' with Deathclaws, and they're always hungry. You'd do best to turn around and head back."
    (Wint's dialogue)
  6. Lone Wanderer: "Can you help me get to Olney Powerworks?"
    Wint: "Help you? You kiddin' me, kid? We couldn't even help ourselves. Been stuck here for who knows how long. But hey, you got here in one piece, right? So now's our chance to get the hell outta here. You got any brains, you turn right around and go back the way you came. Otherwise, best of luck to ya!"
    (Wint's dialogue)
  7. Lone Wanderer: "You're never going to make it."
    Wint: "Yeah, well. We're not gonna get a better chance than this, so we're gonna take it. Me and Kidd are getting the hell outta here. If you're not comin', then good luck to you."
    (Wint's dialogue)
  8. Lone Wanderer: "You're going to help me, or I'm going to kill you."
    Wint: "Haha, what? You serious? Okay, you know what? Fine. Go ahead. Way things have been workin' out, if you don't kill me they will. But I am getting out of this place. If that means you're gonna do me in, be my guest."
    (Wint's dialogue)

Non-game sources

  1. 1.0 1.1 Fallout 3 Official Game Guide Game of the Year Edition p.103:
    "Wint
    Wint was part of a group of likemindedIn-game spelling, punctuation and/or grammar Ghouls who decided to forge ahead into unexplored territories under the leadership of Sanders, and set up a new Ghoul Settlement to rival Underworld. One of only two remaining survivors, Wint isn't staying around to watch any more of his friends die. He considers the whole plan an absolute disaster, and would have throttled Sanders himself if the Deathclaws hadn't got to him first."
    (Wint's dialogue)

Meta sources

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