X-01 power armor (Fallout 76)

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X-01 power armor
Fo4 Power Armor X01.png
DRBallisticEnergyRadiation
Valuessee belowsee belowsee below
Item HPsee below
Weightsee belowValuesee below
 
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X-01 power armor is a type of power armor in Fallout 76.

Background[edit | edit source]

Main article: Power armor
The development of the first suit of advanced power armor, designated X-01, began shortly before the War, with the first test run issued to Presidential bodyguards.[1] The prototypes would later become the Mark I of the X-01 series, engineered and employed by remnants of the U.S. military after the Great War, offering increased protection over pre-War models.[2][3] It represented a radically new approach to designing powered armor, eschewing traditional design philosophies that defined the T series.[4] The X-01 was never deployed in larger numbers until work on the model was restarted by the Enclave in 2198, although it wasn't until 2215 that the research efforts began in earnest under Presidential mandate, with the first production model created in 2220.[4]

The X-01 advanced powered infantry combat armor is designed for a single human operator, provided with the comfort and protection of a next-generation suit of armor. While the T-51 power armor relied on a lightweight poly-laminate composite shell for protection, the advanced model uses lightweight metal alloys as basis, reinforced with ceramic castings at key points. The resulting space savings allowed for reducing the armor's profile without compromising protection. Classic power armor pauldrons were retired in favor of a hump that encloses the operator's head, significantly reducing the chance of enemy fire damaging the vital areas surrounding the head. Perhaps the most noticeable change was a completely new helmet assembly. The unusal, insect-like design features a pair of polarized eyepieces in place of the usual vision slit, providing superior battlefield awareness. Its angled surfaces also help maximize the chance of outright deflecting projectiles and incoming fire.[5]

The basic hydraulics system and servo-motors that provide the operator with enhanced strength are also high quality models, with improved performance as opposed to the original T-51b.[5] Additional features include an auto-gyro and the ability to lock them in position, allowing the suit to be stored upright (or the operator to take a nap while on guard duty),[6] an air conditioning system for comfort,[7] a radio headset[8], and an urine-recycling system carried over from the T-51b, allowing the operator to survive for weeks without water.[9]

Characteristics[edit | edit source]

The X-01 is the single best suit of power armor available in the game, though it is exceedingly rare.

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Individual components[edit | edit source]

All individual components listed are the base, A model, with no additional modifications.
Type Piece Protection Hit points Weight Value
Ballistic damage Energy damage Radiation
X-01 Helmet 220 140 150 140 12 140
Torso 320 210 300 560 20 280
Arm 170 110 150 140 15 200
Leg 170 110 150 140 15 200
Sum All pieces, Mk I 880 570 750 Not applicable 62 820

Modifications[edit | edit source]

Model[edit | edit source]

Bonuses Damage resistance Energy resistance Health
Mark I
Baseline
Mark II 20 15 15
Mark III 40 30 30
Mark IV 60 45 45
Mark V 80 60 60
Mark VI 100 75 75
Image Name Weight Value Editor ID Base ID
X-01 Mk.II Torso Lining 1 225 pa_comp_X01_Torso_Lining_B 0018319f
X-01 Mk.II Helmet pa_comp_X01_Helmet_Lining_B 0018319a
X-01 Mk.II Arm Armor 3 pa_comp_X01_Arm_Lining_B 0018319b
X-01 Mk.II Leg Armor 4 pa_comp_X01_Leg_Lining_B 0018319c
X-01 Mk.III Torso Lining 1 260 pa_comp_X01_Torso_Lining_C 001831a5
X-01 Mk.III Helmet pa_comp_X01_Helmet_Lining_C 001831a0
X-01 Mk.III Arm Armor 3 pa_comp_X01_Arm_Lining_C 001831a1
X-01 Mk.III Leg Armor 4 pa_comp_X01_Leg_Lining_C 001831a2
X-01 Mk.IV Torso Lining 1 265 pa_comp_X01_Torso_Lining_D 001831ab
X-01 Mk.IV Helmet pa_comp_X01_Helmet_Lining_D 001831a6
X-01 Mk.IV Arm Armor 3 pa_comp_X01_Arm_Lining_D 001831a7
X-01 Mk.IV Leg Armor 4 pa_comp_X01_Leg_Lining_D 001831a8
X-01 Mk.V Torso Lining 1 270 pa_comp_X01_Torso_Lining_E 001831b6
X-01 Mk.V Helmet pa_comp_X01_Helmet_Lining_E 001831ac
X-01 Mk.V Arm Armor 3 pa_comp_X01_Arm_Lining_E 001831ae
X-01 Mk.V Leg Armor 4 pa_comp_X01_Leg_Lining_E 001831b0
X-01 Mk.VI Torso Lining 1 275 pa_comp_X01_Torso_Lining_F 001831b7
X-01 Mk.VI Helmet pa_comp_X01_Helmet_Lining_F 001831ad
X-01 Mk.VI Arm Armor 3 pa_comp_X01_Arm_Lining_F 001831af
X-01 Mk.VI Leg Armor 4 pa_comp_X01_Leg_Lining_F 001831b1

Crafting[edit | edit source]

There is no separate modification world object for the the X-01 "Mk.I," as this is the base armor.

Model Components Requirements Product
Mk.II 6x Adhesive
5x Aluminum
4x Ceramic
4x Circuitry
4x Nuclear material
2x Rubber
Power armor station 1x X-01 Mk.II Torso Lining
5x Adhesive
4x Aluminum
3x Ceramic
3x Circuitry
2x Rubber
1x X-01 Mk.II Helmet
1x X-01 Mk.II Arm Armor
1x X-01 Mk.II Leg Armor
Mk.III 8x Adhesive
8x Aluminum
6x Ceramic
4x Circuitry
4x Nuclear material
4x Rubber

Science! 1 and Armorer 1


Power armor station

1x X-01 Mk.III Torso Lining
6x Adhesive
6x Aluminum
5x Ceramic
3x Circuitry
3x Rubber
1x X-01 Mk.III Helmet
1x X-01 Mk.III Arm Armor
1x X-01 Mk.III Leg Armor
Mk.IV 9x Adhesive
10x Aluminum
8x Ceramic
4x Circuitry
4x Nuclear material
5x Rubber

Science! 1 and Armorer 2


Power armor station

1x X-01 Mk.IV Torso Lining
7x Adhesive
8x Aluminum
6x Ceramic
3x Circuitry
4x Rubber
1x X-01 Mk.IV Helmet
1x X-01 Mk.IV Arm Armor
1x X-01 Mk.IV Leg Armor
Mk.V 10x Adhesive
11x Aluminum
9x Ceramic
5x Circuitry
5x Nuclear material
6x Rubber

Science! 1 and Armorer 3


Power armor station

1x X-01 Mk.V Torso Lining
8x Adhesive
9x Aluminum
7x Ceramic
4x Circuitry
5x Rubber
1x X-01 Mk.V Helmet
1x X-01 Mk.V Arm Armor
1x X-01 Mk.V Leg Armor
Mk.VI 10x Adhesive
14x Aluminum
11x Ceramic
8x Circuitry
8x Nuclear material
8x Rubber

Science! 1 and Armorer 4


Power armor station

1x X-01 Mk.VI Torso Lining
8x Adhesive
11x Aluminum
9x Ceramic
6x Circuitry
6x Rubber
1x X-01 Mk.VI Helmet
1x X-01 Mk.VI Arm Armor
1x X-01 Mk.VI Leg Armor

Paint[edit | edit source]

Type Effect Resources Perks Required
Military paint Increases Strength when all pieces painted 4x Adhesive
5x Aluminum
2x Nuclear material
None
Vault-Tec paint Increases Charisma when all pieces painted 2x Adhesive
3x Aluminum
2x Plastic
None
Lead plating Increases Radiation resistance 5x Adhesive
4x Aluminum
2x Circuitry
4x Fiber optics
4x Lead
Armorer I
Winterized coating Increases Energy resistance 5x Adhesive
4x Aluminum
7x Rubber
None
Prism shielding Increases Energy resistance 4x Adhesive
2x Aluminum
4x Nuclear material
4x Rubber
Science! II
Explosive shielding Reduces damage from explosives 5x Adhesive
4x Aluminum
5x Ceramic
Science! I
Titanium plating Increases armor health 5x Adhesive
7x Aluminum
4x Steel
Armorer III
X-01 X-01 EMP shielding Increases Energy resistance 6x Adhesive
8x Aluminum
8x Rubber
N/A

Miscellaneous[edit | edit source]

Helmet[edit | edit source]

Type Effect Resources Perks Required
Rad scrubbers Removes radiation from water when drinking. Science! 2
Sensor array +2 Perception Science! 3
Targeting HUD Visor highlights living targets. Science! 3
Internal database +2 Intelligence Science! 2
Recon sensors Sighted aiming marks enemies with a compass pip. Adhesive 4
Aluminum 3
Circuitry 2
Fiber optics 3
Science! 2
VATS matrix overlay Increases hit chance in VATS. Adhesive 4
Aluminum 3
Circuitry 4
Fiber optics 3
Science! 2

Torso[edit | edit source]

Type Effect Resources Perks Required
Core assembly Increases AP regeneration rate. Science! 3
Blood cleanser Reduces drug addiction chance. Science! 1
Emergency protocols +25% speed and +50% damage reduction when below 20% health. Science! 4
Motion-assist servos +2 Strength Science! 3
Kinetic dynamo Taking damage restores AP. Science! 4
Medic pump Detects hits during combat and automatically uses a stimpak when health is low. Science! 4
Reactive plates Reflects 50% of melee damage back on the attacker. Armorer 4
Tesla coils Deals Energy damage to nearby enemies. Science! 3
Stealth Boy Activates stealth field when crouched. Science! 4
Jet pack Enables jet-assisted boost while jumping. Science! 4
Armorer 4

Arms[edit | edit source]

Type Effect Resources Perks Required
Rusty knuckles Unarmed attacks cause bleeding damage 2x Adhesive
4x Aluminum
2x Ceramic
3x Steel
Blacksmith 2
Tesla bracers Adds energy damage to unarmed attacks 4x Adhesive
4x Aluminum
3x Copper
2x Rubber
Blacksmith 3
Science! 1
Hydraulic bracers Increased unarmed damage 3x Adhesive
4x Aluminum
4x Oil
4x Steel
Blacksmith 3
Optimized bracers Reduces Action Point cost for power attacks 2x Adhesive
2x Aluminum
2x Ceramic
3x Rubber
Blacksmith 1

Legs[edit | edit source]

Type Effect Resources Perks Required
Explosive vent Increases damage radius for impact landing 6x Adhesive
15x Aluminum
12x Asbestos
9x Nuclear material
Science! III
Overdrive servos Increases sprint speed at additional AP cost 4x Adhesive
9x Aluminum
8x Fiberglass
4x Nuclear material
Science! III
Kinetic servos Increases action point refresh speed while moving 4x Adhesive
4x Aluminum
3x Nuclear material
Science! II
Calibrated shocks Increases carrying capacity 3x Adhesive
6x Aluminum
4x Fiberglass
Science! II
Optimized servos Reduces Action Point cost for sprinting 4x Adhesive
4x Aluminum
8x Fiberglass
4x Spring
Science! III

Headlamp[edit | edit source]

Main article: Headlamp
Type Effect Resources Perks Required
Standard lamp Base lamp color. 1x Aluminum
1x Copper
1x Fiber optics
Blue Special lamp color. 1x Aluminum
1x Copper
1x Fiber optics
Bright Special lamp color. 1x Aluminum
1x Copper
1x Fiber optics
1x Nuclear material
Purple Special lamp color. 1x Aluminum
1x Copper
1x Fiber optics
Red Tactical Special lamp color. 1x Aluminum
1x Circuitry
1x Copper
1x Fiber optics
Vault Boy Special lamp color. 1x Aluminum
1x Copper
1x Fiber optics

Locations[edit | edit source]

Guaranteed[edit | edit source]

Partial armor spawns[edit | edit source]

References[edit source]

  1. X-01 Mk I power armor: "The guys who protected the President wore this. It's THAT good."
  2. X-01 Mk IV power armor: "Advanced post-war power armor, for a post-apocalyptic world."
  3. Fallout 4 loading screen hints: "The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models."
  4. 4.0 4.1 Fallout Bible 0:
    "2055 The West Tek Research Facility starts working on a new virus to kill the New Plague. Their viral research and close ties to the federal government eventually lead to them being chosen for the Pan-Immunity Virion Project twenty years later as well as Power Infantry Armor and laser research.
    2065 August Increasing need for mobility in the United States mechanized cavalry leads the military to focus the efforts on creating a man-based tank - essentially, a two-legged walking armored unit: Power Armor.
    2065-2067 Power Armor research grows and several prototypes are developed, many of which prove to be unworkable in the field. These prototypes pave the way for future advances in military, construction, and fusion technology.
    2066 Summer Adding further insult to the Chinese-American relations, the first crude fusion cell is unveiled, one of the results of the Power Armor project. Devices designed for the fusion cell begin to be manufactured. Incorporating fusion power into the general US infrastructure begins, but the process is too slow to supply power to the regions that need it. Nearly eleven years later, few sections of the United States were supplied with fusion power.
    2067 The first suit of Power Armor is deployed in Alaska. While lacking the full mobility of future versions, this Power Armor is incredibly effective against Chinese tanks and infantry. Its ability to carry heavy ordinance becomes key in various localized conflicts, and it has the power to destroy entire towns without endangering the wearer. China rushes to create its own versions, but they are many years behind the United States."
    2074 Contrary to their claims of seeking only to retake Alaska from the Reds, American Power Armor units, infantry, and mechanized divisions are deployed to China, but they become bogged down on the mainland, putting a further drain on American resources and supply lines.
    2076 June Power Armor prototype completed, resulting in the Power Armor players find in Fallout 1. This is the pinnacle of Power Armor technology before the Great War. Many of these units are sent to China, and they begin to carve a swath through the Chinese forces. The Chinese resources are strained to the breaking point, and the supply lines from the nations China has annexed begin to break down.
    2077 January 22 The first domestic use of Power Armor within the United States for crowd and quarantine control. Units originally serving in China and the Anchorage Front Line find themselves fighting Americans at home. Food riots increase, and many civilians are killed. Several soldiers defect from the military both in Canada and the United States. They are captured, and are sent to military prisons.
    2198 Enclave works on various new technologies, including Power Armor variations. None of these are much of an improvement over the conventional old school Power Armor, and some are actually worse.
    2215 Under Presidential Order, Enclave scientists begin to work on an upgraded version of Power Armor. Many prototypes are developed and tested.
    2220 October Enclave scientists develop a reliable version of the Mark II Power Armor. The prototype results (and accidents... and explosions... and deaths) are classified by order of the President Richardson for the sake of morale."
  5. 5.0 5.1 Fallout 2 Item description: "{34800}{}{Advanced Power Armor}
    {34801}{}{This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well.}"
    (PRO ITEM.MSG (Fallout 2))
  6. Fallout 2 Official Strategies & Secrets p.215: Tip
    "To make time pass more quickly, just access your Pip-Boy, set the alarm, and rest for six hours. The Sarge won't mind if you take a little snooze. Besides, inside your Power Armor, no one can tell that your eyes are closed. Just make sure you power up the auto-gyro and lock the suit's knees in position before you catch any Zs."
  7. Formspring
  8. Enclave soldier: "{151}{}{Awright, who's smacking gum into the headset?}"
    (QCGENGRD.MSG)
  9. Wright child: "{191}{}{How do you go pee-pee in that thing?}"
    The Chosen One: "{459}{}{Heh-heh. Actually, I just urinate in the armor, and it recycles everything. Isn't that interesting? Do you know what 'recycling' means, little one?}"
    (NcWriChi.msg)

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