This is a transcript for dialogue with X6-88. |
AO_Comment_Dialogue[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | {Wary, something's not right} No ghouls? I don't like it... | |||
2 | {Wistful. proud} The old Institute. We've come so far from this. | ||||
3 | {Wary, concerned, looking at a lot of bombs} Look at all of this ordnance. This is not good. | ||||
4 | {Puzzled at the failure of intelligence} This has to be a launch site of some kind. How did we not know about this? | ||||
5 | {Surprised, puzzled, looking at a weird temple in the distance} That's definitely not pre-war. What the hell is it? | ||||
6 | {Wary, urging caution} Damn... every one of these cars is a bomb waiting to go off. | ||||
7 | {Cold} The Railroad learned a hard lesson here. | ||||
8 | {Cold, predatory, the words of a man who hunts synths} Good place for a synth to hide. | ||||
9 | {Cold, unsympathetic} I suppose people stopped caring about churches and religion after the bombs fell. | ||||
10 | {Trepidation. You don't like heights, are you are looking out from the top of a skyscraper.} This place doesn't feel steady. I think it's shifting in the wind. We should get back down. | ||||
11 | {Trepidation, you don't like heights and that's a big skyscraper} Trinity Tower. If we're going in there, we should stick to the lower floors. We don't want to get cut off. | ||||
12 | {Frowning on comic books} These images are a poor representation of reality. It's as if a child drew them. | ||||
13 | {Exposition} The Institute's founders frowned on television. They thought it was a detriment to science. | ||||
14 | {Surprised, impressed} I admit it, I didn't think this would actually work. | ||||
15 | {Planning ahead, just in case.} If we ever need to disable this vessel, this is the place to do it. | ||||
16 | {Surprised to find an old sub in good shape} This craft is remarkably well-preserved. | ||||
17 | {Contemplating the function of a drive-in theater projector room} The images must have been controlled from here. Not a bad way to conduct a large-scale briefing. | ||||
18 | {Expressing disinterest as you look at an old drive-in theater} Some of the scientists enjoy filmed entertainment. I have no use for it. | ||||
19 | {Puzzled, why does this room look perfectly preserved?} Pristine. How is that possible? | ||||
20 | {Wary, cautious... is someone around?} The horse looks cleaner than it should. | ||||
21 | {Graveyards are a waste of space.} Why store corpses? This space could be put to more efficient use. | ||||
22 | {Wary} I don't like it. Who knows what might be in this water. | ||||
23 | {Doubtful that a backyard bunker will hold up} I doubt this saved anyone when the bombs fell. | ||||
24 | {Wary, cautious} If Super Mutants have claimed this place, we might want to avoid it. | ||||
25 | {Impressed by a farm run entirely by robots} The most efficient farm in the Commonwealth. | ||||
26 | {Doubtful, skeptical} I was told a great writer once lived here. I'm not sure how anyone that wasn't a scientist can be considered great. | ||||
27 | {Sarcasm} Corpse storage. Pleasant. | ||||
28 | {Proud boating about the Institute} The medicine that was practiced here is almost barbaric compared to the Institute's advances. | ||||
29 | The Overseer's office has been repurposed into a briefing room of some kind. | ||||
30 | {Remarking on a generator} These must be the Vault's primary power systems. | ||||
31 | {Rising alarm} Get ready for a fight. | ||||
32 | {Wary, rising concern} Something heavy up there. Might be a Deathclaw. | ||||
33 | {Remarking on a training area} A training area of some kind. Not bad. | ||||
34 | {Impressed} This was well-hidden. | ||||
35 | {Remarking on a cave filled with machinery where a vault passage was being dug} This area was still under construction. | ||||
36 | {Respect, a touch of regret. A rare moment of feeling.} This was your spouse? My condolences. | ||||
37 | {Mild surprise, stumbled across a tunnel leading to a vault} I know this architecture. This is a vault. | ||||
38 | {Tactical analysis} This is an excellent vantage point if anyone attacks. | ||||
39 | {A bit disturbed, weirded out... you are looking at a nursery} A place for infant humans. I've only seen one once. It was unsettling. | ||||
40 | {Wary, cautious} Perfect spot for a mirelurk den. | ||||
41 | {Watching a robot brew beer.} More reliable than a human brewer, I guess. | ||||
42 | {Proud} The future of mankind has never looked brighter. It makes me proud to serve. | ||||
43 | {Disdain for the peasants} I've seen men kill each other for a single swig of this stuff. Pathetic. | ||||
44 | {Disdain for the peasants} I've seen a lot of people up here try to drown their troubles. They all end up as radroach food. | ||||
45 | {Disdain for the peasants} The little people just eat this up. | ||||
46 | {Remarking on a fighting cage} This is where the separate the weak from the strong. | ||||
47 | {Curious} With the water gone, we could take a closer look. | ||||
48 | {Impressed} Looks like the Minutemen have put in some work here. | ||||
49 | {Tactical analysis} Fighting mirelurks in close quarters like this is dangerous, but at least this area is easier to fortify. | ||||
50 | {'Ugh"} What a mess. | ||||
51 | {Morbid curiosity} I wonder if he was already dead when the insects started eating him? | ||||
52 | {A note of caution, even trepidation} I've heard rumors about this place. People come here and are never seen again. | ||||
53 | {Urging caution, looking at a Brotherhood of Steel base} I advice that we not engage the Brotherhood here. | ||||
54 | {Ignoring a repeated automated warning that plays over and over} I just tune it out. | ||||
55 | {Fearful. You hate the idea of flying, and here's a place crash...} I can't think of a worse way to die. | ||||
56 | {Conversational} We sometimes find older-model synth parts in places like this. Scavengers are a constant threat to our surface work teams. | ||||
57 | {Cautious, inside of an ironworks with molten steel, furnaces, etc} Let's keep our distance from that machinery. | ||||
58 | {A warning, you spot heavily-armored enemies.} Power armor. Recommend heavy armaments. | ||||
59 | {Cold, unfeeling... looking at skeletons from before the war and not caring} More relics of the pre-war world. | ||||
60 | {Admiring a log cabin} This monitoring station must have been built from trees so it would be invisible to enemy radar. Clever. | ||||
61 | {Cautious} That robot is military spec. Maybe we should just avoid it. | ||||
62 | {Sharing an interesting thought} Doctor Karlin thinks the world's oceans are probably filled with huge, mutated sea creatures. | ||||
63 | {Measured, cautious} Raider strongpoint. Might not be worth the trouble. | ||||
64 | {Mildly relieved} Thankfully, the concept of sibling rivalry is alien to me. | ||||
65 | {Examining a skeleton.} Look at the calcification. These remains are centuries old. | ||||
66 | {Nervous, don't like heights} I hope we won't be up here for long. | ||||
67 | {A condemnation of the pre-war world, a proud boast} People killed each other for food here. The Institute will never have those kinds of problems. | ||||
68 | {Sharing a fact} Water power isn't as efficient as you might think. | ||||
69 | {Surprised, not expecting to find intact generators} It's unusual to find this much machinery intact. The scavengers typically tear these things to pieces. | ||||
70 | {Curious} Were they performing some kind of research? | ||||
71 | {Coughing as you inhale chemicals in the air... rising alarm} Gas of some kind... *cough* Possibly dangerous... *cough* | ||||
72 | {Appreciative, approving.} I've used some of these techniques. | ||||
73 | {Matter of fact} You see a lot of abandoned camps in the Commonwealth. They're easy picking for raiders. | ||||
74 | {Sarcasm} An old waste-processing station... as if that wasn't obvious from the odor. | ||||
75 | {Curious} I wonder what crimes a person had to commit to be be forced to live here? | ||||
76 | {Wary, cautious, a warning} Where's there's water, there are always Mirelurks. | ||||
77 | {Thinking aloud, something important} If those stations have power, that's a valuable asset. | ||||
78 | {A little annoyed} I've heard all of these facts a dozen times, at least. | ||||
79 | {Perplexed} Strange. Why smash the tanks? | ||||
80 | {A bit sinister. Looking at an interrogation room with instruments of torture.} I'll have to remember this place. I might be able to make use of it someday. | ||||
81 | {Concerned. Someone was building a nuclear bomb.} We should make sure nobody ever finishes building this. | ||||
82 | {Matter-of-fact... the words sound sympathetic, but the delivery isn't.} Many of these ghouls were thrown out of Diamond City. I suppose this is the best they could do. | ||||
83 | {Misunderstanding a surgical theater} I always found it strange that pre-war surgery was performed with a live audience. Was it really that exciting? | ||||
84 | {Impressed} Solid construction. These walls could withstand almost any attack. | ||||
85 | {Tactical analysis} If we're going to hit that stronghold, we should try to lure them out and pick them off. | ||||
86 | {Proud, impressed at the idea of an army of synths} I heard about the battle here. It must have been impressive to see an army of synths in action. | ||||
87 | {Impressed} Excellent sight lines here. | ||||
88 | {Disapproving} Not much concern for public safety. | ||||
89 | {Curious, perplexed} Those geysers... Some kind of pressure release system? | ||||
90 | {Cautious} We should monitor radiation levels carefully. | ||||
91 | {A reluctant admission} I try not to look up when I'm in here. It's disorienting. | ||||
92 | {Conversational} I've always felt more at home in places like this. | ||||
93 | {Complaining about a terrible smell} We should find a way to weaponize this odor. | ||||
94 | {Alarm, someone just locked you in a basement without warning} It's a trap! | ||||
95 | {Looking around at the interior of an old pre-war factory} Downright primitive by Institute standards. | ||||
96 | {Curious} Did they interrogate people here? | ||||
97 | {Curious, intrigued} It looks like they were planning to expand the vault here. | ||||
98 | {Up on a high platform with a commanding view / Neutral} We're exposed here. We should head back down. | ||||
99 | {A warning} That water is heavily irradiated. We should keep away from it. | ||||
100 | {Commenting on a lighthouse} A lighthouse... good vantage point. I can see why the Glowing Ones came here. | ||||
101 | {Proud} The SRB monitors all radio broadcasts in the Commonwealth. We think the Railroad might be sharing coded messages that way. | ||||
102 | {Disappointed} Worthless. All of it. | ||||
103 | {Expressing doubt... we should stay away from that} That might be more trouble than it's worth. | ||||
104 | {Wary, cautious} If you have any Rad-X, I suggest you take it now. | ||||
105 | {Concerned; you're in a building where the roof is partially caved in} Better watch our step. More of the roof could fall without warning. | ||||
106 | {Incredulous, hardly believing it} Trying to live with Mirelurks? That's insane. | ||||
107 | {Curious} I wonder what the doctors were hoping to learn? | ||||
108 | {Tactical planning} A few well-placed grenades could clear out that crater with minimal effort. | ||||
109 | {A warning (radiation)} I wouldn't advise getting too close to that crater. | ||||
110 | {Nervous, edgy, scared of heights but don't want to show it} We should get back down to the ground. Or better yet, beneath it. | ||||
111 | {Boasting} A single Institute holotape could hold all of the text in this library. | ||||
112 | {Critical} Real technological advancement means making things smaller, not larger. | ||||
113 | {DO NOT RE-RECORD (Line edit during VO, changed text to match)} I'll have to mention this place in my next report. It's a perfect location for a scavenger team. | ||||
114 | {Critical} This must have been their fall back point. They should have reinforced it better. | ||||
115 | {Almost wistful} College Square used to be a raider stronghold. That was a long time ago. | ||||
116 | {Perusing hardware} Some of this might be useful. We should take an inventory. | ||||
117 | {Chilling realization} We're not alone here. | ||||
118 | {Boasting} All of these computers put together wouldn't match the processing power of one Institute terminal. | ||||
119 | {Perplexed} That's real blood. Interesting. | ||||
120 | {Impressed} Clever, using the pool like that. | ||||
121 | {Puzzled} It's looks like one of them is chasing the other one. Must be a fight. | ||||
122 | {A warning} Some of this glass is still sharp. Be careful. | ||||
123 | {Disapproving} What a meaningless life, pushing papers around all day. | ||||
124 | {Disapproving} I don't know why anyone would live near the ocean. Who knows what might crawl out of it? | ||||
125 | {An observation, almost rhetorical} It seems likely that the robots at Graygarden were produced here. | ||||
126 | {A gag, play for comedy. You don't understand a bowling alley} I've never understood this game. If the objective is to destroy the pins, why not just shoot them? | ||||
127 | {An amusing story} We sent up a team up to try to repair that robot, only to find it was hollowed out. | ||||
128 | {Remarking on a pile of ammo} They must be preparing for a fight. | ||||
129 | {Persuading the player} We should take these shells. Better to have them in our hands than someone else's. | ||||
130 | {Puzzled and surprised} Does that engine have power? | ||||
131 | {Remarking on a flooded town} These structures won't be around much longer. | ||||
132 | {Criticism} An old surveillance center. It could have been concealed better. | ||||
133 | {You'd be impressed if not for all the gore and entrails on the floor} Impressive structure. At least, it was. | ||||
134 | {Conversational} Concord should be just above us. I'll bet the Railroad uses these tunnels to move runaway synths. | ||||
135 | {Low voice, almost a whisper... sneaking around a sleeping monster} Keep quiet, unless you want to wake up a Deathclaw. | ||||
136 | {Intrigued} Good place for a runaway synth to hide. We should look into it. | ||||
137 | {Puzzled} Strange. People were living here the last time I came through. Now, nothing. | ||||
138 | {Wary, not liking this area} Dangerous place to fight. Can't exactly flee into the ocean. | ||||
139 | {Remarking on a workshop} This must be where they work on the robots. | ||||
140 | {An amusing story} The Robotics division did something like this once. | ||||
141 | {Admiring a torture chamber} An interrogation chamber. Rudimentary, but effective. | ||||
142 | {Careful, wary} I don't like the look of that water. | ||||
143 | {Puzzled} Why dig this here? Were they looking for something? | ||||
144 | {DO NOT RE-RECORD (Fixed typo)} This technology seems too sophisticated for a mental hospital. Something else was going on in here. | ||||
145 | {Disapproving of old technology} Every minute we spend in here makes me appreciate the BioScience division a little bit more. | ||||
146 | {Remarking on old wrecked boats that piled up} These old hulks have been washing up here for decades. | ||||
147 | {Sarcasm} I'm not sure that's an improvement. | ||||
148 | {An amusing story} One of the scientists in Advanced Systems tried to figure out how this boat could have ended up here. | ||||
149 | {An amusing story} Eventually, he just gave up | ||||
150 | {An aside to the player, sarcasm... you're mocking an enemy with a stupid hat} Someone's been hitting the chems a little hard. | ||||
151 | {Mild concern} Something big punched through this wall. Deathclaw maybe? | ||||
152 | {Puzzled} How did all these Ghouls get down here? | ||||
153 | {Perplexed} Sheltering in a crater? Where's the sense in that? | ||||
154 | {A note of caution} Looks like Raiders have claimed the tunnel. | ||||
155 | {Curious, interested. What was this place?} The older sections of the Institute look a lot like this. | ||||
156 | {Humor. You're puzzled by super mutants dressed in coast guard outfits} That's... not normal super mutant behavior. | ||||
157 | {Remarking on a tugboat that's been rammed into a bridge} The boat's pilot was probably blinded by the atomic blast. | ||||
158 | {Suspicious, something's up with that boat} That overturned boat... I wonder if that was really an accident. | ||||
159 | {DO NOT RE-RECORD (Fixed typo)} In the Institute, we've advanced far beyond books. Children learn from interactive terminals. | ||||
160 | {Remarking on a school cafeteria} There must have been a lot of children here to require a commissary of this size. | ||||
161 | {Looking at an amphitheater} I used to come here for target practice. | ||||
162 | {Not impressed} Look at this place. Talk about humble beginnings... | ||||
163 | {Derision} Is this what passes for science on the surface? | ||||
164 | {Remarking on an unusually clean house} It must take an army of robots to keep this house so clean. | ||||
165 | {Remarking on the environment} I believe this commemorates a battle that took place here. | ||||
166 | {DO NOT RE-RECORD (Fixed typo)} Super Mutant attack. These people were probably eaten. | ||||
167 | {Disapproval, the Institute is better because it has computers} Learning from books? Not exactly efficient. | ||||
168 | {DO NOT RE-RECORD (Line edit during VO, changed text to match)} These creatures must have been impressive in person. | ||||
169 | {Perplexed by a basketball court} This looks like a combat arena, but I'm not sure what the hoops were for. | ||||
170 | {Cautious, alert} Watch for snipers. | ||||
171 | {Detached, logical} This unit could have been saved with a memory reset. | ||||
172 | {Matter-of-fact} We send scavenger teams to places like this to collect chemicals. | ||||
173 | {Misunderstanding a fountain} It must have been quite a chore to keep this communal drinking basin clean. | ||||
174 | {Admiring escalators} Maybe we should install these in the Institute. They look useful. | ||||
175 | {Perplexed. Remarking on the environment} A secret room for drinking? Strange. | ||||
176 | {Matter-of-fact, remarking on the environment} This place reminds me of the SRB office. | ||||
177 | {Matter-of-fact, remarking on the environment} These weapons could be useful. |
AO_Companion_Bar[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
178 | AO_Companion_Bar_Generic | myActor: I could use a little pick-me-up. | {Menacing, intimidating a peasant} I take it you know who I am? | A14a | |
179 | {DO NOT RE-RECORD (Fixed typo)} There's something I need to take care of. I won't be long. | A15a | |||
180 | {Menacing, intimidating a peasant} Seen anything I should know about? Anyone on the run, trying to hide? | A11a | |||
181 | {Intimidating a peasant} I'll be back to check on you later. I trust you'll keep your eyes and ears open for me. | A11a |
AO_Companion_LoiterSearch[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
182 | AO_Companion_LoiterSearch_Scene | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Neutral} Might find something useful here. | A23a | ||
183 | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Neutral} I wonder what's in here? | A24a | |||
184 | {As in "I can't do that, because the thing you asked me to open is locked" / Irritated} Locked tight. | A17a | |||
185 | {As in "I can't do that, because the thing you asked me to open is locked" / Irritated} No good, it's locked. | A18a | |||
186 | {As in "I can't do that, because the thing you asked me to open is locked" / Irritated} It's secured, I can't open it. | A19a | |||
187 | {Found a hunk of armor in a container. / Neutral} Armor, good. | A49a | |||
188 | {Found a hunk of armor in a container. / Neutral} Someone left their armor here. It looks intact. | A50a | |||
189 | {Found a hunk of armor in a container. / Neutral} There's armor here. You should take this. | A51a | |||
190 | {scrounging in a container, calling over to player. / Neutral} Stims. These will be useful. | A79a | |||
191 | {scrounging in a container, calling over to player. / Neutral} Come and take these Stims. You should carry as many of these as you can. | A80a | |||
192 | {scrounging in a container, calling over to player. / Neutral} Look at this... Stims. | A81a | |||
193 | {Scrounging in a container, disappointed not to find something better / Neutral} Chems. Nothing that would interest us. | A109a | |||
194 | {Scrounging in a container, disappointed not to find something better / Neutral} Drugs. I was hoping to find something more useful. | A110a | |||
195 | {Scrounging in a container, disappointed not to find something better / Neutral} Chems in here. | A111a | |||
196 | {scrounging in a container, calling over to player. / Neutral} Rations, and they look edible. | A138a | |||
197 | {scrounging in a container, calling over to player. / Neutral} This food looks safe enough to eat. | A139a | |||
198 | {scrounging in a container, calling over to player. / Neutral} There's food here. It looks safe. | A140a | |||
199 | {scrounging in a container, calling over to player / Neutral} Water. You'll definitely want to take this. | A168a | |||
200 | {scrounging in a container, calling over to player / Neutral} There's water here. It looks pure. | A169a | |||
201 | {scrounging in a container, calling over to player / Neutral} Drinking water. This is worth keeping. | A170a | |||
202 | {Scrounging in a container, disappointed in what you found. / Neutral} We have no need for alcohol. | A197a | |||
203 | {Scrounging in a container, disappointed in what you found. / Neutral} Just some alcohol... nothing useful. | A198a | |||
204 | {Scrounging in a container, disappointed in what you found. / Neutral} Alcoholic beverages, but not much else. | A199a | |||
205 | {scrounging in a container, calling over to player / Neutral} I found some ammunition. | A227a | |||
206 | {scrounging in a container, calling over to player / Neutral} Now here's something we need... ammunition. | A228a | |||
207 | {scrounging in a container, calling over to player / Neutral} More ammunition, good. | A229a | |||
208 | {Found some weapons in a container. / Neutral} Someone stashed a weapon here. | A257a | |||
209 | {Found some weapons in a container. / Neutral} You can never have enough weapons up here. | A258a | |||
210 | {Found some weapons in a container. / Neutral} A weapon. We could put this to use. | A259a | |||
211 | {scrounging in a container, calling over to player. / Neutral} You might want to look at this. | A285a | |||
212 | {scrounging in a container, calling over to player. / Neutral} You should come and take a look at this. | A286a | |||
213 | {scrounging in a container, calling over to player. / Neutral} You should take a look here. | A287a | |||
214 | {Scrounging in a container, disappointed in what you found / Neutral} Junk. That's what I usually find. | A298a | |||
215 | {Scrounging in a container, disappointed in what you found / Neutral} Just some scrap. Nothing of value. | A299a | |||
216 | {Scrounging in a container, disappointed in what you found / Neutral} Nothing worthwhile here. Just some junk. | A300a |
BoS100[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
217 | BoS100_02_SceneMain | Player Default: I'll continue to help, but you owe me an explanation first. | {Serious reservations} I'm not sure we can trust the Brotherhood to have our best interests in mind. | BoS100Danse: Very well. | A12a |
218 | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | {Firm agreement} Likewise. | BoS100Danse: Then there's no need for you to remain here. | B13a |
BoS101[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
219 | BoS101SceneStage360 | Player Default: I'd be honored to join. | {Expressing serious reservations.} Not that I mean to sound insubordinate, but I'm forced to question your priorities. | BoS101Danse: That's what I wanted to hear. | A12a |
220 | Player Default: No, I need to move on. | {Confident, smug} I agree, sir. The Brotherhood has nothing to offer us. | BoS101Danse: That's a shame. | B12a | |
221 | BoS201_01_DanseStage20 | Player Default: Going to be a quick war with that thing on our side. | {Impressed} It's impressive, there's no denying that. | BoS201Danse: That's the plan. | A11a |
222 | Player Default: After rolling that thing in, you've certainly started a war. | {Rhetorical, pondering} Not if the war has already started. | BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | B11a | |
223 | BoS201_07_MaxsonStage140 | Player Default: I refuse to allow the mistakes of the past to be repeated. | {Cold, apathetic} What's the point? The Commonwealth is already dead. | Player Default: Don't worry, I'm convinced. | A11a |
224 | Player Default: I'm a bit surprised that you don't realize that by now. | {Agreement} He's right about that much, at least. | Player Default: Don't worry, I'm convinced. | B11a |
BoS202[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
225 | BoS202_01_MaxsonStage10 | Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. | {Approval, a little eagerness} Sounds like a challenge. I'm up for it. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | A11a |
226 | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | {Concerned} He has a point. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | B12a | |
227 | BoS202_02_DanseStage100 | Player Default: I wish all of mankind shared your sentiment. | {Confident agreement} I certainly share it. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | A11a |
228 | Player Default: Have you taken leave of your senses? | {Doubtful} Not sure I can agree with you there, sir. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | B12a |
BoS203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
229 | - | {Concerned} Good luck, General. I hope you find your son. |
BoS301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
230 | BoS301_04_DoctorDuff | BoS301Duff: I'm afraid something terrible has happened to her. | {Cool, detached} That seems likely. | Player Default: Don't worry, I'll find her. | A12a |
231 | BoS301_05_ScaraStage0060 | BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. | {Deadpan} Was that supposed to be a joke? | BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? | A12a |
232 | BoS301_06_LiStage0070 | Player Default: Because we care what happens to the Commonwealth. | {Rhetorical, an aside} Well, one of us does. | BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. | A12a |
233 | Player Default: If you don't work on Prime, I'll have you shot. | {Approving} No objection here. | BoS301Li: You son of a bitch! | B13a | |
234 | BoS301_10_ChildofAtomStage0160 | BoS301ChildofAtom: That is why they must be safeguarded. | {An aside... refuting a crazy suggestion. } Or don't. | Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? | A12a |
BoS302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
235 | BoS302_01_MaxsonStage010 | Player Default: With pleasure. I'll make him pay for lying to us. | {Confident} Hunting synths is what I do best. | BoS302Maxson: I appreciate your cooperation. | A14a |
236 | Player Default: I won't do it. Danse deserves a chance to explain himself. | {Disappointed} You should reconsider. Hunting synths is my area of expertise. | BoS302Maxson: You will do it. This is not up for judgment or debate! | B12a | |
237 | Player Default: I don't know what to say. | {Hopeful, you want to take this mission} I suggest we take the mission. Hunting synths is what I do best. | BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. | X15a | |
238 | Player Default: Isn't there some other way? | {Confident} Hunting synths is what I do best. | BoS302Maxson: Absolutely not. My decision is final. | Y12a | |
239 | BoS302_03_HaylenStage040 | BoS302Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do. | No sense in wasting what could be a valuable asset. | Player Default: All right, I'll hear him out. | A12a |
240 | BOS302_13_CompanionReactsExecute | {Approval} Good call. We might have gained a useful ally. | A12a | ||
241 | {A shrug, "oh well"} Too bad. He was a valuable asset in his time. | Companion: I wished you had the bollocks to do that yourself. At least it's over with. | A14a |
BoS303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
242 | BoS303_01_Stage10 | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | {Judging, critical} If you can't keep up, then you're on your own. | Player Default: It would be helpful if you tagged along. | A13a |
243 | BoS303_01_Stage10PostPrime | BoS303Ingram: That's if you don't mind a little company of course. | {Skeptical, a little passive-aggressive} I'd prefer to keep our numbers small, but it's not my choice. | Player Default: It would be helpful if you tagged along. | A13a |
244 | BoS303_01_Stage10PrePrime | BoS303Ingram: That's if you don't mind a little company of course. | {Judging, critical} If you slow us down, you're on your own. | Player Default: It would be helpful if you tagged along. | A12a |
245 | BoS303_03_Roof | BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. | {Sardonic, disapproving} I've seen better. | A12a | |
246 | BoS303_04_MissingAgitator | BoS303Ingram: It must have been moved. Let's check out that terminal over there. | {Urgent} Then we'd better find it quickly. | A12a | |
247 | BoS303_07_PowerLoss | BoS303Ingram: Damn it! They've knocked out the power to the elevators. | {Admiring an enemy tactic} Smart. That's what I would do. | A12a | |
248 | BoS303_09_ViewReactor | BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. | {Disdain} I'm not impressed. | A12a | |
249 | BoS303_10_BeforeEnteringChamber | BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. | {Worried} You should accept that offer. You're too important to risk. | A12a | |
250 | BoS303_14_ElevatorToLobby | BoS303Ingram: The Institute must have sent reinforcements. | {Concerned} Believe me, there's a lot more where those came from. | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | A13a |
BoSM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
251 | BoSM01_CompanionStage060_Commentary1 | {Curious} Explosive damage. Something big hit here. | A12a | ||
252 | BoSM01_CompanionStage070_Commentary1 | {Mildly impressed} Not a bad kill ratio. Too bad she didn't survive. | A12a | ||
253 | BoSM01_CompanionStage080_Commentary1 | {Cool, detached... looking at a corpse in a sniper's nest.} Hm... not a bad vantage point. Still didn't save him, though. | A12a |
CIS_ChatWithNPC_X6[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
254 | CIS_ChatWithNPC_X6_Scene | {Intimidating a peasant, should be menacing} Hello, Carla. | Companion: It's been a while since you've had anything to report. | A2a | |
255 | {Intimidating a peasant, should be menacing} Carla. It's been awhile. | Companion: It's been a while since you've had anything to report. | A3a | ||
256 | {Intimidating, menacing} Hello, Cricket. | Companion: It's been a while since you've had anything to report. | A5a | ||
257 | {Intimidating, menacing} Cricket, wasn't it? | Companion: It's been a while since you've had anything to report. | A6a | ||
258 | {Intimidating, toying with someone} Doc Weathers. It's been a while. If I didn't know better, I'd say you were avoiding me. | Companion: It's been a while since you've had anything to report. | A8a | ||
259 | {Intimidating, toying with someone} Doc Weathers. How long has it been? I've lost track. | Companion: It's been a while since you've had anything to report. | A9a | ||
260 | {Intimidating, sinister} Hello, Lucas. | Companion: It's been a while since you've had anything to report. | A11a | ||
261 | {Intimidating, sinister} Lucas Miller. Where have you been hiding, Lucas? | Companion: It's been a while since you've had anything to report. | A12a | ||
262 | {Intimidating} It's been a while since you've had anything to report. | Target: Well, you know how it is. Sometimes things are just quiet. | A1a | ||
263 | {Intimidating, leaning on someone for information} It's been a long time since you had anything to report. | Target: Well, you know how it is. Sometimes things are just quiet. | A2a | ||
264 | {Intimidating, leaning on someone for information} No new rumors or tips for me? You used to be one of my most reliable sources. | Target: Well, you know how it is. Sometimes things are just quiet. | A3a | ||
265 | {Intimidating, leaning on someone for information} I'm disappointed that I haven't heard from you with any new reports. | Target: Well, you know how it is. Sometimes things are just quiet. | A4a | ||
266 | {Intimidating, leaning on someone for information} You used to share all kinds of useful rumors, but you've been quiet lately. I hope the Railroad hasn't gotten to you. | Target: Well, you know how it is. Sometimes things are just quiet. | A5a | ||
267 | {Intimidating, leaning on someone for information} The lack of recent information from you is making me question your loyalty. | Target: Well, you know how it is. Sometimes things are just quiet. | A6a |
CIS_EnterNewLocation[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
268 | - | {Disdain} Good place to stock up on supplies, if you can stand the smell. | |||
269 | {Second line is dripping with irony} A lot of runners come through here. They think it's a safe place. | ||||
270 | {Disdain} If you ask me, this place is a waste of time. | ||||
271 | {Professional} We've got very little intel on this place. The more we can learn, the better. | ||||
272 | {Proud, smug} In the Institute, mental disorders are a thing of the past. | ||||
273 | {Disapproving} Rumor has it there's a treasure buried here somewhere. People have died searching for it. | ||||
274 | {Smug, proud} Greed and materialism don't exist in the Institute. | ||||
275 | {Intrigued} So Father came from a place like this? Fascinating. | ||||
276 | {Disapproval} The Advanced Systems division had plans for a vehicle like this. It ended up being more trouble than it was worth. | ||||
277 | {Concerned} Not much cover on the walkways here. Best defense is to keep moving. | ||||
278 | {On edge, anxious} Once we're on the higher floors, we'd better make sure our escape route isn't cut off. | ||||
279 | {Appreciative, admiring} Good defenses here. I can see why the Minutemen once used this as their headquarters. | ||||
280 | {Amused} This is the place with the so-called synth detector test. That's almost funny. | ||||
281 | {Curious, suspicious} I've had more than one runner's trail go cold in Bunker Hill. There's a high probability of Railroad involvement. |
CIS_RacialComments_X6-88[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
282 | CIS_RacialComments_X6-88_Scene | Target: That's a Courser! | {Cool, dangerous, intimidating the peasants} I trust I can count on your cooperation. | A1a | |
283 | Target: That's a Courser! | {Cool, dangerous, intimidating the peasants} If I were here for you, you'd know it. | A2a | ||
284 | Target: That's a Courser! | {Cool, dangerous, intimidating the peasants} Just stay out of our way. We have work to do. | A3a | ||
285 | Target: That's a Courser! | {Cool, dangerous, intimidating the peasants} If you encounter any fugitive synths, don't offer them shelter. | A4a | ||
286 | Target: That's a Courser! | {Cool, dangerous, intimidating the peasants} Since you know what I am, you know to stay out of my way. | A5a | ||
287 | Target: That's a Courser! | {Ominous. Emphasize "WILL".} If you give us any cause for suspicion, I will be back. | A6a |
COMPickUpScene[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
288 | COMCaitPickUpScene | Player Default: About time I got out of this place. Let's go. | {A warning / Friendly} I'll be watching, Cait. If you fail to protect this man, I'll know about it. | Dogmeat: (curious sound) | A9a |
289 | Player Default: About time I got out of this place. Let's go. | {A warning / Friendly} I'll be watching, Cait. If you fail to protect this woman, I'll know about it. | Dogmeat: (curious sound) | A10a | |
290 | COMCodsworthPickUpScene | Codsworth: By the way, Concord is nearby, and I've seen people there. I don't know if they can help, but perhaps we should take a look? | {Stern warning / Amused} If you fail in this assignment, Codsworth, I will personally make sure that you are dismantled and then melted down. | Dogmeat: (sad whimper) | A11a |
291 | COMCurie_PickUpScene | Player Default: Then let us get under way. | {Disapproving, stern / Question} In my judgement, you're not ready for this, Curie. I hope you'll prove me wrong. | Curie: So gracious of you, Monsieur Codsworth. Until we meet again. | A14a |
292 | COMDansePickUpScene | Player Default: Roger that. | {Approval / Irritated} You have the training and equipment to handle this assignment. The Institute's future will be in good hands. | Dogmeat: (curious sound) | A9a |
293 | COMDeacon_PickUpScene | Player Default: I'm all ready to go. | {Stern, a warning / Concerned} I don't know who you are, but if any harm comes to this man, I will find out, and then I will find you. | Deacon: Always am, Codsworth. That's one thing you can count on. | A11a |
294 | Player Default: I'm all ready to go. | {Stern, a warning / Concerned} I don't know who you are, but if any harm comes to this woman, I will find out, and then I will find you. | Deacon: Always am, Codsworth. That's one thing you can count on. | A12a | |
1452 | DogmeatPickupScene | Player Default: (playful bark) | {Incredulous / Surprised} You can't be serious. | Dogmeat: (sad whimper) | A14a |
295 | COMHancockPickUpScene | Player Default: Done. | {Doubtful, but stern nonetheless / Amused} I hope you understand your responsibilities, Hancock. | Dogmeat: (sad whimper) | A12a |
296 | COMMacCreadyPickUpScene | Player Default: About time. I was getting bored. | {Approval / Question} I know your reputation, MacCready. I'm confident you can handle whatever threats you encounter. | Dogmeat: (sad whimper) | A12a |
297 | COMNickPickupScene | Player Default: Well alright. | {Stern} This is the future of the Institute that you're protecting, unit. Remember that. | Dogmeat: (pained whimper) | A14a |
298 | COMPiperPickupScene | Player Default: Will do. | {Disapproving, stern / Neutral} Our files indicate that you have a tendency to get into trouble, Piper. Try to stay out of it from now on. | Dogmeat: (sad whimper) | A14a |
299 | COMPrestonFollowStartScene | Preston: Take care, Codsworth. | I'll head for home, then. Good luck. | A1a | |
300 | {Stern / SinisterSmile} Our intelligence indicates that you have a strong sense of duty. This is the most important duty you will ever undertake. | Preston: Take care, Codsworth. | A10a | ||
336 | COMStrongPickUpScene | Player Default: Strong learn secret of humans. | {Doubtful, but hoping nonetheless that this guy knows what he's doing} You have the potential to be an excellent bodyguard, Strong. I just hope you understand your responsibilities. | Strong: Robot stop squawking. Strong smash. | A10a |
COMQuestCommentary[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
301 | - | {Wary, cautious / Suspicious} Let's keep our eyes open. We could be walking into a trap. | |||
302 | {Proud} Now that you've seen the Institute, you've seen the future of mankind. | ||||
303 | {Smug, a bit sinister / SinisterSmile} I hope you found that as satisfying as I did. | ||||
304 | {Smug, proud, cocky / SinisterSmile} They should have known better than to take on the Institute. | ||||
305 | {Begrudging admission, surprised / Surprised} I admit it, I'm impressed. Maybe I underestimated the Minutemen. | ||||
306 | {Confident, smug, superior. Found your enemies that were hiding. / Confident} Now we know where the Railroad's been hiding. That could be useful. | ||||
307 | {Skeptical / Concerned} I guess the best place to gather intel is from the inside. | ||||
308 | {Condescending, insulting a rival faction's HQ} This is about what I expected for the Railroad. | ||||
309 | {Concerned / Concerned} One thing's for sure -- the Brotherhood is going to remember this. | ||||
310 | {Nervous, you don't like flying / Nervous} Please don't tell me we're actually going to fly in that thing. | ||||
311 | {Ominous, a warning / Stern} Taking on the Institute is a very bad idea. | ||||
312 | {Sly, an ulterior motive} Let's gather as much information as we can about the Brotherhood. It might prove useful later. | ||||
313 | {Under your breath, sly, an aside to the player.} Now we have a way to lure Brotherhood soldiers out in small numbers. | ||||
314 | {Skeptical, concerned. / Concerned} Joining the Brotherhood? I hope you know what you're doing. | ||||
315 | {Disapproving / Stern} Arming the Brotherhood with Fat Man shells won't win you any friends in the Institute. | ||||
316 | {Concerned, starting to wonder at the player's motives / Concerned} With a weapon like Liberty Prime, the Brotherhood will be unstoppable. Is that what you really want? | ||||
317 | {Surprised / Surprised} Even I didn't know he was a synth. | ||||
318 | {Disappointed / Stern} Waste of a fully operational gen-3. That's disappointing. | ||||
319 | {Oh well. With a shrug.} Too bad, he was making himself useful. At least he'll live. | ||||
320 | {Smug, sinister / SinisterSmile} Every time we've wiped out the Railroad, it came back. Not sure they'll be coming back from that. | ||||
321 | {A warning, the player is heading toward a betrayal of the Institute / Stern} Liberty Prime could threaten the Institute itself. You should think very carefully about what you do next. | ||||
322 | {Stern, a warning / Stern} You're making a terrible mistake. There's no other way to say it. | ||||
323 | {Sinister, cold / SinisterSmile} The people at Bunker Hill learned the price for harboring fugitive synths. | ||||
324 | {Smug, confident, eager for violence / SinisterSmile} The Brotherhood of Steel has no idea what they're up against. They're about to find out. | ||||
325 | {Perplexed. / Puzzled} I can't understand why anyone would need to be persuaded to join the Institute. | ||||
326 | {Impressed, proud / Impressed} The reactor's online and our enemies are on the run. It takes a lot to impress me, but you've done just that. | ||||
327 | {Pleased, smug} With the Railroad out of the way, rogue synths will have nowhere to hide. | ||||
328 | {Impressed} Not many people in the Commonwealth can take down a Deathclaw. | ||||
329 | {Cautious} Remember, you're important to the Institute, so don't take any unnecessary risks. | ||||
330 | {Alert, watchful for enemies, battlefield talk} Stay focused on the enemy. Don't get too confident. | ||||
331 | {Uncertain, skeptical / Concerned} You handled yourself well against that Mirelurk Queen, but I don't see how any of this helps the Institute. | ||||
332 | {Thoughtful, curious} Wonder what we'll find in this armory. | ||||
333 | {Professional, military} Any chance you get to stock up on arms and ammunition, you should take it. | ||||
334 | {Under your breath, an aside to the player... growing concern / Concerned} With Firepower like that, the Minutemen could actually pose a threat to our surface operations. | ||||
335 | {Stern. disappointed, disbelieving / Stern} You haven't just destroyed your son's legacy, you've destroyed all hope for mankind. |
COMX688Talk[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1366 | COMX688Talk_RelationshipScene | X6: As long as you're loyal to the Institute, we'll get along just fine. | {Irritated, annoyed, you don't like the player much and you don't really want to chat.} To be blunt, you've been a disappointment so far. I hope that changes. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A1a |
1367 | X6: As long as you're loyal to the Institute, we'll get along just fine. | {Irritated, annoyed, you don't like the player much and you don't really want to chat.} I find it hard to respect someone who doesn't care about what's best for the Institute. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A2a | |
1368 | X6: As long as you're loyal to the Institute, we'll get along just fine. | {Irritated, annoyed, you don't like the player much and you don't really want to chat.} Unless you start making better decisions, we're not going to have a relationship much longer. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A3a | |
1369 | X6: As long as you're loyal to the Institute, we'll get along just fine. | {Irritated, annoyed, you don't like the player much and you don't really want to chat.} I wish I could say that I respect you the way I respect Father. I'll leave it at that. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A4a | |
1370 | X6: As long as you're loyal to the Institute, we'll get along just fine. | {Irritated, annoyed, you don't like the player much and you don't really want to chat.} I think our relationship would improve if you'd start taking your role with the Institute more seriously. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A5a | |
1371 | X6: You've been impressive so far. I hope that continues. | {Player asks how your relationship is... the jury is still out, you're still evaluating. Neither positive nor negative.} As long as you're loyal to the Institute, we'll get along just fine. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A1a | |
1372 | X6: You've been impressive so far. I hope that continues. | {Player asks how your relationship is... the jury is still out, you're still evaluating. Neither positive nor negative.} You seem capable enough. That's all I need to know. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A2a | |
1373 | X6: You've been impressive so far. I hope that continues. | {Player asks how your relationship is... the jury is still out, you're still evaluating. Neither positive nor negative.} That's a difficult assessment to make at this point. Ask me again when we've spent more time together. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A3a | |
1374 | X6: You've been impressive so far. I hope that continues. | {Player asks how your relationship is... the jury is still out, you're still evaluating. Neither positive nor negative.} I'm not sure yet. Ask me another time. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A4a | |
1375 | X6: You've been impressive so far. I hope that continues. | {Player asks how your relationship is... the jury is still out, you're still evaluating. Neither positive nor negative.} That remains to be seen. I'm still evaluating you. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A5a | |
1376 | X6: You've been impressive so far. I hope that continues. | {Irritated, annoyed, you don't like the player much and you don't really want to chat.} I think our relationship would improve if you'd start taking your role with the Institute more seriously. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A6a | |
1377 | X6: I feel honored to know you and to fight at your side. | {Cautiously optimistic, impressed, feeling positive about your relationship with the player.} You've been impressive so far. I hope that continues. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A1a | |
1378 | X6: I feel honored to know you and to fight at your side. | {Cautiously optimistic, impressed, feeling positive about your relationship with the player.} Your son is a great man, and I'm starting to see some of that greatness in you, too. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A2a | |
1379 | X6: I feel honored to know you and to fight at your side. | {Cautiously optimistic, impressed, feeling positive about your relationship with the player.} I think we make an effective team, and I look forward to carrying out more missions for the Institute. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A3a | |
1380 | X6: I feel honored to know you and to fight at your side. | {Cautiously optimistic, impressed, feeling positive about your relationship with the player.} It's clear you want what's best for the Institute, and that's all that matters to me. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A4a | |
1381 | X6: I feel honored to know you and to fight at your side. | {Cautiously optimistic, impressed, feeling positive about your relationship with the player.} As long as you're loyal to the Institute, I'll have your back, ma'am. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A5a | |
1382 | X6: I feel honored to know you and to fight at your side. | {Cautiously optimistic, impressed, feeling positive about your relationship with the player.} As long as you're loyal to the Institute, I'll have your back, sir. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A6a | |
1383 | {Friendly. You admire the player.} I feel honored to know you and to fight at your side. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A1a | ||
1384 | {Friendly. You admire the player.} I'm glad you joined us, sir. It's clear to me that Father's legacy is in good hands. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A2a | ||
1385 | {Friendly. You admire the player.} I'm glad you joined us, ma'am. It's clear to me that Father's legacy is in good hands. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A3a | ||
1386 | {Friendly. You admire the player.} It's been my privilege to know you, sir. I think you'll do great things for the Institute. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A4a | ||
1387 | {Friendly. You admire the player.} It's been my privilege to know you, ma'am. I think you'll do great things for the Institute. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A5a | ||
1388 | {Friendly. You admire the player.} You've been an inspiration to me, sir. I'll work hard to follow your example. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A6a | ||
1389 | {Friendly. You admire the player.} You've been an inspiration to me, ma'am. I'll work hard to follow your example. | X6: It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A7a | ||
1390 | X6: To be blunt, you've been a disappointment so far. I hope that changes. | {Angry, impatient, you hate the player and don't want to talk to him/her} It's taking all of my self-control not to shoot you in the face. Does that answer your question? | A1a | ||
1391 | X6: To be blunt, you've been a disappointment so far. I hope that changes. | {Angry, impatient, you hate the player and don't want to talk to him/her} You're really so ignorant that you don't know? And you're related to Father? I can't believe it. | A2a | ||
1392 | X6: To be blunt, you've been a disappointment so far. I hope that changes. | How do I feel? I feel like we should have let you rot in that cryopod. | A3a | ||
1393 | X6: To be blunt, you've been a disappointment so far. I hope that changes. | {Angry, impatient, you hate the player} I feel like we should have let you rot in that cryopod. | A4a | ||
1394 | X6: To be blunt, you've been a disappointment so far. I hope that changes. | {Icy, menacing, you hate the player} I suggest you walk away. Right now. | A5a | ||
1395 | COMX688Talk_TalkScene | {Handing the player an item} Here you go. | Player Default: I need you to get out of your Power Armor. | A | |
1396 | {Angry, impatient, you hate the player / Angry} Let's get this over with. | Player Default: I need you to get out of your Power Armor. | A | ||
1397 | {Angry, impatient, you hate the player / Angry} Make it quick. | Player Default: I need you to get out of your Power Armor. | A | ||
1398 | {Angry, impatient, you hate the player / Angry} Haven't you wasted enough of my time already? | Player Default: I need you to get out of your Power Armor. | A | ||
1399 | {Angry, impatient, you hate the player / Angry} Why the hell would I want to talk to you? | Player Default: I need you to get out of your Power Armor. | A | ||
1400 | {Angry, impatient, you hate the player / Angry} This had better be really damned important. | Player Default: I need you to get out of your Power Armor. | A | ||
1401 | {Irritated, annoyed, you don't like the player much and you don't really want to chat. / Irritated} What do you want now? | Player Default: I need you to get out of your Power Armor. | A | ||
1402 | {Irritated, annoyed, you don't like the player much and you don't really want to chat. / Irritated} Talk fast. | Player Default: I need you to get out of your Power Armor. | A | ||
1403 | {Sarcastic, snide. You don't like the player much and you don't really want to chat. / Irritated} I can't wait to hear this. | Player Default: I need you to get out of your Power Armor. | A | ||
1404 | {Irritated, annoyed, you don't like the player much and you don't really want to chat. / Irritated} Well? What? | Player Default: I need you to get out of your Power Armor. | A | ||
1405 | {Irritated, annoyed, you don't like the player much and you don't really want to chat. / Irritated} Get on with it. | Player Default: I need you to get out of your Power Armor. | A | ||
1406 | {Frosty, a soldier, ready for orders / Neutral} Go ahead. | Player Default: I need you to get out of your Power Armor. | A | ||
1407 | {Frosty, a soldier, ready for orders / Neutral} Yes, sir? | Player Default: I need you to get out of your Power Armor. | A | ||
1408 | {Frosty, a soldier, ready for orders / Neutral} Yes, ma'am? | Player Default: I need you to get out of your Power Armor. | A | ||
1409 | {Frosty, a soldier, ready for orders / Neutral} I'm listening. | Player Default: I need you to get out of your Power Armor. | A | ||
1410 | {Frosty, a soldier, ready for orders / Neutral} Yes? | Player Default: I need you to get out of your Power Armor. | A | ||
1411 | {Frosty, a soldier, ready for orders / Neutral} What is it. sir? | Player Default: I need you to get out of your Power Armor. | A | ||
1412 | {Frosty, a soldier, ready for orders / Neutral} What is it. ma'am? | Player Default: I need you to get out of your Power Armor. | A | ||
1413 | {A little warmer and friendlier than usual. You're starting to like the player. / Neutral} What can I do for you? | Player Default: I need you to get out of your Power Armor. | A | ||
1414 | {A little warmer and friendlier than usual. You're starting to like the player. / Neutral} Ready for new orders. | Player Default: I need you to get out of your Power Armor. | A | ||
1415 | {A little warmer and friendlier than usual. You're starting to like the player. / Neutral} You've got my attention. | Player Default: I need you to get out of your Power Armor. | A | ||
1416 | {A little warmer and friendlier than usual. You're starting to like the player. / Neutral} What's the plan? | Player Default: I need you to get out of your Power Armor. | A | ||
1417 | {A little warmer and friendlier than usual. You're starting to like the player. / Neutral} What's our next move? | Player Default: I need you to get out of your Power Armor. | A | ||
1418 | {Friendly. You admire the player. / Friendly} You've got my full attention, sir. | Player Default: I need you to get out of your Power Armor. | A | ||
1419 | {Friendly. You admire the player. / Friendly} Ready for anything, sir. | Player Default: I need you to get out of your Power Armor. | A | ||
1420 | {Friendly. You admire the player. / Friendly} Anything you need, sir? | Player Default: I need you to get out of your Power Armor. | A | ||
1421 | {Friendly. You admire the player. / Friendly} How can I help, sir? | Player Default: I need you to get out of your Power Armor. | A | ||
1422 | {Friendly. You admire the player. / Friendly} You've got my full attention, ma'am. | Player Default: I need you to get out of your Power Armor. | A | ||
1423 | {Friendly. You admire the player. / Friendly} Ready for anything, ma'am. | Player Default: I need you to get out of your Power Armor. | A | ||
1424 | {Friendly. You admire the player. / Friendly} Anything you need, ma'am. | Player Default: I need you to get out of your Power Armor. | A | ||
1425 | {Friendly. You admire the player. / Friendly} How can I help, ma'am? | Player Default: I need you to get out of your Power Armor. | A | ||
1426 | Player Default: I need you to get out of your Power Armor. | Affirmative. | A1a | ||
1427 | Player Default: That's all for now. | Sure. | B2a | ||
1428 | Player Default: That's all for now. | Right. | B3a | ||
1429 | Player Default: It's time for us to part ways. | {Great respect and admiration / Irritated} I hate to leave you, sir, but I trust your judgement. | X1a | ||
1430 | Player Default: It's time for us to part ways. | {Great respect and admiration / Irritated} I hate to leave you, ma'am, but I trust your judgement. | X2a | ||
1431 | Player Default: It's time for us to part ways. | {Professional, a soldier / Irritated} I'll be ready when you need me again. | X3a | ||
1432 | Player Default: It's time for us to part ways. | {Warm (for X6 anyway), with admiration / Irritated} It's been an honor, sir. | X4a | ||
1433 | Player Default: It's time for us to part ways. | {Warm (for X6 anyway), with admiration / Irritated} It's been an honor, ma'am. | X5a | ||
1434 | Player Default: It's time for us to part ways. | {Irritated at the player, you're not happy with him. You're glad he is dismissing you. / Irritated} Fine with me. | X6a | ||
1435 | Player Default: It's time for us to part ways. | {Irritated at the player, you're not happy with him. You're glad he is dismissing you. / Irritated} Good. I'm ready for a new assignment. | X7a | ||
1436 | - | {A little warmer and friendlier than usual. You're starting to like the player. / Neutral} I'm listening. | A |
ComX688[]
DialogueAbernathyFarm[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1437 | DialogueAbernathyFarmBlakeScene | Player Default: If your daughter was that stupid, she got what she deserved. | {Cool, logical} Maybe she didn't want to go on living. If I were in her place, I wouldn't. | Blake: You're a real son of a bitch, aren't you? | B13a |
1438 | Player Default: From what I've seen, nobody out here's got it easy. | That's true. | Blake: Yeah, well, that don't help us sleep any easier. | X10a |
DialogueDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1439 | MoeGreetSceneBaseball02 | Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. | {Curious} America... there's a word I don't hear very often. | Moe: ... I like my version better. | A3a |
1440 | Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. | {Interested} Someone should revive this sport. | Moe: ... I like my version better. | B3a | |
1441 | Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. | {Perplexed} Strange terminology. It sounds complicated. | Moe: ... I like my version better. | X3a |
DialogueGraygarden[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1442 | DialogueGraygardenIntro | Player Default: That's pretty ingenious. I bet you can work around the clock. | {A grudging admission} It's nothing that compares to the Institute... but it's not bad. | SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. | A12a |
1443 | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | {Disagreement} They seem to be doing well enough without one. | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | B13a |
DialogueTheSlog[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1444 | DialogueTheSlogSceneIntro | Player Default: It's pretty clever, making a tarberry bog out of an old swimming pool. | {Indifferent} If that kind of thing impresses you, sure. | Wiseman: I appreciate your saying so. | A12a |
1445 | Player Default: The first word that comes to my mind is "ugly." | {Disdainful agreement. The Commonwealth is ugly and you don't like it.} You could say that about any place up here, and you'd be right. | Wiseman: Hey, do I look like a guy who puts a premium on beauty? | B13a |
DialogueWarwickHomestead[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1446 | DialogueWarwickHomesteadIntro | Player Default: I don't care how fertile the soil is, this place reeks. | {Annoyed, complaining. Stuck in a place you don't want to be.} That's an understatement. | Roger: Yeah, but you get used to it. | B11a |
DN019JoinCult[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1447 | DN019JoinCultEmogene | Player Default: I killed the last guy who was running this scam. In case that matters to you. | {Cool, matter-of-fact} It would be more efficient just to kill him. | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | B13a |
1448 | DN019JoinCultEmogeneBribe | {Expressing doubt in the player's decision. "If that's what you think is best..."} One bullet would have cost far less. | CultLeader: Well, that's different. | A13a | |
1449 | DN019JoinCultOfficeGaveItems | {Disappointed, a little insubordinate} With all due respect, you're being played for a fool. | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | A13a | |
1450 | DN019JoinCultOfficeScene | CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. | {Incredulous} He can't be serious. | Player Default: Here, this is everything I have. | A13a |
DN036[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1451 | DN036_Main | Player Default: They've got something they use to control us, to make us do things we don't want to do. | {Somber} Protocol states that Rogue Synths should be reported to the SRB. | Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. | A8a |
FFDiamondCity08[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1453 | FFDiamondCity08GiveNukaScene | Player Default: Here you go. | {Disapproval, annoyed} If we stop for every beggar, we'll never make it out of this place. | Sheffield: *gasp* Oh thank you! Thank you! | A12a |
1454 | Player Default: I'm... gonna go... | {Agreement} That's probably best. | Sheffield: *whimpering* | B12a |
Followers[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1455 | - | I'll head back, then. | |||
1456 | I'll be ready when you need me again. | ||||
1457 | Watch your back out there, sir. | ||||
1458 | {Confident} Right here with you, sir. | ||||
1459 | I'll fight at your side, sir. | ||||
1460 | {Sarcasm} Let's hope our enemies aren't carrying grenades. | ||||
1461 | {A good soldier, confident} Affirmative. I'll hang back a few paces. | ||||
1462 | {A good soldier, confident} Medium range makes for good tactical spacing. | ||||
1463 | {A good soldier, confident} Yes, sir. I'll have a better view of potential threats. | ||||
1464 | {A good soldier, confident} Wide spacing, yes sir. | ||||
1465 | {Confident} I think you'll find that I'm equally effective at range. | ||||
1466 | {A good soldier, confident} Falling back. | ||||
1467 | {Eager} Thought you'd never ask. | ||||
1468 | {Cocky} They won't know what hit them. | ||||
1469 | {Eager} With pleasure, sir. | ||||
1470 | I'll hold my fire, sir. | ||||
1471 | {Cocky} I won't start the fight. Still going to finish it, though. | ||||
1472 | {Ready} Observe and react, got it. | ||||
1473 | {Warning} Watch it, we've got hostiles. | ||||
1474 | {Alarm} Head's up, sir! | ||||
1475 | {Eager... quick tempo here.} Got a fight on our hands. | ||||
1476 | {About to kill people} To hell with this. | ||||
1477 | {Eager for violence} Time to change tactics. | ||||
1478 | {Ready for a fight} Moving to engage, sir! |
Inst301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1479 | Inst301BranchBossExtort | SynthBoss: Help yourself, my fellow pirate. We can always get more. | I'm sorry, sir, but I have my orders. | X6: B5-92, initialize factory reset. Authorization gamma-7-1-epsilon. | A1a |
1480 | SynthBoss: Help yourself, my fellow pirate. We can always get more. | I'm sorry, ma'am, but I have my orders. | X6: B5-92, initialize factory reset. Authorization gamma-7-1-epsilon. | A2a | |
1481 | Inst301SceneBossReturn | X6: Nice work, sir. I'll take the synth back. | This is X6-88, ready to relay with reclaimed synth B5-92. | A1a | |
1482 | PlayerVoiceFemale01: Are you ready to go back? | Nice work, sir. I'll take the synth back. | X6: This is X6-88, ready to relay with reclaimed synth B5-92. | A1a | |
1483 | PlayerVoiceFemale01: Are you ready to go back? | Nice work, ma'am. I'll take the synth back. | X6: This is X6-88, ready to relay with reclaimed synth B5-92. | A2a | |
1484 | Inst301SceneConnectToInst302 | {A soldier, terse, military} When you're finished here, sir, Father wants to see you. | A1a | ||
1485 | {A soldier, terse, military} When you're finished here, ma'am, Father wants to see you. | A2a | |||
1486 | Inst301SceneX6AngryAtBossDeath | {An angry shout / Irritated} What are you doing? We were supposed to bring him back alive! | A1a | ||
1487 | Inst301SceneX6GivesResetCode | {Urgent} Hold up a moment, ma'am. There's something important I need to tell you. | Player Default: I'm listening. | A1a | |
1488 | {Urgent} Hold up a moment, sir. There's something important I need to tell you. | Player Default: I'm listening. | A2a | ||
1489 | Player Default: Not now. We're a little busy. | {Insistent} I know, but it'll just take a second and it's something you need to know. | X6: I'm going to give you B5-92's reset code. If he hears the code phrase, it'll reset his cognitive processes and make him docile. | B1a | |
1490 | Player Default: Alright, but make it quick. | {Please either re-record or clip the "sir" from the end of the audio.} I will. | X6: I'm going to give you B5-92's reset code. If he hears the code phrase, it'll reset his cognitive processes and make him docile. | X1a | |
1491 | Player Default: I know, but it'll just take a second and it's something you need to know. | I'm going to give you B5-92's reset code. If he hears the code phrase, it'll reset his cognitive processes and make him docile. | A1a | ||
1492 | You need to say "B5-92, initialize factory reset," followed by the authorization code "gamma-7-1-epsilon." | A1b | |||
1493 | Once he's shut down, I can transport him safely back to the Institute. | Player Default: Good, I'd like to avoid any unnecessary violence. | A1c | ||
1494 | X6: Well, he might not be alone up there. Violence might be inevitable. | {Confident, ready} That's all, sir. Ready when you are. | A1a | ||
1495 | X6: Well, he might not be alone up there. Violence might be inevitable. | {Confident, ready} That's all, ma'am. Ready when you are. | A2a | ||
1496 | To reset the synth's cognitive functions, speak the recall code out loud. The code is "gamma-7-1-epsilon." | A1a | |||
1497 | Player Default: Good, I'd like to avoid any unnecessary violence. | Well, he might not be alone up there. Violence might be inevitable. | X6: That's all, sir. Ready when you are. | A1a | |
1498 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | He's not a man, sir, he's a synth. A synth that's confused and dangerous. | B1a | ||
1499 | We can restore it to its proper functions, make it whole again. | B1b | |||
1500 | Sir, I can't force you to use the reset code, but I know it's what Father would want. I hope you'll consider that. | X6: That's all, sir. Ready when you are. | B1c | ||
1501 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | {DO NOT RE-RECORD (Line edit during VO, changed text to match)} It's not a man, it's a synth. A synth that's confused and dangerous. | B2a | ||
1502 | We can restore it to its proper functions, make it whole again. | B2b | |||
1503 | Ma'am, I can't force you to use the reset code, but I know it's what Father would want. I hope you'll consider that. | X6: That's all, sir. Ready when you are. | B2c | ||
1504 | Player Default: Jesus, what a mouthful. | Then talk fast, sir. Just make sure you get it right. | X6: That's all, sir. Ready when you are. | X1a | |
1505 | Player Default: Jesus, what a mouthful. | Then talk fast, ma'am. Just make sure you get it right. | X6: That's all, sir. Ready when you are. | X2a | |
1506 | Player Default: What do you mean by "reset his cognitive processes?" | Put more simply, the recall code will render him unconscious, even while he's still standing. | X6: That's all, sir. Ready when you are. | Y1a | |
1507 | Inst301SceneX6Intro | {Like a machine... terse, clipped, specific, precise.} Are you ready to proceed? | X6: Yes, sir. Designation X6-88. | A | |
1508 | PlayerVoiceFemale01: You must be the Courser I'm supposed to meet. | {Name is "X Six Eighty-Eight"} Yes, sir. Designation X6-88. | A1a | ||
1509 | {Confident, ready} I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | Companion: So, where do you put in the batteries on this thing? | A1b | ||
1510 | PlayerVoiceFemale01: You must be the Courser I'm supposed to meet. | {Name is "X Six Eighty-Eight"} Yes, ma'am. Designation X6-88. | A2a | ||
1511 | {Confident, ready} I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | Companion: So, where do you put in the batteries on this thing? | A2b | ||
1512 | Player Default: Alright, let's go. | Right behind you, ma'am. | A1a | ||
1513 | Player Default: Alright, let's go. | Right behind you, sir. | A2a | ||
1514 | Player Default: I can handle these Raiders on my own. | I have no reason to doubt that, ma'am, but I have my orders. | B1a | ||
1515 | If you take on that synth, I'll be right there with you. | B1b | |||
1516 | Player Default: I can handle these Raiders on my own. | I have no reason to doubt that, sir, but I have my orders. | B2a | ||
1517 | If you take on that synth, I'll be right there with you. | B2b | |||
1518 | Player Default: What do we know about this synth, Gabriel? | Designation B5-92 is holed up in the shack on top of the up-ended cargo ship. | Y1a | ||
1519 | He's probably got his best fighters with him, so we should plan on heavy resistance. | Y1b | |||
1520 | So, are you ready to go in? | Player Default: Alright, let's go. | Y1c | ||
1521 | Inst301SceneX6ReturnToLibertalia | {No re-record needed. Can we please just cut the "Sir, " off the front of this line in the audio file?} My orders are to help you capture the synth in Libertalia. | A1a | ||
1522 | I'll be waiting there when you're ready. | A1b | |||
1523 | Inst301SceneX6UsesCode | {Shouted over gunfire. That's "B Five Ninety-two"} B5-92, initialize factory reset. Authorization gamma-7-1-epsilon. | A1a | ||
1524 | Inst301X6ReturnAlone | {Disapproval} That synth was a valuable piece of technology. You're going to have to explain this to Father. | X6: X6-88 ready to relay back alone. | A1a | |
1525 | X6: That synth was a valuable piece of technology. You're going to have to explain this to Father. | X6-88 ready to relay back alone. | A1a | ||
1526 | - | {Terse, not wanting to talk right now, in a dangerous situation.} We should keep moving. | |||
1527 | {Terse, not wanting to talk right now, in a dangerous situation.} Keep your eyes open, sir. | ||||
1528 | {Terse, not wanting to talk right now, in a dangerous situation.} Ammo levels are good. | ||||
1529 | {Terse, not wanting to talk right now, in a dangerous situation.} Following your lead. | ||||
1530 | I'm ready to move in, ma'am. | ||||
1531 | I'm ready to move in, sir. | ||||
1532 | The raiders know we're coming. The sooner we get started, the better. | ||||
1533 | Ready to go? | ||||
1534 | {Terse, military, a soldier} Your quarters are just inside, sir. | ||||
1535 | {Terse, military, a soldier} Your quarters are just inside, ma'am. | ||||
1536 | {Terse, military, a soldier} Your new quarters are here, sir. | ||||
1537 | {Terse, military, a soldier} Your new quarters are here, ma'am. | ||||
1538 | {Like a machine thinking... terse, clipped, specific, precise.} Objective is a rogue synth. Target has taken control of a raider gang based on the shipwrecks in the harbor. | ||||
1539 | {Like a machine thinking... terse, clipped, specific, precise.} Target will be well-defended. Expect heavy resistance. | ||||
1540 | {Like a machine thinking... terse, clipped, specific, precise.} Neutralize and reclaim target if possible. Destroy target if not possible. | ||||
1541 | {Like a machine thinking... terse, clipped, specific, precise.} Mission parameters specify support role only. You are mission leader. |
Inst301Post[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1542 | - | {Impressed / Impressed} A successful mission on all counts, ma'am. | |||
1543 | {Impressed / Impressed} A successful mission on all counts, sir. | ||||
1544 | {Honored, impressed} It was an honor to fight at your side. | ||||
1545 | {Pleased, impressed with the player} I'm looking forward to the next mission. | ||||
1546 | {Unhappy, disappointed with yourself and the player} Every synth we fail to recover represents years of lost productivity. |
Inst302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1547 | Inst302Stage40CourserScene | Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. | {Confident, ready} We'll take the lead. | X418: Here are the recall codes. Follow me. | A12a |
Inst306[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1548 | Inst306Stage20Desdemona | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | {Strong disagreement, you think the player is making a big mistake} I strongly advise that you reconsider. We might not get this opportunity again. | Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault. | A13a |
1549 | Player Default: I'm afraid you all have to die. | {Cold, remorseless, pronouncing a death sentence} This time, we'll make sure the Railroad never comes back. | Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | B15a | |
1550 | Player Default: You're alive, so what do you think? | {Anxious, wanting the player to act} Sir, you know what we need to do. Why drag this out? | Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment. | X13a | |
1551 | Player Default: How do I deal with this, Desdemona? | {Urging the player to action, making your case} Our duty is clear. We need to eliminate the Railroad now, while we still can. | Desdemona: Give me a straight answer first. Are you still on our side? | Y11a |
InstM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1552 | InstM01CedricScene | Player Default: I know you're in a tough situation here, but lives are at stake. Please help me. | {Implying violence, sinister / Stern} Or perhaps we should use a more forceful method of persuasion? | Cedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute. | A12a |
1553 | Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic. | {Disdain / Neutral} That's just how it is up here. You get used to it. | Cedric: Then I guess this conversation's over. | B12a | |
1554 | Player Default: If that what it takes, fine. | {Cold, analytical, matter-of-fact / Neutral} We should kill him later and take back the caps. We might need them for more bribes. | Cedric: Well now, looks like I can help you after all. | X11a | |
1555 | InstM01IsaacSceneIntro | Player Default: It won't be a problem. | {Annoyed, a rebuke / Irritated} We're not idiots, doctor. | Isaac: I trust that it won't. | A12a |
1556 | Player Default: Don't patronize me, pencilneck. | {A warning / Irritated} Don't forget who you're talking to, doctor. | Isaac: I... I meant no offense. Just, uh... well, let's move on. | B12a | |
1557 | InstM01RogerSceneSuspect | Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. | {Angry, a harsh judgement. / Angry} Your incompetence has jeopardized the entire operation. | Player Default: They just need to be convinced Bill's wrong. That won't be hard. | A12a |
InstM02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1558 | InstM02Scene1JustinIntro | Justin: I'm convinced that someone is Alan Binet. He thinks that synths are people. He even lives with one. It's disturbing, | {Confident, certain. Binet = "Bih-NAY"} Binet. Of course. | Player Default: There's got to be some way to prove it was him. | A12a |
1559 | InstM02Scene4LiamConfession | Liam: I want to frame Justin Ayo. | {A stern rebuke - no way this is happening} We can't even consider that. SRB is shorthanded as it is. Losing another director would be crippling. | Liam: Ever since Doctor Zimmer left, he's been out of control. | A12a |
1560 | InstM02SceneEveConfront | Player Default: I promise not to tell Justin. I'll keep your secret. | {Serious objection / Stern} Do not to go through with this. You're risking Father's legacy. | Eve: I... I believe you. | A12a |
1561 | Player Default: Liam has to face justice for what he's done. | {Ominous, a serious punishment} He'll be lucky not to be exiled. | Eve: If that's how you feel, we have nothing left to talk about. | B12a |
InstM03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1562 | InstM03NewtonBranchPunishment | Player Default: Your compassion and understanding speak well of you. | {Cautious, concerned} I agree, but they should be watched carefully, or they might try this again. | Newton: I'll take that holotape back. | A12a |
1563 | Player Default: They were prepared to let everyone starve to death. They have to die. | {Disapproving} Those men are valuable. Killing them is wasteful. | Newton: I'll take that holotape back. | B12a | |
1564 | Player Default: That's more than fair. I'll see to it that everyone's notified. | {Strong approval} Good decision. Those men could still have a lot to contribute, they just need to learn their lesson. | Newton: I'll take that holotape back. | X12a | |
1565 | Player Default: I'll see to those supplies. At least they'll have a fighting chance, which is perhaps more than they deserve. | {Strong disapproval} The surface? That's a fate worse than death. They don't deserve that. | Newton: I'll take that holotape back. | Y12a | |
1566 | InstM03NewtonScene1Intro | Newton: They've taken control of the BioScience security systems and cut off our food supply. | {Firm, resolved} That kind of insubordination can't be tolerated. | Player Default: I'm sure they'll calm down in time. | A11a |
InstMassFusion[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1567 | InstMassFusion_10_Roof | AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them. | {Confident, even cocky} Good, I like a challenge. | AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you. | A12a |
1568 | InstMassFusion_11_AgitatorMissing | AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building. | {Urgent} The sooner, the better. Reinforcements could be on the way. | A12a | |
1569 | InstMassFusion_13_PowerLoss | AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that. | {Confident} It's a sound strategy, but nothing we can't handle. | A12a | |
1570 | InstMassFusion_15_ViewReactor | AllieFilmore: There's the reactor. Not a bad piece of work, for its time. | {Sarcastic} The operative words being "for its time." | A12a | |
1571 | InstMassFusion_20_ElevatorToLobby | AllieFilmore: These guys just don't know when they're beaten, do they? | {Begrudging admiration, respecting an enemy} They're dedicated to their duty. As a Courser, I can respect that. | AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator! | A12a |
Min01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1572 | Min01PrestonOutroFinal | Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | {Dissuading the player away from joining another group} Flattering, but running the Institute will be a full-time job. | Player Default: Okay. I'll do it. | A13a |
1573 | Player Default: Okay. I'll do it. | {Strong objection} I hope you're not serious. | Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | A13a | |
1574 | Player Default: No. I'm not your savior. I have my own problems to deal with. | {Reminding the player of his priorities} Not to mention an Institute to run. | Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | B13a | |
1575 | Min01SturgesIntro | {Smug, sarcastic} I'm not sure he'd be up for my kind of work. | Player Default: I'd be glad to help. | A11a |
Min02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1576 | Min02PrestonCastlePrebattle2 | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | {Doubtful, expressing reservation. You don't like the player's plan.} Engaging them so recklessly will just result in more casualties. | PrestonGarvey: If you say so. | A13a |
1577 | Player Default: Let's hit them from both sides. | {Even, neutral. Could be better, could be worse.} That's a better plan that just charging in. | PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. | X13a | |
1578 | Player Default: Set up a firing line and I'll draw them out. | {Firm agreement.} Definitely. We have the advantage of ranged firepower. We should exploit it. | PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | Y13a | |
1579 | Min02PrestonCourtyard | PrestonGarvey: Let's do this, General. | {Cocky} This shouldn't take long. | A12a |
Min03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1580 | Min03RonnieIntroBrawl | Player Default: I'd like to see you try. | {Reservation, doubt... you think the player is making a mistake / Concerned} I'm not sure what you're hoping to gain from this. | RonnieShaw: This is going to be fun. | B12a |
1581 | Player Default: I don't have time for a dick-measuring contest. What do you actually want? | {Amused} Couldn't have said it better myself. | RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business. | X13a |
MinDestBoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1582 | MinDestBoSFiring | PrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards. | {Impressed} I've seen my share of destruction, but I have to admit, that's impressive. | RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well. | A12a |
MinVsInst[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1583 | MinVsInstMinutemenStage30CitizenQuestion | Player Default: The Institute wants the same things you do. We can find a way to work together. | {Disdain, looking dwon your nose} We don't need their help. | MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. | A12a |
1584 | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | {Steely, ready for a fight} Ready to back you up, sir. | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | B13a | |
1585 | MinVsInstStage50EnricoScene | Player Default: You're right, I suppose. | {Direct, impatient} What information do you have? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | A12a |
1586 | Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. | {Disdain, disapproval} Disappointing, doctor. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | B12a |
MQ203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1587 | MQ203MemoryHMain | MemoryH_Courser: He's gone rogue. Name's Doctor Brian Virgil. | We know he's hiding somewhere in the Glowing Sea. Here's his file. | MemoryH_Kellogg: Wow. Some heads are going to roll for this. | A1a |
1588 | MemoryH_Kellogg: Left as in...? | He's gone rogue. Name's Doctor Brian Virgil. | MemoryH_Courser: We know he's hiding somewhere in the Glowing Sea. Here's his file. | A1a | |
1589 | MemoryH_Kellogg: So what's the big crisis this time? | New orders for you. One of our scientists has left the Institute. | MemoryH_Kellogg: Left as in...? | A1a | |
1590 | Kellogg. | MemoryH_Kellogg: It's okay. | A1a | ||
1591 | MemoryH_Kellogg: Forget I said anything. | {Puzzled} Minimizing my exposure to civilians is a priority... | MemoryH_Kellogg: So what's the big crisis this time? | A1a | |
1592 | MemoryH_Kellogg: Capture and return or just elimination? | Elimination. He was working on a highly classified program. | MemoryH_Kellogg: No kidding. One of the top Bioscience boys? Damn. | A1a | |
1593 | MemoryH_Kellogg: So... I guess you're taking the kid back with you. | Affirmative. Your only mission is to locate and eliminate Virgil. | MemoryH_Shaun: You're taking me home to my father? | A1a | |
1594 | MemoryH_Shaun: You're taking me home to my father? | Yes. Stand next to me and hold still. | MemoryH_Shaun: Okay. | A1a | |
1595 | MemoryH_Shaun: Okay. | X6-88, ready to Relay with Shaun. | MemoryH_Shaun: Bye, Mr. Kellogg! I hope I'll see you again sometime! | A1a | |
1596 | - | {DO NOT RECORD - deliberate blank/silent info} |
MS01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1597 | MS01BillyOutOfFridge | Player Default: Then let's go find your home. | {Cold, indifferent} They're probably long gone. | Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. | A12a |
1598 | Player Default: You'll have to figure out your own life. | {Relieved} That's a relief. I was afraid we might actually waste time on this. | Billy: I guess I'll just sit here until some monster comes and eats me. | B13a | |
1599 | Player Default: I hate to tell you this, but your parents are probably dead. | {Agreeing with the player} Not much doubt of that. | Billy: Dead? You really think so? | X13a |
MS04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1600 | MS04_0100_Intro | Player Default: You know you're completely nuts, right? | {Agreeing with the player} No doubt of that. | Kent: Sadly, that's not the first time I've heard that. | B3a |
1601 | MS04_0500_2_AJ | Player Default: Hand over the caps. | {Approval} We can put that to use. | AJ: Here. And don't show your face around here again. | A10a |
1602 | MS04_Comp_ActingLikeShroud | {You doubt the player's sanity} I recommend a mental health examination when you return to the Institute. | A13a | ||
1603 | MS04_Comp_PCisAssassin | {Matter-of-fact.} Easy enough job. | A13a | ||
1604 | MS04_Comp_PCKilledHostage | {Cold, unsympathetic} Problem solved. | A13a |
MS05B[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1605 | MS05B_ReturnEggToNest | {Skeptical, questioning the player's sanity} I'm not sure the Institute needs more Deathclaws, but it's your decision. | A13a |
MS07a[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1606 | 004_MS07aCrockerScene02 | Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. | {Dissuading the player} He's deranged. No sense trying to reason with him. | DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. | A11a |
1607 | Player Default: Oh, screw this. Say "hi" to Earl for me. | {Grim, about to attack} Finally. | B9a | ||
1608 | Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. | {A word of caution} I doubt he'll listen. If he doesn't, I'm ready. | DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! | X11a | |
1609 | 004b_MS07aCompanionInterjects | {Cold, matter of fact} Saw that coming. | Companion: Crocker got exactly what was comin' to him. | A11a | |
1610 | {With conviction. "He deserved it"} He made his choice when he threatened you. | A11a |
MS09[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1611 | MS09CabotHouseIntroJack | Player Default: That's really interesting. | {disdain} Another chem addict. Let's not feed his delusion. | Jack: I'm glad to hear you say that. It's become my life's work. | A12a |
1612 | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | {Disdain} I'm not sure any amount of caps is worth this, but we should get something, at least. | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | B13a | |
1613 | MS09Mission2EmogeneAgeKnow | Player Default: I have a vial of that serum with me. Here, looks like you need it. | {Disappointed} That could have been valuable to the BioScience division. | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | A14a |
1614 | MS09ParsonsBossRoomLorenzoEscapes | Jack: You fool! Why didn't you do as I asked? | X6-88 interjects | A13a | |
1615 | MS09ParsonsCaptainScene1 | Player Default: So you've just been waiting for me to show up to do something about those assholes? | {Disdain} That surprises you? | ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. | B11a |
1616 | Player Default: That's all I needed to know. | {Steely, ready for action} Ready when you are. | ParsonsGuardCaptain: Well then, I guess we're done. | X11a | |
1617 | MS09ParsonsCaptainScene1A | Player Default: Sorry, I shouldn't have said that. | {A little disappointed in the player... "You're above these people" kinda thing / Irritated} You don't owe anyone an apology. | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | A13a |
1618 | Player Default: Lucky for you I'm not afraid of a few raiders. | {Sarcastic, a joke} I hope not. | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | B13a |
MS11[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1619 | MS11_0080_Constitution_Scene_3 | Player Default: Whoa, whoa. Easy there. | {Steely, ready for action} By all means, let them try. I'm ready. | FirstMate: Unable to comply. | A12a |
1620 | Player Default: Try that and you'll be nothing but scrap metal, pal. | {Steely, ready for action.} Just give the order. | FirstMate: Threats detected. Awaiting permission to terminate target. | B13a | |
1621 | MS11_0350_Meet_Mandy | Player Default: Yeah, I'm in. What's the plan? | {Approving the player's decision} These scavengers could be useful allies. They're a good source of information on rogue synths. | Mandy: That's the right call. | A13a |
1622 | Player Default: No deal. I'm with Ironsides. | {Doubtful} Hm. I'm not sure that broken robot has much to offer us. | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | B13a | |
1623 | MS11_Comp_Sabotage | {Agreeing with the player's choice} Good decision. These robots are clearly malfunctioning. | A13a |
MS13[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1624 | MS13BConfrontCooke | PaulPembroke: Keep talking. | {Impatient, annoyed} I hope he makes it quick. | HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. | A12a |
1625 | Player Default: Paul, put the gun away. Nobody needs to get shot here. | {Annoyed, sarcastic} I can think of a few people I'd like to shoot here. | PaulPembroke: Screw that. | A12a | |
1626 | Player Default: Better just shoot him, Paul. | {Agreement, emphasize "I"} That's how I usually solve problems. | PaulPembroke: Keep talking. | B12a | |
1627 | MS13EDivideSpoils | Player Default: No. I'm taking all of it as the rest of my payment. | {Strong agreement} Definitely. | PaulPembroke: That was never part of the deal! | B12a |
1628 | Player Default: 70-30 seems more like it. | {Agreement.} At least. | PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. | X13a |
MS13FindPhoto[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1629 | - | {Trying to talk the player into taking a mercenary job} No reason to turn down easy caps. We might need them later. | |||
1630 | {A little disappointed... you think the player should ask for more money} Even that feels low. | ||||
1631 | {Agreement. "Sure, let's do this." Emphasize "and".} Extra caps and target practice? Why not? |
MS14[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1632 | MS14BobrovOpeningScene | Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... | Just make sure they compensate you. Supplies are expensive. | Yefim: All right, that's enough! | A13a |
1633 | Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... | {Agreement} He's right. Outside the city is best. No need to attract unwanted attention. | Yefim: All right, that's enough! | B12a | |
1634 | MS14TravisBarPreFightScene | Travis: Well, if you think it would work... | {Annoyed} For the record, I still like the original suggestion. | A12a | |
1635 | Travis: I'm not a coward! | {Mock surprised, play it deadpan} I think he actually believes himself. | B12a | ||
1636 | MS14TravisStage65Scene | Player Default: Oh, man. I can't believe this. | {Matter of fact} That should get results. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | B12a |
1637 | MS14TravisStage70Scene | Player Default: Okay, okay. Good. I mean, I can do this. Totally. | {Mild disapproval} He's probably going to be killed. You could at least be honest with him about that. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | A12a |
1638 | Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... | {Sarcasm} Do you think he wants to guess which one of us you're referring to? | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | B12a | |
1639 | MS14TravisStage90Scene | Player Default: Thanks. | {Snark} I still don't know how he's alive. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | A12a |
1640 | Player Default: Yeah, yeah. I know. | {Agreement} You and I both. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | B13a |
MS17[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1641 | MS17_300_Dan_Follows | Player Default: No deal. | {Relief} No reason to let this man dictate terms to you. | HonestDan: We'll see who finds those caravan hands first, then. | B13a |
1642 | MS17_300_JacobWarning | Player Default: Give me the caps and I'll drop the whole thing. | {Agreeing with the player, approval} That'll be useful. | JacobOrden: Here you go. Come back anytime. | A7a |
1643 | MS17_Comp_KilledChambers | {Callous, unsympathetic} If you ask me, she was doing us a favor by thinning the herd. | A13a |
UFOCrashQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1644 | UFOCrashQuestFlybyReaction | {Astonishment. Emphasize "is". / Surprised} What is that? | A12a | ||
1645 | UFOCrashQuestImpactReaction | {Concerned / Concerned} That wasn't Institute technology. We should investigate. | A12a |