Y-17 animatronic lab skeleton

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Mbox merge.png
Merge suggested (There are 3 versions, so defiantly not a character. Also it is the test bed for the final version)
It has been suggested that (parts of) this page or section should be merged into Y-17 trauma override harness. (discuss)
Y-17 animatronic lab skeleton
Skeleton.png
Biography and appearance
RaceCaucasian
AffiliationBig MT
RoleGuard, test subject
LocationBig MT
Gameplay
QuestsNone
Statistics
AlignmentNeutral
Technical
Base IDxx013202Ref ID?
 
Gametitle-FNV OWB.png
Gametitle-FNV OWB.png
Icon cut content.pngThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.

Y-17 animatronic lab skeleton is a skeleton in the Fallout: New Vegas add-on Old World Blues.

Background[edit | edit source]

These skeletons were reanimated in the Y-17 labs, suggesting they were an early version of the trauma override harness suits. Since there are none left in Big MT in the year 2281, it can be assumed they were destroyed after the suits were created.

Interactions with the player character[edit | edit source]

Neutral.png
This character has no special interactions.

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
-
Assault carbine icon.png
Weapon
-
Icon briefcase.png
Carried items
-
Icon male severed head.png
Drops on death
empty

Notes[edit | edit source]

  • They have severe animation problems which was probably why they were cut from the game.
  • They seem to prefer higher tier melee weapons, similar to how lobotomites prefer guns and trauma harness' use energy weapons.
  • There is a boss version called the Y-17 advanced animatronic skeleton.

Appearances[edit | edit source]

Y-17 animatronic lab skeleton was to appear in the Fallout: New Vegas add-on Old World Blues, but was cut from the add-on.