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Zap glove

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Icon disambig.svg
For an overview of power fist models throughout the Fallout series, see power fist.
Zap glove
Zap glove.png
Power fist icon.png
Requirements
SkillUnarmed 75
Strength Req.2
Attack statistics
Dmg/Attack
35 (48.7)
DPS
57 (118.8)
Crit Dmg
35
Crit % Mult
x1
Attacks/Sec
1.6 (2.4)AP28
Effect+50 (84) damage against robots
+20 (33.6) damage against power armor (except NCR power armor)
Other
Weight6Value5200
Item HP100
Repair
Zap glove
Paladin Toaster
Unarmed
Editor ID?
Base ID0015ba78
Perk Effects
Perks (dam.)
Lord Death
(+1.4)
Perks (Att.)
Slayer
(+0.5)
 
Gametitle-FNV.png
Gametitle-FNV.png

The zap glove is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

Visibly, it appears as a blue and yellow colored metal gauntlet with an electrified plate wrapped around the fingers, which emits a burst of electricity when striking an object. A critical hit emits a more powerful blast. Needless to say, this effect makes it ideal for use against robots and power armor users.

Variants[edit | edit source]

Comparisons[edit | edit source]

Name Dmg/att DPS Att/sec Crit mult Crit dmg AP cost Weight Item HP Value Stat Req.
Zap glove 35 57 1.6 x1 35 28 6 100 5200 Unarmed:75 Strength:2
Paladin Toaster 41 67 1.6 x1 41 28 6 80 6800 Unarmed:75 Strength:4

Locations[edit | edit source]

Notes[edit | edit source]

  • Despite a small energy cell being clearly visible in the glove, it does not require any ammunition.
  • The zap glove and its special variant, the Paladin Toaster, can be used to destroy Securitrons and other robots usually in one punch, even without a critical hit, making it very useful for a player who is focused on Unarmed weapons.

Behind the scenes[edit | edit source]

Despite using small energy cells in use, the weapon does not drain small energy cells from the player's inventory. This is the result of an engine limitation: melee and unarmed weapons cannot be assigned an ammo type, nor set to drain them. Obsidian encountered problems attempting to implement this feature and ultimately the weapons have an invisible, infinite ammo supply.[1][2]

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png The zap glove uses the same icon as the Fallout 3 version of the power fist, despite the game files containing a specific icon for this weapon.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Sometimes repairing the zap glove with another one will cause them both to disappear.
  • PCIcon pc.png Dropping this weapon on the ground then shooting it will cause the screen to turn white for half a second, similar to the visual effects of a flash grenade.

Gallery[edit | edit source]

References

  1. J.E. Sawyer: "Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?
    I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."
  2. JE Sawyer on Formspring