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Fo1 Zark.png
Biography and appearance
Children of Cathedral
RoleJoinable NPC
Dialogue FileZARK.MSG
SPECIALStrength: 4
Perception: 6
Endurance: 5
Charisma: 5
Intelligence: 7
Agility: 6
Luck: 4
Derived StatsHit points: 29
Armor class: 11
Action points: 8
Carry weight: 125
Unarmed damage: 0
Melee damage: 1
Sequence: 12
Healing rate: 1
Experience points: 80
Normal DT/DR: 0/20%
Laser DT/DR: 0/25%
Fire DT/DR: 0/10%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/40%
EMP DT/DR: 0/500%
Explode DT/DR: 0/20%
Tag SkillsNone
Proto id00000101 (Child of the Cathedral)

- What do you want?

- To see a valley filled with my enemies' heads mounted on spears. A silent valley, except for the wind whistling through their ears.

— Zark and the Berserker Vault Dweller

Zark is a Children of the Cathedral thug in Fallout.

Background[edit | edit source]

Zark is, essentially, a loud mouthed thug. He doesn't believe in the Children of Cathedral and their doctrine,[1] but as long as it gives him an opportunity to vent his anger and aggression, he remains a part of it. He has a pretty clear image of what the cult is all about and the nature of Nightkin; this doesn't stop him from being an active member.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

This character has no special interactions.

Other interactions[edit | edit source]

  • Zark can be convinced to aid the player, though with a combat knife and robes, he's little more than a meat shield.

Inventory[edit | edit source]

Icon armored vault suit.png
Assault carbine icon.png
Combat knife
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death

Appearances[edit | edit source]

Zark appears only in Fallout.


  1. Zark: "{115}{}{Hey, haven't I heard about you? You've killed all sorts of shit, haven't you? What brings you here?}"
    The Vault Dweller: "{117}{}{Peace, unity, that sort of stuff.}"
    Zark: "{201}{}{Ya know, there are a lot of other people around here who think like that. Go bother them.}"