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===12 gauge, bean bag=== |
===12 gauge, bean bag=== |
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Bean bag rounds are less-lethal shotgun ammunition commonly used by Law Enforcement to quell riot situations. Bean bags inflict Fatigue Damage and stun a target momentarily. While they are regarded as the weakest form of shotgun shell, they can be very useful should the player encounter powerful opponents, such as deathclaws, by utilizing the bean bag rounds to first stun them and then switch to another type of ammunition or weapon to finish them off while they lie helplessly on the ground. |
Bean bag rounds are less-lethal shotgun ammunition commonly used by Law Enforcement to quell riot situations. Bean bags inflict Fatigue Damage and stun a target momentarily. While they are regarded as the weakest form of shotgun shell, they can be very useful should the player encounter powerful opponents, such as deathclaws, by utilizing the bean bag rounds to first stun them and then switch to another type of ammunition or weapon to finish them off while they lie helplessly on the ground. |
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− | For soft targets, bean bag round still can drain their health and kill them(multiple shots will be required). |
+ | For soft targets, bean bag round still can drain their health and kill them (multiple shots will be required). |
===12 gauge, coin shot=== |
===12 gauge, coin shot=== |
Revision as of 06:50, 2 October 2011
For an overview of 12 gauge shotgun shell types in various Fallout games, see 12 gauge shotgun shell. |
Template:Infobox ammunition
The 12 gauge shotgun shell is a type of ammunition in Fallout: New Vegas.
Characteristics
The 12 gauge shell reappears in Fallout: New Vegas, with the usual buckshot load as well as slugs. A specialized beanbag shell also exists, for pacifist players, as well as magnum and coin shot shells. A cheap and well loaded source of gun powder for hand loading, due to the 12 gauge shell being bigger that the 20 gauge shotgun shell.
12 gauge, bean bag
Bean bag rounds are less-lethal shotgun ammunition commonly used by Law Enforcement to quell riot situations. Bean bags inflict Fatigue Damage and stun a target momentarily. While they are regarded as the weakest form of shotgun shell, they can be very useful should the player encounter powerful opponents, such as deathclaws, by utilizing the bean bag rounds to first stun them and then switch to another type of ammunition or weapon to finish them off while they lie helplessly on the ground. For soft targets, bean bag round still can drain their health and kill them (multiple shots will be required).
12 gauge, coin shot
Coin shot is an improvised buckshot round using Legion Denarii as the projectile. The end result is an ammunition identical in damage to a magnum buckshot round, but one which has a chance of leaving coins in targets it damages, as well as an extra "pellet" as shown by the damage indicator when using this type of ammunition. In V.A.T.S. Denarii can be seen leaving the barrel of the weapon in certain shots. Coin shot is regarded as a better ammunition for trading, due to its dramatically increased value.
12 gauge, magnum
Magnum shells are standard buckshot shells fitted with a higher internal powder load, increasing velocity and stopping power. The downside is more damage done to a firearm due to the higher overall pressure, resulting in more regular maintenance.
12 gauge, slug
Slugs are tightly packed shot pellets inside a rifled cartridge, allowing the shot to fly much farther, at the cost of spread, meaning you won't hit as many enemies.
12 gauge, dragon's breath
A sub-type added with the new add-on Gun Runners' Arsenal, these zirconium-based pyrotechnic shells function as a short-ranged flamethrower, having an incendiary effect on targets for 5 seconds.
12 gauge, 4/0 Buck
A sub-type added with the new add-on Gun Runners' Arsenal, this shot sacrifices quantity for quality, in other words there are fewer projectiles overall but they're larger and pack a bigger punch.
12 gauge, pulse slug
A sub-type added with the new add-on Gun Runners' Arsenal, these slugs punch through armor more effectively, and the target gets an extra kick from an Electromagnetic Pulse triggered by the impact. This also means they are very good against robots and anyone wearing power armour.
12 gauge, flechette
A sub-type added with the new add-on Gun Runners' Arsenal, these shells have had their traditional shot replaced with tiny metal darts that are great for armor penetration, but are not quite as damaging.
Variants
Name | DMG | DT | CND | SPRD | Other | Craftable | Empty Casing |
---|---|---|---|---|---|---|---|
12 gauge round | x 1.2 | x 1 | x 1 | x 1 | Yes | 40% chance | |
12 gauge, bean bag | x 0.05 | x 1 | x 1 | x 1 | Fatigue + 250(bugs) | No | None |
12 gauge, coin shot | x 1.3 | - 2 | x 1 | x 1 | 10% chance of Denarii or 15% chance of mangled Denarii left in damaged targets |
Yes | None |
12 gauge, magnum | x 1.3 | - 2 | x 1.15 | x 1 | Yes | 25% chance | |
12 gauge, slug | x 1 | x 1 | x 1 | x 0.35 | Single projectile | Yes | 30% chance* |
12 gauge, dragon's breath | x 0.9 | x 1 | x 1 | x 1 | 8 for 5s | No | 40% chance |
12 gauge, flechette | x 0.9 | - 6 | x 1 | x 1 | 5 projectiles | No | 40% chance |
12 gauge, 4/0 buck | x 1 | x 1 | x 1 | x 1 | 4 projectiles | No | 40% chance |
12 gauge, 4/0 buck magnum | x 1.3 | - 2 | x 1.15 | x 1 | 4 projectiles | Yes | 25% chance |
12 gauge, pulse slug | x 0.7 | x 1 | x 1 | x 0.35 | +50 damage against robots +25 damage against power armor |
No | 30% chance |
*See bugs.
Weapons using this ammunition
Bugs
- fatigue damage, in practice each shot will only induce 50 points of fatigue. Furthermore, all shotguns inflict a minimum of 12.25 points of damage, regardless of damage penalties or effects of Damage Threshold or Damage resistance. These two issues mean that attacking a target with bean bag shells will most likely result in the target's death before it is ever knocked out due to Fatigue.
- Additionally, bean bag shells can inflict fatigue damage on robots, something which all other sources of fatigue damage specifically avoid. This makes it possible to "knock out" robots, most of which can endure no more than 100 points of fatigue before being rendered unconscious.
- user-created fix. PC users can fix the above bugs with this
Although 12 gauge bean bag ammunition specifies that it causes 250 points of - Additionally, bean bag shells can inflict fatigue damage on robots, something which all other sources of fatigue damage specifically avoid. This makes it possible to "knock out" robots, most of which can endure no more than 100 points of fatigue before being rendered unconscious.
- 12 gauge slug shells have a listed 30% chance of dropping an empty hull, but they do not actually reference the 12 gauge hull item, so they don't actually provide 12 gauge hulls.
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