For an overview of 9mm ammunition types, see 9mm. |
The 9mm round is a type of ammunition manufactured by Donaustahl GmbH in Fallout: New Vegas.
Characteristics[]
The 9mm is a medium caliber auto-pistol round, suitable for use in handguns and submachine guns.
Production[]
Standard and JHP 9mm rounds can be crafted at a reloading bench. A single cartridge requires the following materials:
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Case, 9mm (1) Lead (13) Powder, pistol (6) | Repair: 25 | 9mm round (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Case, 9mm (1) Lead (15) Powder, pistol (7) | Repair: 50 | 9mm round, JHP (hand load) (1) |
Breakdown[]
Breaking down a standard 9mm round yields:
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
9mm round (1) | Repair: 25 | Case, 9mm (1) Lead (11) Powder, pistol (5) |
Weapons using this ammunition[]
The following is based on test content from the Fallout: New Vegas files. |
End of information based on test content from the Fallout: New Vegas files |
Variants[]
9mm, hollow point[]
Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the weapon's penetrating power.
9mm round, +P[]
These "overpressure" rounds are designed to fire at a higher internal pressure than standard ammunition. This ensures higher projectile velocity and stopping power, and affords a slight armor piercing ability but at the cost of requiring more maintenance than usual. +P ammunition can be bought at most vendors in small quantities, but can be purchased in mass quantities from Bardon at Hoover Dam.
9mm round, JHP hand load[]
A new ammunition added with the add-on Gun Runners' Arsenal, JHP, or jacketed hollow point, uses a metal-clad bullet which retains most of the damage bonus of ordinary hollow point rounds, but with a less severe armor penalty.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Ammunition Type | Weapons spread modifier | |||
- Weapon Damage modifier | Ammo bonus effect | |||
- Target Damage Threshold modifier | - Ammo is craftable | |||
- Weapon condition modifier | - Percentage change of empty casing, hull or drained cell/pack/tank |
9mm round, standard | x 1 | x 1 | x 1 | x 1 | 25% chance | |
9mm round, +p | x 1.1 | - 2 | x 1.2 | x 1 | 20% chance | |
9mm round, JHP (hand load) | x 1.65 | x 2 | x 1 | x 1 | 25% chance | |
9mm round, hollow point | x 1.75 | x 3 | x 1 | x 1 | 25% chance |
Locations[]
- As one of the most common ammo types in the game, they can be purchased from virtually any merchant that sells weapons and ammo.
- Occasionally found on NCR troopers.
- Found on legionaries from Caesar's Legion.
- Found on Powder Gangers and escaped convicts.
Notes[]
Benny remarks on the 9mm bullets he shot the Courier in the head with.[1]
Behind the scenes[]
Joshua Sawyer stated that the ammunition is based on 9x19mm Luger/Parabellum/NATO rounds.[Non-game 1]
Bugs[]
Gun Runners, appears to be unintentional. Specifically, +P rounds are not included in a vendor list which contains all other non-standard types of bullet ammunition.[verified]
Although +P rounds are available from most vendors, their scarcity from some vendors, particularlyGallery[]
References[]
- ↑ Courier: "It takes more than a couple bullets in the head to stop me."
Benny: "Yeah, hello... Well, serves me right for using a 9mm."
(Benny's dialogue)
Non-game
- ↑ Question: "Is the 9mm Caliber in Fallout NV 9mm Luger (9x19mm) or a more exotic type of 9mm?"
J.E. Sawyer: "It's supposed to be 9x19mm Luger/Parabellum/NATO."
(J.E. Sawyer on Formspring)