Aaron Brown is an artist who worked at Interplay Entertainment on Fallout 2 and Obsidian Entertainment on Fallout: New Vegas. He also worked on Van Buren (Black Isle Studios' canceled Fallout 3 project).[1]
Employment history[]
From | To | Company | Role |
---|---|---|---|
2011 | Present | a2z R&D | 3D Artist |
2004 | 2011 | Obsidian Entertainment | 3D Artist |
1996 | 2004 | Interplay Entertainment | 3D Artist |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
1998 | Fallout 2 | Additional Art |
2010 | Fallout: New Vegas | Additional Art |
2011 | Dead Money | Additional Art |
2011 | Honest Hearts | Additional Art |
2011 | Old World Blues | Additional Art |
2011 | Lonesome Road | Additional Art |
- | Van Buren | Artist |
Other work (excerpt)[]
Year | Title | Credited as/for |
---|---|---|
1998 | Baldur's Gate | Additional box art |
2004 | Star Wars: Knights of the Old Republic II - The Sith Lords | Art team |
2010 | Alpha Protocol | Environment art |
References[]
- ↑ In fact, I had a few of Black Isle's artists (Aaron Brown, Aaron Meyers and Dennis Presnell) do a test in 2001 or 2002 to see what Fallout would look like in the FR6 engine. Incidentally, they all now work here at Obsidian. - Feargus Urquhart - NMA Developers Profile