“Stamina and physical toughness. A character with a high Endurance will survive where others may not.”— Fallout In-game description
Endurance is one of the seven primary statistics in the SPECIAL system.
Fallout, Fallout 2, Fallout Tactics
Modifies: Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional Hit Points per level.
Ways to increase Endurance
- In Fallout, the Brotherhood of Steel in Lost Hills can perform an operation to permanently increase Endurance by 1, assuming the player can afford it.
- Endurance can be permanently raised in Fallout 2 and Fallout Tactics via the Gain (Statistic) perk.
- Endurance can be temporarily raised by 3 in Fallout and Fallout 2 by using Buffout.
- The Elixir of Life from Fallout Tactics gives +1 EN and +15 HP.
Fallout 3
Modifies: Hit Points, Poison & Radiation resistance (but not damage resistance) and the Big Guns and Unarmed Skills. Endurance also determines the speed your oxygen counter counts down when you are holding your breath underwater.
Value | Resistance | Starting Health | Skill Modifiers |
---|---|---|---|
1 | 0% | 120 | Big Guns +2, Unarmed +2 |
2 | 2% | 140 | Big Guns +4, Unarmed +4 |
3 | 4% | 160 | Big Guns +6, Unarmed +6 |
4 | 6% | 180 | Big Guns +8, Unarmed +8 |
5 | 8% | 200 | Big Guns +10, Unarmed +10 |
6 | 10% | 220 | Big Guns +12, Unarmed +12 |
7 | 12% | 240 | Big Guns +14, Unarmed +14 |
8 | 14% | 260 | Big Guns +16, Unarmed +16 |
9 | 16% | 280 | Big Guns +18, Unarmed +18 |
10 | 18% | 300 | Big Guns +20, Unarmed +20 |
Endurance-based Perks
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Lead Belly | 5 | 6 | |
Toughness | 5 | 6 | |
Rad Resistance | 5 | 8 | |
Size Matters | 5 | 8 | |
Strong Back | 5 | 8 | Strength 5 |
Life Giver | 6 | 12 | |
Solar Powered | 7 | 20 | |
Rad Tolerance | 7 | 26 | |
Rad Absorption | 7 | 28 |
Ways to increase Endurance
- Permanent
- Bobblehead - Endurance (+1)
- Intense Training perk (+1)
- No Weaknesses perk (will raise base to 5 if below 5.)
- Almost Perfect perk (will raise base to 9 if below 9.)
- Temporary
Fallout: New Vegas
Endurance determines a character's environmental resistances (poison, radiation) and Hit Points, as well as the starting levels of the Unarmed and Survival skills. It also determines the number of implants allowed.
Endurance-based perks
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Old World Gourmet | 6 | 2 | Survival 45 |
Lead Belly | 5 | 6 | — |
Toughness | 5 | 6 | — |
Rad Resistance | 5 | 8 | Survival 40 |
Stonewall | 6 | 8 | Strength 6 |
Strong Back | 5 | 8 | Strength 5 |
Life Giver | 6 | 12 | — |
Long Haul | 6 | 12 | Barter 70 |
Atomic! | 6 | 20 | — |
Solar Powered | 7 | 20 | — |
Irradiated Beauty | 8 | 22 | — |
Rad Absorption | 7 | 28 | — |
Burden to Bear | 6 | 30 | Strength 6 |
Implant GRX | 8 | 30 | — |
Level names and statistics
Value | Name | Starting HP | Poison/Rad Resist | Skill Modifiers |
---|---|---|---|---|
1 | Basically Dead | 120 | 0%/0% | Survival/Unarmed +2 |
2 | Crumbly | 140 | 5%/2% | Survival/Unarmed +4 |
3 | Do Not Bend | 160 | 10%/4% | Survival/Unarmed +6 |
4 | Handle with Care | 180 | 15%/6% | Survival/Unarmed +8 |
5 | Stain-resistant | 200 | 20%/8% | Survival/Unarmed +10 |
6 | Hardy | 220 | 25%/10% | Survival/Unarmed +12 |
7 | Tough-as-nails | 240 | 30%/12% | Survival/Unarmed +14 |
8 | Flame Retardant | 260 | 35%/14% | Survival/Unarmed +16 |
9 | Bulletproof | 280 | 40%/16% | Survival/Unarmed +18 |
10 | Unstoppable | 300 | 45%/18% | Survival/Unarmed +20 |
Ways to increase Endurance
- Permanent
- Endurance Implant (+1)
- Intense Training perk (+1)
- The Apocalypse or The End will allow raising any one primary statistic by 1. Completing the quest
- Temporary
- Armor and clothing
- Traits
- Claustrophobia (+1 while outdoors, but -1 indoors)
- Early Bird (+2 between 6am and 12pm, but -1 between 6pm and 6am)
- Buffout (+3)
- Sierra Madre martini (+4)
Notes
- If the player's Endurance stat is the most extreme (highest or lowest), Doc Mitchell will either say "I guess that explains how you're still alive. You're built solid as an oak." (for highest) or "I just don't get it. A stiff breeze'd tear you in two but a couple of bullets and you're right as rain." (For lowest)
- An Endurance of 9 will guarantee you the ability to get every implant in the game, the 9 implants by Dr. Usanagi as well as those offered as Perks. This level of Endurance can be reached by initial S.P.E.C.I.A.L. allocation or raising it by the Intense Training Perk or the raise awarded by finishing the Lonesome Road add-on.
- The Endurance Implant by Dr. Usanagi *WILL NOT* raise the number of possible implants, although it counts as a permanent raise of the base Endurance score for all other practical purposes, no matter if chosen first.
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