“I'm just here to protect the merchandise.”
Caravan guards are hired guns employed as protectors of the caravan merchants in the Capital Wasteland in 2277.
Daily schedule[]
Caravan guards spend their days trailing their respective employer, protecting them and their pack brahmin. If a guard's merchant dies and the guard survives, they will run to Uncle Roe's house in Canterbury Commons. They will stay there for a few in-game hours and then disappear.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character drops an ear upon death (Contract Killer). | ||
This character can be enslaved with the Mesmetron. |
* Only Crow's guard will drop an ear.
Inventory[]
Apparel | Weapon | Other items |
---|---|---|
Leather armor | Assault rifle Frag grenade (x2) |
Stimpak (x2) Variable counts of ammunition |
Variants[]
Name | Image | Race | Sex | Karma | Form ID | Ref ID |
---|---|---|---|---|---|---|
Caravan guard (Crazy Wolfgang's) |
Human, African American | Male | Neutral | 00069C45 | 00052BC2 | |
Caravan guard (Crow's) |
Human, Asian | Female | Good | 00069C43 | 00052BC3 | |
Caravan guard (Doc Hoff's) |
Human, Caucasian | Male | Neutral | 00069C49 | 00052BBF | |
Caravan guard (Lucky Harith's) |
Human, Caucasian | Female | Neutral | 00069C47 | 00052BC1 |
Appearances[]
Caravan guards appear only in Fallout 3.