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This is a transcript for dialogue with Paladin Brandis.

BoSM01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1BoSM01_Brandis_100A1{Yelling, frightened, paranoid. Holding the player at gunpoint. / Afraid} Freeze!BoSPaladinBrandis: One more step and I'll... I'll blow your damn head off!A
2NPCMBoSPaladinBrandis: Freeze!{Frightened, paranoid. Holding the player at gunpoint. / Afraid} One more step and I'll... I'll blow your damn head off!BoSPaladinBrandis: Who are you? Who sent you? How'd you get in here?A1a
3Player Default: Who are you working for? What do you want from me?{Paranoid, panicking, almost pleading. / Afraid} No! No, no, no! I can't trust you! I can't trust you!A1a
4Player Default: Easy, Paladin. I'm with the Brotherhood.{Shocked, surprised / Surprised} The Brotherhood?A1a
5{Frightened, paranoid, crazy starting to show. Starting to believe the player despite himself. / Suspicious} No, no, no, it can't be. They're... they're too far away. They wouldn't send you. ...Would they?A1b
6{Frightened, paranoid / Suspicious} Let's... let's say I believe you. How did you find me?Player Default: I followed the distress beacons left by your team. Their holotapes led me here.A1c
7Player Default: Easy, Paladin. I'm with the Brotherhood.{Shocked, surprised / Surprised} The Brotherhood?A2a
8{Frightened, paranoid, crazy starting to show / Depressed} No, no, no, it can't be. They aren't here! They're... they're too far away. They left me. All... all alone.A2b
9{Paranoid, confrontational / Suspicious} What do you want? How did you find me?Player Default: I followed the distress beacons left by your team. Their holotapes led me here.A2c
10Player Default: Easy, Paladin. I'm with the Brotherhood.{Paranoid, holding the player at gunpoint. / Afraid} What? No! You... you just hacked the door! You have your gun out!A3a
11{Paranoid, holding the player at gunpoint. / Afraid} Who are you working for? What do you want from me?BoSPaladinBrandis: No! No, no, no! I can't trust you! I can't trust you!A3b
12Player Default: Easy, Paladin. I'm with the Brotherhood.{Confused, panicked. Holding the player at gunpoint. / Afraid} Then... then what do you want? Who are you working for? How did you find me?Player Default: I followed the distress beacons left by your team. Their holotapes led me here.A4a
13Player Default: Are you... Brandis?{Genuinely shocked, then suspicious. Player somehow knows his name. / Suspicious} What? Who are you? Where did you hear that name?Player Default: I followed the distress beacons left by your team. Their holotapes led me here.Y1a
14BoSM01_Brandis_100B1{Yelling, frightened, paranoid. Holding the player at gunpoint. / Afraid} Freeze!BoSPaladinBrandis: One more step and I'll... I'll... I'll blow your damn heads off!A
15NPCMBoSPaladinBrandis: Freeze!{Frightened, paranoid, holding the player at gunpoint. / Angry} One more step and I'll... I'll... I'll blow your damn heads off!BoSPaladinBrandis: Who are you? Who sent you? How'd you get in here?A1a
16BoSPaladinDanse: Paladin Brandis?{Frightened, paranoid. / Afraid} Who are you? Who sent you? How'd you get in here?Player Default: Easy, Paladin. We're with the Brotherhood.A1a
17Player Default: Back off, old man.{Panicked, almost crying. / Afraid} I... I... no! No! What are you doing here?BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours.B1a
18Player Default: Calm down. We're just here to talk.{Panicked, nervous, suspicious. / Afraid} Talk? Why? Who sent you? What are you doing here?BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours.X1a
19{Furious. Starts combat. / Angry} Stop! Stop, dammit!A1a
20BoSM01_Brandis_100CBoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours.{Confused, paranoid / Suspicious} How did you find me? I've... I've been alone. All alone. For so long...Player Default: I followed the distress beacons left by your team. Their holotapes led me here.A1a
21BoSPaladinDanse: It's Danse. Paladin Danse. Don't you recognize me?{Confused, paranoid... but recognizing Danse / Surprised} ...Danse? No... no, no, no, that can't be. Why... why are you here?BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours.A1a
22BoSM01_Brandis_100DPlayer Default: They're dead, Paladin. I recovered their tags.{Surprised, calming down. / Grateful} You... you did? Thank you. This... this really means a lot to me.A1a
23{Grieving, emotional. / Sad} I... I tried to go back for them, you know. There was nothing I could do, not alone. But... I had hoped...BoSPaladinBrandis: You've been through a lot to find me. I should... I should give you something.A1b
24Player Default: They're dead, Paladin. I recovered their tags.{Angry, sad, emotional. / Somber} I thought so. I tried to go back for them, you know, but there was... there was nothing I could do, not alone.BoSPaladinBrandis: You've been through a lot to find me. I should... I should give you something.A2a
25Player Default: I followed the distress beacons left by your team. Their holotapes led me here.{Shaken, afraid of the answer. / Afraid} The others! What... what happened to them?Player Default: They're dead, Paladin. I recovered their tags.A1a
26Player Default: You're Paladin Brandis?{Irritated, intense. Player is avoiding the question. / Angry} I... I asked you a question! Why are you here? Why are you here?Player Default: I followed the distress beacons left by your team. Their holotapes led me here.Y1a
27Player Default: The others?{Insistent / Afraid} The others! The others! What happened to them?Player Default: They're dead, Paladin. I recovered their tags.Y1a
28BoSPaladinBrandis: I... I tried to go back for them, you know. There was nothing I could do, not alone. But... I had hoped...{Sigh at the beginning of the line. Nervous, trying to think. / Nervous} You've been through a lot to find me. I should... I should give you something.A1a
29{Coming up with an idea. / Nervous} I've collected a lot over the years. Technology. Odds and ends. If you see anything you want, take it, take it.BoSPaladinDanse: Come back with us. You're still a member of the Brotherhood, Paladin.A1b
30BoSM01_Brandis_100E{Grumpy / Irritated} Hmph.A1a
31BoSPaladinDanse: Come back with us. You're still a member of the Brotherhood, Paladin.{Startled / Surprised} What? No, no, I couldn't. Not after everything that's happened.Player Default: The Brotherhood needs you, Paladin. It's time you reported in.A1a
32BoSM01_Brandis_100F{Yelling, in panic / Afraid} Stop! Stop!A1a
33BoSM01_Brandis_110{Nervous, tired. Wants the player gone. / Nervous} You still here?Player Default: The Brotherhood needs you, Paladin. It's time you reported in.A
34{Nervous, tired. Wants the player gone. / Nervous} Need something?Player Default: The Brotherhood needs you, Paladin. It's time you reported in.A
35{Nervous, tired. Wants the player gone. / Irritated} What do you want?Player Default: The Brotherhood needs you, Paladin. It's time you reported in.A
36Player Default: The Brotherhood needs you, Paladin. It's time you reported in.{Sad, reflective. / Sad} I... can't. It's been too long. I... I wouldn't be of any use.Player Default: The Brotherhood needs you, Paladin. It's time you reported in.A1a
37Player Default: The Brotherhood needs you, Paladin. It's time you reported in.{Sad, reflective. / Sad} I've been here too long. I'm... I'm not myself. Would they still take me?Player Default: The Brotherhood needs you, Paladin. It's time you reported in.A2a
38Player Default: The Brotherhood needs you, Paladin. It's time you reported in.{Sad, coming to a realization. Making up his mind. / Impressed} Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them.BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport.A3a
39Player Default: The Brotherhood needs you, Paladin. It's time you reported in.{Firmly / Stern} No. There's no going back. Not for me. Not anymore.Player Default: The Brotherhood needs you, Paladin. It's time you reported in.A4a
40Player Default: The Brotherhood needs you, Paladin. It's time you reported in.{Sincere / Grateful} I... I appreciate it. Thank you.BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport.A5a
41Player Default: Farewell, Brandis.{Sincerely / Nervous} Goodbye. And... and... thanks.BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport.B1a
42Player Default: Farewell, Brandis.{Grumpy / Irritated} Hmph.BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport.B2a
43Player Default: Is that all?{Confused. A bit of panic creeps back into his voice. / Surprised} I live alone. Avoid other people... everyone, everything. What do you want?X1a
44{Still panicking a little. / Afraid} I could let you sleep here too, I suppose. That's all right. Or... or try the food. I don't have much, but if you're hungry...X1b
45{Still a little panicky, partially to himself. Begins to calm down. / Afraid} The only other thing I have is my gun, and... and... no, no I still need it. I... I can't let you have it.Player Default: The Brotherhood needs you, Paladin. It's time you reported in.X1c
46Player Default: You're a "Paladin"? What does that mean?{Sad, reflective / Somber} I am... was... in the Brotherhood of Steel. Military.Y1a
47{Sad, reflective / Somber} My team... we were on a recon mission. But the Brotherhood is far away. Too far... too far to help us.Player Default: The Brotherhood needs you, Paladin. It's time you reported in.Y1b
48Player Default: You're a "Paladin"? What does that mean?{Embarrassed, disappointed in himself. / Apologetic} I... I tried to do some recon. Explore a little. But I'm... I'm all alone. It was... it was just too much. Too much of a risk.Y2a
49{A bit confused about how long he's been in here. / Somber} So, I've been hiding. So long... three years? Yes, yes, about that. Too long.Player Default: The Brotherhood needs you, Paladin. It's time you reported in.Y2b
50Player Default: You're a "Paladin"? What does that mean?{Paranoid / Nervous} I... I'll... I'll manage. I'm so used to hiding. And fighting. Everyone. Everything.Player Default: The Brotherhood needs you, Paladin. It's time you reported in.Y3a
51Player Default: Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them.{Gaining confidence. / Grateful} All right. I'll... I'll get my things, head to the airport.A1a
52{Sincere / Grateful} Thank you. Thank you for everything.A1b
53Player Default: Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them.{Gaining confidence. / Confident} All right. I'll... I'll get my things together.A2a
54{Sincere / Grateful} Thank you. Thank you for everything.A2b
55-{Angry, impatient. / Angry} Well?
56{Angry sigh, through gritted teeth. / Angry} (Sigh)
57{Nervous / Nervous} You... all right?
58{Yelling at the player / Angry} Go away!
59{Yelling at the player / Angry} Leave me alone!
60{Combat yell.} Yahh!
61Graah!
62{Gasping out, dying. / Sad} For... the Brotherhood...
63{Nervous, tired. Wants the player gone. / Nervous} Look, just... just take what you need and go.
64{Nervous, tired. Wants the player gone. / Nervous} Take whatever you need. Just leave me be.
65{Nervous, tired. Trying to be helpful. / Nervous} If you're tired, there's... there's a bed over there. In the corner.
66{Nervous, tired. Wants the player gone. / Nervous} Just... just leave me in peace.
67{Grumpy / Irritated} I'll need some time to get my things together.
68{Grumpy, sarcastic. Trying to figure out how he's going to move a bunch of stuff by himself. / Irritated} It's going to take me a while.
69{Grumpy / Irritated} Move along, move along.
70{Grumpy / Irritated} Go on, get outta here.

BoSM01Postquest[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
71BoSM01PostquestStage20_Main{Warmly, to a friend. / Friendly} Well, now. Wondered when I'd see you again.Player Default: Welcome back, Paladin. Welcome home.A
72Player Default: Welcome back, Paladin. Welcome home.{Amused. Emphasis 'someone' No one else treats him that well... / Friendly} Glad to hear someone say that.BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you.A1a
73Player Default: Paladin Brandis? You've really changed.{Friendly, amused. / Friendly} I clean up well enough. Gonna to be a while before I get back to my old routine, though.BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you.B1a
74Player Default: Just waiting for you to pull a gun on me again. Spice things up.{Chuckles at the beginning of the line. Friendly, amused. / Amused} No, no, I think we're well past that.BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you.X1a
75Player Default: Sorry, who are you?{Amused, a little hurt. Friendly. / Amused} What, even you don't recognize me? Guess I do look a little better than when we last met.Y1a
76{Friendly / Friendly} Brandis. Paladin Brandis. You pulled me out of that bunker up north, remember?BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you.Y1b
77{Disappointed / Depressed} Well, come back when you've got the time.A1a
78BoSM01PostquestStage25_Main{Sincere / Grateful} Listen. I didn't have a chance to thank you properly before.BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you.A1a
79Player Default: It's not exactly regulation-issue, but I hope it serves you as well as it served me.{Hesitant, worried. To a sympathetic friend. / Depressed} I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore.A1a
80{Sincere. To a sympathetic friend. / Depressed} But I'll give it time. I owe it to you, and to my team. Thank you for giving me another chance.A1b
81BoSPaladinBrandisPostquest: Listen. I didn't have a chance to thank you properly before.{Sincerely, to a friend. / Grateful} I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you.Player Default: Thank you, Paladin.A1a
82Player Default: Thank you, Paladin.{Sincerely, to a friend. / Grateful} It's not exactly regulation-issue, but I hope it serves you as well as it served me.BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore.A1a
83Player Default: You should keep it. As a reminder.{Firm, resolved. / Confident} I have more than enough memories, my friend. I'm not looking back. Not anymore.BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore.B1a
84Player Default: That's not necessary.{Firm, resolved. / Confident} I insist.BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore.X1a
85Player Default: Are you sure?{Firm, resolved. / Confident} I am. I'm not looking back. Not anymore.BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore.Y1a
86-{To a friend. He has something important to discuss. / Friendly} You have a moment?
87{Good-natured griping. Cade is a younger officer he once trained. / Worried} Cade won't clear me for duty yet. To think he's giving me orders now...
88{Good-natured griping. / Worried} I'm worried about these recruits. Too young. Too green. Not like the Initiates back in my day...
89{Good-natured griping. Confiding in the player. / Worried} Never did like this rustbucket. Oh, sure, the Prydwen's a fine ship, but put me in the field any day.
90{Confident, formal. He's eager to finally join the fight. / Confident} Paladin Brandis, reporting for duty.
91{Confident / Confident} Glad to be back in the field.
92{Confident / Confident} Let's keep moving.
93{Confident / Confident} We will not fail.

DialogueGenericUniqueVoiceTypes[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
94-{A quick grunt or exertion, blocking a heavy blow from your opponent} Gah!
95{A quick grunt or exertion, blocking a heavy blow from your opponent} Nargh!
96{A quick grunt or exertion, blocking a heavy blow from your opponent} Unf!
97{A quick grunt or exertion, blocking a heavy blow from your opponent} Grrh!
98{A quick grunt or exertion, blocking a heavy blow from your opponent} Nnh!
99{InPain} Agh.
100{Struck by a weapon or bullet, a short, violent grunt of pain.} Argh!
101{Struck by a weapon or bullet, a short, violent grunt of pain.} Weergh!
102{Struck by a weapon or bullet, a short, violent grunt of pain.} Yeagh!
103{Struck by a weapon or bullet, a short, violent grunt of pain.} Nargh!
104{Struck by a weapon or bullet, a short, violent grunt of pain.} Oof!
105{Struck by a weapon or bullet, a short, violent grunt of pain.} Agh!
106{Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.} Aaaayyyaarrrrgghh!
107{Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.} Yyyaaaarrgghh!
108{Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.} Rrrraaaaarrggghhhh!
109{Quick noise of physical exertion while swinging a weapon. Short and sweet.} Grrargh!
110{Quick noise of physical exertion while swinging a weapon. Short and sweet.} Aggghh!
111{Quick noise of physical exertion while swinging a weapon. Short and sweet.} Nyyarrggh!
112{Quick noise of physical exertion while swinging a weapon. Short and sweet.} Rrarggh!
113{Quick noise of physical exertion while swinging a weapon. Short and sweet.} Yearrgh!
114{Quick noise of physical exertion while swinging a weapon. Short and sweet.} Hyargh!
115{Quick and violent shove, a sharp, short exertion!} Hunh!
116{Quick and violent shove, a sharp, short exertion!} Gah!
117{Quick and violent shove, a sharp, short exertion!} Yah!
118{Quick and violent shove, a sharp, short exertion!} Rargh!
119{Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive} *heavy breathing* *cough cough*
120{Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive} Oof! *heavy breathing*
121{Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive} Agh! *cough* *wheeze*

HolotapesQuest[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
122BoSM01HolotapeBrandis
Paladin Brandis' holotape
{Military, formal, despairing. Say the individual numbers in the team identifier: "Recon Team Four-Two-Nine-Alpha" / Depressed} Brotherhood of Steel Recon Team 429-Alpha, final report.A1a
123{Military, formal, despairing. No one's ever going to find this... / Depressed} Our mission has failed.A1b
124{Military, formal, despairing. No one's ever going to find this... / Depressed} Six hours after insertion, my company was ambushed. We lost five Knights and exhausted our Power Armor reserves.A1c
125{Military, formal, despairing. No one's ever going to find this... / Depressed} We scuttled the armor to prevent looting, then retreated under fire, abandoning our supplies.A1d
126{Military, formal, despairing. No one's ever going to find this... / Depressed} I was separated from the two remaining members of my team within a week. Both are missing. Status unknown.A1e
127{Military, formal, despairing. No one's ever going to find this... / Depressed} I had hoped to rendezvous with them at our holdout bunker and seek a means of escape from the Commonwealth.A1f
128{Military, formal, despairing. He's given up hope. / Depressed} But no one has come. No one has come.A1g
129BoSM01HolotapeVarham
Battlefield holotape
{Military, hurried, during a firefight. [Post-Process: Add initial static. Add gunfire; a firefight is in progress.] / Worried} ...ambushed on the road. We're outnumbered five to one!A1a
130{Military, hurried, during a firefight. Calling out to an ally. [Post-Process: Add gunfire; a firefight is in progress.] / Worried} Varham, report!Player Default: Core's down to 5%!A1b
131Player Default: Core's down to 5%!{Military, hurried, during a firefight. [Post-Process: Add gunfire; a firefight is in progress.] / Worried} We'll have to scuttle the armor. We can't let them-Player Default: Varham!A1a
132Player Default: Varham!{Military, hurried, during a firefight. Shouting orders. [Post-Process: Add gunfire; a firefight is in progress.] / Angry} Dammit! Astlin, set the self-destructs! Faris, fall back!Player Default: We'll head for the old military base, then try to make it to our holdout. The code will be our callsign.A1a
133Player Default: Dammit! Astlin, set the self-destructs! Faris, fall back!{Military, hurried, during a firefight. [Post-Process: Add gunfire; a firefight is in progress.] / Angry} We'll head for the old military base, then try to make it to our holdout. The code will be our callsign.Player Default: All right, move! Move! Move!A1a
134Player Default: We'll head for the old military base, then try to make it to our holdout. The code will be our callsign.{Military, hurried, during a firefight. Shouting orders. [Post-Process: Add gunfire. ~2 seconds after the dialogue ends, a loud explosion occurs.] / Angry} All right, move! Move! Move!A1a
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