Carlos Cheek is a developer who worked at Interplay Entertainment on Van Buren as an artist.
Employment history[]
From | To | Company | Role |
---|---|---|---|
February 2002 | August 2004 | Interplay Entertainment/Black Isle Studios | Artist |
November 2004 | Present | Activision/Vicarious Visions | Senior Artist |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
- | Van Buren | Artist |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2004 | Baldur's Gate: Dark Alliance II | Artist |