Fallout Wiki
Advertisement
Fallout Wiki

Cats are creatures found in Appalachia.

Background[]

Main article: Cat

Before the Great War, domestic cats were a popular household pet. They were known for their companionship and for hunting common household pests, such as rats. Cats survived the nuclear holocaust, subsequently existing in reduced numbers, found commonly throughout the regions of Appalachia. Similar to before the war, cats are usually found near human habitation.

Characteristics[]

Small, four-legged felines that meow and purr. Cats have a long, flexible tail, pointy ears and whiskers. There are different breeds of cats, varying slightly in fur color, pattern, and size. They are agile and can jump short distances, such as from the ground to a countertop. Some cats live independently in their home of choice, and others are the pets of wastelanders.

They will flee when confronted with combat situations, returning to their homes after the threat has dissipated. They will resume spending time on their favorite activities, including but not limited to licking their cat bowl or taking naps. Cats appear as either unique variants or a generated cluster of three level 1's with different breeds as their names, tabby equating to house cat.

Variants[]

Cat[]

FO4 House Cat

A common house cat found all across Appalachia. They may either be grey, black or tabby.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
House cat
000C9AD3
EncCritterCat01Template
Level
LVL 1-5
Perception
PER 0
Hit Points
HP 15
Experience Points
XP 2-40
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Black cat
004F411C
EncCritterCat02
Level
LVL 1-5
Perception
PER 0
Hit Points
HP 15
Experience Points
XP 2-40
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Tabby cat
004F411A
EncCritterCat03
Level
LVL 1-5
Perception
PER 0
Hit Points
HP 15
Experience Points
XP 2-40
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
House cat
00544675 Cut content
EncCritterCat01PetTemplate
Level
LVL 1-5
Perception
PER 0
Hit Points
HP 15
Experience Points
XP 2-40
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
CAMP cat
00544D14 Cut content
EncCritterCat02Pet
Level
LVL 1-5
Perception
PER 0
Hit Points
HP 15
Experience Points
XP 2-40
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional

Locations[]

Named cats[]

Related quest[]

Notes[]

Cats may not become Scorched.

Behind the scenes[]

There is also a new "Pets" category of challenges that will earn you additional tricks they can perform and eventually allow you to retrieve "gifts" left for you in their Cat House.

CAMP pets were planned at one point and cats would have featured in it, with three cat bowls each summoning a different coated cat (grey, black, and orange), and several challenges would have been associated with them: CUT_PETS_Challenge_1D_Sub_Trick_Cat[00548B64] Have a cat perform a trick, CUT_PETS_Challenge_3A_Sub_PetOncePerDay_Cat[00548B6B] Pet a cat (once per day), CUT_PETS_Challenge_2C_Sub_TrickOncePerDay_Cat[00548B68] Have a cat perform a trick (once per day), CUT_PETS_Challenge_1B_Sub_CraftPetFood_Cat[00548B62] Craft Pet Food a cat will eat (Carnivore),CUT_PETS_Challenge_2B_Sub_FeedOncePerDay_Cat[00548B67] Feed a cat (once per day), CUT_PETS_Challenge_2A_Sub_PetOncePerDay_Cat[00548B66] Pet a cat (once per day), CUT_PETS_Challenge_3C_Sub_TrickOncePerDay_Cat[00548B6D] Have a cat perform a trick (once per day) and CUT_PETS_Challenge_3B_Sub_FeedOncePerDay_Cat[00548B6C] Feed a cat (once per day).

Appearances[]

Cats appear in Fallout 76.

Gallery[]

Advertisement