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Gametitle-FNVGametitle-FNV LR
Gametitle-FNVGametitle-FNV LR
"RobCo's always had an eye for robotics, and this little fellow is no different! This robotic marvel can not only recognize your face and voice with advanced facial and auditory recognition technology, it can also broadcast video and audio as well! Think of it - all the sights and sounds of your radio and TV in your living room at home blasted directly at you on the street, subway, bathroom, or wherever you may be! Never fear, you'll never miss a news bulletin or presidential address again, no matter where you are! Exhibit Brought to You By Your Friends at RobCo"— Museum sign at the REPCONN headquarters

The eyebot is a robot in Fallout: New Vegas.

Background

This section is transcluded from Eyebot. To change it, please edit the transcluded page.

One of the more elegant creations of RobCo Industries, the Eyebot is a hovering robot designed for a variety of purposes.[1] On the surface, it was designed for giving consumers instant access to radio and television on the go. It uses a sophisticated antenna array to deliver the latest news bulletins and presidential addresses even in subterranean areas like subways. However, it was also outfitted with advanced facial and auditory recognition technology, making it a useful tool for surveillance and security.[1][Non-game 1] RALPHIE the Robot's Incredible Odyssey! was a popular pre-War broadcast about the titular RALPHIE eyebot.

Although the design was compact and quite sophisticated, there was still room for post-War expansion. The Enclave attempted to create a line of superior Duraframe Eyebots at Adams Air Force Base, but eventually scrapped the program, leaving one survivor.[2] Usually found near settlements or cities, the automated bases of Hopeville and Ashton later reproduced these robots in quantity, creating dedicated repair and medical variants, showcasing the potential still remaining in the Eyebot.[3]

Characteristics

Specifications

Eyebots are spherical robots, slightly larger than the human head, with a loudspeaker and electrical zapper on the front and several long antennas protruding from its top and back.

Gameplay attributes

Eyebots are hardly strong opponents, and the fact that they are friendly and will attack enemies that engage the player or other wastelanders, means that they are more beneficial than anything else.

The eyebot is armed with a zapper. It is extremely accurate with this weapon and will rarely miss, even over considerable distances. While not a very damaging opponent, the eyebot's mobility, small size and high accuracy can make it a threat if encountered by a low level character. Fortunately, they are the most fragile robot in the game and be easily destroyed. When killed, an eyebot will explode, causing minor damage to anything nearby.

Variants

Prototype eyebot

CivilianEyebot
This section is transcluded from eyebot. To change it, please edit the transcluded page.

The model for this eyebot is found inside the REPCONN headquarters building, just past the first few rooms of displays, however, it is not operational. It is said to have advanced facial and voice recognition. It also differs from the other models in the way it actually has a screen, instead of a grille at the front. It is accompanied by a prototype Mister Handy model, experimental Protectron model, and a prototype variant of the sentry bot.

Eyebot

Fo3 Enclave eyebot

The standard variant of the eyebot. These types of eyebot are used to spread Enclave news and propaganda.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Combat eyebot
000E5852
Level
0
Experience Points
?
Perception
5
Hit Points
30
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (1 Damage)
Attack
Electrical zap (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Ability
Enclave broadcast
Enclave eyebot
00095D25
Level
0
Experience Points
?
Perception
5
Hit Points
0
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Enclave broadcast
Sunset Sarsaparilla eyebot Cut content
0010470A
Level
0
Experience Points
?
Perception
5
Hit Points
30
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Ability
Radiation Resistance Radiation resist. 100%
Ability
Poison Resistance Poison resistance 100%
  • Dead None

Medical eyebot

Medical eyebot

Medical eyebots appear in the final confrontation with Ulysses, and will consistently heal the damage dealt to him by either the Courier or the Marked Men. After being destroyed, they will continually re-spawn unless the Courier manually shuts them off. Ulysses also mentions these were the machines responsible for his survival following the Divide's destruction, mistaking him for a member of the United States Armed Forces due to his jacket.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Medical eyebot Lonesome Road (add-on)
xx00914A
Level
20
Experience Points
?
Perception
10
Hit Points
200
Damage Threshold
8
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (25 Damage)
Attack
Energy zap (20 Damage)
Attack
Heal zap
Ability
Healing ammo
Ability
EDE broadcast effect
Ability
Radiation Resistance Radiation resist. 100%
Ability
Poison Resistance Poison resistance 100%

Repair eyebot

Repair eyebot

Repair eyebots appear in several nuclear silos spread out across The Divide, maintaining everything that needs to be repaired before eventual launches. After being destroyed, they will continually re-spawn unless the Courier manually shuts them off.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Repair eyebot Lonesome Road (add-on)
xx009141
Level
20
Experience Points
?
Perception
10
Hit Points
200
Damage Threshold
8
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (25 Damage)
Attack
Energy zap (20 Damage)
Ability
EDE broadcast effect
Ability
Radiation Resistance Radiation resist. 100%
Ability
Poison Resistance Poison resistance 100%

Notes

Appearances

Eyebots appear in Fallout: New Vegas and the add on, Lonesome Road as well as in the graphic novel All Roads.

Gallery

References

  1. 1.0 1.1 REPCONN headquarters placard: ""The 'I' in 'Eyebot.'""
    "RobCo's always had an eye for robotics, and this little fellow is no different! This robotic marvel can not only recognize your face and voice with advanced facial and auditory recognition technology, it can also broadcast video and audio as well! Think of it - all the sights and sounds of your radio and TV in your living room at home blasted directly at you on the street, subway, bathroom, or wherever you may be! Never fear, you'll never miss a news bulletin or presidential address again, no matter where you are! Exhibit Brought to You By Your Friends at RobCo."
    (Fallout: New Vegas message box transcriptions)
  2. ED-E
  3. Lonesome Road
Enclave Symbol (FO3)


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