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Gametitle-FO2

Geckos are creatures found in the Core Region of 2241.

Background

Before the Great War, they could be found in warm climates throughout the world, range from 1.6 cm to 60 cm, with the particularity among other lizards to making chirping sounds in social interactions with other. After the Great War, they're mutated, causing them to grow giant and taking a humanoid form, because of their exposure to the mutated FEV of the West Tek Research Facility coming from the air, and some with other toxic conditions.

Characteristics

Gameplay attributes

Little geckos have horrible detection AI, and it is often possible for the player to walk right in front of them and not be noticed. This makes it easy to get inside attack range without being caught. While it has been suggested that little geckos attack only when provoked, this is not true.

Variants

Little gecko

Lil gecko

The little/normal geckos are the weakest type of gecko and appear quite early in the game (already in Rescue Nagor's dog, Smoke, from the wilds, where they roam the Arroyo Hunting Grounds). They have horrible detection AI, and it is often possible for the player to walk right in front of them and not be noticed.

Name (Proto ID)StatisticsDT/DRAbilities
Little gecko
00000080
Strength
?
PvP
?
Experience Points
55
Hit Point
HP: 25
Healing Rate
H.Rate: 1
Armor Class
AC: 13
Action Points
AP: 7
Melee Damage
Melee Dam: 2
Damage Threshold/Damage Resistance: Normal
Normal:
0/20%
Damage Threshold/Damage Resistance: Laser
Laser:
0/20%
Damage Threshold/Damage Resistance: Fire
Fire:
0/10%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/30%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/20%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%
Tough little gecko
00000081
Strength
?
PvP
?
Experience Points
?
Hit Point
HP: 45
Healing Rate
H.Rate: 1
Armor Class
AC: 14
Action Points
AP: 7
Melee Damage
Melee Dam: 3
Damage Threshold/Damage Resistance: Normal
Normal:
0/20%
Damage Threshold/Damage Resistance: Laser
Laser:
0/20%
Damage Threshold/Damage Resistance: Fire
Fire:
0/10%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/30%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/20%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Golden gecko

Golden gecko

The golden gecko is the more beautiful, but also more deadly kind of gecko. As stated by Smiley, the Trapper from the Quest Rescue Smiley the Trapper, they can be found near toxic waste, which they seem to lick up. Though it's not said explicitly, obviously there seems to be a connection between the toxic/radioactive waste and the golden geckos.

Name (Proto ID)StatisticsDT/DRAbilities
Golden gecko
00000083
Strength
?
PvP
?
Experience Points
135
Hit Point
HP: 45
Healing Rate
H.Rate: 1
Armor Class
AC: 22
Action Points
AP: 8
Melee Damage
Melee Dam: 4
Damage Threshold/Damage Resistance: Normal
Normal:
2/25%
Damage Threshold/Damage Resistance: Laser
Laser:
0/20%
Damage Threshold/Damage Resistance: Fire
Fire:
0/20%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/30%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/20%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%
Tough golden gecko
00000086
Strength
?
PvP
?
Experience Points
?
Hit Point
HP: 65
Healing Rate
H.Rate: 1
Armor Class
AC: 23
Action Points
AP: 10
Melee Damage
Melee Dam: 7
Damage Threshold/Damage Resistance: Normal
Normal:
2/25%
Damage Threshold/Damage Resistance: Laser
Laser:
0/20%
Damage Threshold/Damage Resistance: Fire
Fire:
0/20%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/30%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/20%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Fire gecko

Fire gecko

The fire gecko is the most deadly kind of gecko in Fallout 2. They appear mostly in late game and, as indicated by their name, can breathe fire and are quite hard to kill and as opposed to both other forms can not be skinned, as their hides are far too mangy and burnt to be worth anything. Not surprisingly, they are immune to fire damage.

Name (Proto ID)StatisticsDT/DRAbilities
Fire gecko
00000240
Strength
?
PvP
?
Experience Points
135
Hit Point
HP: 70
Healing Rate
H.Rate: 1
Armor Class
AC: 28
Action Points
AP: 9
Melee Damage
Melee Dam: 12
Damage Threshold/Damage Resistance: Normal
Normal:
5/40%
Damage Threshold/Damage Resistance: Laser
Laser:
8/60%
Damage Threshold/Damage Resistance: Fire
Fire:
20/500%
Damage Threshold/Damage Resistance: Plasma
Plasma:
4/50%
Damage Threshold/Damage Resistance: Electrical
Elect.:
2/50%
Damage Threshold/Damage Resistance: Explosive
Explosion:
6/40%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%
Tough fire gecko
00000241
Strength
?
PvP
?
Experience Points
135
Hit Point
HP: 80
Healing Rate
H.Rate: 1
Armor Class
AC: 30
Action Points
AP: 12
Melee Damage
Melee Dam: 15
Damage Threshold/Damage Resistance: Normal
Normal:
5/40%
Damage Threshold/Damage Resistance: Laser
Laser:
8/60%
Damage Threshold/Damage Resistance: Fire
Fire:
20/500%
Damage Threshold/Damage Resistance: Plasma
Plasma:
4/50%
Damage Threshold/Damage Resistance: Electrical
Elect.:
2/50%
Damage Threshold/Damage Resistance: Explosive
Explosion:
6/40%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Notes

Appearances

Geckos appear in Fallout 2 and Fallout: New Vegas.

Gallery

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