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NCR Ranger hit squads operate in the Mojave Wasteland, under orders from the New California Republic in 2281.
Background
Should the Courier gain a bad reputation with the NCR, through violence, theft, or by aiding the Republic's enemies, Rangers will be dispatched to deal with the situation.
The first encounter will be non-hostile, with the Rangers instead giving the player an ultimatum and three days to improve their standing. If this warning is ignored, on their next appearance the Rangers will shoot on sight.
Characteristics
NCR hit squads usually consist of four Rangers, whose equipment is dependent on the player's level. They appear at various locations in the wasteland, from where they will move towards the player, fighting any other enemies they encounter on the way.
Interactions with the player character
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. They grant the - perk. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. |
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This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character can modify weapons. |
- | |
This character rents beds. | -. | |
This character plays Caravan. | They can bid caps. |
Inventory
Ranger 1
Apparel | Weapon | Other items | On death |
---|---|---|---|
Player level: <10 NCR Ranger patrol armor Player level: 10-20 NCR Ranger patrol armor, Ranger hat, authority glasses |
Player level: <10 .357 magnum revolver Player level: 10-20 Hunting revolver |
Stimpak, super stimpak, $5 NCR (15) |
Ranger 2
Apparel | Weapon | Other items | On death |
---|---|---|---|
Player level: <10 ? Player level: 10-20 Ranger red scarf outfit, Ranger hat, authority glasses |
Player level: <10 ? Player level: 10-20 Hunting rifle |
Stimpak (4), $20 NCR (10) |
Ranger 3
Apparel | Weapon | Other items | On death |
---|---|---|---|
Player level: <10 ? Player level: 10-20 NCR salvaged power armor, Ranger helmet, authority glasses |
Player level: <10 ? Player level: 10-20 Minigun, Light machine gun, plasma grenade, pulse mine |
Salvaged power helmet, stimpak (3) |
Ranger 4
Apparel | Weapon | Other items | On death |
---|---|---|---|
Player level: <10 ? Player level: 10-20 NCR Ranger combat armor, Ranger hat, authority glasses |
Player level: <10 ? Player level: 10-20 Ranger Sequoia, plasma mine |
Stimpak (7), super stimpak |
Notes
- If the player also has a bad reputation with Caesar's Legion, both Rangers and Legionary assassins may appear in the same place. They will fight each other, with the survivors attacking the player.
- Rangers can spawn in vaults attacking creatures or ghouls, they will be first friendly but will turn hostile.
- The assassin's can be Veteran Ranger's, the NCR member that approaches you even says: "Maybe next time, I'll bring my black cloak." This is a reference to the classic depiction of the grim reaper, however, and has nothing to do with the black trench coat worn by the Veteran Rangers.
Notable quotes
- "See, the NCR sends us when they want terrible things done to terrible people..." – NCR Ranger
- "Since you haven't pissed yourself I'll assume that you don't know who we are - next time I'll bring my sickle and wear my black cloak."
- "You've got three days to improve your reputation with the NCR or we come for you... without all of this pleasant conversation."
- "Crap, you don't even want to live a few more days? Go. Get laid one more time or something - we're walking away. Three days."
- "You've crossed the NCR one time too many, now you die!"
Appearances
NCR Ranger hit squads only appear in Fallout: New Vegas.
Bugs
- After delivering the warning, the initial Ranger group will wait in place where you meet them. The lead Ranger cannot be spoken to again - the screen will zoom in and out with no dialogue box. The other Rangers can be spoken to, but with only the option to say goodbye.