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FO3 & FNV character stats project
This article is within the scope of the FO3 & FNV character stats project. This project is intended to add apparel effects on stats in infoboxes on Fallout 3 & Fallout: New Vegas character pages. For participation, please check the project page.
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The FO3 & FNV character stats project is a project which aims to correct and add to the character stats listed in the {{Infobox character}}
.
Scope
The project intends to add the effects of apparel on all associated character stats in the infobox. Attributes that modify SPECIAL, and the corresponding effects that has on derived stats as well as adding tag skill and the effect of modified special on them.
Guidelines
All stats are to be collected from the GECK. See the associated table listing all modifiers and modified stats at Fallout Wiki:FO3 & FNV character stats project/table. The table will be updated with stats from the GECK so users without GECK access can help with the page edits. There may be up to three areas in the character infobox that require changes.
SPECIAL
SPECIAL can be modified by apparel. SPECIAL in infoboxes uses the auxiliary template {{SPECIAL}}
. I have added a conditional row to the infobox to display modified SPECIAL. Usage is as follows:
{{Infobox character |special ={{SPECIAL|5,5,5,5,5,5,5}} |modspecial ={{SPECIAL|5,5,5,5,5,5,5|stmod=2|pemod=-2}} }}
Displays:
Optional parameters for apparel modifiers are stmod
, pemod
, enmod
, chmod
, inmod
, agmod
, lkmod
.
Derived stats
Derived stats can be modified either directly from apparel or as a result of other modified statistics, namely SPECIAL changes. Not all derived stats listed are used in each game.
List
{{Derived stats |ac = |ac max = |ap = |ap max = |carry weight = |carry weight max = |crit chance = |crit chance max = |dr = |dr max = |dt = |dt max = |fatigue = |fatigue max = |fire resist = |fire resist max = |hp = |hp max = |melee damage = |melee damage max = |poison resist = |poison resist max = |rad resist = |rad resist max = |reload speed = |reload speed max = |unarmed damage = |unarmed damage max = |acmod = |agmod = |cwmod = |drmod = |dtmod = |enmod = |frmod = |lkmod = |stmod = |udmod = }}
Example
{{Derived stats |ap =90 |ap max =120 |agmod =1 |carry weight =150 |carry weight max =200 |hp =90 |enmod =1 |melee damage =15 }}
- Renders
Hit Points: | 90 (95) |
Melee Dam.: | 15 |
Action Points: | 90→120 (93→123) |
Carry Weight: | 150→200 |
**Full information regarding derived stats**
Tag skills
Tag skills can be increased or decreased by apparel. Not all characters have tag skills, so not all will need this section in their infobox.
**Full information regarding tag skills**
Participants
To participate, simply add your name below using {{userlink|your user name}}
. Place every participant on a new line.
- 69.l25 (talk · contribs)/69.125.134.190 - project leader