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For a overview of mine variants that appear in Fallout games, see Mine. |
The bottlecap mine is a weapon in Fallout: New Vegas.
Characteristics
The bottlecap mine is a powerful improvised weapon. It functions like other proximity mines, but takes the player slightly more time to arm and drop. It also has a longer warning sound before detonating. Like other placed explosives, it cannot be used in V.A.T.S.
Crafting
This weapon can be crafted by the player.
- A more efficient crafting recipe is available with the Gun Runners' Arsenal add-on installed. Mad Bomber perk required.
Creation requirements
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
lunchbox (1) bottle caps (10) sensor module (1) cherry bombs (5) | Explosives: 75 | Bottlecap mine (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
lunchbox (1) bottle caps (8) sensor module (1) cherry bombs (3) | Explosives: 85 Mad Bomber perk Gun Runners' Arsenal add-on | Bottlecap mine, efficient (Mad Bomber) (GRA) (1) |
¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.
Locations
- Ranger station Charlie - Enemy-placed mine; must be disarmed. Located in the room to the left of the entrance behind a pair of fire extinguishers. Only appears after speaking to Ranger Andy about investigating why he has lost contact with the station, or starting Return to Sender.
- The Great Khan armorer sometimes sells them.
Notes
When talking to Alice McLafferty during Pressing Matters, she mentions that "some idiots" use caps inside explosives (referring to the bottlecap mine).
Sounds
Placing the mine |