Denise "Dini" McMurry is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a level designer.
Work on the Fallout series[]
McMurry helped construct parts of the Mojave landscape through in-game mapping.[1] McMurry is included in the "Special Thanks" section of the All Roads graphic novel.[2]
Employment history[]
From | To | Company | Role |
---|---|---|---|
2009 | 2012 | Obsidian Entertainment | Junior Designer |
2013 | 2019 | Obsidian Entertainment | Senior Level Designer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2010 | Fallout: New Vegas | Level Designer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2011 | Dungeon Siege III:Treasures of the Sun | Level Designers |
2013 | Lost Planet 3 | Designer Gold Mastering Team |
2014 | South Park: The Stick of Truth | Level Designers |
2015 | Pillars of Eternity | Level Design |