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Gametitle-FO3
Gametitle-FO3
Knock knock? (Who's there?) Noah? (Noah Who?) Noah place where I can get some food?

Sue "Knock Knock" is a girl in Little Lamplight in 2277.

Background

Knock Knock was born in 2263. Long ago, an earlier generation of kids got a book from Vault 87 called Vault-Boy's Big Book of Laughs for Kids. Even though the book has long since been destroyed, many of the jokes were passed down through the generations, and the knock-knock joke has been her favorite sort of humor, even if it's not always understood.[1]

She is the twin sister of Knick Knack and changed her name from Sue to Knock Knock, because "Knock Knock and Knick Knack sounded better than Knick Knack and Sue". Her role in the community is to be in charge of "morale", a job description that includes telling jokes and keeping the peace as an officer of the law.

She seems to have respect for the Lone Wanderer and tries to learn as many stories and jokes as she can. She found a book (Vault Boy's Big Book of Laughs for Kids) to help her with jokes, but these have since then gotten old, and she wants to know more.

Daily schedule

Knock Knock wanders around Little Lamplight all day until she goes to sleep.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.

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FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Other interactions

  • If you ask her for a joke and laugh at it or pretend you found it funny, she will ask the Lone Wanderer for tales from the Wasteland.
    • Basically, there are three parts of "your story" you can tell her depending on progress in the main story. No matter where the Lone Wanderer is in the main quest, she can be told the first stage, about exiting the vault. After completing The Waters of Life, the Lone Wanderer relays James's sacrifice. The final part of the story details the escape from the Enclave in The American Dream.
    • No matter your Karma, you can tell her 3 versions of your story: good, neutral and evil. One option, remarking that the wasteland is littered with the victims of your revenge and "amusement", will cause her to become nervous. She asks (indirectly) for confirmation that you find her amusing and will not harm her. Whatever you tell her she will proceed to tell to every other Lamplighter she comes across.
  • Silver-Tongued Devil: If you follow the conversation that starts with how she's in charge on morale, she tells you a joke. You can lie to her and tell her how great you think the joke was, which is a speech challenge, and can be repeated infinitely to count toward the Silver-Tongued Devil achievement.

Inventory

Apparel Weapon Other items On death
Ragamuffin outfit
Kid's police hat
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Notable quotes

Appearances

Knock Knock appears only in Fallout 3.

Bugs

  • Xbox 360Xbox 360 Exploit: If you keep asking her for her jokes and lie that they're funny, you get additional experience each time this is performed. [verified]

References

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