For an overview of combat knifes in all games, see combat knife. |
The combat knife is a melee weapon in Fallout 3.
Characteristics
The military issue combat knife is a rather common melee weapon in Fallout 3. It is affected by the melee damage bonus from Strength. It is one of the better low-level melee weapons, and can get around 3-4 strikes in V.A.T.S. even with a reasonable number of AP and a fast swing speed outside of V.A.T.S. However it has extremely short reach, about that of an unarmed weapon. With 10 Luck, it becomes an extremely potent weapon that will critically hit almost once every 4 to 5 hits.
The combat knife itself has a single edge with a clipped point, with a serrated edge on the back. It is of the standard Bowie shape and it may have been modeled off the real-world KA-BAR military issue knife.
Durability
The combat knife can successfully strike about 1286 times from full condition before breaking.
Variants
- Occam's Razor - A slightly stronger version of the combat knife, wielded by Talon Commander Jabsco.
- Stabhappy - Stabhappy shares all of its stats with Occam's Razor, but has two principle differences. Firstly, the raider that holds it respawns, allowing multiple copies to be obtained. Secondly, it deals an additional 50% damage to limbs.
- Trench knife - The trench knife's stats are identical to the regular combat knife. The only difference is a unique "knuckle-duster" skin.
- Sim version combat knife - A sim-only version of the weapon which differs only in health (essentially non-degrading).
- Sim version trench knife - A sim-only version of the weapon which differs only in health (essentially non-degrading).
- Swampfolk combat knife Point Lookout's swampfolk, this version has identical stats but has an object effect which inflicts an extra 35 damage per hit when used by non-player characters against the player. This damage ignores Damage Resistance and is independent of the condition of the weapon. - A non-playable version of the weapon used only by
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Combat knife | 7 | 21 | 3 | x3 | 13 | 17 | 0.8 | 1286 | 1 | 50 | 50 |
Occam's Razor | 10 | 30 | 3 | x3 | 13 | 17 | 1.2 | 1200 | 1 | 65 | 65 |
Stabhappy | 10 | 30 | 3 | x4 | 15 | 17 | 1.2 | 1200 | 1 | 65 | 65 |
Trench knife | 7 | 21 | 3 | x3 | 13 | 17 | 0.8 | 1286 | 1 | 50 | 50 |
- Note: Melee damage is doubled in V.A.T.S.
Locations
- Combat knives are found on random raiders and Talon Company mercs across the Wastelands.
- Three combat knives may be found in the Regulator HQ.
- Mobile Base Crawler's kitchen, middle deck. Thirteen combat knives in perfect condition can be found in the
- One can be found at Flak 'N Shrapnel's in the Rivet City Market.
- Common loot in containers across the Capital Wasteland.
- Common loot found on wastelanders.
- Found in either the basement or shed in Andale.
Notes
- When looking at the combat knife image in the weapons tab on the Pip-Boy, Vault Boy's face will have beard stubble.