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The Enclave plasma gun is a modular ranged weapon in Fallout 76.

Characteristics

A modified plasma gun used by the Appalachian Enclave. It has a distinct black and silver chassis as well as opaque side ports with a cascading, oxidation-like cyan pattern in place of visible green plasma.

Compared to a normal plasma gun, the Enclave variant deals increased damage and is slightly more accurate.

Modding the gun can be tricky because only the prime receiver has a plan, all of the other mods can only be obtained via two means:

  1. Obtaining a gun with random mods.
  2. Loose mods found in the world, or sold by vendors in the Savage Divide, the Cranberry Bog, and the Mire.

Weapon modifications

Capacitor
ModDescriptionEffectsDamage changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Calibrated
capacitor

(Calibrated)
+100% Critical Damage
+10% Hip-Fire Accuracy

Not craftable
Gamma wave
emitter

(Gamma
Wave)
+20% Ammo CapacityTarget takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2.4+6
Not craftable
Refined beta
wave tuner

(Refined
Beta Wave)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+20% Ammo Capacity
Target takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2.4+2+6
Science Master 1 to craft
Not craftable
Severe beta
wave tuner

(Severe)
+50% Critical Damage
+5% Hip-Fire Accuracy
+20% Ammo Capacity
Target takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2.4+1+6
Science Master 1 to craft
Not craftable
Standard
capacitor

Adhesive x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
True
capacitor

(True)
+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+2
Not craftable
Prime
capacitor

(Prime)
+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%
Science Master 1 to craft
Adhesive x1
Crystal x2
Nuclear material x4
Pure crimson flux x2
Pure violet flux x2
Screw x6
Steel x20
Ultracite x5
Vicious
capacitor

(Vicious)
+50% Critical Damage
+18% Hip-Fire Accuracy
+1
Science Master 1 to craft
Not craftable

Barrel
ModDescriptionDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Aligned automatic barrel
(Automatic)
-1% Aim Speed
-75% Hip-Fire Accuracy
+50% Sighted Accuracy
+37% Recoil
-10% Ammo Capacity
-15%+58+84-15-3+20%
Science Master 1 to craft
Not craftable
Aligned flamer barrel+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
-22% Recoil
-70% Damage at Long Range
+40.6%+58-72-77+270+8
-5%

Science Master 1 to craft
Not craftable
Aligned short barrel
(Short)
+1% Aim Speed
+25% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
+2-5%
Science Master 1 to craft
Not craftable
Aligned sniper barrel
(Long)
-2% Aim Speed
-75% Hip-Fire Accuracy
+25% Sighted Accuracy
+37% Recoil
-70% Ammo Capacity
+87.5%+108-5-21+30%
Science Master 1 to craft
Not craftable
Aligned splitter
(Shotgun)
+5 Projectiles
+1% Aim Speed
+25% Hip-Fire Accuracy
-75% Sighted Accuracy
-22% Recoil
+15.5%-51+95%
Science Master 1 to craft
Not craftable
Automatic barrel
(Automatic)
-3% Aim Speed
-100% Hip-Fire Accuracy
+45% Sighted Accuracy
+50% Recoil
-10% Ammo Capacity
-15%+58+84-16-3+25%
Not craftable
Flamer barrel-10% Recoil
-70% Damage at Long Range
+40.6%+58-72-76+270+8
Not craftable
Short barrel
(Short)
+20% Sighted Accuracy
-10% Recoil

Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
Sniper barrel
(Long)
-4% Aim Speed
-100% Hip-Fire Accuracy
+20% Sighted Accuracy
+50% Recoil
-70% Ammo Capacity
+87.5%+108-8-21+35%
Not craftable
Splitter
(Shotgun)
+5 projectiles
-80% Sighted Accuracy
-10% Recoil
+15.5%-55+100%
Not craftable
Stabilized automatic barrel
(Automatic)
-3% Aim Speed
-100% Hip-Fire Accuracy
+45% Sighted Accuracy
+25% Recoil
-10% Ammo Capacity
-15%+58+84-16-3+25%
Not craftable
Stabilized flamer barrel+25% Recoil
-70% Damage at Long Range
+40.6%+58-72-77+270+8
Not craftable
Stabilized short barrel
(Short)
+20% Sighted Accuracy
-35% Recoil
+2
Not craftable
Stabilized sniper barrel
(Long)
-4% Aim Speed
-100% Hip-Fire Accuracy
+20% Sighted Accuracy
+25% Recoil
-70% Ammo Capacity
+87.5%+108-6-21+35%
Not craftable
Stabilized splitter
(Shotgun)
+5 Projectiles
-80% Sighted Accuracy
-35% Recoil
+15.5%-53+100%
Not craftable
True automatic barrel
(Automatic)
-75% Hip-Fire Accuracy
+55% Sighted Accuracy
+50% Recoil
-10% Ammo Capacity
-15%+58+84-15-3+25%
Not craftable
True flamer barrel+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
-10% Recoil
-70% Damage at Long Range
+40.6%+58-72-77+270+8
Not craftable
True short barrel
(Short)
+3% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+2
Not craftable
True sniper barrel
(Long)
-1% Aim Speed
-75% Hip-Fire Accuracy
+30% Sighted Accuracy
+50% Recoil
-70% Ammo Capacity
+87.5%+108-6-21+35%
Not craftable
True splitter
(Shotgun)
+5 Projectiles
+3% Aim Speed
+25% Hip-Fire Accuracy
-70% Sighted Accuracy
-10% Recoil
+15.5%-47+100%
Not craftable

Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Aligned stock
(Marksman's)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
-12% Recoil
+2+15%
Science Master 1 to craft
Not craftable
Bruising grip
(Comfort Grip)
+5% Hip-Fire Accuracy
-5% Recoil
+50% Melee Damage
-100% Per-Shot Recoil
+3-10%
Not craftable
Forceful stock
(Recoil Compensated)
-10% Aim Speed
+7% Stability
+40% Sighted Accuracy
-42% Recoil
+25% Melee Damage
-300% Per-Shot Recoil
+7+15%
Science Master 1 to craft
Not craftable
Precise stock
(Marksman's)
-8% Aim Speed
+9% Stability
+25% Hip-Fire Accuracy
+45% Sighted Accuracy
-25% Recoil
+25% Melee Damage
+7+20%
Science Master 1 to craft
Not craftable
Stabilized stock
(Recoil Compensated)
-10% Aim Speed
+7% Stability
+40% Sighted Accuracy
-55% Recoil
-300% Per-Shot Recoil
+7+20%
Not craftable
Standard grip-10%
Adhesive x1
Plastic x5
Screw x2
True stock-7% Aim Speed
+7% Stability
+25% Hip-Fire Accuracy
+50% Sighted Accuracy
-20% Recoil
-100% Per-Shot Recoil
+7+20%
Not craftable

Sights
ModDescriptionAccuracy changeAP cost changeResources
Long night vision scope
(Night-Vision)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35Not craftable
Long recon scope
(Recon)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35Not craftable
Long scope
(Scoped)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35Not craftable
Medium night vision scope
(Night-Vision)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+22Not craftable
Medium scope+6 Magnification
-20% Stability
+25% Sighted Accuracy
+22Not craftable
Reflex sight
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+6-15%Not craftable
Short night vision scope
(Night-Vision)
+4 Magnification
-10% Aim Speed
-20% Stability
+25% Sighted Accuracy
+15+30%Not craftable
Short recon scope
(Recon)
+2 Magnification
-20% Aim Speed
-20% Stability
+25% Sighted Accuracy
+9+20%Not craftable
Short scope+4 Magnification
-20% Stability
+25% Sighted Accuracy
+15Not craftable
Standard sightsAdhesive x1
Steel x3

Paint
AppearanceNameDescriptionRequirementsResources
FO76 Enclave plasma gun
Default AppearanceKnown by defaultNone
SCORE S15 Skin WeaponSkin PlasmaGun Poker L
Poker PaintShow that you know how to use the hand you've been dealt with this Poker Paint!Rank 33 reward in The Big Score
season S.C.O.R.E.
Oil x1

[verification needed]

Locations

Legendary effects

  • Legendary variants can be obtained by applying a legendary module at a weapons workbench. They can also drop from legendary enemies or be purchased from the Purveyor, but only as a basic pistol.
Available Legendary Effects
1 star
Anti-Armor Can dropAristocrat's Can dropAssassin's Can dropBerserker's Can dropBloodied Can drop
Executioner's Can dropExterminator's Can dropFurious Can dropGhoul Slayer's Can dropGourmand's Can drop
Hunter's Can dropInstigating Can dropJuggernaut's Can dropJunkie's Can dropMedic's Can drop
Mutant Slayer's Can dropMutant's Can dropNocturnal Can dropQuad Can dropStalker's Can drop
Suppressor's Can dropTroubleshooter's Can dropTwo Shot Can dropVampire Can dropZealot's Can drop
2 star2 star
Basher's Can dropCrippling Can dropExplosive Can't dropExplosive (Shotguns) Can't dropHitman's Can drop
Inertial Can dropLast Shot Can dropLucky Can dropRapid Can dropVATS Enhanced Can drop
3 star3 star3 star
Agility Can dropDurability Can dropGhost's Can dropLightweight Can dropLucky Can drop
Nimble Can dropPerception Can dropRapid Can dropResilient Can dropSteadfast Can drop
VATS Enhanced Can drop

Notes

  • Before December 2023, many mods for this gun were either unobtainable, or only spawned pre-attached on the weapon. Now, they all have loose mods.
  • This weapon is affected by the Grounded mutation.
  • Slain enemies may turn to goo piles. Enemies finished by a critical hit will always turn into goo.
  • Anything killed by plasma weapons has a chance to drop nuclear material on death. This chance increases if the target has been melted to goo.

Bugs

PCPC Playstation 4Playstation 4 Xbox OneXbox One Despite being automatic, the flamer barrel is affected by Rifleman perks, not Commando.[patched]

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