Fallout: New Vegas locations project
This article is within the scope of the Fallout: New Vegas locations project. This project is dedicated to standardizing Fallout: New Vegas location articles. For participation, please check the project page.
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Bug Verification Project
This article is within the scope of the Bug Verification Project. This project is dedicated to increasing the validity of game bugs. For participation, please check the project page.
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The New Vegas Strip is a location in the Mojave Wasteland.
Background
Before the Great War started, Mr. House used his considerable genius and wealth to ensure that most, if not all of the missiles would miss the city of Las Vegas. Though a few warheads did indeed get through in the outskirts, most of the city was spared. Sending out PDQ-88b Securitron scouts, Mr. House began negotiating with local tribes using his considerable resource stockpiles in exchange for their help. Some of the tribes resisted, but three of the largest and most powerful tribes eventually gained Mr. House's favor. They became the Omertas, the Chairmen, and the White Glove Society; these tribes began running the Gomorrah, Tops and Ultra-Luxe casinos respectively. (The rest were either evacuated into Freeside or killed promptly.) Because Mr. House was dedicated to restoring the Strip, he insisted on transforming the tribes into families with cultures that hearkened back to Vegas' glory days.
In the process of rebuilding the Strip, Mr. House won control over the residents of Vault 21 after a gambling match with the vault's best players. After they evacuated, he had the vault stripped of useful technology, most of its actual volume filled with concrete, and the entrance turned into a gift shop with the lower levels remaining converted into a small hotel. While the families were rebuilding the casinos, the rest of the locals were hard at work erecting an enormous wall around the Strip. When NCR traders and explorers arrived on the scene, they were amazed at the Strip and returned back to California with tales of opulence and great wealth awaiting travelers.
Eventually, when the NCR military itself arrived, they were surprised to find the Strip so well-protected and heavily policed. Though they struck a deal with Mr. House to establish a base in the area, along with control of Hoover Dam, the NCR has never had control of The Strip. After the Battle of Hoover Dam the NCR negotiated an MP (military police) presence on the Strip, but their influence still remains small.
Though the tribes that became The Strip's families were once hatefully opposed to each other, the demands of Mr. House have forced the families to play nice. They continue to hold long-standing grudges, but do not act openly against each other for fear of angering Mr. House.
Layout
The Strip is the heart of New Vegas. When entering through The Strip North Gate, Gomorrah is to the right and the Lucky 38 is to the left. Further down the street is a gate to another area of the strip, which leads to The Tops casino, the Ultra-Luxe and the Camp McCarran monorail. Beyond that, through another gate is Vault 21, Michael Angelo's workshop and the NCR Embassy.
Buildings
Inhabitants
- Assassin
- Benny
- Big Sal
- Billy Knight
- Cachino
- Chairmen
- Chairman greeter
- Chauncey
- Clanden
- Dazzle
- Dennis Crocker
- Emily Ortal
- Ethel Phebus
- Heck Gunderson
- Mr. Holdout
- Hooker
- Jane
- Joana
- Kate
- Liza O'Malley
- Marjorie
- Michael Angelo
- Mortimer
- Mr. New Vegas
- NCR military police
- NCR trooper MP
- Nero
- Omerta thug
- Mr. House
- Sarah Weintraub
- Street vendor
- Swank
- Ted Gunderson
- Tommy Torini
- Troike
- Victor
- Walter Phebus
- White Glove greeter
- White Glove bartender
- White Glove
- Yes Man
Entering The Strip
The entrance to The Strip is guarded by several Securitrons, therefore preventing the player from walking right into it. There are 6 possible ways to gain entrance:
- Talk to the securitron, he will say that you can only enter if you have 2000 caps (he is not going to take the money from you, you merely have to have it with you just to show that you're wealthy);
- Having at least 80 Science points (which it is pretty difficult to get at this point of the game) and hacking the securitron;
- Complete the G.I. Blues quest given to you by The King, and choosing a passport to The Strip as the favor he offers you at the end of the quest. After that, just go to Mick & Ralph's and choose the right speech options when talking to Ralph;
- If you've completed the quest I Put a Spell on You and chose to save the monorail, you can enter The Strip through it, as its rail goes McCarran-The Strip and vice-versa.
- If you have at least 50 Speech points, you can convince Ralph, from Mick & Ralph's to forge a passport for you for 500 caps. You can get it for 375 with a Barter check of 50, or even get it for free, with enough NCR reputation.
- Killing all the Securitrons at the entrance. Note that if you choose this path, the rest of the securitrons inside will become hostile and you will gain infamy.
Related quests
Notes
- Mr. House is the mysterious overlord of the Strip. He controls his small empire from the confines of the Lucky 38 casino, where no other known living person has set foot for over two hundred years.
- The Securitron outside of the Strip guarding Freeside residents from coming in will re-spawn, but Securitrons inside The Strip will not re-spawn except upon completion of The House Always Wins II where the Securitrons are upgraded to the MKII variant.
- In the opening scene, the Strip is shown without the gates separating each section.
- A brahmin can sometimes be seen running from one to the other gate near The Tops casino then disappearing on the other side.
- The first time you enter the Strip, you will hear Dean Martin's song "Ain't that a Kick in the Head?".
- Victor will take control of another securitron and force a conversation with you the first time you enter.
- NCR soldiers are seen dancing with the hookers near the gate leading to the second part of the strip.
Appearances
The New Vegas Strip appears only in Fallout: New Vegas.
Bugs
- One solution is to travel to The Strip by monorail from Camp McCarran (unless it is already destroyed).
- Another solution is to kill a gate Securitron to get a key but you'll lose reputation (and all the gate Securitrons will attack you). If you use a silenced sniper rifle or Christine's COS silencer rifle (with Old World Blues installed), you should be able to kill one of the Securitrons without alerting the remainder.
- Another solution is paying your way again to the Securitron, you could also add the 2000 caps needs by using the console command player.additem 0000000f 2000.
- You can use a console command to get the key: player.additem 00119875 1, or you can open the console, click the gate, and type "unlock" into the console.
- Reloading a previous auto-save seems to fix this problem.
Sometimes, when advancing in "For the Republic, Part 2" or "Wild Card: Side Bets", the door to The Strip is locked. [verified]
Gallery
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