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Fallout Wiki
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Fallout: New Vegas cut content refers to content in Fallout: New Vegas which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. Much of the equipment can only be obtained by use of console commands.

Fallout 3 content that remains in the game files is referred to as legacy content. Test and debug content is categorized as test content.

Achievements

Aid

Armor

Challenges

Characters

Containers

Creatures

Keys

Locations

Cut

FNV Avenge Pahrump graffiti

Pahrump graffiti cut from the game

Maps

Miscellaneous

¹ This refers to an alternative version of the item with a separate Editor ID.
² The item is cut, but the note itself can be viewed as a differently-named terminal entry in the Nipton Town Hall.

Notes

Perks

Quests

Robots

Weapons

Weapon mods and ammunition

FNV (cut)

Unused

The following appeared on an early map shared by Chris Avellone at Rezzed 2013, video is here, image at 18:04.

References

Non-game

  1. Why do the energy weapons in the Fallout series tend to fire like conventional automatic weapons rather than ever using a continuous beam? I'm thinking specifically of guns like the gatling laser, that fires a series of beams rather than one unbroken one.
    Joshua Sawyer: I think continuous beam weapons are cool. We actually tried implementing a continuous beam weapon in F:NV and it was a colossal mess. We put a fair amount of time into it, but it was causing tremendous problems, so we pulled it out.
    Josh Sawyer Formspring answers
  2. Was there ever a gun in the development of FO:NV that you wanted, but proved to be too anachronistic for the series?
    Joshua Sawyer: I had considered a howdah pistol as a single-shot .50 MG handgun. I chose not to use it, not because it was anachronistic, but because it was terrible in any circumstances other than a close-range sneak attack.
    Josh Sawyer Formspring answers
  3. Josh Sawyer Tumblr answer
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