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Hello, Zerginfestor, and welcome to the Fallout Wiki! Thank you for your contributions, and we hope you'll stay with us and make many more.

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-- Jspoelstra (Talk) 18:06, December 16, 2011

Hm...just to ask if there's a more.. private way ofchatting.Feeling little exposed in the chat and all.

ah, understood, perhaps email? the chat place is bugged terribly, I'm afraid -_-

Just yahoo? I have a yahoo acc but it gets little hard for me. If you happen to have MSN or Skype would help me greatly. Just for the text really hahaha.

Decay

Yeah. NV does it differently, a flat .2 item health per shot for all weapons, but FO3 uses a different formula. It seems each shot does X% of weapon damage to the health of the weapon. For guns it's .03% and it's different for energy, "launchers" and melee. The weapon condition page has some of the info, but I don't think it's all there. The Gunny 380px-USMC-E7 svg 22:49, January 18, 2012 (UTC)

OK. I think I've got it. Guns do .03% of the base weapon damage decay per shot. Energy weapons do .04%, "launcher"s do .06% and melee does .05%. Using these numbers I get:
  • Terrible Shotgun - Health 350, DAM 80, decay per shot 2.4 (80x.03=2.4), durability 146 (350/2.4=145.8333).
  • Laser pistol - Health 350, DAM 12, decay per shot .48 (12x.04=.48), durability 729 (350/.48=729.1667).
How's that stack up to your numbers? The Gunny 380px-USMC-E7 svg 23:57, January 18, 2012 (UTC)
Yeah. I ran the weapon decay numbers for FO3 and most looked ok. When I went to edit the Big Guns, there were already numbers there for some of the weapons from in game tests that didn't mesh with mine. I think they were all explosive weapons, e.g. fatman, missile launcher, etc.. I could really use some hard numbers on, say, the missile launcher. Any chance you're interested? The Gunny 380px-USMC-E7 svg 00:15, January 24, 2012 (UTC)
Hey, Zerg, if you're up to it I was wondering if you wanted to test the Experimental MIRV in FO3. I just wanna make sure it follows the same formula even though it shoots 8 rounds at once. I'm checking out the companion weapons in NV since I don't think the magical companion ammo degrades them. Also, I was wondering if you would mind if I placed your name on the Fallout Wiki:Weapon condition project page. You've been a big help, and I think you should get the props for it. Let me know, thanks again. The Gunny 380px-USMC-E7 svg 21:52, January 24, 2012 (UTC)

Thank you!

For your vote, it is appreciated! I shall rule chat with an iron fi... um, with grace and fairness! Thanks again for the faith in me, I shall do my best to make sure you didn't make the wrong choice Carl! Loves <3 User talk:Miss"Even In Death May You Be Triumphant" 11:19, January 27, 2012 (UTC)

Black Blood Sausage

You missed the fact that it also increases your overall health by 25. Dragon Skål! 08:27, February 3, 2012 (UTC)

No worries. :') To be honest, I was overzealous anyways since I didn't crunch the numbers until after I removed the WO note. Guess I got lucky. :P Dragon Skål! 08:40, February 3, 2012 (UTC)

yo!Zerginfestor can u plz reply to my message board about alliances--MoxieGirl 19:42, February 9, 2012 (UTC)--MoxieGirl 19:42, February 9, 2012 (UTC)--MoxieGirl 19:42, February 9, 2012 (UTC)--MoxieGirl 19:42, February 9, 2012 (UTC)

Headline text

Sorry, missed your message

Sorry, Zerg. I still got no internet since the move last week, and now I'm in Michigan on vacation. Just going off memory, I think with all perks it's the laser over the minigun, but I don't have my laptop with me to get concrete figures. I'll be back (hopefully with internet) around the 22nd. The Gunny 380px-USMC-E7 svg 02:33, February 11, 2012 (UTC)

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