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This page describes the legendary effects applicable to ranged weapons in Fallout 76.

Legendary weapon effects

  • Note: for specific technical information, click the reference notes.

1-star

Anti-Armor
005281B4
Ignores 50% of your target's armor[note 1]
Aristocrat's
00606B71
[availability 1]
Damage increases for every 1000 caps you have up to 50%[note 2]
Assassin's
004F5770
+50% damage to Humans[note 3]
Berserker's
004F6AA7
Lower Damage Resistance increases damage up to 50%[note 4]
Bloodied
004F6AA0
Damage increases up to 95% as health decreases[note 5]
Executioner's
004F6AA1
+50% damage when your target is below 40% health[note 6]
Exterminator's
001F81EB
+50% damage to Mirelurks and bugs.[note 7]
Furious
004F577D
+5% Damage after each consecutive hit on the same target, up to +45%[note 8]
Ghoul Slayer's
004F5779
+50% damage to ghouls[note 9]
Gourmand's
006069F2
[availability 2]
Damage increases up to 24% as you fill your hunger and thirst meters[note 10]
Hunter's
004F577A
+50% damage to animals[note 11]
Instigating
004F6AA5
Double damage if target is full health[note 12]
Juggernaut's
00606B73
[availability 3]
Damage increases up to 25% as health increases[note 13]
Junkie's
004F6AAB
+10% Damage per addiction, up to +50%[note 14]
Medic's
00527F8B
[availability 4]
V.A.T.S. crits will heal you and your group[note 15]
Mutant Slayer's
004F577B
+50% damage to super mutants[note 16]
Mutant's
005299F5
+5% Damage for each mutation, up to +25%[note 17]
Nocturnal
004F6AAE
50% increased damage at night.[note 18]
Quad
004F6AB1
[availability 5]
Quadruple ammo capacity[note 19]
Stalker's
004F6D77
[availability 6]
If not in combat, +100% VATS accuracy at +50% AP cost[note 20]
Suppressor's
005281B8
Reduce your target's damage output by 25% for 5s[note 21]
Troubleshooter's
004F577C
+50% damage to robots[note 22]
Two Shot
004F6D76
[availability 7]
Shoots an additional projectile[note 23]
Vampire's
00527F84
Restore 2% health over 2 seconds when you hit an enemy[note 24]
Zealot's
004ED02B
+50% damage to Scorched[note 25]

2-star

★★
Basher's
005299F9
[availability 8]
Bashing damage increased by 50%[note 26]
Crippling
004ED02C
+50% limb damage[note 27]
Explosive
004F5771
[availability 9]
Bullets explode for 20% weapon damage[note 28]
Explosive (Shotguns)
00425E28
[availability 10]
Bullets explode for 3% weapon damage[note 29]
Hitman's
0052414E
[availability 11]
+25% damage while aiming[note 30]
Inertial
00606B72
[availability 12]
Replenish 15 Action Points with each kill.[note 31]
Last Shot
006069EC
[availability 13]
The last round in a magazine has a 25% chance to deal 2x DMG[note 32]
Lucky
0052414B
V.A.T.S. critical shots do +50% damage[note 33]
Rapid
0052414F
[availability 14]
25% faster fire rate
VATS Enhanced
00524153
[availability 15]
+50% VATS hit chance[note 34]

3-star

★★★
Agility
005299FB
+1 Agility
Durability
0037F7D9
[availability 16]
Breaks 50% slower
Ghost's
00609E4F
[availability 17]
Hits have a 10% chance to generate a Stealth Field for 2 seconds[note 35]
Lightweight
00524152
90% reduced weight[note 36]
Lucky
0052414C
Your V.A.T.S. critical meter fills 15% faster
Nimble
004ED02E
[availability 18]
100% faster movement speed while aiming[note 37]
Perception
005299FA
[availability 19]
+1 Perception
Rapid
00524150
[availability 20]
15% faster reload
Resilient
004F5777
[availability 21]
+250 Damage Resistance while reloading
Steadfast
004F5772
[availability 22]
+50 Damage Resistance while aiming[note 38]
VATS Enhanced
00524154
25% less V.A.T.S. Action Point cost

Special effects

Special modifiers are in addition other effects, acting as a "zero-star legendary effect" on an item.

Special weapon effects
Active
00529A04
Civil Unrest
+10 Action Points
Burning Love
0067A475
Burning Love
Targets burn for 40 damage over 5 seconds
Cursed
005A70C2
00614386

[availability 23]
Improved damage, attack rate. Low durability[note 39]
Dangerous
00529A02
Bunker Buster
20% more damage
Grand Finale
006696FC
Grand Finale
Increases damage by 10% & explodes with fireworks
Gunther's Big Iron
00668F1E
Gunther's Big Iron
Uses .45 ammunition. +45% reload speed.[note 40]
Incendiary
004F5773
Perfect Storm
Targets burn for 24 damage over 3 seconds
Love Tap
00663B0C
Love Tap
Increase damage by 20%
Paranormal
00690C7D
Cold Shoulder
+50% damage to Cryptids[note 41]
Western Spirit
0066957E
Western Spirit
Increased ammo capacity.[note 42]

Cut effects

Cut effects
Double
004392CD
Fallout 76 legacy content
[availability 24]
Double ammo capacity[note 43]
★★★★
Enraging
00527F6C
Cut content
Critical hits cause target to frenzy
Freezing
005299FE
Cut content
Critical hits freeze targets
Kneecapper
00525401
Cut content
Chance to cripple a limb
Poisoner's
004F5778
Cut content
Target is poisoned for 50 damage over 10 seconds
Staggering
00525400
Cut content
Chance to stagger on hit
Wounding
004ED02F
Cut content
Targets bleed for 25 damage over 5 seconds

Unique weapons

Unique weapons which come with predetermined legendary effects. They may be obtained as quest, event or challenge rewards. Others may be crafted.

Unique weapons
Item Effects
Slot 1 Slot 2 Slot 3
Acceptable Overkill Hunter's Lucky Perception
The Action Hero Two-Shot Rapid Rapid
Bunker Buster Dangerous
Civil Unrest Active
Crushing Blow Instigating Crippling
The Fact Finder Two-Shot Explosive VATS Enhanced
Fancy pump action shotgun Anti-Armor Crippling Steadfast
Fancy single action revolver Randomly-determined 1-star effect
Final Word Anti-Armor Rapid Resilient
The Fixer (Hidden) Dangerous
The Guarantee Instigating Crippling Rapid
Kingfisher Exterminator's Lucky Lucky
Medical Malpractice Medic's VATS Enhanced VATS Enhanced
Mind Over Matter Ghoul-Slayer's Hitman's Steadfast
Night Light Nocturnal Rapid Perception
Old Guard's 10mm SMG Anti-Armor
Perfect Storm Incendiary
Pyrolyzer Suppressor's
Resolute Veteran Suppressor's Hitman's Steadfast
Salt of the Earth Two-Shot Hitman's Rapid
Slug Buster Anti-Armor Lucky Lightweight
Sole Survivor Assassin's Hitman's Steadfast
Somerset Special Anti-Armor
The V.A.T.S. Unknown Medic's Lucky Lucky
Whistle in the Dark Nocturnal VATS Enhanced Perception
Zeta's Revenge Assassin's Last Shot VATS Enhanced

Notes

Technical notes
  1. Anti-Armor:
    If armor penetration effects, such as the Stabilized or Tank Killer perks, are equipped, the armor reduction bonus is stacked multiplicatively with Anti-Armor. Stacks additively with weapon mods that add armor penetration such as the Perforating Magazine. (Perforating magazine + Anti-armor = 90% penetration)
  2. Aristocrat's:
    0 ≤ Caps < 1000 = +0% Damage
    1000 ≤ Caps < 2000 = +3% Damage
    2000 ≤ Caps < 3000 = +5% Damage
    3000 ≤ Caps < 4000 = +7% Damage
    4000 ≤ Caps < 5000 = +8% Damage
    5000 ≤ Caps < 6000 = +10% Damage
    6000 ≤ Caps < 7000 = +12% Damage
    7000 ≤ Caps < 8000 = +13% Damage
    8000 ≤ Caps < 9000 = +15% Damage
    9000 ≤ Caps < 10000 = +17% Damage
    10000 ≤ Caps < 11000 = +18% Damage
    11000 ≤ Caps < 12000 = +20% Damage
    12000 ≤ Caps < 13000 = +22% Damage
    13000 ≤ Caps < 14000 = +23% Damage
    14000 ≤ Caps < 15000 = +25% Damage
    15000 ≤ Caps < 16000 = +27% Damage
    16000 ≤ Caps < 17000 = +28% Damage
    17000 ≤ Caps < 18000 = +30% Damage
    18000 ≤ Caps < 19000 = +32% Damage
    19000 ≤ Caps < 20000 = +33% Damage
    20000 ≤ Caps < 21000 = +35% Damage
    21000 ≤ Caps < 22000 = +37% Damage
    22000 ≤ Caps < 23000 = +38% Damage
    23000 ≤ Caps < 24000 = +40% Damage
    24000 ≤ Caps < 25000 = +42% Damage
    25000 ≤ Caps < 26000 = +43% Damage
    26000 ≤ Caps < 27000 = +45% Damage
    27000 ≤ Caps < 28000 = +47% Damage
    28000 ≤ Caps < 29000 = +48% Damage
    29000 ≤ Caps < 30000 = +50% Damage
    30000 ≤ Caps ≤ 40000 = +50% Damage
  3. Assassin's:
    Applies to both humans and players
  4. Berserker's:
    0 = DR = +50% Damage
    0 < DR ≤ 20 = +30% Damage
    20 < DR ≤ 40 = +17% Damage
    40 < DR ≤ 60 = +5% Damage
    60 < DR = +0% Damage
  5. Bloodied:
    90% < HP ≤ 95% = +5% Damage
    85% < HP ≤ 90% = +10% Damage
    80% < HP ≤ 85% = +15% Damage
    75% < HP ≤ 80% = +20% Damage
    70% < HP ≤ 75% = +25% Damage
    65% < HP ≤ 70% = +30% Damage
    60% < HP ≤ 65% = +35% Damage
    55% < HP ≤ 60% = +40% Damage
    50% < HP ≤ 55% = +45% Damage
    45% < HP ≤ 50% = +50% Damage
    40% < HP ≤ 45% = +55% Damage
    35% < HP ≤ 40% = +60% Damage
    30% < HP ≤ 35% = +65% Damage
    25% < HP ≤ 30% = +70% Damage
    20% < HP ≤ 25% = +75% Damage
    15% < HP ≤ 20% = +80% Damage
    10% < HP ≤ 15% = +85% Damage
    5% < HP ≤ 10% = +90% Damage
    0% < HP ≤ 5% = +95% Damage
  6. Executioner's:
  7. Exterminator's:
    Does not apply to hermit crabs
  8. Furious:
    +5% damage per stack; nine stacks maximum for a total of +45% damage.
    • Stacks reset to 0 after not hitting the target for 10 seconds, but are not lost on missed attacks.
    • Stacks are reset on target swap, although the first attack on a new target may obtain the damage boost before resetting.
    • Shotguns and other multiple-projectile weapons count each individual "hit" as a stack.
      • Example: When using a shotgun with the explosive effect (16 total "hits"), if 9 or more "hits" from the first shot hit one creature, the second shot will receive the full +45% damage bonus.
        Further reading
  9. Ghoul Slayer's:
    Applies to both human ghouls and feral ghouls. Does not apply to wendigos, wendigo colossus or radstag ghoul / yaoguai ghoul.
  10. Gourmand's:
    Damage bonuses from hunger and thirst are added together separately
    +12% Damage from Fully Fed and +12% Damage from Fully Hydrated
    0-20% fill = +0% Damage
    21-40% fill = +3% Damage
    41-60% fill = +6% Damage
    61-80% fill = +9% Damage
    81-100% fill = +12% Damage
  11. Hunter's:
    Applies to all animals except deathclaws. Applies to scorchbeasts and all scorched animals.
  12. Instigating:
    +100% base damage; does not deal double damage
  13. Juggernaut's:
    0% < HP < 5% = +0% Damage
    5% ≤ HP = +1% Damage
    10% < HP ≤ 15% = +3% Damage
    15% < HP ≤ 20% = +4% Damage
    20% < HP ≤ 25% = +6% Damage
    25% < HP ≤ 30% = +7% Damage
    30% < HP ≤ 35% = +8% Damage
    35% < HP ≤ 40% = +9% Damage
    40% < HP ≤ 45% = +10% Damage
    45% < HP ≤ 50% = +12% Damage
    50% < HP ≤ 55% = +13% Damage
    55% < HP ≤ 60% = +15% Damage
    60% < HP ≤ 65% = +16% Damage
    65% < HP ≤ 70% = +17% Damage
    70% < HP ≤ 75% = +18% Damage
    75% < HP ≤ 80% = +19% Damage
    80% < HP ≤ 85% = +21% Damage
    85% < HP ≤ 90% = +22% Damage
    90% < HP ≤ 95% = +23% Damage
    95% ≤ HP ≤ 100% = +25% Damage
  14. Junkie's:
    Less than 5 active addictions: +10% Damage for each one
    5 or more active addictions: +50% Damage
  15. Medic's:
    Heals 5% of the player's max HP per second for 1 second for all teammates within the radius of 768
  16. Mutant Slayer's:
    Applies to Super Mutants and Super Mutant Behemoths only.
  17. Mutant's:
    Stacks up to +25% damage at 5 or more mutations
  18. Nocturnal:
    +50% damage between 9:00 PM and 5:59 AM (in-game time)
  19. Quad:
    Increases clip size by +300% base value
  20. Stalker's:
    Multiplicative: ×2.0 VATS accuracy and ×2.0 AP Cost
    Does not actually cost +50% AP
    Not in combat means that combat music is not playing, or the player has not been detected
  21. Suppressor's:
  22. Troubleshooter's:
    Robots and turrets
  23. Two Shot:
    +25% Damage and adds an extra projectile, splitting weapon damage across all projectiles.
  24. Vampire's:
    Heals limb damage. Gives 1% of the player's max HP for 2 seconds.
    Shotguns and other multiple projectile weapons heal per each projectile. For example if 8 projectiles hit a creature, player will be healed for total 16% of HP.
  25. Zealot's:
    Applies to all scorched creatures, Scorched and Scorchbeasts.
  26. Basher's:
    Multiplicative: Bash damage x1.5
  27. Crippling
    Additive
    Only increases limb condition damage, not actual damage dealt to HP bar
  28. Explosive:
    Projectile overridden; will now explode for 20% base damage
    Reduces accuracy in VATS and increases spread
    Damage is not divided between projectiles, each deals 20% base damage
  29. Explosive (Shotguns):
    Projectile overridden; will now explode for 3% base damage
    Reduces accuracy in VATS and increases spread
    Damage is not divided between projectiles, each deals 3% base damage
  30. Hitman's:
    Additive: +25% damage
    Applies while aiming down with iron/glow/reflex sights and scopes. Will not apply when using VATS.
  31. Inertial:
    +15 AP per kill
  32. Last Shot:
    Additive: +100% damage
    BUG: not ×2.0 damage
  33. Lucky (damage)
    Additive
  34. VATS Enhanced (accuracy):
    Multiplicative: VATS hit chance x1.5
  35. Ghost's:
    10% chance to grant invisibility for 2 seconds
  36. Lightweight:
    Does not apply to weight added by weapon mods.
  37. Nimble:
    +100% movespeed while aiming
    Applies while aiming down with iron sights, glow sights or reflex sights; will not apply when aiming with VATS or with a scope.
  38. Steadfast:
    Applies while aiming down with iron sights, glow sights or reflex sights. Will not apply when aiming with VATS or with a scope.
  39. Cursed:
    +15% damage, +20% swing speed/fire rate, -4 durability
    Blocks the ability to be Legendary Crafted
  40. Gunther's Big Iron:
    Provides also:
    +25% faster fire rate
    +20% more damage
  41. Paranormal
    Applies to all Cryptids, not legendary craftable
  42. Western Spirit:
    +25% more damage
  43. Double:
    Increases clip size by 100% base value
Availability and restrictions
  1. Aristocrat's:
    Can't drop from ally quests.
  2. Gourmand's:
    Can't drop from ally quests.
  3. Juggernaut's:
    Can't drop from ally quests.
  4. Medic's:
    Bow, crossbow and compound bow can get this effect only from ally quests.
    Thirst Zapper can't drop with this effect.
  5. Quad:
    Excludes:
    • Fat Man
    • Missile launcher
    • M79 grenade launcher
    • Auto grenade launcher
    • Black powder weapons (blunderbuss, dragon, pistol and rifle)
    • Bow
    • Crossbow
    • Compound bow
    • Gatling laser
    • Ultracite gatling laser
    • Gatling plasma
    • Thirst Zapper
  6. Stalker's:
    No longer available on melee weapons.
  7. Two Shot:
    Thirst Zapper, bow, crossbow and compound bow can't drop with this effect.
  8. Basher's:
    Bow, crossbow and compound bow with this effect can only be obtained through ally quests, legendary 3 star and 2 star boxes at purveyor or from legendary crafting.
  9. Explosive:
    Black powder weapon with this effect can be obtained only from ally quests.
    Cannot drop on:
    • Shotguns (double barrel, combat, pepper shaker, gauss, pump-action)
    • Harpoon
    • Explosive weapons (auto grenade launcher, hellstorm missile launcher, missile launcher, fat man, m79 grenade launcher, broadsider, Thirst Zapper)
    • Bows (bow, compound bow, crossbow)
    • Energy guns (alien disintegrator, enclave plasma gun, gauss rifle, laser gun, plasma gun, tesla rifle, ultracite laser gun)
    • Energy pistols (alien blaster, assaultron head, gamma gun, gauss pistol)
    • Energy heavy weapons (cryolator, flamer, gatling laser, gatling plasma, gauss minigun, plasma caster, ultracite gatling laser)
  10. Explosive:
    Gauss shotgun can get this effect only from ally quests.
    Black powder weapons can't get this effect from ally quests.
    Can drop only on:
    • Combat shotgun
    • Gauss shotgun
    • Pump-action shotgun
    • Double barrel
    • Black powder weapons (blunderbuss, pistol, rifle, dragon).
  11. Hitman's:
    Bow, crossbow and compound bow with this effect can only be obtained through ally quests, legendary 3 star and 2 star boxes at purveyor or from legendary crafting
  12. Inertial:
    Can't drop from ally quests.
  13. Last Shot:
    Cannot drop from ally quests.
    Excludes single shot weapons:
    • Bow
    • Crossbow
    • Compound bow
    • Missile launcher
    • M79 grenade launcher
    • Black powder weapons (blunderbuss, pistol, rifle, dragon)
    • Pump action shotgun
    • Lever action rifle
    • Harpoon
    • Broadsider
    • Fat Man
    • Thirst Zapper.
  14. Rapid:
    Excludes single shot weapons:
    • Bow
    • Crossbow
    • Compound bow
    • M79 launcher
    • Fat Man
    • Thirst Zapper
    • Black powder weapons (blunderbuss, pistol, rifle, dragon).
  15. VATS Enhanced (accuracy):
    Bow, crossbow and compound bow with this effect can only be obtained through ally quests, legendary 3 star and 2 star boxes at purveyor or from legendary crafting.
  16. Durability:
    Can't drop from ally quests.
  17. Ghost's:
    Can't drop on Thirst Zapper. Can't drop from ally quests.
  18. Nimble:
    Bow, crossbow and compound bow with this effect can only be obtained through ally quests, legendary 3 star and 2 star boxes at purveyor or from legendary crafting.
  19. Perception:
    Can't drop on Thirst Zapper. Bow, crossbow and compound bow with this effect can only be obtained through ally quests, legendary 3 star and 2 star boxes at purveyor or from legendary crafting.
  20. Rapid (reload):
    Cannot drop on bows (cow, crossbow, compound bow) and Thirst Zapper.
  21. Resilient:
    Bow, crossbow and compound bow with this effect can only be obtained through legendary 3 star boxes at purveyor or from legendary crafting.
  22. Steadfast:
    Bow, crossbow and compound bow with this effect can only be obtained through ally quests, legendary 3 star and 2 star boxes at purveyor or from legendary crafting.
  23. Cursed:
  24. Legacy content
    Did not drop on melee weapons, Fat Man, missile launcher, grenade launchers, gamma gun, ultracite gatling laser and black powder weapons.
Changelog
Update 28
  • Assassin's - damage increased from +30% to +50%; no longer has a 25% chance of not applying in combat.
  • Basher's - damage increased from +40% to +50%.
  • Berserker's - reworked; removed damage debuff when Damage Resistance is ≥ 80 and reduced damage buff when Damage Resistance is between 1 and 60.
  • Enhanced VATS (accuracy) - VATS hit chance increased from +33% to +50%.
  • Exterminator's - damage increased from +30% to +50%.
  • Ghoul Slayer's - damage increased from +30% to +50%.
  • Hitman's - damage increased from +10% to +25%.
  • Hunter's - damage increased from +30% to +50%.
  • Mutant's - reworked; damage increases by +5% per Mutation, up to a maximum of +25% (5 Mutations).
  • Mutant Slayer's - damage increased from +30% to +50%.
  • Nocturnal - reworked; removed damage debuff during the day and damage is increased by +50% during the entire night.
  • Suppressor's - damage debuff effect increased from 20% for 3 seconds to 25% for 5 seconds.
  • Troubleshooter's - damage increased from +30% to +50%.
  • Zealot's - damage increased from +30% to +50%.
  • Aristocrat's - new
  • Juggernaut's - new
  • Gourmand's - new
  • Last Shot - new
  • Inertial - new
  • Ghost's - new
Update 24
Update 22
  • Assassin's - now affects human NPCs.[1]
Update 9
  • Assassin's - reduced the chance of the legendary effect applying in combat from 100% to 75%.
Update 5
  • Explosive - reduced the damage bonus from +100% to +20% of base weapon damage, with explosive radius damage.
  • Explosive (shotguns) - reduced the damage bonus from +100% to +3% of base weapon damage, with explosive radius damage.
  • Two Shot - reduced the damage bonus from +100% to +25% of base weapon damage.

References

  1. This change set the Assassin's effect to apply against the HumanRace "Human" [RACE:00013746], which includes Player [NPC_: 00000007] and Human NPCs.
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