Fallout Wiki
Advertisement
Fallout Wiki

 
Gametitle-FNV
Gametitle-FNV

The Marksman carbine is a weapon in Fallout: New Vegas.

Characteristics

The Marksman carbine is a semi-automatic, medium-power rifle with a 20-round magazine. Mounted with an enhanced-zoom scope that shares the same reticle as the anti-materiel rifle and sniper rifle, it is highly accurate and deadly at long range with a Guns skill of 100. With its good damage, an extremely high rate of fire and a good-sized magazine, it can deal a large amount of damage per second, making it versatile and useful against most enemies.

Durability

The marksman carbine can fire a total of about 1995 standard rounds, the equivalent of 100 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, AP & match1995100
Surplus66234
.223 caliber round2495125

Modification

Variant

  • All-American - a unique, camouflaged version of the Marksman carbine found in the armory of Vault 34

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Marksman carbine 24
136.85.7x124141.70.0420199565200866.71004
All-American 26
1566x1261320.03524199565900983.31004

Locations

Notes

  • The magnification level of the scope is 2.86x on this weapon.
  • Despite having the same ammo type and capacity as the Service Rifle, the Marksman carbine has a noticeably larger magazine (based on the 30-round STANAG magazine).
  • The weapon is based off a mix of the HK417 and the HK416, with the influence for the stock mainly taken from the HK417 Recon model and the rest of the gun taken off the HK416, namely the D10RS CQB model of the HK416.

Behind the scenes

  • According to J.E. Sawyer, the Marksman carbine is loosely based around "paratrooper-oriented marksman rifles" and are present due to New Vegas' proximity to Nellis AFB.[2]

Sounds

SingleShotVB ReloadVB
JamVB

Gallery

References

  1. Appears in the GECK under static\weapons\2handautomatic\1stpersonmarksmanext
  2. J.E. Sawyer on Formspring
Advertisement