“You never should have left, kid. And now we'll make sure that nobody ever leaves again!”
Officer Wilkins is a member of Vault 101 security in 2277.
Background
Related to Janice and Jim Wilkins, Officer Wilkins is much less forgiving than Officer Taylor, and he blames you directly for the chaos currently affecting the vault. he is liable to attack as soon as he gives this "lone wanderer" a tongue-lashing.[1]
Interactions with the player character
Interactions overview
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. |
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This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Quests
- Trouble on the Homefront: Wilkins is one of the many security guards you encounter in the vault and one of the only ones that are hostile. He is in possession of one of the passwords unlocking the terminal in jail section of Vault 101.
Effects of player's actions
- When the Lone Wanderer returns to the vault in Trouble on the Homefront, Wilkins angrily talks about how much he despises the Lone Wanderer and his/her father, blaming the two for the dire situation Vault 101 is in after they escaped, saying "You never should have left, kid. And now we'll make sure that nobody ever leaves again!" This is most likely due to both of his kids being killed during the the vault riot.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Vault 101 security armor Vault 101 security helmet |
N99 10mm pistol Police baton |
Jail cell password | - |
Appearances
Officer Wilkins only appears in Fallout 3.
Bugs
- If you go down to the basement sub-level during Trouble on the Homefront and enter the room where the Wanderer had to shoot the targets, where you encounter Officer Wilkins, you may find that opening the door and dropping a mine immediately would prevent officer Wilkins from entering his "you should have never left kid" dialogue, keeping him friendly. [platforms tag needed]
- After opening the door, it is possible to see Wilkins spontaneously teleport back a good distance from the player character. [platforms tag needed]
- Sometimes Wilkins will be in the path to the Overseer's office, and automatically turns the Overseer hostile, making it impossible to complete Trouble On the Homefront in certain ways.
References
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