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The floater is a creature cut from the final version of Fallout: New Vegas. They appear in game files in name only, using the centaur's assets.

Variants

Floater

Name (Form ID)StatisticsBehaviorAbilitiesItems
Floater
000E5854
Level
5
Experience Points
?
Perception
9
Hit Points
100
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (27 Damage)
  • Dead

Floater budding

Name (Form ID)StatisticsBehaviorAbilitiesItems
Floater budding
000E5855
Level
5
Experience Points
?
Perception
9
Hit Points
100
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (27 Damage)
  • Dead

Floater evolved

Name (Form ID)StatisticsBehaviorAbilitiesItems
Floater evolved
000E5856
Level
12
Experience Points
?
Perception
9
Hit Points
200
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (40 Damage)
  • Dead

Behind the scenes

Floaters were cut from Fallout: New Vegas due to them being too complex to animate with the limited time and resources Obsidian had to make the game.[1]

References

  1. Joshua Sawyer: "I think Floaters are cool critters in the Fallout universe, but, like Centaurs, they have really weird bodies that require unique animation rigs. From an animation perspective, limbless flying things tend to be really cheap (usually), human-like bipeds are cheap, quadrupeds aren’t too bad. Once you start getting into creatures with multiple heads, snake bodies, tentacles, etc., they get really expensive. IIRC, we talked about having Floaters but we just didn’t have the animation time for them."
    (Joshua Sawyer on the Frog Helms Fan Club)
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