- I haven't read too much about it, besides that Interplay purchased back some of the rights to make this game. I just hope first that it actually comes out and isn't dropped. If the game does come out, I hope the aspect of multiplayer actually adds to the game, rather than just being something you can do for fun. For example when Resident Evil: Outbreak came out, it sounded like a great idea. However, it fell short when multiplayer is more like playing co-op.
- Additionally I don't want to see another mmorpg where it is just a treasure hunting game. Earlier games like Diablo, Everquest, and so on based their end game crawl as a treasure hunting bonanza and new mmorpgs games still do. Look at World of Warcraft, you really do raids just to find phat lewt. Sure, there's PvP but that isn't really "end-game" thats just something you can do on the side, which I say is more of a minigame aspect. However, if you want to do PvP you would need better equipment, which leads back to the incentive of treasure hunting. The incentive of continuously playing shouldn't be collecting better shiny armor/weapons, it's been over done.
- So what is the incentive of continuously playing if it isn't collecting shiny stuff to be the #1 person in the world? Well, that's something to think about. First, we should look at the development of RPGs over the past few years. You noticed really early RPGs just to be the simple level up, buy better equipment, read the storyline, kill the boss, woo done. You can see this can get rather repetitive from game to game being the only difference is the storyline. Additions to RPGs which made the game a bit more interesting are the side games, minigames, crafting, Suikoden I and II being one of the RPGs which had tons of extra things to do. These aren't new concepts, they've been around for awhile now. However, lately new RPGs have very little new design changes to them. Some RPGs try to add more of an interactive battle system, where you have to time your attacks along with your allies to pull off bigger combos (Final Fantasy Crystal Chronicles & FFXI). That's neat but what else?
- One of the things I've always wanted to see in an RPG is a changing environment. When you kill an NPC they should stay dead, and when an NPC gives you a quest they shouldn't be asking EVERYONE the same thing. Granted, this can cause major issues being an online game and a challenging development, but I think it's well worth it. Remember how tedious some old rpg quest where when it ask you to fetch an item, but imagine that continued infinitely on an mmorpg. No one wants to do the same thing over forever. Quest should relate to the environment changes. One example that's in use is the bounty hunter, which you are to kill the most evil/good player online for a bounty. It's really simple, but that idea of a changing quest can be well developed into something more complex and entertaining. It's no small feat to pull off, but I don't see any game devs really trying to even work on it. --Lord0din69 22:37, 14 December 2008 (UTC)
if it was like f3 in the sense of game style a fps it would be cool it needs to be big tough not small and boring 4 times the size of world of warcraft would be awesome with it set all around the country with all of the places of all of the fallouts and lots of guns stores and merchants as well as places to attack and enemy's. 01:18, 17 February 2009 (UTC)
what if foll is a fps doesn't seem like they could make it any other game and have it fun.Maccy Man the man with no plan. 00:47, 23 February 2009 (UTC)